Commit Graph

639 Commits

Author SHA1 Message Date
Dander7BD ff1fbdffa1 Vector::PiecewiseMultiplication 2014-01-23 17:13:50 +01:00
Dander7BD 76e4b23f19 Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
2014-01-23 14:54:53 +01:00
Robin Engman 9c18ba14b9 Fixed kinetic calculation 2014-01-22 15:29:50 +01:00
Robin Engman bcbe67b620 Made default value of onCollisionResponse null 2014-01-22 14:09:53 +01:00
Robin Engman 53961f0e88 Added new onCollisionResponse handle 2014-01-22 13:50:54 +01:00
Robin Engman 0cae6261e9 ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Robin Engman 5c85580ffd Added gravity normal to state struct 2014-01-21 14:56:34 +01:00
Robin Engman 39e4f7881b Added typedef for collision response 2014-01-21 14:24:45 +01:00
Robin Engman b0227ab513 Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2014-01-21 14:11:17 +01:00
Robin Engman 090d44b518 Added visit function to API
Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD 65db1bf90d lerp fix 3 2014-01-21 12:11:30 +01:00
Dander7BD 0d39240fc2 lerp fix 2 2014-01-21 12:08:31 +01:00
Dander7BD b422d2d509 lerp fix 2014-01-21 12:01:12 +01:00
Robin Engman 94f1c20817 Added more data to rigid body description.
Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD ea647c185c Merge branch 'LERP' into Physics 2014-01-21 11:23:32 +01:00
Dander7BD 9a2d2b9490 Interpolation methods referred in ::Oyster::Math & Math3D 2014-01-21 11:23:03 +01:00
Dander7BD 408d51e46b SnapAxisYToNormal_UsingNlerp implemented 2014-01-21 11:15:33 +01:00
Dander7BD 43e5561995 Gravity fix 3 2014-01-21 10:34:22 +01:00
Dander7BD 7087421bb9 InterpolateAxisYToAxis_Nlerp implemented 2014-01-21 10:32:44 +01:00
Dander7BD 76723cf2d8 Gravity fix 2 2014-01-21 09:58:33 +01:00
Dander7BD 98563b6c33 Gravity fix 2014-01-21 09:27:52 +01:00
Dander7BD 748023bf9e Vector Nlerp fix 2014-01-21 08:57:18 +01:00
Dander7BD 2ec8662a83 Utility::Value::Clamp 2014-01-20 18:46:08 +01:00
Dander7BD 28fbcebf98 general lerp & vector nlerp 2014-01-20 18:45:34 +01:00
Dander7BD 24a6e7478e Merge remote-tracking branch 'origin/Physics' into Sprint3 2014-01-20 17:08:52 +01:00
Dennis Andersen 0a41d20099 GameLogic - Merged with graphics 2014-01-20 16:36:25 +01:00
Dennis Andersen 386b27e2f7 GameLogic - Merge with sprint2.5 2014-01-20 16:17:01 +01:00
Dennis Andersen 7cdfa726ea GameLogic - Merged with Sprint2.5, fixed physics errors 2014-01-20 16:09:58 +01:00
Dennis Andersen 1a3c63cda9 GameLogic - fixed some minor merging errors 2014-01-20 16:02:26 +01:00
Dennis Andersen ab2a3a3892 GameLogic - fixed some minor merging errors 2014-01-20 16:01:54 +01:00
Dennis Andersen 6c3c234be1 GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Dander7BD 0107745c7e Disable rotation
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD 82d1a03450 ICustomBody :: Custom Tag added 2014-01-20 13:44:12 +01:00
lindaandersson a1128986d5 Merge with Gamle Logic 2014-01-20 11:59:43 +01:00
Dander7BD 0b8ecd740a Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD a8c87273e2 Gravity normal fix
Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD 80c835be58 BoxVsBox pointOfContact fix
it was not translated
2014-01-20 11:29:42 +01:00
Dander7BD ff4a39cdac Gravity implemented 2014-01-20 11:29:41 +01:00
Dander7BD 337c92a5b8 Added Equal operators to Gravity struct
== & !=
2014-01-20 11:29:40 +01:00
Dander7BD 0f3c92cd52 Obsolete code removed
More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman acb344ca44 Added missing mass and inertia 2014-01-20 11:29:39 +01:00
Dander7BD 2dfe312e04 AngularVelocity fix 2014-01-20 11:29:38 +01:00
Dander7BD a41d53b911 Revert "Inertia tensor fix"
This reverts commit 23dab9dea6.
2014-01-20 11:29:37 +01:00
Dander7BD 461d153036 Inertia tensor fix
should produce radian anglevelocities
2014-01-20 11:29:37 +01:00
Dander7BD 34dc27655b Tangiential formula fixes 2014-01-20 11:29:36 +01:00
Dander7BD f2c6cc5306 Revert "Work asssignment split line"
This reverts commit 8ecd263318.
2014-01-20 11:29:35 +01:00
Dander7BD 2314935f48 linear coll. resp. fix add
fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD ee5e5ff8ce linear collision response fix
moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD 727b2acb82 angular collision response fix
Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD 502513d4f8 Work asssignment split line 2014-01-20 11:29:33 +01:00
Dander7BD 7834264e5f Physics proj .. show all files should be set to false
That is how we in Physics rolls
2014-01-20 11:29:32 +01:00
Erik Persson ce4c57bab3 GL - player inherits dynamicobject instead of object 2014-01-20 08:40:41 +01:00
Dennis Andersen b85439bd5e Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-18 18:01:23 +01:00
Dander7BD f660a5c64e Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD 7c448792dd Gravity normal fix
Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
lanariel 893934dcf4 Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/Tester/MainTest.cpp
2014-01-17 09:07:42 +01:00
lanariel ab0b9a925a /Graphics Fixed stable pipeline with no warnings 2014-01-17 09:05:18 +01:00
bladdidoo 61b8baed1b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
	Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
Erik Persson eaf0ae1479 GL - can now compile 2014-01-17 08:52:34 +01:00
bladdidoo c48f640cdf Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
lindaandersson 7b2be02113 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-16 12:26:33 +01:00
lindaandersson a168328a44 GL - movement with physics working!! 2014-01-16 12:26:14 +01:00
Erik Persson d08e999f07 Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
Erik Persson df7801336a Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 11:40:58 +01:00
Erik Persson 225d8912da GL - make rigidbody level 2014-01-16 11:40:29 +01:00
Dander7BD 36a8372072 Merge branch 'Gravity' into Physics 2014-01-16 11:36:31 +01:00
Dander7BD 2e32ac02fa Merge remote-tracking branch 'origin/CollisionResponse' into Physics 2014-01-16 11:36:18 +01:00
Dander7BD 27b6affd6a BoxVsBox pointOfContact fix
it was not translated
2014-01-16 11:28:07 +01:00
Erik Persson 0080a9f6f2 small name changes 2014-01-16 11:17:19 +01:00
Erik Persson 8f3befecf4 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 11:16:26 +01:00
Erik Persson 567fa229eb small name changes 2014-01-16 11:07:45 +01:00
lindaandersson a070e4d459 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 09:30:30 +01:00
lindaandersson aac92bc20e GL- send new player pos to client 2014-01-16 09:30:16 +01:00
lanariel 483236801f Fixed compile warnings and crash on non existing models 2014-01-16 09:30:01 +01:00
lindaandersson 0c8783ba84 GL - merge done 2014-01-15 12:02:52 +01:00
lindaandersson 8557559b9b GL - going to merge 2014-01-15 11:57:36 +01:00
Dennis Andersen 5f00aa7af7 GL - Merge with origin/Gamelogic 2014-01-15 11:45:34 +01:00
Erik Persson 208482b0ce GL merge error 2014-01-15 11:25:59 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Dander7BD 44e071fba9 Gravity implemented 2014-01-15 10:44:31 +01:00
Dander7BD 7a48e058da Added Equal operators to Gravity struct
== & !=
2014-01-15 10:44:20 +01:00
Dander7BD e9ad87507f Obsolete code removed
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
lindaandersson 9a32c44e49 GL - Merge branch 'GameLogic' 2014-01-15 08:19:35 +01:00
lindaandersson 0ffe26c134 GL - Merge client with gameserver 2014-01-15 08:18:06 +01:00
Robin Engman 8c7a17ff8f Added missing mass and inertia 2014-01-14 11:58:53 +01:00
Dander7BD 8f630125b4 AngularVelocity fix 2014-01-14 11:42:54 +01:00
Dander7BD 89ef3b830a Revert "Inertia tensor fix"
This reverts commit 23dab9dea6.
2014-01-14 11:40:47 +01:00
Dander7BD 23dab9dea6 Inertia tensor fix
should produce radian anglevelocities
2014-01-14 11:32:02 +01:00
Dennis Andersen 54babfc7c7 Gameserver - Merged with Gamelogic 2014-01-14 10:38:35 +01:00
Dander7BD 01e7614a5c Tangiential formula fixes 2014-01-14 10:34:22 +01:00
Erik Persson 4c1be4d807 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/GameLogic/Game.cpp
2014-01-14 10:33:08 +01:00
Dennis Andersen 87b8c0c7bb Gameserver - Merged with Gamelogic 2014-01-14 10:29:39 +01:00
Erik Persson 54240b217c GameLogic - game interface updated(not finnished)
förlåt dennis
2014-01-14 10:28:12 +01:00
lindaandersson 32e64c0dbb GL - moved reciever struct to a separate file 2014-01-14 10:25:49 +01:00
Dennis Andersen 82de85d1ac Fixed minor server network bug, modified shader to get visual 2014-01-14 10:15:50 +01:00
Dennis Andersen 844aa37906 Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer 2014-01-14 09:25:39 +01:00
Dennis Andersen 97cba4248d GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
lindaandersson eb6ed13cce Merge remote-tracking branch 'origin/Graphics' into GameLogic 2014-01-14 09:25:16 +01:00
lindaandersson 04c5898f4e GL - sending string and createOBJ working 2014-01-14 09:24:55 +01:00
Dander7BD 8aa5ad7723 Revert "Work asssignment split line"
This reverts commit 8ecd263318.
2014-01-14 09:16:54 +01:00