.. |
AttatchmentMassDriver.cpp
|
Some comments on the massdriver and player
|
2013-12-12 12:21:19 +01:00 |
AttatchmentMassDriver.h
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
AttatchmentSocket.cpp
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
AttatchmentSocket.h
|
updated h.files
|
2013-12-13 11:09:09 +01:00 |
Camera.cpp
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
Camera.h
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
CollisionManager.cpp
|
updated AttatchmentMassDriver and CollisionManager
|
2013-12-12 12:16:13 +01:00 |
CollisionManager.h
|
updated AttatchmentMassDriver and CollisionManager
|
2013-12-12 12:16:13 +01:00 |
DynamicObject.cpp
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
DynamicObject.h
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
Game.cpp
|
GL - merge with graphics api. Lobby and game state.
|
2013-12-09 09:23:39 +01:00 |
Game.h
|
GL - added client objects
|
2013-12-09 11:05:47 +01:00 |
GameLogic.vcxproj
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
GameLogicDef.h
|
Merged with Gamelogic branch and fixed errors and added features
|
2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
GameMode.cpp
|
made "interfaces" of most classes
|
2013-12-05 11:50:39 +01:00 |
GameMode.h
|
made "interfaces" of most classes
|
2013-12-05 11:50:39 +01:00 |
IAttatchment.cpp
|
updated AttatchmentMassDriver and CollisionManager
|
2013-12-12 12:16:13 +01:00 |
IAttatchment.h
|
updated h.files
|
2013-12-13 11:09:09 +01:00 |
IGame.cpp
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
IGame.h
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
Level.cpp
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
Level.h
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
Object.cpp
|
using a global id in object
|
2013-12-18 13:01:25 +01:00 |
Object.h
|
using a global id in object
|
2013-12-18 13:01:25 +01:00 |
Player.cpp
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
Player.h
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
RefManager.cpp
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2013-12-03 12:09:22 +01:00 |
RefManager.h
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
StaticObject.cpp
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
StaticObject.h
|
updated the weapon system, collisionManager and redid the "object" heirarki
|
2013-12-12 09:36:14 +01:00 |
Team.cpp
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
Team.h
|
team fix
|
2013-12-18 08:41:31 +01:00 |
TeamManager.cpp
|
team fix
|
2013-12-18 08:41:31 +01:00 |
TeamManager.h
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
TestGLMain.cpp
|
Created the game modules
|
2013-12-03 12:07:37 +01:00 |
Weapon.cpp
|
gamelogic update and added some level design elements
|
2013-12-18 08:30:58 +01:00 |
Weapon.h
|
updated AttatchmentMassDriver and CollisionManager
|
2013-12-12 12:16:13 +01:00 |