Danbias/Code/Game/GameClient/GameClientState/MainState.h

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#ifndef DANBIAS_CLIENT_MAINSTATE_H
#define DANBIAS_CLIENT_MAINSTATE_H
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#include "GameClientState.h"
#include "OysterMath.h"
#include "NetworkClient.h"
#include <string>
namespace DanBias
{
namespace Client
{
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class MainState : public GameClientState
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{
public:
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MainState();
~MainState();
bool Init( SharedStateContent &shared );
ClientState Update( float deltaTime );
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bool Render();
bool Release();
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void ChangeState( ClientState next );
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private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
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};
}
}
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#endif // ! DANBIAS_CLIENT_LOGINSTATE_H