Danbias/Code/Game/GameLogic/IAttatchment.h

32 lines
464 B
C++

//////////////////////////////////////////////////
//Created by Erik of the GameLogic team
//////////////////////////////////////////////////
#ifndef IATTATCHMENT_H
#define IATTATCHMENT_H
#include "GameLogicStates.h"
#include "Player.h"
namespace GameLogic
{
class IAttatchment
{
public:
IAttatchment(void);
~IAttatchment(void);
virtual void UseAttatchment(const WEAPON_FIRE &fireInput) = 0;
private:
protected:
Player *owner;
};
}
#endif