Danbias/Code/Game/GameLogic/DynamicObject.h

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//////////////////////////////////////////////////
//Created by Erik and Linda of the GameLogic team
//////////////////////////////////////////////////
#ifndef DYNAMICOBJECT_H
#define DYNAMICOBJECT_H
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#include "GameLogicDef.h"
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#include "Object.h"
namespace GameLogic
{
class DynamicObject : public Object
{
public:
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DynamicObject();
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DynamicObject(ObjectSpecialType type);
DynamicObject(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type);
DynamicObject( void* collisionFuncAfter, ObjectSpecialType type);
DynamicObject(Oyster::Physics::ICustomBody *rigidBody , void* collisionFuncAfter, ObjectSpecialType type);
DynamicObject(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type);
~DynamicObject(void);
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private:
};
}
#endif