Danbias/Code/Game/GameLogic
Linda Andersson b8395e9af7 Added eventfunctions for PlayerAction and PickupEvent 2014-02-25 14:35:27 +01:00
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AttatchmentMassDriver.cpp GL - only 1 player can manipulate a object at a time 2014-02-25 11:20:46 +01:00
AttatchmentMassDriver.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
AttatchmentSocket.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - only 1 player can manipulate a object at a time 2014-02-25 11:20:46 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GL - only 1 player can manipulate a object at a time 2014-02-25 11:20:46 +01:00
DynamicObject.h GL - only 1 player can manipulate a object at a time 2014-02-25 11:20:46 +01:00
ExplosiveCrate.cpp GL - fixing with explosivecrate and massdriver 2014-02-21 15:02:42 +01:00
ExplosiveCrate.h GL - fixing with explosivecrate and massdriver 2014-02-21 15:02:42 +01:00
Game.cpp Added eventfunctions for PlayerAction and PickupEvent 2014-02-25 14:35:27 +01:00
Game.h Added eventfunctions for PlayerAction and PickupEvent 2014-02-25 14:35:27 +01:00
GameAPI.h Added eventfunctions for PlayerAction and PickupEvent 2014-02-25 14:35:27 +01:00
GameLogic.vcxproj Moved LevelLoader to a seperate lib project. 2014-02-19 11:00:16 +01:00
GameLogic.vcxproj.user asd 2014-02-19 11:22:14 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h Merge with affectedByTag. Sending killer ID 2014-02-25 12:12:24 +01:00
GameModeType.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameModeType.h GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Game_LevelData.cpp Added player stats. Added players to level. Respawn logic in level. 2014-02-25 11:46:05 +01:00
Game_PlayerData.cpp Added player stats. Added players to level. Respawn logic in level. 2014-02-25 11:46:05 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
JumpPad.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
JumpPad.h GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Level.cpp Added eventfunctions for PlayerAction and PickupEvent 2014-02-25 14:35:27 +01:00
Level.h Added player stats. Added players to level. Respawn logic in level. 2014-02-25 11:46:05 +01:00
Object.cpp GameLogic - Added default scael 1:1 2014-02-20 11:57:26 +01:00
Object.h GameLogic - Modified some names and cleand up some junk 2014-02-19 10:36:45 +01:00
Player.cpp Merge with affectedByTag. Sending killer ID 2014-02-25 12:12:24 +01:00
Player.h Merge with affectedByTag. Sending killer ID 2014-02-25 12:12:24 +01:00
Portal.cpp GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
Portal.h GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
StaticObject.cpp GL - fixed movement(pretty unstable but its working) 2014-02-14 12:03:29 +01:00
StaticObject.h GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00