Danbias/Code/Game/GameLogic/AttatchmentMassDriver.cpp

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#include "AttatchmentMassDriver.h"
using namespace GameLogic;
struct AttatchmentMassDriver::PrivateData
{
PrivateData()
{
}
~PrivateData()
{
}
}myData;
AttatchmentMassDriver::AttatchmentMassDriver(void)
{
}
AttatchmentMassDriver::~AttatchmentMassDriver(void)
{
}
void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput)
{
}
void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput)
{
}