Linda Andersson
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d9fcec0c1c
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-29 09:05:12 +01:00 |
Linda Andersson
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017efd55e5
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GL starting commenting
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2013-11-29 09:05:01 +01:00 |
Erik Persson
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8138afb6b5
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object update
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2013-11-29 09:00:12 +01:00 |
Dander7BD
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89fd71fb02
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SimpleRigidBody factory done
not tested though
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2013-11-28 12:08:41 +01:00 |
Dander7BD
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3a3d6fb151
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Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
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2013-11-28 12:08:40 +01:00 |
Dander7BD
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b06a03a543
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Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
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2013-11-28 12:08:40 +01:00 |
Dander7BD
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39c54f4816
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Moved Octree.h into the Implementation Filter
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2013-11-28 12:08:39 +01:00 |
Linda Andersson
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5ab1c39e3a
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GL stable - running from DanBiasGame
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2013-11-28 11:46:20 +01:00 |
Linda Andersson
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92c20b368b
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merge with GL
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2013-11-28 11:31:00 +01:00 |
Linda Andersson
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ac37ff90de
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-28 11:27:02 +01:00 |
Erik Persson
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42948a1412
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collision and refrence managers updated
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2013-11-28 11:23:11 +01:00 |
Linda Andersson
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bb7c635223
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unstageing graphics
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2013-11-28 11:20:46 +01:00 |
Linda Andersson
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4cab44063d
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dll problems
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2013-11-28 10:40:23 +01:00 |
Erik Persson
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9bddfc9ffa
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changed collision manager
is now a namespace with functions that are to be sent to a rigidbody
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2013-11-28 09:26:29 +01:00 |
Erik Persson
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b3ec2f3aa1
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fix
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2013-11-28 08:41:20 +01:00 |
Erik Persson
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899e833fca
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
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2013-11-28 08:37:56 +01:00 |
Erik Persson
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acd8681489
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asd
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2013-11-28 08:33:29 +01:00 |
Linda Andersson
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01515a4d2d
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merge with physics
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2013-11-27 16:21:57 +01:00 |
Linda Andersson
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c06a53addb
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Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
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2013-11-27 16:18:28 +01:00 |
Linda Andersson
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1a5d1217a3
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GL could draw an object but now adding DanBiasGame - problems with dll!
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2013-11-27 16:17:47 +01:00 |
lanariel
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8f6ca79e6b
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Unstable RenderTexture
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2013-11-27 15:26:29 +01:00 |
Dander7BD
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6ba10d48c6
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Some matrix constructors made explicit
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2013-11-27 15:24:09 +01:00 |
Dander7BD
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36741de19b
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Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
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2013-11-27 15:20:29 +01:00 |
Linda Andersson
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fd1ac35c45
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-27 12:01:01 +01:00 |
Linda Andersson
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fb3ae57bbe
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GL: key input
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2013-11-27 12:00:44 +01:00 |
Erik Persson
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2ce74e74cc
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fix
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2013-11-27 09:14:44 +01:00 |
Erik Persson
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61777e23df
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Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
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2013-11-27 09:12:21 +01:00 |
lanariel
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4b6cdab17b
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Stable Rendering
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2013-11-27 08:22:20 +01:00 |
dean11
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48c812b033
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Forgot to follow coding standard...
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2013-11-26 21:51:40 +01:00 |
dean11
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e4904870b3
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Added a threading wrapper with basic functionality that needs real testing
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2013-11-26 21:08:34 +01:00 |
lanariel
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f9d9479dad
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Stable Dll read, unstable Pos
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2013-11-26 15:33:05 +01:00 |
lanariel
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2de2ef9cd0
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Pre merge Commit
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2013-11-26 13:44:58 +01:00 |
lanariel
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c2484a363d
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
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2013-11-26 13:43:33 +01:00 |
Dander7BD
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62b1c68479
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Created SphericalRigidBody
A rotateable rigidbody that represents something spherical.
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2013-11-26 13:28:47 +01:00 |
Dander7BD
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29362c8c60
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Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
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2013-11-26 13:28:46 +01:00 |
dean11
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1f27336b3f
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Added filename paramater in custom load function
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2013-11-26 12:09:38 +01:00 |
Linda Andersson
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5e8e106327
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add simple input class for testing
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2013-11-26 11:33:16 +01:00 |
Erik Persson
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97e92f8516
|
GL: debug fix
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2013-11-26 11:32:00 +01:00 |
Erik Persson
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d87e643777
|
lite saker + debug fönster
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2013-11-26 11:30:49 +01:00 |
lanariel
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f3be9f03a3
|
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
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2013-11-26 11:15:19 +01:00 |
dean11
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e5cef4895e
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Added support for custom loading, unloading and reloading
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2013-11-26 10:55:51 +01:00 |
Robin Engman
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2890c2a9ea
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Added beginning of Octree class.
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2013-11-26 10:21:20 +01:00 |
Erik Persson
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5cc6ff81b5
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
Code/GameLogic/Player.cpp
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2013-11-26 09:26:04 +01:00 |
Erik Persson
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2859588d20
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added collisionManager
also some changes around the place
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2013-11-26 09:19:59 +01:00 |
Linda Andersson
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abfd3116ca
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Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
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2013-11-26 09:17:25 +01:00 |
Linda Andersson
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f78027a1cf
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dll - working
fix in unique pointer and array - missing copy constructor
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2013-11-26 09:16:51 +01:00 |
lanariel
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973aadac2d
|
Engine tweaks + DefferedVertexDefinition
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2013-11-26 09:09:35 +01:00 |
Erik Persson
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220f1da8b6
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added GameMode class to level
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2013-11-26 08:56:31 +01:00 |
Dander7BD
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26e5fde8b0
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Some PhysicsAPI implementations
Nothing related to the oct tree though. That will have be done next
|
2013-11-25 16:57:38 +01:00 |
Dander7BD
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a869771ffa
|
Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
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2013-11-25 16:35:56 +01:00 |