JAMSPOOK-13 - Positioned track pieces
- Repositioned the track pieces to resemple a level.
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@ -95,7 +95,7 @@ JamSpookGame::JamSpookGame():
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// 16.0f/9.0f,
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// 16.0f/9.0f,
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// mCamera = camFactory->createPerspective(vec3(-40.0f, 40.0f, 40.0f),
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// mCamera = camFactory->createPerspective(vec3(1.0f, 100.0f, 0.0f),
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mCamera = camFactory->createPerspective(vec3(-60.0f, 40.0f, 60.0f),
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mCamera = camFactory->createPerspective(vec3(-60.0f, 40.0f, 60.0f),
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vec3(0.0f, -20.0f, 0.0f),
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vec3(0.0f, -20.0f, 0.0f),
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vec3(0.0f, 1.0f, 0.0f),
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vec3(0.0f, 1.0f, 0.0f),
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@ -242,17 +242,17 @@ void JamSpookGame::set()
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// delete floorFactory;
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// delete floorFactory;
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//
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//
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// // Create 2 jump180s
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// Create 2 jump180s
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// unique_ptr<Jump180Factory> jump180Factory = make_unique<Jump180Factory>(
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unique_ptr<Jump180Factory> jump180Factory = make_unique<Jump180Factory>(
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// dynamic_pointer_cast<AssetSystem>(findSystem(IDCache::get("AssetSystem"))),
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dynamic_pointer_cast<AssetSystem>(findSystem(IDCache::get("AssetSystem"))),
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// graphicsSystem,
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graphicsSystem,
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// dynamic_pointer_cast<PhysicsSystem>(findSystem(IDCache::get("PhysicsSystem"))),
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dynamic_pointer_cast<PhysicsSystem>(findSystem(IDCache::get("PhysicsSystem"))),
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// renderLayerGame);
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renderLayerGame);
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//
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// jump180Factory->createJump180(vec3(0, 0, 0), vec3(0, 0, 0));
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jump180Factory->createJump180(vec3(0, 0, 0), vec3(0, 0, 0));
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// jump180Factory->createJump180(vec3(18,-10, 12), vec3(0, 180, 0));
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jump180Factory->createJump180(vec3(25,-15, 14), vec3(0, 180, 0));
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//
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// jump180Factory.reset();
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jump180Factory.reset();
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// Create the goal
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// Create the goal
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unique_ptr<GoalFactory> goalFactory = make_unique<GoalFactory>(
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unique_ptr<GoalFactory> goalFactory = make_unique<GoalFactory>(
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@ -261,8 +261,8 @@ void JamSpookGame::set()
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dynamic_pointer_cast<PhysicsSystem>(findSystem(IDCache::get("PhysicsSystem"))),
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dynamic_pointer_cast<PhysicsSystem>(findSystem(IDCache::get("PhysicsSystem"))),
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renderLayerGame);
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renderLayerGame);
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// goalFactory->createGoal(vec3(0, -25, -10));
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goalFactory->createGoal(vec3(-1, -30, -12));
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goalFactory->createGoal(vec3(0, 0, 0));
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// goalFactory->createGoal(vec3(0, 0, 0));
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goalFactory.reset();
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goalFactory.reset();
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