60 lines
1.8 KiB
Markdown
60 lines
1.8 KiB
Markdown
# Art for the Spooky Game Jam entry
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![An animation from development of the game.][game_animation_dev]
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## Models
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You can find the project files for the models in the models in directories corresponding to the software used.
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### Maya
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Models created with *Autodesk Maya 2019* are located in **models/maya2019**.
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### Blender
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Models created with *Blender 2.8x* are located in **models/blender280**.
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### References
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References for modeling work are located in **models/references**.
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### Exports
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#### bcos
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Meshes for rendering and for collision checking are exported using the *blender bcos exporter* for **Blender 2.8x**, and are located in **models/exports/bcos**.
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The files are using the ecos engine data format, *bcos*, and since the game engine differentiate asset loaders by file extension a letter has been added to the file extension differentiate between meshes for rendering and for collision checking.
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- *bcosm* are meshes for rendering.
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- *bcosp* are meshes for collision checking; *p* as in *physics*.
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### Wavefront obj
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Some models have also been exported into *obj*-files with accompanying *mtl*-files, as a clean intermediary format between Autodesk Maya and Blender.
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## Textures
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### Gimp
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Textures created with **Gimp 2.8x** are located in **textures/gimp280**.
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### Photoshop
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Textures created with **Photoshop CC 2019** are located in **textures/photoshop2019**.
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### References
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References for texture work are located in **textures/references**.
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### Exports
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Located in **textures/exports**,
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These are the textures ready for use by the game engine as well as Blender and Maya for rendering.
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## Examples and screenshots
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The directory **examples-and-screenshots** contains a collection of art related to- or exported during the development.
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[animation1]: examples-and-screenshots/Peek\ 2020-08-19\ 21-17.gif "An animation from development of the game."
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