Linda Andersson
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4cb82e6396
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-29 10:04:59 +01:00 |
Linda Andersson
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7a663b2e16
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GL - camera movement working
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2013-11-29 10:04:44 +01:00 |
Erik Persson
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f31bf1db5f
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some fixing
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2013-11-29 10:03:32 +01:00 |
Erik Persson
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f9a1aaf43c
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-29 09:26:16 +01:00 |
Erik Persson
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b28a558732
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fix transpose
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2013-11-29 09:24:41 +01:00 |
Linda Andersson
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04e48ec550
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-29 09:23:42 +01:00 |
Linda Andersson
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eb026cb9c7
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GL more comments
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2013-11-29 09:23:00 +01:00 |
Erik Persson
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32c529feb6
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converted camera class
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2013-11-29 09:20:37 +01:00 |
Linda Andersson
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d9fcec0c1c
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-29 09:05:12 +01:00 |
Linda Andersson
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017efd55e5
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GL starting commenting
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2013-11-29 09:05:01 +01:00 |
Erik Persson
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8138afb6b5
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object update
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2013-11-29 09:00:12 +01:00 |
Dander7BD
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89fd71fb02
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SimpleRigidBody factory done
not tested though
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2013-11-28 12:08:41 +01:00 |
Dander7BD
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3a3d6fb151
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Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
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2013-11-28 12:08:40 +01:00 |
Dander7BD
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b06a03a543
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Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
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2013-11-28 12:08:40 +01:00 |
Dander7BD
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39c54f4816
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Moved Octree.h into the Implementation Filter
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2013-11-28 12:08:39 +01:00 |
Linda Andersson
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5ab1c39e3a
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GL stable - running from DanBiasGame
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2013-11-28 11:46:20 +01:00 |
Linda Andersson
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92c20b368b
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merge with GL
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2013-11-28 11:31:00 +01:00 |
Linda Andersson
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ac37ff90de
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-28 11:27:02 +01:00 |
Erik Persson
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42948a1412
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collision and refrence managers updated
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2013-11-28 11:23:11 +01:00 |
Linda Andersson
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bb7c635223
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unstageing graphics
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2013-11-28 11:20:46 +01:00 |
Linda Andersson
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4cab44063d
|
dll problems
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2013-11-28 10:40:23 +01:00 |
Erik Persson
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9bddfc9ffa
|
changed collision manager
is now a namespace with functions that are to be sent to a rigidbody
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2013-11-28 09:26:29 +01:00 |
Erik Persson
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b3ec2f3aa1
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fix
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2013-11-28 08:41:20 +01:00 |
Erik Persson
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899e833fca
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
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2013-11-28 08:37:56 +01:00 |
Erik Persson
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acd8681489
|
asd
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2013-11-28 08:33:29 +01:00 |
Linda Andersson
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01515a4d2d
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merge with physics
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2013-11-27 16:21:57 +01:00 |
Linda Andersson
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c06a53addb
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Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
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2013-11-27 16:18:28 +01:00 |
Linda Andersson
|
1a5d1217a3
|
GL could draw an object but now adding DanBiasGame - problems with dll!
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2013-11-27 16:17:47 +01:00 |
lanariel
|
8f6ca79e6b
|
Unstable RenderTexture
|
2013-11-27 15:26:29 +01:00 |
Dander7BD
|
6ba10d48c6
|
Some matrix constructors made explicit
|
2013-11-27 15:24:09 +01:00 |
Dander7BD
|
36741de19b
|
Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
|
2013-11-27 15:20:29 +01:00 |
Linda Andersson
|
fd1ac35c45
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-27 12:01:01 +01:00 |
Linda Andersson
|
fb3ae57bbe
|
GL: key input
|
2013-11-27 12:00:44 +01:00 |
Erik Persson
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2ce74e74cc
|
fix
|
2013-11-27 09:14:44 +01:00 |
Erik Persson
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61777e23df
|
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
|
2013-11-27 09:12:21 +01:00 |
lanariel
|
4b6cdab17b
|
Stable Rendering
|
2013-11-27 08:22:20 +01:00 |
dean11
|
48c812b033
|
Forgot to follow coding standard...
|
2013-11-26 21:51:40 +01:00 |
dean11
|
e4904870b3
|
Added a threading wrapper with basic functionality that needs real testing
|
2013-11-26 21:08:34 +01:00 |
lanariel
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f9d9479dad
|
Stable Dll read, unstable Pos
|
2013-11-26 15:33:05 +01:00 |
lanariel
|
2de2ef9cd0
|
Pre merge Commit
|
2013-11-26 13:44:58 +01:00 |
lanariel
|
c2484a363d
|
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
|
2013-11-26 13:43:33 +01:00 |
Dander7BD
|
62b1c68479
|
Created SphericalRigidBody
A rotateable rigidbody that represents something spherical.
|
2013-11-26 13:28:47 +01:00 |
Dander7BD
|
29362c8c60
|
Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
|
2013-11-26 13:28:46 +01:00 |
dean11
|
1f27336b3f
|
Added filename paramater in custom load function
|
2013-11-26 12:09:38 +01:00 |
Linda Andersson
|
5e8e106327
|
add simple input class for testing
|
2013-11-26 11:33:16 +01:00 |
Erik Persson
|
97e92f8516
|
GL: debug fix
|
2013-11-26 11:32:00 +01:00 |
Erik Persson
|
d87e643777
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
lanariel
|
f3be9f03a3
|
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
|
2013-11-26 11:15:19 +01:00 |
dean11
|
e5cef4895e
|
Added support for custom loading, unloading and reloading
|
2013-11-26 10:55:51 +01:00 |
Robin Engman
|
2890c2a9ea
|
Added beginning of Octree class.
|
2013-11-26 10:21:20 +01:00 |