Network - Forgot to use Initiateclient().
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@ -49,6 +49,7 @@ struct ClientDataContainer
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callbackType = NetworkProtocolCallbackType_Unknown;
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sendPostBox = new PostBox<CustomNetProtocol>();
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connection.SetBlockingMode(false);
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connection.InitiateClient();
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}
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ClientDataContainer(IThreadObject* o, unsigned int socket )
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:connection(socket), ID(currID++)
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@ -56,6 +57,7 @@ struct ClientDataContainer
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InitWinSock();
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callbackType = NetworkProtocolCallbackType_Unknown;
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sendPostBox = new PostBox<CustomNetProtocol>();
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connection.InitiateClient();
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connection.SetBlockingMode(false);
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}
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~ClientDataContainer()
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@ -41,11 +41,12 @@ int main()
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errorCode = client.Connect(15151, "127.0.0.1");
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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if(errorCode != 0)
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if(errorCode != 1)
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{
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printf("%d", errorCode);
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cout << "FAILED" << endl;
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}
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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//client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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cout << "Done" << endl;
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@ -1,65 +0,0 @@
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#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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using namespace Utility::DynamicMemory;
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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<<<<<<< HEAD
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if(client.Connect(15151, "localhost"))
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=======
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//errorCode = client->Connect(15151, "193.11.186.101");
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errorCode = client.Connect(15151, "127.0.0.1");
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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if(errorCode != 0)
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>>>>>>> 9eb8fcba40e4dec4f338cd012ba69bc15d456cc9
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{
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cout << "FAILED" << endl;
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}
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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cout << "Done" << endl;
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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}
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@ -1,61 +0,0 @@
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#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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using namespace Utility::DynamicMemory;
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void chat(ThreadedClient &client);
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void PrintOutMessage(ProtocolSet* set);
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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errorCode = client.Connect(15151, "193.11.186.101");
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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if(errorCode != 0)
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{
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wstring errorTest = GetErrorMessage(errorCode);
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wcout << "errorMessage: " << errorTest << endl;
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}
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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}
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@ -1,57 +0,0 @@
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#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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using namespace Utility::DynamicMemory;
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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if(client.Connect(15151, "localhost"))
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{
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cout << "FAILED" << endl;
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}
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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cout << "Done" << endl;
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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}
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@ -1,62 +0,0 @@
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#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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using namespace Utility::DynamicMemory;
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void chat(ThreadedClient &client);
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void PrintOutMessage(ProtocolSet* set);
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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//errorCode = client->Connect(15151, "193.11.186.101");
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errorCode = client.Connect(15151, "127.0.0.1");
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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if(errorCode != 0)
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{
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wstring errorTest = GetErrorMessage(errorCode);
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wcout << "errorMessage: " << errorTest << endl;
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}
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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}
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