Erik Persson
80204ecbe3
GL - Massdriver usage of applyeffect
2014-01-22 13:02:13 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
...
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Sam Mario Svensson
0443e753e8
GameLogic, Uml for levelLoader updated
2014-01-22 11:32:11 +01:00
Erik Persson
c178ec34fd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-22 10:51:24 +01:00
Erik Persson
db593f65a2
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-22 10:51:13 +01:00
Sam Mario Svensson
1b86500ab0
GameLogic - Uml for LevelLoader
2014-01-22 10:39:16 +01:00
Erik Persson
954de26b43
GL - mergeproblems
2014-01-21 16:11:02 +01:00
Erik Persson
0aae9de92b
blah
2014-01-21 16:10:07 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
lindaandersson
6cf5ed3a22
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 14:58:08 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
lindaandersson
8792aab992
GL - merge with gameServer
2014-01-21 14:36:46 +01:00
Dennis Andersen
50c09547f3
GameServer - Added protocols and stuff
2014-01-21 14:32:42 +01:00
lindaandersson
561418c427
GL - gravity working
2014-01-21 14:28:27 +01:00
Robin Engman
39e4f7881b
Added typedef for collision response
2014-01-21 14:24:45 +01:00
Robin Engman
b0227ab513
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-21 14:11:17 +01:00
Robin Engman
090d44b518
Added visit function to API
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Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD
65db1bf90d
lerp fix 3
2014-01-21 12:11:30 +01:00
Dander7BD
0d39240fc2
lerp fix 2
2014-01-21 12:08:31 +01:00
Dander7BD
b422d2d509
lerp fix
2014-01-21 12:01:12 +01:00
Robin Engman
94f1c20817
Added more data to rigid body description.
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Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD
ea647c185c
Merge branch 'LERP' into Physics
2014-01-21 11:23:32 +01:00
Dander7BD
9a2d2b9490
Interpolation methods referred in ::Oyster::Math & Math3D
2014-01-21 11:23:03 +01:00
Dander7BD
408d51e46b
SnapAxisYToNormal_UsingNlerp implemented
2014-01-21 11:15:33 +01:00
lindaandersson
c7b3c1ec30
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:38:03 +01:00
lindaandersson
06d468299a
GL - linking problem fix
2014-01-21 10:37:45 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
7087421bb9
InterpolateAxisYToAxis_Nlerp implemented
2014-01-21 10:32:44 +01:00
lindaandersson
a1d98b9357
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:05:03 +01:00
lindaandersson
44929f005d
Merge remote-tracking branch 'origin/GameServer' into GameLogic
2014-01-21 10:03:51 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dennis Andersen
f7f59e8ac8
GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client
2014-01-21 09:52:48 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
748023bf9e
Vector Nlerp fix
2014-01-21 08:57:18 +01:00
Dander7BD
2ec8662a83
Utility::Value::Clamp
2014-01-20 18:46:08 +01:00
Dander7BD
28fbcebf98
general lerp & vector nlerp
2014-01-20 18:45:34 +01:00
Dander7BD
24a6e7478e
Merge remote-tracking branch 'origin/Physics' into Sprint3
2014-01-20 17:08:52 +01:00
Dennis Andersen
0a41d20099
GameLogic - Merged with graphics
2014-01-20 16:36:25 +01:00
Dennis Andersen
386b27e2f7
GameLogic - Merge with sprint2.5
2014-01-20 16:17:01 +01:00
Dennis Andersen
7cdfa726ea
GameLogic - Merged with Sprint2.5, fixed physics errors
2014-01-20 16:09:58 +01:00
Dennis Andersen
1a3c63cda9
GameLogic - fixed some minor merging errors
2014-01-20 16:02:26 +01:00
Dennis Andersen
ab2a3a3892
GameLogic - fixed some minor merging errors
2014-01-20 16:01:54 +01:00
Dennis Andersen
6c3c234be1
GameLogic - pree-sprint merge
2014-01-20 15:47:52 +01:00
Dander7BD
0107745c7e
Disable rotation
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disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
lindaandersson
a1128986d5
Merge with Gamle Logic
2014-01-20 11:59:43 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD
a8c87273e2
Gravity normal fix
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Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD
80c835be58
BoxVsBox pointOfContact fix
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it was not translated
2014-01-20 11:29:42 +01:00
Dander7BD
ff4a39cdac
Gravity implemented
2014-01-20 11:29:41 +01:00
Dander7BD
337c92a5b8
Added Equal operators to Gravity struct
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== & !=
2014-01-20 11:29:40 +01:00
Dander7BD
0f3c92cd52
Obsolete code removed
...
More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
2dfe312e04
AngularVelocity fix
2014-01-20 11:29:38 +01:00
Dander7BD
a41d53b911
Revert "Inertia tensor fix"
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This reverts commit 23dab9dea6
.
2014-01-20 11:29:37 +01:00
Dander7BD
461d153036
Inertia tensor fix
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should produce radian anglevelocities
2014-01-20 11:29:37 +01:00
Dander7BD
34dc27655b
Tangiential formula fixes
2014-01-20 11:29:36 +01:00
Dander7BD
f2c6cc5306
Revert "Work asssignment split line"
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This reverts commit 8ecd263318
.
2014-01-20 11:29:35 +01:00
Dander7BD
2314935f48
linear coll. resp. fix add
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fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD
ee5e5ff8ce
linear collision response fix
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moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD
727b2acb82
angular collision response fix
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Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD
502513d4f8
Work asssignment split line
2014-01-20 11:29:33 +01:00
Dander7BD
7834264e5f
Physics proj .. show all files should be set to false
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That is how we in Physics rolls
2014-01-20 11:29:32 +01:00
Erik Persson
ce4c57bab3
GL - player inherits dynamicobject instead of object
2014-01-20 08:40:41 +01:00
Dennis Andersen
b85439bd5e
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-18 18:01:23 +01:00
Dander7BD
f660a5c64e
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD
7c448792dd
Gravity normal fix
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Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
lanariel
893934dcf4
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
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Conflicts:
Code/Tester/MainTest.cpp
2014-01-17 09:07:42 +01:00
lanariel
ab0b9a925a
/Graphics Fixed stable pipeline with no warnings
2014-01-17 09:05:18 +01:00
bladdidoo
61b8baed1b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
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Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
Erik Persson
eaf0ae1479
GL - can now compile
2014-01-17 08:52:34 +01:00
bladdidoo
c48f640cdf
Loading .Dan geometry and material
2014-01-17 08:51:12 +01:00
lindaandersson
7b2be02113
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-16 12:26:33 +01:00
lindaandersson
a168328a44
GL - movement with physics working!!
2014-01-16 12:26:14 +01:00
Erik Persson
d08e999f07
Create level and initiate it with a rigidbody etc
2014-01-16 12:08:24 +01:00
Erik Persson
df7801336a
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:40:58 +01:00
Erik Persson
225d8912da
GL - make rigidbody level
2014-01-16 11:40:29 +01:00
Dander7BD
36a8372072
Merge branch 'Gravity' into Physics
2014-01-16 11:36:31 +01:00
Dander7BD
2e32ac02fa
Merge remote-tracking branch 'origin/CollisionResponse' into Physics
2014-01-16 11:36:18 +01:00
Dander7BD
27b6affd6a
BoxVsBox pointOfContact fix
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it was not translated
2014-01-16 11:28:07 +01:00
Erik Persson
0080a9f6f2
small name changes
2014-01-16 11:17:19 +01:00
Erik Persson
8f3befecf4
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:16:26 +01:00
Erik Persson
567fa229eb
small name changes
2014-01-16 11:07:45 +01:00
lindaandersson
a070e4d459
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 09:30:30 +01:00
lindaandersson
aac92bc20e
GL- send new player pos to client
2014-01-16 09:30:16 +01:00
lanariel
483236801f
Fixed compile warnings and crash on non existing models
2014-01-16 09:30:01 +01:00
lindaandersson
0c8783ba84
GL - merge done
2014-01-15 12:02:52 +01:00
lindaandersson
8557559b9b
GL - going to merge
2014-01-15 11:57:36 +01:00
Dennis Andersen
5f00aa7af7
GL - Merge with origin/Gamelogic
2014-01-15 11:45:34 +01:00
Erik Persson
208482b0ce
GL merge error
2014-01-15 11:25:59 +01:00
Dennis Andersen
ceac5ce31d
Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
2014-01-15 11:03:25 +01:00
Dander7BD
44e071fba9
Gravity implemented
2014-01-15 10:44:31 +01:00
Dander7BD
7a48e058da
Added Equal operators to Gravity struct
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== & !=
2014-01-15 10:44:20 +01:00
Dander7BD
e9ad87507f
Obsolete code removed
...
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
lindaandersson
9a32c44e49
GL - Merge branch 'GameLogic'
2014-01-15 08:19:35 +01:00
lindaandersson
0ffe26c134
GL - Merge client with gameserver
2014-01-15 08:18:06 +01:00
Robin Engman
8c7a17ff8f
Added missing mass and inertia
2014-01-14 11:58:53 +01:00
Dander7BD
8f630125b4
AngularVelocity fix
2014-01-14 11:42:54 +01:00
Dander7BD
89ef3b830a
Revert "Inertia tensor fix"
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This reverts commit 23dab9dea6
.
2014-01-14 11:40:47 +01:00
Dander7BD
23dab9dea6
Inertia tensor fix
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should produce radian anglevelocities
2014-01-14 11:32:02 +01:00