Danbias/Code/Game/GameClient
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
..
GameClientState GameClientState Patch 2014-02-18 17:28:24 +01:00
Include Major cleanup 2014-02-17 10:38:11 +01:00
DLLMain.cpp Major cleanup 2014-02-17 10:38:11 +01:00
DanBiasGame_Impl.cpp Debug hack + actual fixings 2014-02-18 10:32:09 +01:00
GameClient.vcxproj New Cameras 2014-02-18 12:04:22 +01:00
GameClient.vcxproj.user Fixed server-client communication 2014-02-18 13:12:08 +01:00
GameClientRecieverFunc.h Major cleanup 2014-02-17 10:38:11 +01:00