Commit Graph

922 Commits

Author SHA1 Message Date
Dander7BD 813a97cfbf Merge remote-tracking branch 'origin/GamePhysics' into Camera 2014-02-11 14:15:00 +01:00
Dander7BD 46d1fa13e1 premerge 2014-02-11 14:14:06 +01:00
Dander7BD c3b2c1e912 premerge 2014-02-11 14:13:24 +01:00
Dander7BD 058eada44c Added missing include lines 2014-02-11 14:12:14 +01:00
Robin Engman 5d245d7151 Added quaternion to angular axis in Math 2014-02-11 14:00:38 +01:00
Robin Engman 1aa66dc79f Quaternion to angular axis complete 2014-02-11 13:53:44 +01:00
Robin Engman 7075e6add6 Gravity well 2014-02-11 13:36:14 +01:00
Dander7BD 03ab4affb7 Minor fixes 2014-02-11 13:27:33 +01:00
Dander7BD 322f752deb Merge remote-tracking branch 'origin/GameServer' into Camera
Conflicts:
	Code/Game/DanBiasGame/GameClientState/GameState.cpp
2014-02-11 13:21:44 +01:00
Robin Engman 70c388779e Lib change for bullet 2014-02-11 13:21:22 +01:00
Robin Engman 462413b527 Added support for gravity change 2014-02-11 13:09:46 +01:00
Robin Engman b5631457d3 Fixed up functions again 2014-02-11 11:45:16 +01:00
Robin Engman ee1dc530fa Fixed up functions 2014-02-11 10:49:37 +01:00
Dander7BD 5ddafc7fc2 Merge remote-tracking branch 'origin/GameLogic' into Camera 2014-02-11 09:34:17 +01:00
Dander7BD d5e85b4258 minor refractoring 2014-02-11 09:32:49 +01:00
Pontus Fransson 10a227ff9c Merge remote-tracking branch 'origin/GameLogic-MessageHandler' into GameLogic
Conflicts:
	Code/Game/DanBiasGame/DanBiasGame_Impl.cpp
2014-02-11 09:25:10 +01:00
lindaandersson 489115840d GL - base for lvl loading 2014-02-11 09:17:16 +01:00
Pontus Fransson 9a82b70020 Misc - Button system working. (Logic) 2014-02-11 09:16:01 +01:00
Robin Engman 985dcf9691 Set up and stop angular movement support added 2014-02-11 09:15:21 +01:00
Dennis Andersen 399e0d049c GameServer - Merged with Graphics 2014-02-10 23:10:31 +01:00
Dennis Andersen 450f4249f3 Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Dander7BD f53926444f Merge remote-tracking branch 'origin/GameLogic' into Camera-merge-attempt
Conflicts:
	Code/Game/DanBiasGame/GameClientState/GameState.cpp
	Code/Game/DanBiasGame/GameClientState/GameState.h
2014-02-10 17:00:45 +01:00
Dander7BD 1e70640d6e Premerge
not compilable
2014-02-10 16:30:47 +01:00
lindaandersson f473136ae1 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-10 16:29:04 +01:00
lindaandersson bfb763501d GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures 2014-02-10 16:28:25 +01:00
Sam Mario Svensson 26755f8b0b GL- level format more updates.... 2014-02-10 16:24:05 +01:00
lanariel cc55a3471f Fixed Const View Proj 2014-02-10 16:22:23 +01:00
lanariel e0f3031187 Pointlight no pointer Model render pointer 2014-02-10 16:08:03 +01:00
lindaandersson a12146215d Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-10 15:54:46 +01:00
lindaandersson b731c206f4 GL - physics merge 2 2014-02-10 15:54:38 +01:00
Robin Engman 26e151f9b4 Fixed state problem 2014-02-10 15:46:55 +01:00
Dander7BD b435818567 Added Camera_FPS 2014-02-10 15:19:55 +01:00
Dander7BD 77eceaf285 Camera_Basic edits 2014-02-10 15:19:42 +01:00
Dander7BD 1a86ed23cc Float3 SnapAngular compile error fix 2014-02-10 15:19:06 +01:00
lanariel b80f594440 Changed Animated model 2014-02-10 15:11:33 +01:00
Sam Mario Svensson c75493b6ce GL - Levelformat updated 3.0 with new format! 2014-02-10 14:59:12 +01:00
lanariel 8ff81fb06a Fixed compatability with Gamelogic 2014-02-10 14:54:54 +01:00
lindaandersson 1b5e8e11cb Merge branch 'GamePhysics' of https://github.com/dean11/Danbias into GameLogic 2014-02-10 14:52:46 +01:00
lindaandersson 6d7893c6e9 GL - merge with physics 2014-02-10 14:52:34 +01:00
Robin Engman 55a2c6593c Added states 2014-02-10 14:50:40 +01:00
lindaandersson 49d29d87a5 GL - merge with bullet physics and updated server 2014-02-10 14:41:43 +01:00
lanariel 7167d042ac Merge remote-tracking branch 'origin/GameLogic' into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
	Code/OysterGraphics/Shader/Passes/Light/LightPass.hlsl
2014-02-10 14:41:04 +01:00
Robin Engman bd8722f107 Options for rigid bodies are now set directly 2014-02-10 14:39:45 +01:00
lanariel 77c3ba06aa Framerate fix in release 2014-02-10 14:39:26 +01:00
Dander7BD 30196aebc2 Float3 SnapAngularAxis fix 2014-02-10 14:30:15 +01:00
Robin Engman 8547d17d0f Friction and restitution is now set 2014-02-10 14:22:10 +01:00
Robin Engman c18eb668aa Added more data for bodies and added cylinder 2014-02-10 14:18:45 +01:00
lindaandersson eb39008529 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-10 14:00:24 +01:00
lindaandersson c87bab8808 GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
lanariel a3ba67e3c2 Fixed release compile and basic anim 2014-02-10 13:59:45 +01:00