worldObject update
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@ -14,7 +14,7 @@ namespace GameLogic
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private:
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private:
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protected:
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protected:
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//model
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//either a model pointer or an ID to an arraypos filled with models that are to be rendered
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//rigidBody
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//rigidBody
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};
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};
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@ -1,5 +1,6 @@
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#include "WorldObject.h"
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#include "WorldObject.h"
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using namespace GameLogic;
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WorldObject::WorldObject(void)
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WorldObject::WorldObject(void)
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{
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{
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