Danbias/Code/Physics/Bullet Source/Glut/EmptyGL/GL/egl_tokens.h

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2014-02-09 21:24:09 +01:00
#ifndef EGL_TOKENS_H
#define EGL_TOKENS_H
#define EGL_TOKEN_glClearIndex 0x0
#define EGL_TOKEN_glClearColor 0x1
#define EGL_TOKEN_glClear 0x2
#define EGL_TOKEN_glIndexMask 0x3
#define EGL_TOKEN_glColorMask 0x4
#define EGL_TOKEN_glAlphaFunc 0x5
#define EGL_TOKEN_glBlendFunc 0x6
#define EGL_TOKEN_glLogicOp 0x7
#define EGL_TOKEN_glCullFace 0x8
#define EGL_TOKEN_glFrontFace 0x9
#define EGL_TOKEN_glPointSize 0xa
#define EGL_TOKEN_glLineWidth 0xb
#define EGL_TOKEN_glLineStipple 0xc
#define EGL_TOKEN_glPolygonMode 0xd
#define EGL_TOKEN_glPolygonOffset 0xe
#define EGL_TOKEN_glPolygonStipple 0xf
#define EGL_TOKEN_glGetPolygonStipple 0x10
#define EGL_TOKEN_glEdgeFlag 0x11
#define EGL_TOKEN_glEdgeFlagv 0x12
#define EGL_TOKEN_glScissor 0x13
#define EGL_TOKEN_glClipPlane 0x14
#define EGL_TOKEN_glGetClipPlane 0x15
#define EGL_TOKEN_glDrawBuffer 0x16
#define EGL_TOKEN_glReadBuffer 0x17
#define EGL_TOKEN_glEnable 0x18
#define EGL_TOKEN_glDisable 0x19
#define EGL_TOKEN_glIsEnabled 0x1a
#define EGL_TOKEN_glEnableClientState 0x1b
#define EGL_TOKEN_glDisableClientState 0x1c
#define EGL_TOKEN_glGetBooleanv 0x1d
#define EGL_TOKEN_glGetDoublev 0x1e
#define EGL_TOKEN_glGetFloatv 0x1f
#define EGL_TOKEN_glGetIntegerv 0x20
#define EGL_TOKEN_glPushAttrib 0x21
#define EGL_TOKEN_glPopAttrib 0x22
#define EGL_TOKEN_glPushClientAttrib 0x23
#define EGL_TOKEN_glPopClientAttrib 0x24
#define EGL_TOKEN_glRenderMode 0x25
#define EGL_TOKEN_glGetError 0x26
#define EGL_TOKEN_glGetString 0x27
#define EGL_TOKEN_glFinish 0x28
#define EGL_TOKEN_glFlush 0x29
#define EGL_TOKEN_glHint 0x2a
#define EGL_TOKEN_glClearDepth 0x2b
#define EGL_TOKEN_glDepthFunc 0x2c
#define EGL_TOKEN_glDepthMask 0x2d
#define EGL_TOKEN_glDepthRange 0x2e
#define EGL_TOKEN_glClearAccum 0x2f
#define EGL_TOKEN_glAccum 0x30
#define EGL_TOKEN_glMatrixMode 0x31
#define EGL_TOKEN_glOrtho 0x32
#define EGL_TOKEN_glFrustum 0x33
#define EGL_TOKEN_glViewport 0x34
#define EGL_TOKEN_glPushMatrix 0x35
#define EGL_TOKEN_glPopMatrix 0x36
#define EGL_TOKEN_glLoadIdentity 0x37
#define EGL_TOKEN_glLoadMatrixd 0x38
#define EGL_TOKEN_glLoadMatrixf 0x39
#define EGL_TOKEN_glMultMatrixd 0x3a
#define EGL_TOKEN_glMultMatrixf 0x3b
#define EGL_TOKEN_glRotated 0x3c
#define EGL_TOKEN_glRotatef 0x3d
#define EGL_TOKEN_glScaled 0x3e
#define EGL_TOKEN_glScalef 0x3f
#define EGL_TOKEN_glTranslated 0x40
#define EGL_TOKEN_glTranslatef 0x41
#define EGL_TOKEN_glIsList 0x42
#define EGL_TOKEN_glDeleteLists 0x43
#define EGL_TOKEN_glGenLists 0x44
#define EGL_TOKEN_glNewList 0x45
#define EGL_TOKEN_glEndList 0x46
#define EGL_TOKEN_glCallList 0x47
#define EGL_TOKEN_glCallLists 0x48
#define EGL_TOKEN_glListBase 0x49
#define EGL_TOKEN_glBegin 0x4a
#define EGL_TOKEN_glEnd 0x4b
#define EGL_TOKEN_glVertex2d 0x4c
#define EGL_TOKEN_glVertex2f 0x4d
#define EGL_TOKEN_glVertex2i 0x4e
#define EGL_TOKEN_glVertex2s 0x4f
#define EGL_TOKEN_glVertex3d 0x50
#define EGL_TOKEN_glVertex3f 0x51
#define EGL_TOKEN_glVertex3i 0x52
#define EGL_TOKEN_glVertex3s 0x53
#define EGL_TOKEN_glVertex4d 0x54
#define EGL_TOKEN_glVertex4f 0x55
#define EGL_TOKEN_glVertex4i 0x56
#define EGL_TOKEN_glVertex4s 0x57
#define EGL_TOKEN_glVertex2dv 0x58
#define EGL_TOKEN_glVertex2fv 0x59
#define EGL_TOKEN_glVertex2iv 0x5a
#define EGL_TOKEN_glVertex2sv 0x5b
#define EGL_TOKEN_glVertex3dv 0x5c
#define EGL_TOKEN_glVertex3fv 0x5d
#define EGL_TOKEN_glVertex3iv 0x5e
#define EGL_TOKEN_glVertex3sv 0x5f
#define EGL_TOKEN_glVertex4dv 0x60
#define EGL_TOKEN_glVertex4fv 0x61
#define EGL_TOKEN_glVertex4iv 0x62
#define EGL_TOKEN_glVertex4sv 0x63
#define EGL_TOKEN_glNormal3b 0x64
#define EGL_TOKEN_glNormal3d 0x65
#define EGL_TOKEN_glNormal3f 0x66
#define EGL_TOKEN_glNormal3i 0x67
#define EGL_TOKEN_glNormal3s 0x68
#define EGL_TOKEN_glNormal3bv 0x69
#define EGL_TOKEN_glNormal3dv 0x6a
#define EGL_TOKEN_glNormal3fv 0x6b
#define EGL_TOKEN_glNormal3iv 0x6c
#define EGL_TOKEN_glNormal3sv 0x6d
#define EGL_TOKEN_glIndexd 0x6e
#define EGL_TOKEN_glIndexf 0x6f
#define EGL_TOKEN_glIndexi 0x70
#define EGL_TOKEN_glIndexs 0x71
#define EGL_TOKEN_glIndexub 0x72
#define EGL_TOKEN_glIndexdv 0x73
#define EGL_TOKEN_glIndexfv 0x74
#define EGL_TOKEN_glIndexiv 0x75
#define EGL_TOKEN_glIndexsv 0x76
#define EGL_TOKEN_glIndexubv 0x77
#define EGL_TOKEN_glColor3b 0x78
#define EGL_TOKEN_glColor3d 0x79
#define EGL_TOKEN_glColor3f 0x7a
#define EGL_TOKEN_glColor3i 0x7b
#define EGL_TOKEN_glColor3s 0x7c
#define EGL_TOKEN_glColor3ub 0x7d
#define EGL_TOKEN_glColor3ui 0x7e
#define EGL_TOKEN_glColor3us 0x7f
#define EGL_TOKEN_glColor4b 0x80
#define EGL_TOKEN_glColor4d 0x81
#define EGL_TOKEN_glColor4f 0x82
#define EGL_TOKEN_glColor4i 0x83
#define EGL_TOKEN_glColor4s 0x84
#define EGL_TOKEN_glColor4ub 0x85
#define EGL_TOKEN_glColor4ui 0x86
#define EGL_TOKEN_glColor4us 0x87
#define EGL_TOKEN_glColor3bv 0x88
#define EGL_TOKEN_glColor3dv 0x89
#define EGL_TOKEN_glColor3fv 0x8a
#define EGL_TOKEN_glColor3iv 0x8b
#define EGL_TOKEN_glColor3sv 0x8c
#define EGL_TOKEN_glColor3ubv 0x8d
#define EGL_TOKEN_glColor3uiv 0x8e
#define EGL_TOKEN_glColor3usv 0x8f
#define EGL_TOKEN_glColor4bv 0x90
#define EGL_TOKEN_glColor4dv 0x91
#define EGL_TOKEN_glColor4fv 0x92
#define EGL_TOKEN_glColor4iv 0x93
#define EGL_TOKEN_glColor4sv 0x94
#define EGL_TOKEN_glColor4ubv 0x95
#define EGL_TOKEN_glColor4uiv 0x96
#define EGL_TOKEN_glColor4usv 0x97
#define EGL_TOKEN_glTexCoord1d 0x98
#define EGL_TOKEN_glTexCoord1f 0x99
#define EGL_TOKEN_glTexCoord1i 0x9a
#define EGL_TOKEN_glTexCoord1s 0x9b
#define EGL_TOKEN_glTexCoord2d 0x9c
#define EGL_TOKEN_glTexCoord2f 0x9d
#define EGL_TOKEN_glTexCoord2i 0x9e
#define EGL_TOKEN_glTexCoord2s 0x9f
#define EGL_TOKEN_glTexCoord3d 0xa0
#define EGL_TOKEN_glTexCoord3f 0xa1
#define EGL_TOKEN_glTexCoord3i 0xa2
#define EGL_TOKEN_glTexCoord3s 0xa3
#define EGL_TOKEN_glTexCoord4d 0xa4
#define EGL_TOKEN_glTexCoord4f 0xa5
#define EGL_TOKEN_glTexCoord4i 0xa6
#define EGL_TOKEN_glTexCoord4s 0xa7
#define EGL_TOKEN_glTexCoord1dv 0xa8
#define EGL_TOKEN_glTexCoord1fv 0xa9
#define EGL_TOKEN_glTexCoord1iv 0xaa
#define EGL_TOKEN_glTexCoord1sv 0xab
#define EGL_TOKEN_glTexCoord2dv 0xac
#define EGL_TOKEN_glTexCoord2fv 0xad
#define EGL_TOKEN_glTexCoord2iv 0xae
#define EGL_TOKEN_glTexCoord2sv 0xaf
#define EGL_TOKEN_glTexCoord3dv 0xb0
#define EGL_TOKEN_glTexCoord3fv 0xb1
#define EGL_TOKEN_glTexCoord3iv 0xb2
#define EGL_TOKEN_glTexCoord3sv 0xb3
#define EGL_TOKEN_glTexCoord4dv 0xb4
#define EGL_TOKEN_glTexCoord4fv 0xb5
#define EGL_TOKEN_glTexCoord4iv 0xb6
#define EGL_TOKEN_glTexCoord4sv 0xb7
#define EGL_TOKEN_glRasterPos2d 0xb8
#define EGL_TOKEN_glRasterPos2f 0xb9
#define EGL_TOKEN_glRasterPos2i 0xba
#define EGL_TOKEN_glRasterPos2s 0xbb
#define EGL_TOKEN_glRasterPos3d 0xbc
#define EGL_TOKEN_glRasterPos3f 0xbd
#define EGL_TOKEN_glRasterPos3i 0xbe
#define EGL_TOKEN_glRasterPos3s 0xbf
#define EGL_TOKEN_glRasterPos4d 0xc0
#define EGL_TOKEN_glRasterPos4f 0xc1
#define EGL_TOKEN_glRasterPos4i 0xc2
#define EGL_TOKEN_glRasterPos4s 0xc3
#define EGL_TOKEN_glRasterPos2dv 0xc4
#define EGL_TOKEN_glRasterPos2fv 0xc5
#define EGL_TOKEN_glRasterPos2iv 0xc6
#define EGL_TOKEN_glRasterPos2sv 0xc7
#define EGL_TOKEN_glRasterPos3dv 0xc8
#define EGL_TOKEN_glRasterPos3fv 0xc9
#define EGL_TOKEN_glRasterPos3iv 0xca
#define EGL_TOKEN_glRasterPos3sv 0xcb
#define EGL_TOKEN_glRasterPos4dv 0xcc
#define EGL_TOKEN_glRasterPos4fv 0xcd
#define EGL_TOKEN_glRasterPos4iv 0xce
#define EGL_TOKEN_glRasterPos4sv 0xcf
#define EGL_TOKEN_glRectd 0xd0
#define EGL_TOKEN_glRectf 0xd1
#define EGL_TOKEN_glRecti 0xd2
#define EGL_TOKEN_glRects 0xd3
#define EGL_TOKEN_glRectdv 0xd4
#define EGL_TOKEN_glRectfv 0xd5
#define EGL_TOKEN_glRectiv 0xd6
#define EGL_TOKEN_glRectsv 0xd7
#define EGL_TOKEN_glVertexPointer 0xd8
#define EGL_TOKEN_glNormalPointer 0xd9
#define EGL_TOKEN_glColorPointer 0xda
#define EGL_TOKEN_glIndexPointer 0xdb
#define EGL_TOKEN_glTexCoordPointer 0xdc
#define EGL_TOKEN_glEdgeFlagPointer 0xdd
#define EGL_TOKEN_glGetPointerv 0xde
#define EGL_TOKEN_glArrayElement 0xdf
#define EGL_TOKEN_glDrawArrays 0xe0
#define EGL_TOKEN_glDrawElements 0xe1
#define EGL_TOKEN_glInterleavedArrays 0xe2
#define EGL_TOKEN_glShadeModel 0xe3
#define EGL_TOKEN_glLightf 0xe4
#define EGL_TOKEN_glLighti 0xe5
#define EGL_TOKEN_glLightfv 0xe6
#define EGL_TOKEN_glLightiv 0xe7
#define EGL_TOKEN_glGetLightfv 0xe8
#define EGL_TOKEN_glGetLightiv 0xe9
#define EGL_TOKEN_glLightModelf 0xea
#define EGL_TOKEN_glLightModeli 0xeb
#define EGL_TOKEN_glLightModelfv 0xec
#define EGL_TOKEN_glLightModeliv 0xed
#define EGL_TOKEN_glMaterialf 0xee
#define EGL_TOKEN_glMateriali 0xef
#define EGL_TOKEN_glMaterialfv 0xf0
#define EGL_TOKEN_glMaterialiv 0xf1
#define EGL_TOKEN_glGetMaterialfv 0xf2
#define EGL_TOKEN_glGetMaterialiv 0xf3
#define EGL_TOKEN_glColorMaterial 0xf4
#define EGL_TOKEN_glPixelZoom 0xf5
#define EGL_TOKEN_glPixelStoref 0xf6
#define EGL_TOKEN_glPixelStorei 0xf7
#define EGL_TOKEN_glPixelTransferf 0xf8
#define EGL_TOKEN_glPixelTransferi 0xf9
#define EGL_TOKEN_glPixelMapfv 0xfa
#define EGL_TOKEN_glPixelMapuiv 0xfb
#define EGL_TOKEN_glPixelMapusv 0xfc
#define EGL_TOKEN_glGetPixelMapfv 0xfd
#define EGL_TOKEN_glGetPixelMapuiv 0xfe
#define EGL_TOKEN_glGetPixelMapusv 0xff
#define EGL_TOKEN_glBitmap 0x100
#define EGL_TOKEN_glReadPixels 0x101
#define EGL_TOKEN_glDrawPixels 0x102
#define EGL_TOKEN_glCopyPixels 0x103
#define EGL_TOKEN_glStencilFunc 0x104
#define EGL_TOKEN_glStencilMask 0x105
#define EGL_TOKEN_glStencilOp 0x106
#define EGL_TOKEN_glClearStencil 0x107
#define EGL_TOKEN_glTexGend 0x108
#define EGL_TOKEN_glTexGenf 0x109
#define EGL_TOKEN_glTexGeni 0x10a
#define EGL_TOKEN_glTexGendv 0x10b
#define EGL_TOKEN_glTexGenfv 0x10c
#define EGL_TOKEN_glTexGeniv 0x10d
#define EGL_TOKEN_glGetTexGendv 0x10e
#define EGL_TOKEN_glGetTexGenfv 0x10f
#define EGL_TOKEN_glGetTexGeniv 0x110
#define EGL_TOKEN_glTexEnvf 0x111
#define EGL_TOKEN_glTexEnvi 0x112
#define EGL_TOKEN_glTexEnvfv 0x113
#define EGL_TOKEN_glTexEnviv 0x114
#define EGL_TOKEN_glGetTexEnvfv 0x115
#define EGL_TOKEN_glGetTexEnviv 0x116
#define EGL_TOKEN_glTexParameterf 0x117
#define EGL_TOKEN_glTexParameteri 0x118
#define EGL_TOKEN_glTexParameterfv 0x119
#define EGL_TOKEN_glTexParameteriv 0x11a
#define EGL_TOKEN_glGetTexParameterfv 0x11b
#define EGL_TOKEN_glGetTexParameteriv 0x11c
#define EGL_TOKEN_glGetTexLevelParameterfv 0x11d
#define EGL_TOKEN_glGetTexLevelParameteriv 0x11e
#define EGL_TOKEN_glTexImage1D 0x11f
#define EGL_TOKEN_glTexImage2D 0x120
#define EGL_TOKEN_glGetTexImage 0x121
#define EGL_TOKEN_glGenTextures 0x122
#define EGL_TOKEN_glDeleteTextures 0x123
#define EGL_TOKEN_glBindTexture 0x124
#define EGL_TOKEN_glPrioritizeTextures 0x125
#define EGL_TOKEN_glAreTexturesResident 0x126
#define EGL_TOKEN_glIsTexture 0x127
#define EGL_TOKEN_glTexSubImage1D 0x128
#define EGL_TOKEN_glTexSubImage2D 0x129
#define EGL_TOKEN_glCopyTexImage1D 0x12a
#define EGL_TOKEN_glCopyTexImage2D 0x12b
#define EGL_TOKEN_glCopyTexSubImage1D 0x12c
#define EGL_TOKEN_glCopyTexSubImage2D 0x12d
#define EGL_TOKEN_glMap1d 0x12e
#define EGL_TOKEN_glMap1f 0x12f
#define EGL_TOKEN_glMap2d 0x130
#define EGL_TOKEN_glMap2f 0x131
#define EGL_TOKEN_glGetMapdv 0x132
#define EGL_TOKEN_glGetMapfv 0x133
#define EGL_TOKEN_glGetMapiv 0x134
#define EGL_TOKEN_glEvalCoord1d 0x135
#define EGL_TOKEN_glEvalCoord1f 0x136
#define EGL_TOKEN_glEvalCoord1dv 0x137
#define EGL_TOKEN_glEvalCoord1fv 0x138
#define EGL_TOKEN_glEvalCoord2d 0x139
#define EGL_TOKEN_glEvalCoord2f 0x13a
#define EGL_TOKEN_glEvalCoord2dv 0x13b
#define EGL_TOKEN_glEvalCoord2fv 0x13c
#define EGL_TOKEN_glMapGrid1d 0x13d
#define EGL_TOKEN_glMapGrid1f 0x13e
#define EGL_TOKEN_glMapGrid2d 0x13f
#define EGL_TOKEN_glMapGrid2f 0x140
#define EGL_TOKEN_glEvalPoint1 0x141
#define EGL_TOKEN_glEvalPoint2 0x142
#define EGL_TOKEN_glEvalMesh1 0x143
#define EGL_TOKEN_glEvalMesh2 0x144
#define EGL_TOKEN_glFogf 0x145
#define EGL_TOKEN_glFogi 0x146
#define EGL_TOKEN_glFogfv 0x147
#define EGL_TOKEN_glFogiv 0x148
#define EGL_TOKEN_glFeedbackBuffer 0x149
#define EGL_TOKEN_glPassThrough 0x14a
#define EGL_TOKEN_glSelectBuffer 0x14b
#define EGL_TOKEN_glInitNames 0x14c
#define EGL_TOKEN_glLoadName 0x14d
#define EGL_TOKEN_glPushName 0x14e
#define EGL_TOKEN_glPopName 0x14f
#define EGL_TOKEN_glDrawRangeElements 0x150
#define EGL_TOKEN_glTexImage3D 0x151
#define EGL_TOKEN_glTexSubImage3D 0x152
#define EGL_TOKEN_glCopyTexSubImage3D 0x153
#define EGL_TOKEN_glColorTable 0x154
#define EGL_TOKEN_glColorSubTable 0x155
#define EGL_TOKEN_glColorTableParameteriv 0x156
#define EGL_TOKEN_glColorTableParameterfv 0x157
#define EGL_TOKEN_glCopyColorSubTable 0x158
#define EGL_TOKEN_glCopyColorTable 0x159
#define EGL_TOKEN_glGetColorTable 0x15a
#define EGL_TOKEN_glGetColorTableParameterfv 0x15b
#define EGL_TOKEN_glGetColorTableParameteriv 0x15c
#define EGL_TOKEN_glBlendEquation 0x15d
#define EGL_TOKEN_glBlendColor 0x15e
#define EGL_TOKEN_glHistogram 0x15f
#define EGL_TOKEN_glResetHistogram 0x160
#define EGL_TOKEN_glGetHistogram 0x161
#define EGL_TOKEN_glGetHistogramParameterfv 0x162
#define EGL_TOKEN_glGetHistogramParameteriv 0x163
#define EGL_TOKEN_glMinmax 0x164
#define EGL_TOKEN_glResetMinmax 0x165
#define EGL_TOKEN_glGetMinmax 0x166
#define EGL_TOKEN_glGetMinmaxParameterfv 0x167
#define EGL_TOKEN_glGetMinmaxParameteriv 0x168
#define EGL_TOKEN_glConvolutionFilter1D 0x169
#define EGL_TOKEN_glConvolutionFilter2D 0x16a
#define EGL_TOKEN_glConvolutionParameterf 0x16b
#define EGL_TOKEN_glConvolutionParameterfv 0x16c
#define EGL_TOKEN_glConvolutionParameteri 0x16d
#define EGL_TOKEN_glConvolutionParameteriv 0x16e
#define EGL_TOKEN_glCopyConvolutionFilter1D 0x16f
#define EGL_TOKEN_glCopyConvolutionFilter2D 0x170
#define EGL_TOKEN_glGetConvolutionFilter 0x171
#define EGL_TOKEN_glGetConvolutionParameterfv 0x172
#define EGL_TOKEN_glGetConvolutionParameteriv 0x173
#define EGL_TOKEN_glSeparableFilter2D 0x174
#define EGL_TOKEN_glGetSeparableFilter 0x175
#define EGL_TOKEN_glActiveTexture 0x176
#define EGL_TOKEN_glClientActiveTexture 0x177
#define EGL_TOKEN_glCompressedTexImage1D 0x178
#define EGL_TOKEN_glCompressedTexImage2D 0x179
#define EGL_TOKEN_glCompressedTexImage3D 0x17a
#define EGL_TOKEN_glCompressedTexSubImage1D 0x17b
#define EGL_TOKEN_glCompressedTexSubImage2D 0x17c
#define EGL_TOKEN_glCompressedTexSubImage3D 0x17d
#define EGL_TOKEN_glGetCompressedTexImage 0x17e
#define EGL_TOKEN_glMultiTexCoord1d 0x17f
#define EGL_TOKEN_glMultiTexCoord1dv 0x180
#define EGL_TOKEN_glMultiTexCoord1f 0x181
#define EGL_TOKEN_glMultiTexCoord1fv 0x182
#define EGL_TOKEN_glMultiTexCoord1i 0x183
#define EGL_TOKEN_glMultiTexCoord1iv 0x184
#define EGL_TOKEN_glMultiTexCoord1s 0x185
#define EGL_TOKEN_glMultiTexCoord1sv 0x186
#define EGL_TOKEN_glMultiTexCoord2d 0x187
#define EGL_TOKEN_glMultiTexCoord2dv 0x188
#define EGL_TOKEN_glMultiTexCoord2f 0x189
#define EGL_TOKEN_glMultiTexCoord2fv 0x18a
#define EGL_TOKEN_glMultiTexCoord2i 0x18b
#define EGL_TOKEN_glMultiTexCoord2iv 0x18c
#define EGL_TOKEN_glMultiTexCoord2s 0x18d
#define EGL_TOKEN_glMultiTexCoord2sv 0x18e
#define EGL_TOKEN_glMultiTexCoord3d 0x18f
#define EGL_TOKEN_glMultiTexCoord3dv 0x190
#define EGL_TOKEN_glMultiTexCoord3f 0x191
#define EGL_TOKEN_glMultiTexCoord3fv 0x192
#define EGL_TOKEN_glMultiTexCoord3i 0x193
#define EGL_TOKEN_glMultiTexCoord3iv 0x194
#define EGL_TOKEN_glMultiTexCoord3s 0x195
#define EGL_TOKEN_glMultiTexCoord3sv 0x196
#define EGL_TOKEN_glMultiTexCoord4d 0x197
#define EGL_TOKEN_glMultiTexCoord4dv 0x198
#define EGL_TOKEN_glMultiTexCoord4f 0x199
#define EGL_TOKEN_glMultiTexCoord4fv 0x19a
#define EGL_TOKEN_glMultiTexCoord4i 0x19b
#define EGL_TOKEN_glMultiTexCoord4iv 0x19c
#define EGL_TOKEN_glMultiTexCoord4s 0x19d
#define EGL_TOKEN_glMultiTexCoord4sv 0x19e
#define EGL_TOKEN_glLoadTransposeMatrixd 0x19f
#define EGL_TOKEN_glLoadTransposeMatrixf 0x1a0
#define EGL_TOKEN_glMultTransposeMatrixd 0x1a1
#define EGL_TOKEN_glMultTransposeMatrixf 0x1a2
#define EGL_TOKEN_glSampleCoverage 0x1a3
#define EGL_TOKEN_glActiveTextureARB 0x1a4
#define EGL_TOKEN_glClientActiveTextureARB 0x1a5
#define EGL_TOKEN_glMultiTexCoord1dARB 0x1a6
#define EGL_TOKEN_glMultiTexCoord1dvARB 0x1a7
#define EGL_TOKEN_glMultiTexCoord1fARB 0x1a8
#define EGL_TOKEN_glMultiTexCoord1fvARB 0x1a9
#define EGL_TOKEN_glMultiTexCoord1iARB 0x1aa
#define EGL_TOKEN_glMultiTexCoord1ivARB 0x1ab
#define EGL_TOKEN_glMultiTexCoord1sARB 0x1ac
#define EGL_TOKEN_glMultiTexCoord1svARB 0x1ad
#define EGL_TOKEN_glMultiTexCoord2dARB 0x1ae
#define EGL_TOKEN_glMultiTexCoord2dvARB 0x1af
#define EGL_TOKEN_glMultiTexCoord2fARB 0x1b0
#define EGL_TOKEN_glMultiTexCoord2fvARB 0x1b1
#define EGL_TOKEN_glMultiTexCoord2iARB 0x1b2
#define EGL_TOKEN_glMultiTexCoord2ivARB 0x1b3
#define EGL_TOKEN_glMultiTexCoord2sARB 0x1b4
#define EGL_TOKEN_glMultiTexCoord2svARB 0x1b5
#define EGL_TOKEN_glMultiTexCoord3dARB 0x1b6
#define EGL_TOKEN_glMultiTexCoord3dvARB 0x1b7
#define EGL_TOKEN_glMultiTexCoord3fARB 0x1b8
#define EGL_TOKEN_glMultiTexCoord3fvARB 0x1b9
#define EGL_TOKEN_glMultiTexCoord3iARB 0x1ba
#define EGL_TOKEN_glMultiTexCoord3ivARB 0x1bb
#define EGL_TOKEN_glMultiTexCoord3sARB 0x1bc
#define EGL_TOKEN_glMultiTexCoord3svARB 0x1bd
#define EGL_TOKEN_glMultiTexCoord4dARB 0x1be
#define EGL_TOKEN_glMultiTexCoord4dvARB 0x1bf
#define EGL_TOKEN_glMultiTexCoord4fARB 0x1c0
#define EGL_TOKEN_glMultiTexCoord4fvARB 0x1c1
#define EGL_TOKEN_glMultiTexCoord4iARB 0x1c2
#define EGL_TOKEN_glMultiTexCoord4ivARB 0x1c3
#define EGL_TOKEN_glMultiTexCoord4sARB 0x1c4
#define EGL_TOKEN_glMultiTexCoord4svARB 0x1c5
#endif