lanariel
2de2ef9cd0
Pre merge Commit
2013-11-26 13:44:58 +01:00
lanariel
c2484a363d
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
2013-11-26 13:43:33 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
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API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11
1f27336b3f
Added filename paramater in custom load function
2013-11-26 12:09:38 +01:00
Linda Andersson
5e8e106327
add simple input class for testing
2013-11-26 11:33:16 +01:00
Erik Persson
97e92f8516
GL: debug fix
2013-11-26 11:32:00 +01:00
Erik Persson
d87e643777
lite saker + debug fönster
2013-11-26 11:30:49 +01:00
lanariel
f3be9f03a3
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-26 11:15:19 +01:00
dean11
e5cef4895e
Added support for custom loading, unloading and reloading
2013-11-26 10:55:51 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Erik Persson
5cc6ff81b5
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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Conflicts:
Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson
2859588d20
added collisionManager
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also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson
abfd3116ca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-26 09:17:25 +01:00
Linda Andersson
f78027a1cf
dll - working
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fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel
973aadac2d
Engine tweaks + DefferedVertexDefinition
2013-11-26 09:09:35 +01:00
Erik Persson
220f1da8b6
added GameMode class to level
2013-11-26 08:56:31 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
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Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
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Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
311beaac14
ICollideable edited
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For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Erik Persson
e2c90a467b
reference manager for physics communication
2013-11-25 12:52:07 +01:00
Linda Andersson
0db45bd63f
game_dll_usage
2013-11-25 12:36:25 +01:00
Linda Andersson
241d1b2d3d
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:34:13 +01:00
Linda Andersson
de9a1cae56
Game_Dll_export
2013-11-25 12:33:27 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00
Linda Andersson
d600668df7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 12:05:23 +01:00
Dander7BD
0bee758848
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:04:07 +01:00
Dander7BD
cc67d227ab
Dll fixes
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API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson
956fbc21e7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:57:07 +01:00
Dander7BD
8ded483442
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:56:25 +01:00
Dander7BD
46abe2c8c6
namespace Physics::Error removed
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No need for it anymore.
2013-11-25 11:55:58 +01:00
Linda Andersson
de3286306a
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:51:18 +01:00
Linda Andersson
0e2401ef69
test with physics dll
2013-11-25 11:49:40 +01:00
Dander7BD
275c1a96d9
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:48:15 +01:00
Dander7BD
4072bf50fb
Fixed DLL support for physics Engine
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.. hopefully
2013-11-25 11:47:42 +01:00
Dander7BD
d33d1f41bc
Some documentation
2013-11-25 11:35:38 +01:00
Linda Andersson
97b599c99f
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:04:59 +01:00
Linda Andersson
15a55f76a3
test with physic
2013-11-25 11:03:06 +01:00
Robin Engman
1ff4fb6a20
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 10:55:33 +01:00
Robin Engman
c3e3f9e461
Changed API.
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Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD
dece558947
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 08:58:21 +01:00
Dander7BD
6ac4254b9d
Documentations
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PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
lanariel
abed0157ec
Do fix during weekend; Non stable
2013-11-22 15:18:52 +01:00
lanariel
205c58430f
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-22 14:14:54 +01:00
lanariel
328e4777ce
Started to wrap into dll
2013-11-22 14:09:47 +01:00
dean11
7b0265db1d
Merge branch 'Graphics' of https://github.com/dean11/Danbias into MiscBranch
2013-11-22 12:05:58 +01:00
Robin Engman
3ef5a46779
Added functions to API.
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Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Dander7BD
8a9ea82d7d
Added a namespace to PhysicsAPI
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+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
lanariel
fcd88a63ae
deletedFiles
2013-11-22 11:07:14 +01:00
lanariel
08b4fb5dfd
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
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Conflicts:
Code/Debug/Tester.ilk
Code/Debug/Tester.pdb
2013-11-22 11:05:04 +01:00
lanariel
59dcbc9729
Fixed Projection
2013-11-22 10:55:21 +01:00
Dander7BD
dad958b612
Added Math3D methods
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ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
2013-11-22 10:49:17 +01:00
dean11
15455db1b2
Added a resource handler with basic byte loading
2013-11-22 10:46:25 +01:00
Robin Engman
ba4576a07a
Fixed projection and added overload function.
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Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD
f7240ef16b
Corrected OrientationMatrix_LookAtDirection
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Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Dander7BD
61be10b573
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-22 09:22:17 +01:00
Robin Engman
6494bcb09e
Added more inertia functions.
2013-11-22 08:58:00 +01:00
lanariel
5abaef6e86
Fixed render errors
2013-11-21 23:54:12 +01:00
lanariel
ff1695497f
Debug From Home
2013-11-21 18:31:16 +01:00
Dander7BD
91af42c0bd
Merge conflict fixed
2013-11-21 17:27:28 +01:00
Dander7BD
eba7995374
Merge remote-tracking branch 'origin/RigidBody' into Physics
2013-11-21 17:25:19 +01:00
Dander7BD
9749749748
IRigidBody done
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Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD
af2b01d975
Fixed commit errors + other stuff
2013-11-21 15:29:35 +01:00
lanariel
3ef36547a9
Merge branch 'RigidBody' of https://github.com/dean11/Danbias into Graphics
2013-11-21 15:21:03 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
lanariel
b419849fd4
Merged Obj and Engine Restructure
2013-11-21 14:17:03 +01:00
lanariel
9a0206bf35
More
2013-11-21 14:14:30 +01:00
lanariel
7b31377be8
Engine Sructured
2013-11-21 13:50:43 +01:00
Tobias Grundel
f08e9491ed
ObjReader
2013-11-21 13:45:11 +01:00
Dander7BD
c6064887b7
Forgot to test compile RigidBody
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Compile Errors is fixed
2013-11-21 13:15:10 +01:00
Dander7BD
4362b88a74
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 13:15:09 +01:00
Dander7BD
5aa8e07b0d
Minor changes
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Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-21 13:15:09 +01:00
Dander7BD
5cd36f1995
TangentialImpulseAcceleration
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fixed selfexplanatory documentation
2013-11-21 13:15:08 +01:00
Robin Engman
fbeeb5f72c
Robin's fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
caa61d3ae9
Dans fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
1b2c49457c
Task assignment in RigidBody.cpp
2013-11-21 13:15:06 +01:00
Tobias Grundel
ddbc808977
Re-fixed ObjReader
2013-11-21 12:47:47 +01:00
Linda Andersson
2408bf49a1
projectfiles
2013-11-21 12:31:31 +01:00
Linda Andersson
b38545962b
GL test main project: Drawing a object
2013-11-21 12:05:39 +01:00
Robin Engman
3f518c72e8
Added inertia functions.
2013-11-21 11:47:34 +01:00
Dander7BD
938826b84e
Forgot to test compile RigidBody
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Compile Errors is fixed
2013-11-21 11:47:20 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Linda Andersson
a220faf7b6
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:05:48 +01:00
Linda Andersson
8f0d6ec139
core update
2013-11-21 10:05:40 +01:00
Linda Andersson
2c395807cd
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:04:47 +01:00
lanariel
a94429fd9d
Fixed Unresolved Externals from Hiarchy Flattening
2013-11-21 10:02:17 +01:00
Linda Andersson
229741e707
merge with graphics
2013-11-21 09:46:26 +01:00
lanariel
dc9c448150
Fix compile Errors
2013-11-21 09:43:53 +01:00
Dander7BD
d90074d909
Minor changes
...
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-20 17:40:12 +01:00
Dander7BD
8dee300dc8
Merge remote-tracking branch 'origin/Physics' into RigidBody
2013-11-20 17:01:12 +01:00
Dander7BD
baec4b0392
Box updated
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orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
lanariel
16be725743
Project Include Model
2013-11-20 16:55:13 +01:00
lanariel
adfec528bf
Fixing Render Namespace, See, todo in Resources.cpp
2013-11-20 16:51:53 +01:00
Linda Andersson
96245fc52e
merged with wapon, static and dynamic
2013-11-20 16:01:39 +01:00
Linda Andersson
28da371b80
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-20 15:47:31 +01:00
Linda Andersson
68d516cc86
adding IGame interface
2013-11-20 15:47:11 +01:00
Erik Persson
717b425147
split worldObject into dynamic and static types
2013-11-20 14:25:37 +01:00
Erik Persson
abf81b7c3c
added weapon and connected it to player
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changed player
2013-11-20 14:18:31 +01:00
Robin Engman
da6eda2a8c
Commented non-functional features.
2013-11-20 13:48:54 +01:00