Meshes for rendering and for collision checking are exported using the *blender bcos exporter* for **Blender 2.8x**, and are located in **models/exports/bcos**.
The files are using the ecos engine data format, *bcos*, and since the game engine differentiate asset loaders by file extension a letter has been added to the file extension differentiate between meshes for rendering and for collision checking.
- *bcosm* are meshes for rendering.
- *bcosp* are meshes for collision checking; *p* as in *physics*.
### Wavefront obj
Some models have also been exported into *obj*-files with accompanying *mtl*-files, as a clean intermediary format between Autodesk Maya and Blender.
## Textures
### Gimp
Textures created with **Gimp 2.8x** are located in **textures/gimp280**.
### Photoshop
Textures created with **Photoshop CC 2019** are located in **textures/photoshop2019**.
### References
References for texture work are located in **textures/references**.