.. |
LevelLoader
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
AttatchmentMassDriver.cpp
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GL - rotation testing
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2014-02-14 10:09:03 +01:00 |
AttatchmentMassDriver.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
AttatchmentSocket.cpp
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
AttatchmentSocket.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
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GL - explosive crate testing
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2014-02-14 13:54:50 +01:00 |
CollisionManager.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
DynamicObject.cpp
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GL - static and dynamic objects can now set extraDamageOnCollision in constructor
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2014-02-14 11:16:15 +01:00 |
DynamicObject.h
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GL - static and dynamic objects can now set extraDamageOnCollision in constructor
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2014-02-14 11:16:15 +01:00 |
ExplosiveCrate.cpp
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
ExplosiveCrate.h
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
Game.cpp
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Game.h
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GL - Call by reference instead
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2014-02-18 11:44:02 +01:00 |
GameAPI.h
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GL - Call by reference instead
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2014-02-18 11:44:02 +01:00 |
GameLogic.vcxproj
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
GameLogic.vcxproj.user
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GameServer - added more features to object protocols
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2014-02-17 15:11:12 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
GameModeType.cpp
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
GameModeType.h
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
Game_LevelData.cpp
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Connection between server and client is stable
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2014-02-18 16:38:08 +01:00 |
Game_PlayerData.cpp
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GL - explosive crate testing
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2014-02-14 13:54:50 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
JumpPad.cpp
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
JumpPad.h
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Level.cpp
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GL - Hax to get the world model initiated. reading spawnpoints
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2014-02-14 16:03:46 +01:00 |
Level.h
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GL - added spawnpoint array
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2014-02-14 13:09:55 +01:00 |
Object.cpp
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
Object.h
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
Player.cpp
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Merge branch 'GamePhysics' of https://github.com/dean11/Danbias into GameServer
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2014-02-17 09:01:41 +01:00 |
Player.h
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Merge with game logic
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2014-02-14 11:54:28 +01:00 |
Portal.cpp
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GL - fixed portal constructor
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2014-02-14 11:04:01 +01:00 |
Portal.h
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GL - fixed portal constructor
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2014-02-14 11:04:01 +01:00 |
StaticObject.cpp
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GL - fixed movement(pretty unstable but its working)
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2014-02-14 12:03:29 +01:00 |
StaticObject.h
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GL - static and dynamic objects can now set extraDamageOnCollision in constructor
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2014-02-14 11:16:15 +01:00 |
Team.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Team.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
TeamManager.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Weapon.cpp
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Weapon.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |