Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_UIobject.cpp

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#include "C_UIobject.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
struct C_UIobject::myData
{
myData(){}
Oyster::Graphics::Model::Model *model;
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int ID;
}privData;
C_UIobject::C_UIobject(void)
{
}
C_UIobject::~C_UIobject(void)
{
}
void C_UIobject::Init(ModelInitData modelInit)
{
C_Object::Init(modelInit);
// load models
privData = new myData();
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
privData->model->Visible = modelInit.visible;
privData->model->WorldMatrix = getWorld();
privData->ID = modelInit.id;
}
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void C_UIobject::setPos(Oyster::Math::Float4x4 world)
{
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privData->model->WorldMatrix = world;
}
void C_UIobject::Render()
{
Oyster::Graphics::API::RenderModel(privData->model);
}
void C_UIobject::Release()
{
Oyster::Graphics::API::DeleteModel(privData->model);
delete privData;
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}
int C_UIobject::GetId()
{
return privData->ID;
}