Danbias/Code/GameLogic/Object.h

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#ifndef OBJECT_H
#define OBJECT_H
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#include "Model/Model.h"
#include "Render/Rendering/Render.h"
#include "Utilities.h"
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#include "PhysicsAPI.h"
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namespace GameLogic
{
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class Object
{
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public:
Object(void);
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virtual ~Object(void);
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enum OBJECT_TYPE
{
OBJECT_TYPE_PLAYER,
OBJECT_TYPE_BOX,
};
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void Render();
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OBJECT_TYPE GetType();
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private:
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OBJECT_TYPE type;
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protected:
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//either a model pointer or an ID to an arraypos filled with models that are to be rendered
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//rigidBody
Utility::DynamicMemory::UniquePointer<Oyster::Physics::ICustomBody> rigidBody;
Utility::DynamicMemory::UniquePointer<Oyster::Graphics::Render::Model> model;
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};
}
#endif