Danbias/Code/GameLogic/Game.cpp

37 lines
465 B
C++

#include "Game.h"
using namespace GameLogic;
Game::Game(void)
{
}
Game::~Game(void)
{
//SAFE_DELETE(player);
if(player)
{
delete player;
player = NULL;
}
}
void Game::Init()
{
player = new Player();
}
void Game::StartGame()
{
}
void Game::Update(keyInput keyPressed)
{
player->Update(keyPressed);
}
void Game::Render()
{
Oyster::Graphics::Model::Model* model_Arr;
model_Arr = player->Render();
Oyster::Graphics::API::RenderScene(model_Arr, 1);
}