39 lines
455 B
C++
39 lines
455 B
C++
#include "AttatchmentMassDriver.h"
|
|
|
|
using namespace GameLogic;
|
|
|
|
struct AttatchmentMassDriver::PrivateData
|
|
{
|
|
PrivateData()
|
|
{
|
|
|
|
}
|
|
|
|
~PrivateData()
|
|
{
|
|
|
|
}
|
|
|
|
}myData;
|
|
|
|
|
|
AttatchmentMassDriver::AttatchmentMassDriver(void)
|
|
{
|
|
}
|
|
|
|
|
|
AttatchmentMassDriver::~AttatchmentMassDriver(void)
|
|
{
|
|
}
|
|
|
|
|
|
void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput)
|
|
{
|
|
|
|
}
|
|
|
|
void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput)
|
|
{
|
|
|
|
}
|