46 lines
863 B
C++
46 lines
863 B
C++
#include "AttatchmentMassDriver.h"
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using namespace GameLogic;
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struct AttatchmentMassDriver::PrivateData
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{
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PrivateData()
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{
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}
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~PrivateData()
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{
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}
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}myData;
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AttatchmentMassDriver::AttatchmentMassDriver(void)
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{
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}
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AttatchmentMassDriver::~AttatchmentMassDriver(void)
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{
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}
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/********************************************************
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* Uses the attatchment and will from here switch case the different WEAPON_FIRE's that are to be used
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********************************************************/
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void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput)
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{
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ForcePush(fireInput);
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}
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/********************************************************
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* This is a specific functionallity of the weapon
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********************************************************/
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void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput)
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{
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}
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