48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
#ifndef __EGL_H
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#define __EGL_H
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// include types and defines
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#include <GL/egl_defs.h>
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// include log tokens
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#include <GL/egl_tokens.h>
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// include simple void functions we ignore
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#include <GL/egl_void.h>
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// include functions that need a bit of work, but we don't log
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#include <GL/egl_cpx.h>
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// include functions we log
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#ifdef EGL_LOG_PTR
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extern unsigned int *EGL_LOG_PTR;
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inline void xGLL(int a) { *EGL_LOG_PTR=(unsigned int)a; EGL_LOG_PTR++; };
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inline void xGLL(unsigned int a) { *EGL_LOG_PTR=a; EGL_LOG_PTR++; };
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inline void xGLL(float a) { *(float *)EGL_LOG_PTR=a; EGL_LOG_PTR++; };
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inline void xGLL(double a) { *(float *)EGL_LOG_PTR=(float)a; EGL_LOG_PTR++; };
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inline void xGLL(const float *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
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inline void xGLL(const double *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
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#else
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inline void xGLL(int a) {};
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inline void xGLL(unsigned int a) {};
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inline void xGLL(float a) {};
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inline void xGLL(double a) {};
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inline void xGLL(const float *a) {};
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inline void xGLL(const double *a) {};
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#endif
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// functions we might log
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#include <GL/egl_logged.h>
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#endif
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