Linda Andersson
465ea1bd19
GL - soleved merge errors in project files
2013-12-10 11:50:35 +01:00
Linda Andersson
78f20e04a1
GL - moved object files to Obj
2013-12-10 11:27:20 +01:00
Linda Andersson
f0181ad9f4
GL - fixed defines in headers - more structure for states
2013-12-10 11:26:18 +01:00
Erik Persson
4b9f2671bf
updated weapon
2013-12-10 11:17:25 +01:00
Erik Persson
58c3371edd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-10 09:57:13 +01:00
Erik Persson
97e0b1298a
added functionallity to player and weapon, started on the weapon design.
2013-12-10 09:57:05 +01:00
Pontus Fransson
e06ee31754
Network - First basic API.
2013-12-10 08:32:08 +01:00
dean11
226bbcc8af
MISC - Added a release feature in smartpointers
2013-12-09 22:55:22 +01:00
Pontus Fransson
d27dcbe5b6
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 22:22:40 +01:00
Pontus Fransson
2cb8bbd8a9
Network - IServer running on separate thread.
...
IServer accepting clients.
2013-12-09 22:22:05 +01:00
dean11
9d264b0d89
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 14:24:12 +01:00
dean11
5473c5160f
NETWORK - Modified the protocol creation structure
2013-12-09 14:23:30 +01:00
Linda Andersson
1f172b422a
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 12:05:30 +01:00
Linda Andersson
ea593743ad
GL - added UI object
2013-12-09 12:01:36 +01:00
dean11
a45ffb2e40
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 11:58:44 +01:00
dean11
fbd95a7109
GAMELOGIC - Added a protocol api
2013-12-09 11:57:34 +01:00
Linda Andersson
4134836405
GL - added client objects
...
- no memory leaks in client
2013-12-09 11:05:47 +01:00
Pontus Fransson
b72fb21b07
Network - Fixed all thread related crashes.
...
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Linda Andersson
5416df6d86
Merge remote-tracking branch 'origin/GameLogic' into GameLogic
2013-12-09 09:24:01 +01:00
Linda Andersson
38a1602d3f
GL - merge with graphics api. Lobby and game state.
2013-12-09 09:23:39 +01:00
Pontus Fransson
a79dc61159
Network - Stuff
2013-12-08 23:56:17 +01:00
dean11
597891acfe
Misc - Added more fetures to Smart pointers
2013-12-06 11:46:47 +01:00
Pontus Fransson
bbb79a4ba9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-06 10:46:05 +01:00
Pontus Fransson
5465ccf51a
Network - Started implementing Server,client,session.
2013-12-06 10:45:53 +01:00
Linda Andersson
b331ce1a1f
GL - started working with client application
2013-12-06 10:38:43 +01:00
dean11
cb8fee9227
NETWORK - Added network custom protocol
2013-12-06 10:00:58 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
lanariel
fb51881fab
Fixed Mem leaks on gpu and start on deffered pipeline
2013-12-05 14:56:34 +01:00
Erik Persson
63addde51e
made "interfaces" of most classes
2013-12-05 11:50:39 +01:00
dean11
1cb880a66e
GameLogic - Fixed the window class
2013-12-04 15:59:44 +01:00
Sam Mario Svensson
cc793851af
Network- set blocking mode
2013-12-04 14:59:00 +01:00
Pontus Fransson
df1594a43b
Network - Fixed small errors
2013-12-04 14:58:15 +01:00
Dander7BD
d0936f9133
InverseRotationMatrix fixed
...
Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD
7ad60969fc
Sphere Vs Box collision detect fix
...
second ed. ... Works now! :3
2013-12-04 14:12:06 +01:00
Dander7BD
e0adc0ae93
Sphere Vs Box collision detect fix
2013-12-04 13:52:07 +01:00
Pontus Fransson
e81062b875
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-04 12:41:37 +01:00
Pontus Fransson
f0dff0b728
Network - Starting to implement correct shutdown connection.
2013-12-04 12:41:25 +01:00
Sam Mario Svensson
79cf9df111
Network - changed from & to smartpoints
2013-12-04 12:40:49 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
080bbf68fd
Collideables fixed
...
Missing returns
2013-12-04 11:42:11 +01:00
dean11
b35ffdecfd
GameLogic - Merged with DanbiasGame project
2013-12-04 11:40:22 +01:00
dean11
64a8089e54
GameLogic - Worked on server
2013-12-04 11:37:26 +01:00
Linda Andersson
e658071643
GL- open a red window from lancher project
2013-12-04 11:32:43 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Dander7BD
f10f3b0bef
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 10:05:02 +01:00
Dander7BD
87e9d137ea
Merge remote-tracking branch 'origin/Graphics' into Physics
2013-12-04 09:58:11 +01:00
lanariel
47aa2c89a2
Quick Error fix and using .png
2013-12-04 09:56:03 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
lanariel
d03f1eaf44
Merge to sprint2
2013-12-04 09:42:52 +01:00
lanariel
f29af8b8bd
Release Now Stable
2013-12-04 09:36:43 +01:00
Pontus Fransson
df1470eb2c
Network - Send/Recv both ways.
...
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
2013-12-03 23:12:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
...
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Pontus Fransson
e837b80e43
Network - Fixed warning, made functions private.
...
Fixed warnings.
Made functions regarding the thread private in listener.
2013-12-03 13:20:50 +01:00
Sam Mario Svensson
1466c0db31
Network - projectfile fix
2013-12-03 13:16:44 +01:00
Sam Mario Svensson
aa19002cbe
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
2013-12-03 13:12:17 +01:00
Sam Mario Svensson
10c1dc57f3
merge fix
2013-12-03 13:08:04 +01:00
Sam Mario Svensson
aa4cf634d3
Client interface and class for both server and client. now using postbox system
2013-12-03 13:04:53 +01:00
dean11
3d973c16a2
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-03 12:09:22 +01:00
dean11
a852e8eab4
Created the game modules
2013-12-03 12:07:37 +01:00
Linda Andersson
804c5df7a9
GL uppdate game test progam for physics
2013-12-03 11:47:04 +01:00
Pontus Fransson
d78b48319d
Network - Added MessagePlayerPos
...
Added MessagePlayerPos
Fixed bugg with adding float array.
2013-12-03 11:46:46 +01:00
dean11
f0b766e37c
Something done in misc
2013-12-02 14:43:57 +01:00
dean11
c0807442a4
Fixed some minor errors with project linking
2013-11-29 11:04:52 +01:00
lanariel
07a616b252
Correct VertexShader
2013-11-29 10:44:04 +01:00
lanariel
469ccaab6c
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel
ca20a5af9e
Stable Resource Management with 4 unidentified Memory Leaks
2013-11-29 10:25:27 +01:00
Linda Andersson
2ca3cdd705
merge with sprint branch - working
2013-11-29 10:13:18 +01:00
Linda Andersson
4cb82e6396
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 10:04:59 +01:00
Linda Andersson
7a663b2e16
GL - camera movement working
2013-11-29 10:04:44 +01:00
Erik Persson
f31bf1db5f
some fixing
2013-11-29 10:03:32 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
...
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Pontus Fransson
10f8df45a8
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network
2013-11-29 09:36:31 +01:00
Erik Persson
f9a1aaf43c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:26:16 +01:00
Erik Persson
b28a558732
fix transpose
2013-11-29 09:24:41 +01:00
Linda Andersson
04e48ec550
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:23:42 +01:00
dean11
de01d23d1d
Fixed some structure issues and commented
2013-11-29 09:23:08 +01:00
Linda Andersson
eb026cb9c7
GL more comments
2013-11-29 09:23:00 +01:00
Erik Persson
32c529feb6
converted camera class
2013-11-29 09:20:37 +01:00
Sam Mario Svensson
3c681352da
Documentation of the code done by Sam
2013-11-29 09:19:14 +01:00
Pontus Fransson
407f3c5c9a
Added documentation and removed unecessesary code.
2013-11-29 09:11:30 +01:00
Linda Andersson
d9fcec0c1c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:05:12 +01:00
Linda Andersson
017efd55e5
GL starting commenting
2013-11-29 09:05:01 +01:00
Erik Persson
8138afb6b5
object update
2013-11-29 09:00:12 +01:00
Sam Mario Svensson
1cbdb0bcfa
cleanup commented section in ClientMain
2013-11-29 08:59:36 +01:00
dean11
a3ae340a30
Merge after pull from misc branch
2013-11-28 23:22:50 +01:00
dean11
f5aa5d03db
Modified project file to include Thread in misc
2013-11-28 23:18:48 +01:00
Pontus Fransson
8dab865cb6
Changed to our own Queue
2013-11-28 16:20:50 +01:00
Dander7BD
9d92b292d9
Improved documentation of UniquePointer and UniqueArray
2013-11-28 16:18:20 +01:00
Pontus Fransson
1453d81a9d
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 16:15:41 +01:00
Pontus Fransson
1617606145
PostBox
...
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson
23fa090296
Threadsafe Queue implemented with IQueue interface
...
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD
036519f3f6
Fixed potential ambiguity bug
...
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD
045cfe28fe
Renamed Utilities-InlineImpl.h to Utilities-Impl.h
...
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11
0785e54dfd
Removed .orig files after merge
2013-11-28 15:19:52 +01:00
dean11
6e71b6ac54
Fixed merging errors
2013-11-28 15:17:25 +01:00