Robin Engman
9c18ba14b9
Fixed kinetic calculation
2014-01-22 15:29:50 +01:00
Dennis Andersen
22a5db97f8
Added final protocols, and a bit of support for them on server side
2014-01-22 15:22:52 +01:00
Erik Persson
467cf1eb68
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-22 14:41:53 +01:00
Erik Persson
ce80e8155c
GL - formatting mistake
2014-01-22 14:39:10 +01:00
Erik Persson
43eac4cbe3
moved ForcePushAction for massdriver to collisionManager
2014-01-22 14:26:45 +01:00
Robin Engman
bcbe67b620
Made default value of onCollisionResponse null
2014-01-22 14:09:53 +01:00
Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Erik Persson
80204ecbe3
GL - Massdriver usage of applyeffect
2014-01-22 13:02:13 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
...
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Sam Mario Svensson
0443e753e8
GameLogic, Uml for levelLoader updated
2014-01-22 11:32:11 +01:00
Erik Persson
c178ec34fd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-22 10:51:24 +01:00
Erik Persson
db593f65a2
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-22 10:51:13 +01:00
Sam Mario Svensson
1b86500ab0
GameLogic - Uml for LevelLoader
2014-01-22 10:39:16 +01:00
Erik Persson
954de26b43
GL - mergeproblems
2014-01-21 16:11:02 +01:00
Erik Persson
0aae9de92b
blah
2014-01-21 16:10:07 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
lindaandersson
6cf5ed3a22
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 14:58:08 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
lindaandersson
8792aab992
GL - merge with gameServer
2014-01-21 14:36:46 +01:00
Dennis Andersen
50c09547f3
GameServer - Added protocols and stuff
2014-01-21 14:32:42 +01:00
lindaandersson
561418c427
GL - gravity working
2014-01-21 14:28:27 +01:00
Robin Engman
39e4f7881b
Added typedef for collision response
2014-01-21 14:24:45 +01:00
Robin Engman
b0227ab513
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-21 14:11:17 +01:00
Robin Engman
090d44b518
Added visit function to API
...
Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD
65db1bf90d
lerp fix 3
2014-01-21 12:11:30 +01:00
Dander7BD
0d39240fc2
lerp fix 2
2014-01-21 12:08:31 +01:00
Dander7BD
b422d2d509
lerp fix
2014-01-21 12:01:12 +01:00
Robin Engman
94f1c20817
Added more data to rigid body description.
...
Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD
ea647c185c
Merge branch 'LERP' into Physics
2014-01-21 11:23:32 +01:00
Dander7BD
9a2d2b9490
Interpolation methods referred in ::Oyster::Math & Math3D
2014-01-21 11:23:03 +01:00
Dander7BD
408d51e46b
SnapAxisYToNormal_UsingNlerp implemented
2014-01-21 11:15:33 +01:00
lindaandersson
c7b3c1ec30
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:38:03 +01:00
lindaandersson
06d468299a
GL - linking problem fix
2014-01-21 10:37:45 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
7087421bb9
InterpolateAxisYToAxis_Nlerp implemented
2014-01-21 10:32:44 +01:00
lindaandersson
a1d98b9357
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:05:03 +01:00
lindaandersson
44929f005d
Merge remote-tracking branch 'origin/GameServer' into GameLogic
2014-01-21 10:03:51 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dennis Andersen
f7f59e8ac8
GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client
2014-01-21 09:52:48 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
748023bf9e
Vector Nlerp fix
2014-01-21 08:57:18 +01:00
Dander7BD
2ec8662a83
Utility::Value::Clamp
2014-01-20 18:46:08 +01:00
Dander7BD
28fbcebf98
general lerp & vector nlerp
2014-01-20 18:45:34 +01:00
Dander7BD
24a6e7478e
Merge remote-tracking branch 'origin/Physics' into Sprint3
2014-01-20 17:08:52 +01:00
Dennis Andersen
0a41d20099
GameLogic - Merged with graphics
2014-01-20 16:36:25 +01:00
Dennis Andersen
386b27e2f7
GameLogic - Merge with sprint2.5
2014-01-20 16:17:01 +01:00
Dennis Andersen
7cdfa726ea
GameLogic - Merged with Sprint2.5, fixed physics errors
2014-01-20 16:09:58 +01:00
Dennis Andersen
1a3c63cda9
GameLogic - fixed some minor merging errors
2014-01-20 16:02:26 +01:00
Dennis Andersen
ab2a3a3892
GameLogic - fixed some minor merging errors
2014-01-20 16:01:54 +01:00
Dennis Andersen
6c3c234be1
GameLogic - pree-sprint merge
2014-01-20 15:47:52 +01:00
Dander7BD
0107745c7e
Disable rotation
...
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
lindaandersson
a1128986d5
Merge with Gamle Logic
2014-01-20 11:59:43 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
...
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD
a8c87273e2
Gravity normal fix
...
Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD
80c835be58
BoxVsBox pointOfContact fix
...
it was not translated
2014-01-20 11:29:42 +01:00
Dander7BD
ff4a39cdac
Gravity implemented
2014-01-20 11:29:41 +01:00
Dander7BD
337c92a5b8
Added Equal operators to Gravity struct
...
== & !=
2014-01-20 11:29:40 +01:00
Dander7BD
0f3c92cd52
Obsolete code removed
...
More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
2dfe312e04
AngularVelocity fix
2014-01-20 11:29:38 +01:00
Dander7BD
a41d53b911
Revert "Inertia tensor fix"
...
This reverts commit 23dab9dea6
.
2014-01-20 11:29:37 +01:00
Dander7BD
461d153036
Inertia tensor fix
...
should produce radian anglevelocities
2014-01-20 11:29:37 +01:00
Dander7BD
34dc27655b
Tangiential formula fixes
2014-01-20 11:29:36 +01:00
Dander7BD
f2c6cc5306
Revert "Work asssignment split line"
...
This reverts commit 8ecd263318
.
2014-01-20 11:29:35 +01:00
Dander7BD
2314935f48
linear coll. resp. fix add
...
fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD
ee5e5ff8ce
linear collision response fix
...
moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD
727b2acb82
angular collision response fix
...
Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD
502513d4f8
Work asssignment split line
2014-01-20 11:29:33 +01:00
Dander7BD
7834264e5f
Physics proj .. show all files should be set to false
...
That is how we in Physics rolls
2014-01-20 11:29:32 +01:00
Erik Persson
ce4c57bab3
GL - player inherits dynamicobject instead of object
2014-01-20 08:40:41 +01:00
Dennis Andersen
b85439bd5e
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-18 18:01:23 +01:00
Dander7BD
f660a5c64e
Added ICustombody event subscription
...
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD
7c448792dd
Gravity normal fix
...
Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
lanariel
893934dcf4
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/Tester/MainTest.cpp
2014-01-17 09:07:42 +01:00
lanariel
ab0b9a925a
/Graphics Fixed stable pipeline with no warnings
2014-01-17 09:05:18 +01:00
bladdidoo
61b8baed1b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
Erik Persson
eaf0ae1479
GL - can now compile
2014-01-17 08:52:34 +01:00
bladdidoo
c48f640cdf
Loading .Dan geometry and material
2014-01-17 08:51:12 +01:00
lindaandersson
7b2be02113
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-16 12:26:33 +01:00
lindaandersson
a168328a44
GL - movement with physics working!!
2014-01-16 12:26:14 +01:00
Erik Persson
d08e999f07
Create level and initiate it with a rigidbody etc
2014-01-16 12:08:24 +01:00
Erik Persson
df7801336a
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:40:58 +01:00
Erik Persson
225d8912da
GL - make rigidbody level
2014-01-16 11:40:29 +01:00
Dander7BD
36a8372072
Merge branch 'Gravity' into Physics
2014-01-16 11:36:31 +01:00
Dander7BD
2e32ac02fa
Merge remote-tracking branch 'origin/CollisionResponse' into Physics
2014-01-16 11:36:18 +01:00
Dander7BD
27b6affd6a
BoxVsBox pointOfContact fix
...
it was not translated
2014-01-16 11:28:07 +01:00
Erik Persson
0080a9f6f2
small name changes
2014-01-16 11:17:19 +01:00
Erik Persson
8f3befecf4
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:16:26 +01:00
Erik Persson
567fa229eb
small name changes
2014-01-16 11:07:45 +01:00
lindaandersson
a070e4d459
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 09:30:30 +01:00
lindaandersson
aac92bc20e
GL- send new player pos to client
2014-01-16 09:30:16 +01:00
lanariel
483236801f
Fixed compile warnings and crash on non existing models
2014-01-16 09:30:01 +01:00
lindaandersson
0c8783ba84
GL - merge done
2014-01-15 12:02:52 +01:00
lindaandersson
8557559b9b
GL - going to merge
2014-01-15 11:57:36 +01:00
Dennis Andersen
5f00aa7af7
GL - Merge with origin/Gamelogic
2014-01-15 11:45:34 +01:00
Erik Persson
208482b0ce
GL merge error
2014-01-15 11:25:59 +01:00
Dennis Andersen
ceac5ce31d
Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
2014-01-15 11:03:25 +01:00
Dander7BD
44e071fba9
Gravity implemented
2014-01-15 10:44:31 +01:00
Dander7BD
7a48e058da
Added Equal operators to Gravity struct
...
== & !=
2014-01-15 10:44:20 +01:00
Dander7BD
e9ad87507f
Obsolete code removed
...
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
lindaandersson
9a32c44e49
GL - Merge branch 'GameLogic'
2014-01-15 08:19:35 +01:00
lindaandersson
0ffe26c134
GL - Merge client with gameserver
2014-01-15 08:18:06 +01:00
Robin Engman
8c7a17ff8f
Added missing mass and inertia
2014-01-14 11:58:53 +01:00
Dander7BD
8f630125b4
AngularVelocity fix
2014-01-14 11:42:54 +01:00
Dander7BD
89ef3b830a
Revert "Inertia tensor fix"
...
This reverts commit 23dab9dea6
.
2014-01-14 11:40:47 +01:00
Dander7BD
23dab9dea6
Inertia tensor fix
...
should produce radian anglevelocities
2014-01-14 11:32:02 +01:00
Dennis Andersen
54babfc7c7
Gameserver - Merged with Gamelogic
2014-01-14 10:38:35 +01:00
Dander7BD
01e7614a5c
Tangiential formula fixes
2014-01-14 10:34:22 +01:00
Erik Persson
4c1be4d807
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/GameLogic/Game.cpp
2014-01-14 10:33:08 +01:00
Dennis Andersen
87b8c0c7bb
Gameserver - Merged with Gamelogic
2014-01-14 10:29:39 +01:00
Erik Persson
54240b217c
GameLogic - game interface updated(not finnished)
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förlåt dennis
2014-01-14 10:28:12 +01:00
lindaandersson
32e64c0dbb
GL - moved reciever struct to a separate file
2014-01-14 10:25:49 +01:00
Dennis Andersen
82de85d1ac
Fixed minor server network bug, modified shader to get visual
2014-01-14 10:15:50 +01:00
Dennis Andersen
844aa37906
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer
2014-01-14 09:25:39 +01:00
Dennis Andersen
97cba4248d
GameServer - Added more protocols. Divided the code in gamesession into several .cpp files
2014-01-14 09:25:22 +01:00
lindaandersson
eb6ed13cce
Merge remote-tracking branch 'origin/Graphics' into GameLogic
2014-01-14 09:25:16 +01:00
lindaandersson
04c5898f4e
GL - sending string and createOBJ working
2014-01-14 09:24:55 +01:00
Dander7BD
8aa5ad7723
Revert "Work asssignment split line"
...
This reverts commit 8ecd263318
.
2014-01-14 09:16:54 +01:00
Dander7BD
cc68088298
linear coll. resp. fix add
...
fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD
50b5b2dbf9
linear collision response fix
...
moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD
c1c3b5e6af
angular collision response fix
...
Incorrect formula found and corrected
2014-01-14 09:02:46 +01:00
Dennis Andersen
eb9360377d
GameServer - Merged with other half of GameLogic
2014-01-13 12:50:27 +01:00
Dennis Andersen
ce89e6bc98
GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
2014-01-13 12:44:33 +01:00
lindaandersson
792f78c34a
GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char*
2014-01-13 12:11:45 +01:00
Dander7BD
8ecd263318
Work asssignment split line
2014-01-13 10:25:20 +01:00
Dennis Andersen
2b5a5b2fbd
GameServer - Merge with gamelogic
2014-01-10 23:36:03 +01:00
Erik Persson
059b3dd5e4
GameLogic - Basic game interface made (functions not yet implemented)
2014-01-10 12:33:15 +01:00
lindaandersson
f6ba81cd44
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-10 10:48:29 +01:00
lindaandersson
c541d032e7
GL - can move a obj on the client via the server
2014-01-10 10:47:54 +01:00
Erik Persson
586031aa94
GameLogic - making sure GameLogic uses the new physics api
2014-01-10 10:08:42 +01:00
Dennis Andersen
40892bfee5
Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer
2014-01-10 09:28:32 +01:00
Dander7BD
e575fff610
Physics proj .. show all files should be set to false
...
That is how we in Physics rolls
2014-01-10 08:53:20 +01:00
Dennis Andersen
7262535454
Added some more UML-stuff
2014-01-09 14:19:12 +01:00
Dennis Andersen
a02a32c029
Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder
2014-01-09 14:18:01 +01:00
Erik Persson
52ba5602d5
GameLogic - player now using some of the new phys api
2014-01-09 13:06:18 +01:00
Erik Persson
48b9189a03
Revert "state"
...
This reverts commit 4a07586076
.
2014-01-09 12:51:17 +01:00
Erik Persson
4a07586076
state
2014-01-09 12:43:32 +01:00
Dander7BD
8b85d1f539
Bug fixing
2014-01-09 11:48:21 +01:00
Dander7BD
c13ed71cca
post merge removed excess created files
...
Gravity struct commit brought excess junk files
2014-01-09 11:44:37 +01:00
Dander7BD
938447879f
post merge + minor edits
...
derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD
c39e2fe791
Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
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Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD
687ffa4f99
struct State::GetView() overload
...
Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
lanariel
0a3d68a407
Small bug fix and include new SSAO shader
2014-01-09 01:08:49 +01:00
Dennis Andersen
42de421904
Master - Modified igore
2014-01-08 13:07:55 +01:00
Dennis Andersen
73302bf171
Added UML-documents
2014-01-08 12:45:48 +01:00
lanariel
7c567ec360
SSAO and frame counter
2014-01-08 07:01:59 +01:00
Dennis Andersen
ed202a15a2
Worked over the holidays
2014-01-07 10:26:09 +01:00
Dennis Andersen
0065779205
Added comments where the physic generated errors due to big patch
2013-12-21 17:37:30 +01:00
Dander7BD
fba52398c3
Merge remote-tracking branch 'origin/Physics' into Sprint2
2013-12-20 12:18:30 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
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Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
...
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
9a67e7ef3d
RigidBody::Move(..) added
2013-12-20 12:08:29 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
c4bbc09a97
CustomBodyState::ApplyForwarding(..) added
2013-12-20 12:08:28 +01:00
Dander7BD
9aa584acc7
RigidBody::Predict_Leapfrog(..) added
...
needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD
ec9f2379c7
Minor bug fixes in math librrary
2013-12-20 12:08:26 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
...
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
9b9e549a5e
bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
2013-12-20 12:08:22 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4ebb8cd9b8
Minor edit in CustomBodyState
2013-12-20 12:08:21 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
...
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
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Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
...
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
96bf20e5ae
compile errors fixed
2013-12-20 12:07:43 +01:00
Dander7BD
dbb0c38432
Big patch
...
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman
9cdbe2c861
Added algorithms for collision stubs
2013-12-20 12:01:08 +01:00
Dander7BD
e8952dc739
CollideAble implementations updated
2013-12-20 12:01:07 +01:00
Dander7BD
632570f66b
Updated the BoxVsBox collision alghorithm
...
and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD
a03568e19e
Updated formula for BoxVsBox point of contact
...
good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD
ec6cd72f3c
SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
2013-12-20 12:01:05 +01:00
Dander7BD
4858f573e6
Added more collision subs
2013-12-20 12:01:04 +01:00
Robin Engman
d8b323e230
Extractable collision point for SphereVSSphere
2013-12-20 12:01:03 +01:00
Dander7BD
a3ced24fea
Some compile error fixes
2013-12-20 12:01:02 +01:00
Robin Engman
61e1d20748
Fixed const problem
2013-12-20 12:01:02 +01:00
Robin Engman
5f305b7086
Oops
2013-12-20 11:59:38 +01:00
Robin Engman
283633c6c6
Added stub functions
...
More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD
de0078265c
Stub response to new ICollideAble method
...
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD
da996a5deb
Added cirtual function to ICollideAble
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Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Linda Andersson
15dc962709
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 11:40:07 +01:00
Erik Persson
d3721fcada
last updates
...
random stuff
2013-12-20 11:10:36 +01:00
Dennis Andersen
be39365a27
Gamelogic - Merged with existing stuff
2013-12-20 09:47:24 +01:00
Dennis Andersen
15d6ac8cf9
GameLogic - Final sprint2 merge
2013-12-20 09:42:02 +01:00
Linda Andersson
ea5fc78817
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 09:04:30 +01:00
Linda Andersson
606cb10f8b
GL - removed server include from gameLancher
2013-12-20 09:04:18 +01:00
Erik Persson
f4232ca0b4
gamplay code in gamesession
2013-12-20 08:59:59 +01:00
Dennis Andersen
694d5576d7
GameLogic - Pre-merge with physics
2013-12-19 15:35:49 +01:00
Linda Andersson
ecf1c5fc36
GL - delete timer
2013-12-19 14:32:52 +01:00
Tobias Grundel
855860d454
Gravity struct
...
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Linda Andersson
ea59c25119
GL - mergeing error
2013-12-19 13:49:46 +01:00
Linda Andersson
bb61b83392
GL - merge
2013-12-19 13:46:01 +01:00
Dennis Andersen
d68fd63b25
Added server launcher
2013-12-19 13:35:56 +01:00
Dennis Andersen
0570d76e24
Modified part of some player states
2013-12-19 12:41:37 +01:00
Dennis Andersen
934aa6e45a
Merge
2013-12-19 12:34:59 +01:00
Dennis Andersen
beb116e964
Fixed some threafing and stuff
2013-12-19 12:32:23 +01:00
Linda Andersson
27aad0d86f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-19 11:58:54 +01:00
Linda Andersson
ba6f7114b5
GL - added id in object, vector
2013-12-19 11:58:42 +01:00
Erik Persson
e68001da0e
testing updated
...
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Linda Andersson
057dce0aca
GL - merge errors
2013-12-19 10:31:59 +01:00
Linda Andersson
13430f31fc
GL - merge and some more protocols
2013-12-19 10:22:32 +01:00
Erik Persson
0ea08fbd54
gamesession testing
2013-12-19 10:21:03 +01:00
lanariel
341e33ee78
Rebased Lights to Use World Coordinates
2013-12-18 20:36:41 +01:00
lanariel
3139585e7b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
Code/Tester/MainTest.cpp
2013-12-18 20:29:24 +01:00
lanariel
718b1ade2b
Proper Lighting, supports Multiple Lights
2013-12-18 20:28:06 +01:00
Linda Andersson
a4907c8e2e
GL - control protocol added
2013-12-18 15:28:47 +01:00
Dennis Andersen
92b3525587
GameLogic - Cleanup after erik ;)
2013-12-18 13:12:11 +01:00
Dennis Andersen
33d045de1a
GameLogic - Merge with Erik
2013-12-18 13:10:47 +01:00
Dennis Andersen
8721224d7c
GameLogic - Added alot of functionality to Game related parts
2013-12-18 13:07:10 +01:00
Erik Persson
f5490bf111
using a global id in object
2013-12-18 13:01:25 +01:00
Linda Andersson
0c98e2847d
GL - added some protocols
2013-12-18 12:18:01 +01:00
Linda Andersson
e16c939285
GL - using window manager, fixed consistent linking in danBiasGame
2013-12-18 10:47:30 +01:00
Dennis Andersen
e9c5a49778
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:44:18 +01:00
Dennis Andersen
347b546566
GameLogic - some minor fixes
2013-12-18 08:44:10 +01:00
Erik Persson
2daf93987a
team fix
2013-12-18 08:41:31 +01:00
Dennis Andersen
1eceb6095f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:37:55 +01:00
Dennis Andersen
bf5cc69ff7
GameLogic - Added Postbox system to netsession
2013-12-18 08:37:45 +01:00
Erik Persson
4d7be753c5
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:32:20 +01:00
Erik Persson
8173f3818d
gamelogic update and added some level design elements
...
teammanager, team,
2013-12-18 08:30:58 +01:00
Pontus Fransson
d4e92d4bbe
Network - Fixed clear string in Translator.
2013-12-18 00:21:00 +01:00
Pontus Fransson
745268eeed
Network - Removed line so it doesn't causes error.
2013-12-18 00:15:21 +01:00
Pontus Fransson
623267ad1b
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 00:10:47 +01:00
Pontus Fransson
fc8dba6610
Network - Fixed Unpackb.
...
Changed Unpackb to "*buffer" instead of "buffer".
2013-12-18 00:08:50 +01:00
Pontus Fransson
e1d0150ef1
Network - OysterByte += should now work correctly.
2013-12-18 00:07:24 +01:00
Pontus Fransson
4df33b759c
Network - char[] unpacking.
...
Fixed correct unpacking on char[].
Fixed not clearing string in translator unpack function.
2013-12-18 00:04:25 +01:00
Dennis
6f48e6a13a
Deffered Render Update
2013-12-17 14:49:45 +01:00
Dennis Andersen
8700824d12
Gamlogic - Merge with Linda
2013-12-17 14:32:57 +01:00
Dennis Andersen
097fa1da34
GameLogic - Pre merge with Linda
2013-12-17 14:15:20 +01:00
Linda Andersson
9d722bced3
GL - recieve messages from server
2013-12-17 13:39:10 +01:00
Dennis Andersen
682a28513b
Gamelogic - Merge with network
2013-12-17 11:35:34 +01:00
Pontus Fransson
7c029a5242
Network - Fixed bugs
2013-12-17 10:58:07 +01:00
dean11
8667e14afb
Merged with Linda after merge conflicts
2013-12-17 10:28:44 +01:00
dean11
4650615a61
Gamelogic - Pre merge with Linda
2013-12-17 10:25:34 +01:00
Linda Andersson
5d1d64bebb
GL - trying to send move protocol
2013-12-17 10:07:46 +01:00
Pontus Fransson
cbf3c7db8f
asd
2013-12-17 09:05:49 +01:00
Pontus Fransson
f31da90830
Network - Connection set blocking to true while connecting.
2013-12-17 09:05:32 +01:00
Pontus Fransson
23a05bf431
Network - OysterByte += operator
2013-12-17 08:45:47 +01:00
dean11
abc94e9acb
Nothing important done
2013-12-17 00:51:42 +01:00