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AttatchmentMassDriver.cpp
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small name changes
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2014-01-16 11:17:19 +01:00 |
AttatchmentMassDriver.h
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small name changes
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2014-01-16 11:17:19 +01:00 |
AttatchmentSocket.cpp
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GameLogic - game interface updated(not finnished)
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2014-01-14 10:28:12 +01:00 |
AttatchmentSocket.h
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updated h.files
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2013-12-13 11:09:09 +01:00 |
CollisionManager.cpp
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GL - can now compile
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2014-01-17 08:52:34 +01:00 |
CollisionManager.h
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GL - make rigidbody level
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2014-01-16 11:40:29 +01:00 |
DynamicObject.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
DynamicObject.h
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GameServer - Added more protocols. Divided the code in gamesession into several .cpp files
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2014-01-14 09:25:22 +01:00 |
Game.cpp
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GL - can now compile
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2014-01-17 08:52:34 +01:00 |
Game.h
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GL - can now compile
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2014-01-17 08:52:34 +01:00 |
GameLogic.vcxproj
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GL - can now compile
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2014-01-17 08:52:34 +01:00 |
GameLogic.vcxproj.user
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
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2014-01-15 11:03:25 +01:00 |
GameMode.cpp
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made "interfaces" of most classes
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2013-12-05 11:50:39 +01:00 |
GameMode.h
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GameLogic - Added alot of functionality to Game related parts
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2013-12-18 13:07:10 +01:00 |
Game_LevelData.cpp
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Create level and initiate it with a rigidbody etc
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2014-01-16 12:08:24 +01:00 |
Game_PlayerData.cpp
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small name changes
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2014-01-16 11:17:19 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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small name changes
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2014-01-16 11:17:19 +01:00 |
Level.cpp
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Create level and initiate it with a rigidbody etc
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2014-01-16 12:08:24 +01:00 |
Level.h
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GL - make rigidbody level
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2014-01-16 11:40:29 +01:00 |
Object.cpp
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GL - movement with physics working!!
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2014-01-16 12:26:14 +01:00 |
Object.h
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Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
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2014-01-15 11:03:25 +01:00 |
Player.cpp
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-01-16 12:26:33 +01:00 |
Player.h
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small name changes
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2014-01-16 11:17:19 +01:00 |
StaticObject.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
StaticObject.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Team.cpp
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GameLogic - Added alot of functionality to Game related parts
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2013-12-18 13:07:10 +01:00 |
Team.h
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team fix
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2013-12-18 08:41:31 +01:00 |
TeamManager.cpp
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Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
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2014-01-15 11:03:25 +01:00 |
TeamManager.h
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gamelogic update and added some level design elements
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2013-12-18 08:30:58 +01:00 |
Weapon.cpp
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small name changes
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2014-01-16 11:17:19 +01:00 |
Weapon.h
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GameLogic - making sure GameLogic uses the new physics api
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2014-01-10 10:08:42 +01:00 |