Project file fixes for GL

This commit is contained in:
Dander7BD 2014-02-04 12:16:06 +01:00
parent 9d08ac7b98
commit 54deef7f2b
3 changed files with 9 additions and 1 deletions

View File

@ -173,6 +173,11 @@
<ItemGroup>
<ClCompile Include="Launcher.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DanBiasGame\DanBiasGame.vcxproj">
<Project>{2a1bc987-af42-4500-802d-89cd32fc1309}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@ -137,7 +137,7 @@ void Player::Respawn(Oyster::Math::Float3 spawnPoint)
this->life = 100;
this->playerState = PLAYER_STATE::PLAYER_STATE_IDLE;
this->lookDir = Oyster::Math::Float4(1,0,0);
this->newPhysicsState.SetCenterPosition(spawnPoint);
this->setState.SetCenterPosition(spawnPoint);
}
void Player::Rotate(const Oyster::Math3D::Float4 lookDir)

View File

@ -200,6 +200,9 @@
<ProjectReference Include="..\..\OysterMath\OysterMath.vcxproj">
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
</ProjectReference>
<ProjectReference Include="..\GameLogic\GameLogic.vcxproj">
<Project>{b1195bb9-b3a5-47f0-906c-8dea384d1520}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">