Dander7BD
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78706f9929
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Revert "Formula fix"
This reverts commit 8435a2c970 .
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2014-01-28 11:43:24 +01:00 |
Dander7BD
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8435a2c970
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Formula fix
TangentialLinearMomentum(..)
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2014-01-28 11:31:23 +01:00 |
Sam Mario Svensson
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2b63563a9b
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Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
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2014-01-28 11:30:59 +01:00 |
Sam Mario Svensson
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d2ebad7445
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GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case
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2014-01-28 11:29:35 +01:00 |
Pontus Fransson
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4de1c1aafd
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GL - More Object structs, LevelLoader api comments.
Changed the LevelParser to use the new functions from ParserFunctions.
Might need to cast something to (void*).
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2014-01-28 11:27:29 +01:00 |
Robin Engman
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eb27a4edfb
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Added ExtractForward to frustum.
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2014-01-28 10:38:58 +01:00 |
Robin Engman
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6148783fe4
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Added args to ApplyEffect
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2014-01-28 10:18:26 +01:00 |
Robin Engman
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f96c5a9f7e
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Changed float4 to float3
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2014-01-28 09:52:58 +01:00 |
Robin Engman
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018d6e3c5a
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-28 09:25:07 +01:00 |
Robin Engman
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5d1e05cc4e
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Added new function to set orientation.
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2014-01-28 09:24:51 +01:00 |
Dander7BD
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6be72da03a
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OysterPhysics3D updated
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
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2014-01-28 09:24:09 +01:00 |
Robin Engman
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a07e2911de
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-28 09:01:50 +01:00 |
Robin Engman
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5bf92757a5
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State struct fixed since last inactivation.
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2014-01-28 09:01:35 +01:00 |
Dander7BD
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201095eb41
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Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics
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2014-01-28 09:00:47 +01:00 |
Dennis Andersen
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91e825dbfb
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Broekn stuff to tobias
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2014-01-28 09:00:02 +01:00 |
Dander7BD
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4d6cfaf046
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... part 3 -_-
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2014-01-28 08:57:14 +01:00 |
Dander7BD
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4e4aaf881a
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Inactivated code part 2
Matrix to angularAxis conversions in OysterMath
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2014-01-28 08:56:29 +01:00 |
Dander7BD
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cbdce81b20
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Inactivated code
Matrix to Angular Axis
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2014-01-28 08:54:20 +01:00 |
lanariel
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9cf82dd3b1
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/DanBias.sln
Code/OysterGraphics/Model/Model.h
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
Code/Tester/Tester.vcxproj
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2014-01-27 15:38:09 +01:00 |
Dander7BD
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87793b3926
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Added documentation
Timestep Impulse fix treatise / proposition
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2014-01-27 15:04:48 +01:00 |
Sam Mario Svensson
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dd2b214122
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GL- la in memcpy för parsing i parseFunctions
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2014-01-27 14:57:18 +01:00 |
Erik Persson
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e11dc6551c
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GL - ?
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2014-01-27 14:45:19 +01:00 |
lindaandersson
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a8dbf2a4c9
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GL - added test box to level
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2014-01-27 14:43:39 +01:00 |
lanariel
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15625ac5d2
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Basic Animation (NOT STABLE)
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2014-01-27 14:24:13 +01:00 |
lindaandersson
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3896514bae
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GL - mergecommit
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2014-01-27 14:02:37 +01:00 |
Sam Mario Svensson
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99fbef8a64
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Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
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2014-01-27 13:57:42 +01:00 |
Sam Mario Svensson
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91bf6ce901
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GL- LevelFormat fix
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2014-01-27 13:57:18 +01:00 |
lindaandersson
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4085a5f5e2
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GL - added shot protocol
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2014-01-27 13:56:31 +01:00 |
Erik Persson
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1ed1bab751
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
Pontus Fransson
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51a1b3ecff
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GL - Resource get size
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2014-01-27 13:55:05 +01:00 |
lindaandersson
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5b984db9ba
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GL - gameState merge
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2014-01-27 13:25:09 +01:00 |
Sam Mario Svensson
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d6432b2c73
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Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
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2014-01-27 10:16:25 +01:00 |
Sam Mario Svensson
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1748fe323a
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GL - Added Parsing functions for levelLoader and moved Packing classes to misc
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2014-01-27 10:15:39 +01:00 |
Pontus Fransson
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e188794aa3
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GL - Load level in LevelParser
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2014-01-27 10:14:02 +01:00 |
Erik Persson
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74ac5e2d31
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Updated creation of objects
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2014-01-27 08:54:25 +01:00 |
Dander7BD
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30054a8c23
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Slerp compile fix
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2014-01-24 17:48:49 +01:00 |
Dander7BD
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b4eb3eb25d
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Slerp
Quaternion Slerp
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2014-01-24 17:39:09 +01:00 |
Dander7BD
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2da3dd29fc
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InterpolateOrientation_UsingNonRigidNlerp
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2014-01-24 16:32:54 +01:00 |
Dander7BD
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8f63bf637e
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Physics UMLET diagram
Current state under sprint 3
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2014-01-24 15:03:03 +01:00 |
Sam Mario Svensson
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3c1d66e3f8
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Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
Conflicts:
Code/Dokumentation/LevelLoader.uxf
Code/Game/GameLogic/GameLogic.vcxproj
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2014-01-24 10:42:19 +01:00 |
Sam Mario Svensson
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c84ed645f0
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GameLogic - implementation of LevelLoader
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2014-01-24 10:22:18 +01:00 |
Pontus Fransson
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aaf3bf30f9
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GL - LevelParser half way implemented.
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2014-01-24 10:01:58 +01:00 |
Pontus Fransson
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0f5517398d
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GL - Update uml, LevelParser.h.cpp ObjectDefines.h
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2014-01-24 09:00:59 +01:00 |
Dander7BD
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ff936133fc
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Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
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2014-01-23 19:13:02 +01:00 |
Dander7BD
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c3ed5e78ac
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struct ::Oyster::Physics3D::MomentOfInertia
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2014-01-23 18:45:33 +01:00 |
Dander7BD
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ee5392c60d
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Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
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2014-01-23 18:34:48 +01:00 |
Dander7BD
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163481ce4f
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Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
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2014-01-23 18:33:48 +01:00 |
Dander7BD
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ff1fbdffa1
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Vector::PiecewiseMultiplication
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2014-01-23 17:13:50 +01:00 |
Dander7BD
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76e4b23f19
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Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
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2014-01-23 14:54:53 +01:00 |
lindaandersson
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fb2cf714c6
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GL - sending dir to server, forward and backward walking works
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2014-01-23 14:28:53 +01:00 |