Linda Andersson
|
0e2401ef69
|
test with physics dll
|
2013-11-25 11:49:40 +01:00 |
Linda Andersson
|
97b599c99f
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-25 11:04:59 +01:00 |
Linda Andersson
|
15a55f76a3
|
test with physic
|
2013-11-25 11:03:06 +01:00 |
Robin Engman
|
1ff4fb6a20
|
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
|
2013-11-25 10:55:33 +01:00 |
Robin Engman
|
c3e3f9e461
|
Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
|
2013-11-25 10:54:27 +01:00 |
Dander7BD
|
dece558947
|
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
|
2013-11-25 08:58:21 +01:00 |
Dander7BD
|
6ac4254b9d
|
Documentations
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
|
2013-11-25 08:57:47 +01:00 |
Robin Engman
|
3ef5a46779
|
Added functions to API.
Now has access to inertia functions through physics API.
|
2013-11-22 11:52:45 +01:00 |
Dander7BD
|
8a9ea82d7d
|
Added a namespace to PhysicsAPI
+ namespace MomentOfInertia
|
2013-11-22 11:17:14 +01:00 |
Dander7BD
|
dad958b612
|
Added Math3D methods
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
|
2013-11-22 10:49:17 +01:00 |
Robin Engman
|
ba4576a07a
|
Fixed projection and added overload function.
Overload function is for a different way of building FOV projection
matrices.
|
2013-11-22 10:44:06 +01:00 |
Dander7BD
|
f7240ef16b
|
Corrected OrientationMatrix_LookAtDirection
Z Axis were incorrectly negated
|
2013-11-22 10:23:00 +01:00 |
Dander7BD
|
61be10b573
|
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
|
2013-11-22 09:22:17 +01:00 |
Robin Engman
|
6494bcb09e
|
Added more inertia functions.
|
2013-11-22 08:58:00 +01:00 |
Dander7BD
|
91af42c0bd
|
Merge conflict fixed
|
2013-11-21 17:27:28 +01:00 |
Dander7BD
|
eba7995374
|
Merge remote-tracking branch 'origin/RigidBody' into Physics
|
2013-11-21 17:25:19 +01:00 |
Dander7BD
|
9749749748
|
IRigidBody done
Renamed to ICustomBody
* Added bunch of other stuff
|
2013-11-21 17:22:13 +01:00 |
Dander7BD
|
af2b01d975
|
Fixed commit errors + other stuff
|
2013-11-21 15:29:35 +01:00 |
Dander7BD
|
dc9f4597e2
|
Added OrientationMatrix build methods + other stuff
|
2013-11-21 15:19:32 +01:00 |
Dander7BD
|
c6064887b7
|
Forgot to test compile RigidBody
Compile Errors is fixed
|
2013-11-21 13:15:10 +01:00 |
Dander7BD
|
4362b88a74
|
RigidBody DONE
Needs only testing for confirmations
|
2013-11-21 13:15:09 +01:00 |
Dander7BD
|
5aa8e07b0d
|
Minor changes
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
|
2013-11-21 13:15:09 +01:00 |
Dander7BD
|
5cd36f1995
|
TangentialImpulseAcceleration
fixed selfexplanatory documentation
|
2013-11-21 13:15:08 +01:00 |
Robin Engman
|
fbeeb5f72c
|
Robin's fix part of RigidBody.cpp DONE
|
2013-11-21 13:15:07 +01:00 |
Dander7BD
|
caa61d3ae9
|
Dans fix part of RigidBody.cpp DONE
|
2013-11-21 13:15:07 +01:00 |
Dander7BD
|
1b2c49457c
|
Task assignment in RigidBody.cpp
|
2013-11-21 13:15:06 +01:00 |
Linda Andersson
|
2408bf49a1
|
projectfiles
|
2013-11-21 12:31:31 +01:00 |
Linda Andersson
|
b38545962b
|
GL test main project: Drawing a object
|
2013-11-21 12:05:39 +01:00 |
Robin Engman
|
3f518c72e8
|
Added inertia functions.
|
2013-11-21 11:47:34 +01:00 |
Dander7BD
|
938826b84e
|
Forgot to test compile RigidBody
Compile Errors is fixed
|
2013-11-21 11:47:20 +01:00 |
Dander7BD
|
f51d2312dd
|
RigidBody DONE
Needs only testing for confirmations
|
2013-11-21 11:39:11 +01:00 |
Linda Andersson
|
ece4a74838
|
succesfull merge
|
2013-11-21 10:07:49 +01:00 |
Linda Andersson
|
a220faf7b6
|
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
|
2013-11-21 10:05:48 +01:00 |
Linda Andersson
|
8f0d6ec139
|
core update
|
2013-11-21 10:05:40 +01:00 |
Linda Andersson
|
2c395807cd
|
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
|
2013-11-21 10:04:47 +01:00 |
lanariel
|
a94429fd9d
|
Fixed Unresolved Externals from Hiarchy Flattening
|
2013-11-21 10:02:17 +01:00 |
Linda Andersson
|
229741e707
|
merge with graphics
|
2013-11-21 09:46:26 +01:00 |
lanariel
|
dc9c448150
|
Fix compile Errors
|
2013-11-21 09:43:53 +01:00 |
Dander7BD
|
d90074d909
|
Minor changes
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
|
2013-11-20 17:40:12 +01:00 |
Dander7BD
|
8dee300dc8
|
Merge remote-tracking branch 'origin/Physics' into RigidBody
|
2013-11-20 17:01:12 +01:00 |
Dander7BD
|
baec4b0392
|
Box updated
orientation Matrix have been split into a rotation Matrix and a
translation Vector
|
2013-11-20 16:59:12 +01:00 |
lanariel
|
16be725743
|
Project Include Model
|
2013-11-20 16:55:13 +01:00 |
lanariel
|
adfec528bf
|
Fixing Render Namespace, See, todo in Resources.cpp
|
2013-11-20 16:51:53 +01:00 |
Linda Andersson
|
96245fc52e
|
merged with wapon, static and dynamic
|
2013-11-20 16:01:39 +01:00 |
Linda Andersson
|
28da371b80
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-20 15:47:31 +01:00 |
Linda Andersson
|
68d516cc86
|
adding IGame interface
|
2013-11-20 15:47:11 +01:00 |
Erik Persson
|
717b425147
|
split worldObject into dynamic and static types
|
2013-11-20 14:25:37 +01:00 |
Erik Persson
|
abf81b7c3c
|
added weapon and connected it to player
changed player
|
2013-11-20 14:18:31 +01:00 |
Robin Engman
|
da6eda2a8c
|
Commented non-functional features.
|
2013-11-20 13:48:54 +01:00 |
Erik Persson
|
ce9746f10c
|
worldObject update
|
2013-11-20 12:23:45 +01:00 |