lindaandersson
|
3b552d5361
|
GL - change gamelogic to use the new physics
|
2014-01-28 15:44:32 +01:00 |
lindaandersson
|
9ccfebd9fd
|
GL - merge with physics
|
2014-01-28 15:43:32 +01:00 |
lindaandersson
|
a56fcbcb9b
|
GL - can send object position from level objects, gravity and frustrum problems.
|
2014-01-28 15:04:25 +01:00 |
Robin Engman
|
15ae3675b4
|
Updated UML with functions
|
2014-01-28 13:39:15 +01:00 |
Sam Mario Svensson
|
2b63563a9b
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
|
2014-01-28 11:30:59 +01:00 |
Sam Mario Svensson
|
d2ebad7445
|
GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case
|
2014-01-28 11:29:35 +01:00 |
Pontus Fransson
|
4de1c1aafd
|
GL - More Object structs, LevelLoader api comments.
Changed the LevelParser to use the new functions from ParserFunctions.
Might need to cast something to (void*).
|
2014-01-28 11:27:29 +01:00 |
Robin Engman
|
eb27a4edfb
|
Added ExtractForward to frustum.
|
2014-01-28 10:38:58 +01:00 |
Robin Engman
|
6148783fe4
|
Added args to ApplyEffect
|
2014-01-28 10:18:26 +01:00 |
Robin Engman
|
f96c5a9f7e
|
Changed float4 to float3
|
2014-01-28 09:52:58 +01:00 |
Robin Engman
|
018d6e3c5a
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
|
2014-01-28 09:25:07 +01:00 |
Robin Engman
|
5d1e05cc4e
|
Added new function to set orientation.
|
2014-01-28 09:24:51 +01:00 |
Dander7BD
|
6be72da03a
|
OysterPhysics3D updated
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
|
2014-01-28 09:24:09 +01:00 |
Robin Engman
|
a07e2911de
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
|
2014-01-28 09:01:50 +01:00 |
Robin Engman
|
5bf92757a5
|
State struct fixed since last inactivation.
|
2014-01-28 09:01:35 +01:00 |
Dander7BD
|
201095eb41
|
Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics
|
2014-01-28 09:00:47 +01:00 |
Dennis Andersen
|
91e825dbfb
|
Broekn stuff to tobias
|
2014-01-28 09:00:02 +01:00 |
Dander7BD
|
4d6cfaf046
|
... part 3 -_-
|
2014-01-28 08:57:14 +01:00 |
Dander7BD
|
4e4aaf881a
|
Inactivated code part 2
Matrix to angularAxis conversions in OysterMath
|
2014-01-28 08:56:29 +01:00 |
Dander7BD
|
cbdce81b20
|
Inactivated code
Matrix to Angular Axis
|
2014-01-28 08:54:20 +01:00 |
Dander7BD
|
87793b3926
|
Added documentation
Timestep Impulse fix treatise / proposition
|
2014-01-27 15:04:48 +01:00 |
Sam Mario Svensson
|
dd2b214122
|
GL- la in memcpy för parsing i parseFunctions
|
2014-01-27 14:57:18 +01:00 |
Erik Persson
|
e11dc6551c
|
GL - ?
|
2014-01-27 14:45:19 +01:00 |
lindaandersson
|
a8dbf2a4c9
|
GL - added test box to level
|
2014-01-27 14:43:39 +01:00 |
lindaandersson
|
3896514bae
|
GL - mergecommit
|
2014-01-27 14:02:37 +01:00 |
Sam Mario Svensson
|
99fbef8a64
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
|
2014-01-27 13:57:42 +01:00 |
Sam Mario Svensson
|
91bf6ce901
|
GL- LevelFormat fix
|
2014-01-27 13:57:18 +01:00 |
lindaandersson
|
4085a5f5e2
|
GL - added shot protocol
|
2014-01-27 13:56:31 +01:00 |
Erik Persson
|
1ed1bab751
|
Created test box that should now be shot at by the player
|
2014-01-27 13:55:09 +01:00 |
Pontus Fransson
|
51a1b3ecff
|
GL - Resource get size
|
2014-01-27 13:55:05 +01:00 |
lindaandersson
|
5b984db9ba
|
GL - gameState merge
|
2014-01-27 13:25:09 +01:00 |
Sam Mario Svensson
|
d6432b2c73
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
|
2014-01-27 10:16:25 +01:00 |
Sam Mario Svensson
|
1748fe323a
|
GL - Added Parsing functions for levelLoader and moved Packing classes to misc
|
2014-01-27 10:15:39 +01:00 |
Pontus Fransson
|
e188794aa3
|
GL - Load level in LevelParser
|
2014-01-27 10:14:02 +01:00 |
Erik Persson
|
74ac5e2d31
|
Updated creation of objects
|
2014-01-27 08:54:25 +01:00 |
Dander7BD
|
30054a8c23
|
Slerp compile fix
|
2014-01-24 17:48:49 +01:00 |
Dander7BD
|
b4eb3eb25d
|
Slerp
Quaternion Slerp
|
2014-01-24 17:39:09 +01:00 |
Dander7BD
|
2da3dd29fc
|
InterpolateOrientation_UsingNonRigidNlerp
|
2014-01-24 16:32:54 +01:00 |
Dander7BD
|
8f63bf637e
|
Physics UMLET diagram
Current state under sprint 3
|
2014-01-24 15:03:03 +01:00 |
Sam Mario Svensson
|
3c1d66e3f8
|
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
Conflicts:
Code/Dokumentation/LevelLoader.uxf
Code/Game/GameLogic/GameLogic.vcxproj
|
2014-01-24 10:42:19 +01:00 |
Sam Mario Svensson
|
c84ed645f0
|
GameLogic - implementation of LevelLoader
|
2014-01-24 10:22:18 +01:00 |
Pontus Fransson
|
aaf3bf30f9
|
GL - LevelParser half way implemented.
|
2014-01-24 10:01:58 +01:00 |
Pontus Fransson
|
0f5517398d
|
GL - Update uml, LevelParser.h.cpp ObjectDefines.h
|
2014-01-24 09:00:59 +01:00 |
Dander7BD
|
ff936133fc
|
Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
|
2014-01-23 19:13:02 +01:00 |
Dander7BD
|
c3ed5e78ac
|
struct ::Oyster::Physics3D::MomentOfInertia
|
2014-01-23 18:45:33 +01:00 |
Dander7BD
|
ee5392c60d
|
Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
|
2014-01-23 18:34:48 +01:00 |
Dander7BD
|
163481ce4f
|
Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
|
2014-01-23 18:33:48 +01:00 |
Dander7BD
|
ff1fbdffa1
|
Vector::PiecewiseMultiplication
|
2014-01-23 17:13:50 +01:00 |
Dander7BD
|
76e4b23f19
|
Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
|
2014-01-23 14:54:53 +01:00 |
lindaandersson
|
fb2cf714c6
|
GL - sending dir to server, forward and backward walking works
|
2014-01-23 14:28:53 +01:00 |
lindaandersson
|
07e5519850
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-23 09:25:02 +01:00 |
lindaandersson
|
8c297d1e9b
|
GL - starting to send lookdir to server
|
2014-01-23 09:24:55 +01:00 |
Erik Persson
|
bd739f8acb
|
GL - Creation of objects kinda sorted
|
2014-01-23 09:14:04 +01:00 |
Erik Persson
|
121fd51c45
|
GL collision with level should worm
|
2014-01-23 08:57:46 +01:00 |
lindaandersson
|
3f144289ec
|
GL - merge with gameserver, crash on collision in gameLogic
|
2014-01-23 08:30:26 +01:00 |
lindaandersson
|
a591903d8f
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-23 08:25:10 +01:00 |
lindaandersson
|
f657a58a4f
|
GL - adding a camera on the client
|
2014-01-23 08:24:35 +01:00 |
Erik Persson
|
6a888cb154
|
GL - adjusting collisionManager
|
2014-01-22 15:47:44 +01:00 |
Robin Engman
|
9c18ba14b9
|
Fixed kinetic calculation
|
2014-01-22 15:29:50 +01:00 |
Dennis Andersen
|
22a5db97f8
|
Added final protocols, and a bit of support for them on server side
|
2014-01-22 15:22:52 +01:00 |
Erik Persson
|
467cf1eb68
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-22 14:41:53 +01:00 |
Erik Persson
|
ce80e8155c
|
GL - formatting mistake
|
2014-01-22 14:39:10 +01:00 |
Erik Persson
|
43eac4cbe3
|
moved ForcePushAction for massdriver to collisionManager
|
2014-01-22 14:26:45 +01:00 |
Robin Engman
|
bcbe67b620
|
Made default value of onCollisionResponse null
|
2014-01-22 14:09:53 +01:00 |
Robin Engman
|
53961f0e88
|
Added new onCollisionResponse handle
|
2014-01-22 13:50:54 +01:00 |
Erik Persson
|
80204ecbe3
|
GL - Massdriver usage of applyeffect
|
2014-01-22 13:02:13 +01:00 |
Robin Engman
|
0cae6261e9
|
ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
|
2014-01-22 12:36:12 +01:00 |
Sam Mario Svensson
|
0443e753e8
|
GameLogic, Uml for levelLoader updated
|
2014-01-22 11:32:11 +01:00 |
Erik Persson
|
c178ec34fd
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-22 10:51:24 +01:00 |
Erik Persson
|
db593f65a2
|
Merge remote-tracking branch 'origin/Physics' into GameLogic
|
2014-01-22 10:51:13 +01:00 |
Sam Mario Svensson
|
1b86500ab0
|
GameLogic - Uml for LevelLoader
|
2014-01-22 10:39:16 +01:00 |
Erik Persson
|
954de26b43
|
GL - mergeproblems
|
2014-01-21 16:11:02 +01:00 |
Erik Persson
|
0aae9de92b
|
blah
|
2014-01-21 16:10:07 +01:00 |
Erik Persson
|
ebaa668382
|
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
|
2014-01-21 16:09:39 +01:00 |
lindaandersson
|
6cf5ed3a22
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-21 14:58:08 +01:00 |
Robin Engman
|
5c85580ffd
|
Added gravity normal to state struct
|
2014-01-21 14:56:34 +01:00 |
lindaandersson
|
8792aab992
|
GL - merge with gameServer
|
2014-01-21 14:36:46 +01:00 |
Dennis Andersen
|
50c09547f3
|
GameServer - Added protocols and stuff
|
2014-01-21 14:32:42 +01:00 |
lindaandersson
|
561418c427
|
GL - gravity working
|
2014-01-21 14:28:27 +01:00 |
Robin Engman
|
39e4f7881b
|
Added typedef for collision response
|
2014-01-21 14:24:45 +01:00 |
Robin Engman
|
b0227ab513
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
|
2014-01-21 14:11:17 +01:00 |
Robin Engman
|
090d44b518
|
Added visit function to API
Called with collideable and hit action
|
2014-01-21 14:10:31 +01:00 |
Dander7BD
|
65db1bf90d
|
lerp fix 3
|
2014-01-21 12:11:30 +01:00 |
Dander7BD
|
0d39240fc2
|
lerp fix 2
|
2014-01-21 12:08:31 +01:00 |
Dander7BD
|
b422d2d509
|
lerp fix
|
2014-01-21 12:01:12 +01:00 |
Robin Engman
|
94f1c20817
|
Added more data to rigid body description.
Friction and restitution coeffs
|
2014-01-21 11:48:04 +01:00 |
Dander7BD
|
ea647c185c
|
Merge branch 'LERP' into Physics
|
2014-01-21 11:23:32 +01:00 |
Dander7BD
|
9a2d2b9490
|
Interpolation methods referred in ::Oyster::Math & Math3D
|
2014-01-21 11:23:03 +01:00 |
Dander7BD
|
408d51e46b
|
SnapAxisYToNormal_UsingNlerp implemented
|
2014-01-21 11:15:33 +01:00 |
lindaandersson
|
c7b3c1ec30
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-21 10:38:03 +01:00 |
lindaandersson
|
06d468299a
|
GL - linking problem fix
|
2014-01-21 10:37:45 +01:00 |
Dander7BD
|
43e5561995
|
Gravity fix 3
|
2014-01-21 10:34:22 +01:00 |
Dander7BD
|
7087421bb9
|
InterpolateAxisYToAxis_Nlerp implemented
|
2014-01-21 10:32:44 +01:00 |
lindaandersson
|
a1d98b9357
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-21 10:05:03 +01:00 |
lindaandersson
|
44929f005d
|
Merge remote-tracking branch 'origin/GameServer' into GameLogic
|
2014-01-21 10:03:51 +01:00 |
Dander7BD
|
76723cf2d8
|
Gravity fix 2
|
2014-01-21 09:58:33 +01:00 |
Dennis Andersen
|
f7f59e8ac8
|
GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client
|
2014-01-21 09:52:48 +01:00 |
Dander7BD
|
98563b6c33
|
Gravity fix
|
2014-01-21 09:27:52 +01:00 |
Dander7BD
|
748023bf9e
|
Vector Nlerp fix
|
2014-01-21 08:57:18 +01:00 |
Dander7BD
|
2ec8662a83
|
Utility::Value::Clamp
|
2014-01-20 18:46:08 +01:00 |