Linda Andersson
b38545962b
GL test main project: Drawing a object
2013-11-21 12:05:39 +01:00
Linda Andersson
ece4a74838
succesfull merge
2013-11-21 10:07:49 +01:00
Linda Andersson
a220faf7b6
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:05:48 +01:00
Linda Andersson
8f0d6ec139
core update
2013-11-21 10:05:40 +01:00
Linda Andersson
2c395807cd
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:04:47 +01:00
lanariel
a94429fd9d
Fixed Unresolved Externals from Hiarchy Flattening
2013-11-21 10:02:17 +01:00
Linda Andersson
229741e707
merge with graphics
2013-11-21 09:46:26 +01:00
lanariel
dc9c448150
Fix compile Errors
2013-11-21 09:43:53 +01:00
lanariel
16be725743
Project Include Model
2013-11-20 16:55:13 +01:00
lanariel
adfec528bf
Fixing Render Namespace, See, todo in Resources.cpp
2013-11-20 16:51:53 +01:00
Linda Andersson
96245fc52e
merged with wapon, static and dynamic
2013-11-20 16:01:39 +01:00
Linda Andersson
28da371b80
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-20 15:47:31 +01:00
Linda Andersson
68d516cc86
adding IGame interface
2013-11-20 15:47:11 +01:00
Erik Persson
717b425147
split worldObject into dynamic and static types
2013-11-20 14:25:37 +01:00
Erik Persson
abf81b7c3c
added weapon and connected it to player
...
changed player
2013-11-20 14:18:31 +01:00
Erik Persson
ce9746f10c
worldObject update
2013-11-20 12:23:45 +01:00
lanariel
3512121f52
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/OysterGraphics.vcxproj
Debug/Tester.ilk
Debug/Tester.pdb
OysterGraphics/Core/ShaderManager.cpp
OysterGraphics/OysterGraphics.vcxproj.filters
Tester/Debug/CL.read.1.tlog
Tester/Debug/CL.write.1.tlog
Tester/Debug/cl.command.1.tlog
Tester/Debug/link.command.1.tlog
Tester/Debug/link.read.1.tlog
Tester/Debug/link.write.1.tlog
Tester/Tester.vcxproj
2013-11-20 10:35:00 +01:00
lanariel
425a838f31
Core Update
2013-11-20 10:22:01 +01:00
Erik Persson
27e5b07ef6
object and worldObject
2013-11-19 18:35:35 +01:00
Tobias Grundel
86aac0c72a
Link error fixed and ObjReader
2013-11-19 13:30:46 +01:00
Erik Persson
ea0f3f05b4
added level and player
2013-11-19 11:07:14 +01:00
Erik Persson
33f9a86945
Added Game
...
cpp and h files
2013-11-19 09:52:36 +01:00
dean11
c9e6bbf899
Forgot to update git ignore x)
2013-11-18 15:44:46 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00
lanariel
a628d8a488
Merge branch 'master' of https://github.com/dean11/Danbias into Graphics
2013-11-18 14:18:25 +01:00
Dander7BD
7275b52609
Preliminary Rigidbody
...
Absolutly not done, but it compiles
2013-11-18 14:06:27 +01:00
Dander7BD
d4b4973d3f
GameLogic Properties edited
...
Now they will be properly linked to Physics, and everything else Physics
depends on
2013-11-18 14:06:22 +01:00
Dander7BD
74aee284f9
PhysicsAPI created
2013-11-18 14:06:17 +01:00
lanariel
ab70bed60b
Shader main Rename
2013-11-15 11:05:19 +01:00
lanariel
ed3ad9fef3
GraphicTestTri
2013-11-15 08:41:11 +01:00
Dander7BD
19522d8ff6
References in solution adjusted
...
All references to ::Utility::Memory changed to ::Utility::DynamicMemory
2013-11-13 14:50:08 +01:00
Dander7BD
893e6427a5
UniquePointer and UniqeArray ready to use
...
All compile errors fixed.
Tested against Visual Leak detector. No leak detected!
2013-11-13 14:48:24 +01:00
Dander7BD
fa43650439
Forgot to #include the inline implementation file For Utilities
2013-11-13 13:56:25 +01:00
Dander7BD
ac1fb8bab9
UniquePointer and UniqueArray
...
UniquePointer - removed hazardous members.
UniqueArray - added
All Documented
2013-11-13 12:07:21 +01:00
lanariel
d9bc8ce640
Moved to Graphics Test Environment
2013-11-13 10:27:37 +01:00
Dander7BD
55879138c4
Big Patch
...
Tons of stuff like fixing Pär's linking errors
2013-11-12 12:33:52 +01:00
Dander7BD
d5414d1443
Big Pack
2013-11-12 00:10:48 +01:00
Dander7BD
056fadbf79
Merge branch 'master' of https://github.com/dean11/Danbias
2013-11-11 21:16:52 +01:00
Dander7BD
f0b464bccf
Frustrum fix
2013-11-11 21:14:52 +01:00
lanariel
0ba290a385
Latest updates to Graphics, need to do test run
2013-11-11 20:02:00 +01:00
lanariel
29e45ba113
Excluded Shaders from Project
2013-11-10 17:08:10 +01:00
lanariel
d8e5e7b56f
Merge branch 'master' of https://github.com/dean11/Danbias
2013-11-10 16:28:17 +01:00
lanariel
2d91e0745f
Got Network client and Dependencies to compile
2013-11-10 16:27:46 +01:00
Dander7BD
4f14c5662e
Frustrum::Split & Frustrum::WriteToByte edited
...
Their paramlists did not follow coding practice standard. Now corrected.
Old versions still available as inline methods and is marked DEPRECATED.
2013-11-10 13:34:35 +01:00
lanariel
c021187db9
Fixed OysterGraphics to compile.
...
New baseline for engine.
2013-11-10 03:19:46 +01:00
lanariel
9edd98d2b9
Fixed OysterGraphics Projects Settings
2013-11-10 02:39:11 +01:00
Dander7BD
065352e898
Merge branch 'Collision3D'
2013-11-10 02:28:46 +01:00
Dander7BD
7cf658f9a5
oops .. missed including these in the last one
2013-11-10 02:28:07 +01:00
Dander7BD
2cb74c8d19
Major update of Collision in OysterPhysics3D
...
Works with Misc and OysterMath now. Builds for all platforms
Follows code standard
Needs more documentation
Needs testing
+ fixed some project settings Dennis forgot
2013-11-10 02:27:16 +01:00
Dander7BD
f2ab3da7b9
Merge branch 'Collision3D'
2013-11-10 00:18:10 +01:00