Robin Engman
|
255a0b0070
|
Added overloads for visitor and sample functions
They now have an overload for accepting ICollideable
|
2013-11-29 09:03:37 +01:00 |
Dander7BD
|
14b1f20b87
|
minor compilation error fix
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
|
2013-11-28 18:05:19 +01:00 |
Dander7BD
|
834de9ba84
|
Bunch of implementations
|
2013-11-28 17:59:12 +01:00 |
Dander7BD
|
9d92b292d9
|
Improved documentation of UniquePointer and UniqueArray
|
2013-11-28 16:18:20 +01:00 |
Dander7BD
|
036519f3f6
|
Fixed potential ambiguity bug
Ambiguity in assignment operator with UniquePointer and UniqueArray
|
2013-11-28 16:06:01 +01:00 |
Dander7BD
|
045cfe28fe
|
Renamed Utilities-InlineImpl.h to Utilities-Impl.h
Implied that only Inlines were implemented there.
Contains template implementations as well.
|
2013-11-28 15:45:09 +01:00 |
dean11
|
0785e54dfd
|
Removed .orig files after merge
|
2013-11-28 15:19:52 +01:00 |
dean11
|
6e71b6ac54
|
Fixed merging errors
|
2013-11-28 15:17:25 +01:00 |
dean11
|
cc4835a97b
|
Merge with Physics branch
|
2013-11-28 15:09:09 +01:00 |
Dander7BD
|
d241298308
|
merging MiscBranch into Physics with conflict fixes
|
2013-11-28 14:52:13 +01:00 |
Robin Engman
|
4672984b51
|
Merge remote-tracking branch 'origin/Octree' into Physics
|
2013-11-28 14:19:11 +01:00 |
Robin Engman
|
632d412f9c
|
Fixed sample and added visit.
|
2013-11-28 14:18:44 +01:00 |
Robin Engman
|
35f66da760
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
|
2013-11-28 13:43:38 +01:00 |
dean11
|
d08644e8e1
|
Added a force reload feture in resource loading
|
2013-11-28 13:43:11 +01:00 |
Dander7BD
|
f379ed49e5
|
inertiaTensor removed from API::SphericalBodyDescription
was redundant. struct already have everything that the factory needs to
generate one.
|
2013-11-28 12:18:06 +01:00 |
Dander7BD
|
2928e08252
|
SphericalRigidBody factory done
not tested though
|
2013-11-28 12:13:14 +01:00 |
Dander7BD
|
64565b50de
|
Merge remote-tracking branch 'origin/GameLogicBranch' into Physics
|
2013-11-28 11:59:15 +01:00 |
Dander7BD
|
3a6cb98b08
|
SimpleRigidBody factory done
not tested though
|
2013-11-28 11:58:46 +01:00 |
Linda Andersson
|
5ab1c39e3a
|
GL stable - running from DanBiasGame
|
2013-11-28 11:46:20 +01:00 |
Linda Andersson
|
ac37ff90de
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-28 11:27:02 +01:00 |
Erik Persson
|
42948a1412
|
collision and refrence managers updated
|
2013-11-28 11:23:11 +01:00 |
Linda Andersson
|
bb7c635223
|
unstageing graphics
|
2013-11-28 11:20:46 +01:00 |
Robin Engman
|
6d12045df9
|
Merge remote-tracking branch 'origin/Physics' into Octree
|
2013-11-28 11:20:33 +01:00 |
Robin Engman
|
28dc57cf38
|
Added basic functionality for container
|
2013-11-28 11:18:07 +01:00 |
Dander7BD
|
23d3af21c6
|
Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
|
2013-11-28 11:15:25 +01:00 |
Robin Engman
|
ecbb606544
|
Added basic functionality for container.
|
2013-11-28 11:14:24 +01:00 |
Linda Andersson
|
4cab44063d
|
dll problems
|
2013-11-28 10:40:23 +01:00 |
Dander7BD
|
07e3aa1697
|
Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
|
2013-11-28 10:26:29 +01:00 |
Dander7BD
|
3a444aaae8
|
Moved Octree.h into the Implementation Filter
|
2013-11-28 10:24:32 +01:00 |
Erik Persson
|
9bddfc9ffa
|
changed collision manager
is now a namespace with functions that are to be sent to a rigidbody
|
2013-11-28 09:26:29 +01:00 |
Erik Persson
|
b3ec2f3aa1
|
fix
|
2013-11-28 08:41:20 +01:00 |
Erik Persson
|
899e833fca
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
|
2013-11-28 08:37:56 +01:00 |
Erik Persson
|
acd8681489
|
asd
|
2013-11-28 08:33:29 +01:00 |
dean11
|
5eec570768
|
Added an atomic<int> to the reference counter for thread saftey
|
2013-11-27 22:39:49 +01:00 |
dean11
|
fe7fd6b0b3
|
Fixed bugs in the threading wrapper
|
2013-11-27 21:47:32 +01:00 |
dean11
|
972cfa0d39
|
Fixed bugs with custom loading
|
2013-11-27 21:12:37 +01:00 |
Linda Andersson
|
01515a4d2d
|
merge with physics
|
2013-11-27 16:21:57 +01:00 |
Linda Andersson
|
c06a53addb
|
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
|
2013-11-27 16:18:28 +01:00 |
Linda Andersson
|
1a5d1217a3
|
GL could draw an object but now adding DanBiasGame - problems with dll!
|
2013-11-27 16:17:47 +01:00 |
lanariel
|
8f6ca79e6b
|
Unstable RenderTexture
|
2013-11-27 15:26:29 +01:00 |
Dander7BD
|
6ba10d48c6
|
Some matrix constructors made explicit
|
2013-11-27 15:24:09 +01:00 |
Dander7BD
|
36741de19b
|
Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
|
2013-11-27 15:20:29 +01:00 |
Linda Andersson
|
fd1ac35c45
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-27 12:01:01 +01:00 |
Linda Andersson
|
fb3ae57bbe
|
GL: key input
|
2013-11-27 12:00:44 +01:00 |
Erik Persson
|
2ce74e74cc
|
fix
|
2013-11-27 09:14:44 +01:00 |
Erik Persson
|
61777e23df
|
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
|
2013-11-27 09:12:21 +01:00 |
lanariel
|
4b6cdab17b
|
Stable Rendering
|
2013-11-27 08:22:20 +01:00 |
dean11
|
48c812b033
|
Forgot to follow coding standard...
|
2013-11-26 21:51:40 +01:00 |
dean11
|
e4904870b3
|
Added a threading wrapper with basic functionality that needs real testing
|
2013-11-26 21:08:34 +01:00 |
lanariel
|
f9d9479dad
|
Stable Dll read, unstable Pos
|
2013-11-26 15:33:05 +01:00 |