spooky-game/assets/shaders/text-vertex.glsl

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2020-08-13 20:14:37 +02:00
#version 130
in vec3 vPosition;
in vec2 vTexCoords;
in vec3 vNormal;
out vec3 vPosition2;
out vec2 vTexCoords2;
out vec3 vNormal2;
void main() {
// Handle texCoords
vTexCoords2 = vTexCoords;
// Handle normal
vNormal2 = vNormal;
// Handle position
vPosition2 = vPosition;
gl_Position = vec4(vPosition, 1.0);
}