Danbias/Code/Physics/Bullet Source/Glut/EmptyGL/GL/gl.h

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2014-02-09 21:24:09 +01:00
#ifndef __EGL_H
#define __EGL_H
// include types and defines
#include <GL/egl_defs.h>
// include log tokens
#include <GL/egl_tokens.h>
// include simple void functions we ignore
#include <GL/egl_void.h>
// include functions that need a bit of work, but we don't log
#include <GL/egl_cpx.h>
// include functions we log
#ifdef EGL_LOG_PTR
extern unsigned int *EGL_LOG_PTR;
inline void xGLL(int a) { *EGL_LOG_PTR=(unsigned int)a; EGL_LOG_PTR++; };
inline void xGLL(unsigned int a) { *EGL_LOG_PTR=a; EGL_LOG_PTR++; };
inline void xGLL(float a) { *(float *)EGL_LOG_PTR=a; EGL_LOG_PTR++; };
inline void xGLL(double a) { *(float *)EGL_LOG_PTR=(float)a; EGL_LOG_PTR++; };
inline void xGLL(const float *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
inline void xGLL(const double *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
#else
inline void xGLL(int a) {};
inline void xGLL(unsigned int a) {};
inline void xGLL(float a) {};
inline void xGLL(double a) {};
inline void xGLL(const float *a) {};
inline void xGLL(const double *a) {};
#endif
// functions we might log
#include <GL/egl_logged.h>
#endif