Danbias/Code/GameLogic
Linda Andersson fb3ae57bbe GL: key input 2013-11-27 12:00:44 +01:00
..
CollisionManager.cpp lite saker + debug fönster 2013-11-26 11:30:49 +01:00
CollisionManager.h lite saker + debug fönster 2013-11-26 11:30:49 +01:00
DynamicObject.cpp GL: debug fix 2013-11-26 11:32:00 +01:00
DynamicObject.h GL: debug fix 2013-11-26 11:32:00 +01:00
Game.cpp GL test main project: Drawing a object 2013-11-21 12:05:39 +01:00
Game.h added collisionManager 2013-11-26 09:19:59 +01:00
GameLogic.vcxproj add simple input class for testing 2013-11-26 11:33:16 +01:00
GameLogic.vcxproj.filters reference manager for physics communication 2013-11-25 12:52:07 +01:00
GameMode.cpp added GameMode class to level 2013-11-26 08:56:31 +01:00
GameMode.h added GameMode class to level 2013-11-26 08:56:31 +01:00
IGame.cpp test with physics dll 2013-11-25 11:49:40 +01:00
IGame.h game_dll_usage 2013-11-25 12:36:25 +01:00
Level.cpp added level and player 2013-11-19 11:07:14 +01:00
Level.h added GameMode class to level 2013-11-26 08:56:31 +01:00
Object.cpp lite saker + debug fönster 2013-11-26 11:30:49 +01:00
Object.h lite saker + debug fönster 2013-11-26 11:30:49 +01:00
Player.cpp lite saker + debug fönster 2013-11-26 11:30:49 +01:00
Player.h lite saker + debug fönster 2013-11-26 11:30:49 +01:00
RefManager.cpp added collisionManager 2013-11-26 09:19:59 +01:00
RefManager.h lite saker + debug fönster 2013-11-26 11:30:49 +01:00
StaticObject.cpp merged with wapon, static and dynamic 2013-11-20 16:01:39 +01:00
StaticObject.h split worldObject into dynamic and static types 2013-11-20 14:25:37 +01:00
TestGLMain.cpp GL: key input 2013-11-27 12:00:44 +01:00
Weapon.cpp added weapon and connected it to player 2013-11-20 14:18:31 +01:00
Weapon.h added weapon and connected it to player 2013-11-20 14:18:31 +01:00