Dander7BD
|
058eada44c
|
Added missing include lines
|
2014-02-11 14:12:14 +01:00 |
Dander7BD
|
03ab4affb7
|
Minor fixes
|
2014-02-11 13:27:33 +01:00 |
Dander7BD
|
322f752deb
|
Merge remote-tracking branch 'origin/GameServer' into Camera
Conflicts:
Code/Game/DanBiasGame/GameClientState/GameState.cpp
|
2014-02-11 13:21:44 +01:00 |
Dander7BD
|
5ddafc7fc2
|
Merge remote-tracking branch 'origin/GameLogic' into Camera
|
2014-02-11 09:34:17 +01:00 |
Dander7BD
|
d5e85b4258
|
minor refractoring
|
2014-02-11 09:32:49 +01:00 |
Pontus Fransson
|
10a227ff9c
|
Merge remote-tracking branch 'origin/GameLogic-MessageHandler' into GameLogic
Conflicts:
Code/Game/DanBiasGame/DanBiasGame_Impl.cpp
|
2014-02-11 09:25:10 +01:00 |
lindaandersson
|
489115840d
|
GL - base for lvl loading
|
2014-02-11 09:17:16 +01:00 |
Pontus Fransson
|
9a82b70020
|
Misc - Button system working. (Logic)
|
2014-02-11 09:16:01 +01:00 |
Dennis Andersen
|
399e0d049c
|
GameServer - Merged with Graphics
|
2014-02-10 23:10:31 +01:00 |
Dennis Andersen
|
450f4249f3
|
Documentation - Updated uml diagrams
|
2014-02-10 22:25:31 +01:00 |
Dander7BD
|
f53926444f
|
Merge remote-tracking branch 'origin/GameLogic' into Camera-merge-attempt
Conflicts:
Code/Game/DanBiasGame/GameClientState/GameState.cpp
Code/Game/DanBiasGame/GameClientState/GameState.h
|
2014-02-10 17:00:45 +01:00 |
Dander7BD
|
1e70640d6e
|
Premerge
not compilable
|
2014-02-10 16:30:47 +01:00 |
lindaandersson
|
f473136ae1
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-02-10 16:29:04 +01:00 |
lindaandersson
|
bfb763501d
|
GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures
|
2014-02-10 16:28:25 +01:00 |
Sam Mario Svensson
|
26755f8b0b
|
GL- level format more updates....
|
2014-02-10 16:24:05 +01:00 |
lanariel
|
cc55a3471f
|
Fixed Const View Proj
|
2014-02-10 16:22:23 +01:00 |
lanariel
|
e0f3031187
|
Pointlight no pointer Model render pointer
|
2014-02-10 16:08:03 +01:00 |
lindaandersson
|
a12146215d
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-02-10 15:54:46 +01:00 |
lindaandersson
|
b731c206f4
|
GL - physics merge 2
|
2014-02-10 15:54:38 +01:00 |
Robin Engman
|
26e151f9b4
|
Fixed state problem
|
2014-02-10 15:46:55 +01:00 |
Dander7BD
|
b435818567
|
Added Camera_FPS
|
2014-02-10 15:19:55 +01:00 |
Dander7BD
|
77eceaf285
|
Camera_Basic edits
|
2014-02-10 15:19:42 +01:00 |
Dander7BD
|
1a86ed23cc
|
Float3 SnapAngular compile error fix
|
2014-02-10 15:19:06 +01:00 |
lanariel
|
b80f594440
|
Changed Animated model
|
2014-02-10 15:11:33 +01:00 |
Sam Mario Svensson
|
c75493b6ce
|
GL - Levelformat updated 3.0 with new format!
|
2014-02-10 14:59:12 +01:00 |
lanariel
|
8ff81fb06a
|
Fixed compatability with Gamelogic
|
2014-02-10 14:54:54 +01:00 |
lindaandersson
|
1b5e8e11cb
|
Merge branch 'GamePhysics' of https://github.com/dean11/Danbias into GameLogic
|
2014-02-10 14:52:46 +01:00 |
lindaandersson
|
6d7893c6e9
|
GL - merge with physics
|
2014-02-10 14:52:34 +01:00 |
Robin Engman
|
55a2c6593c
|
Added states
|
2014-02-10 14:50:40 +01:00 |
lindaandersson
|
49d29d87a5
|
GL - merge with bullet physics and updated server
|
2014-02-10 14:41:43 +01:00 |
lanariel
|
7167d042ac
|
Merge remote-tracking branch 'origin/GameLogic' into Graphics
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
Code/OysterGraphics/Shader/Passes/Light/LightPass.hlsl
|
2014-02-10 14:41:04 +01:00 |
Robin Engman
|
bd8722f107
|
Options for rigid bodies are now set directly
|
2014-02-10 14:39:45 +01:00 |
lanariel
|
77c3ba06aa
|
Framerate fix in release
|
2014-02-10 14:39:26 +01:00 |
Dander7BD
|
30196aebc2
|
Float3 SnapAngularAxis fix
|
2014-02-10 14:30:15 +01:00 |
Robin Engman
|
8547d17d0f
|
Friction and restitution is now set
|
2014-02-10 14:22:10 +01:00 |
Robin Engman
|
c18eb668aa
|
Added more data for bodies and added cylinder
|
2014-02-10 14:18:45 +01:00 |
lindaandersson
|
eb39008529
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-02-10 14:00:24 +01:00 |
lindaandersson
|
c87bab8808
|
GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
|
2014-02-10 14:00:14 +01:00 |
lanariel
|
a3ba67e3c2
|
Fixed release compile and basic anim
|
2014-02-10 13:59:45 +01:00 |
Robin Engman
|
05aa3cc9e9
|
Added on move functionality
|
2014-02-10 13:55:01 +01:00 |
Dander7BD
|
4fb684019c
|
Added ScalingMatrix function
|
2014-02-10 13:41:37 +01:00 |
Robin Engman
|
e5e99924d9
|
Updates for objects
|
2014-02-10 13:25:28 +01:00 |
Dander7BD
|
0153be16d5
|
Added VS Filter Camera
|
2014-02-10 13:03:21 +01:00 |
Dander7BD
|
800d5d0505
|
Camera_Basic stuff
|
2014-02-10 13:01:46 +01:00 |
Robin Engman
|
ba0d6ca73a
|
Amazing merge with server
|
2014-02-10 12:42:31 +01:00 |
Dander7BD
|
da58165645
|
Added Basic camera
|
2014-02-10 12:02:48 +01:00 |
Dander7BD
|
abdb820b09
|
Added RotationMatrix for Float3x3
|
2014-02-10 11:59:35 +01:00 |
lanariel
|
d0f36302cf
|
Fixed 2d render comment
Started on Anim API
|
2014-02-10 11:53:44 +01:00 |
Robin Engman
|
c191c96ea8
|
Added bullet physics .lib
|
2014-02-10 11:24:38 +01:00 |
Robin Engman
|
8c31c16e4d
|
Commented away
|
2014-02-10 11:21:57 +01:00 |