2013-12-10 09:57:05 +01:00
|
|
|
#include "AttatchmentMassDriver.h"
|
|
|
|
|
|
|
|
using namespace GameLogic;
|
|
|
|
|
|
|
|
struct AttatchmentMassDriver::PrivateData
|
|
|
|
{
|
|
|
|
PrivateData()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
~PrivateData()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}myData;
|
|
|
|
|
|
|
|
|
|
|
|
AttatchmentMassDriver::AttatchmentMassDriver(void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AttatchmentMassDriver::~AttatchmentMassDriver(void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2013-12-10 11:17:25 +01:00
|
|
|
/********************************************************
|
|
|
|
* Uses the attatchment and will from here switch case the different WEAPON_FIRE's that are to be used
|
|
|
|
********************************************************/
|
|
|
|
void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput)
|
|
|
|
{
|
|
|
|
ForcePush(fireInput);
|
|
|
|
}
|
2013-12-10 09:57:05 +01:00
|
|
|
|
2013-12-10 11:17:25 +01:00
|
|
|
/********************************************************
|
|
|
|
* This is a specific functionallity of the weapon
|
|
|
|
********************************************************/
|
2013-12-10 09:57:05 +01:00
|
|
|
void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput)
|
|
|
|
{
|
2013-12-10 11:17:25 +01:00
|
|
|
|
2013-12-10 09:57:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|