lindaandersson
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446bdd412b
|
GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
lindaandersson
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3a9c47722a
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Merge remote-tracking branch 'origin/Physics' into GameLogic
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2014-01-29 13:18:25 +01:00 |
lindaandersson
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16334ea2db
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GL - collision working, going to merge with physics
|
2014-01-29 13:18:17 +01:00 |
Robin Engman
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aa99742894
|
Added epsilon value for testing
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2014-01-29 12:22:18 +01:00 |
Robin Engman
|
1d3b073e7f
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Added functionallity to stop collision responses
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2014-01-29 11:22:04 +01:00 |
Robin Engman
|
4ccf11b5d6
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Fixed vector issue
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2014-01-29 10:54:59 +01:00 |
Dander7BD
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60062feb07
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Documentation update
Math treatises
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2014-01-28 17:51:02 +01:00 |
lindaandersson
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3b552d5361
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
lindaandersson
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9ccfebd9fd
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GL - merge with physics
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2014-01-28 15:43:32 +01:00 |
lindaandersson
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a56fcbcb9b
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GL - can send object position from level objects, gravity and frustrum problems.
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2014-01-28 15:04:25 +01:00 |
Robin Engman
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42addb9c06
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-28 13:39:28 +01:00 |
Robin Engman
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15ae3675b4
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Updated UML with functions
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2014-01-28 13:39:15 +01:00 |
Dander7BD
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78706f9929
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Revert "Formula fix"
This reverts commit 8435a2c970 .
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2014-01-28 11:43:24 +01:00 |
Dander7BD
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8435a2c970
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Formula fix
TangentialLinearMomentum(..)
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2014-01-28 11:31:23 +01:00 |
Robin Engman
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eb27a4edfb
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Added ExtractForward to frustum.
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2014-01-28 10:38:58 +01:00 |
Robin Engman
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6148783fe4
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Added args to ApplyEffect
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2014-01-28 10:18:26 +01:00 |
Robin Engman
|
f96c5a9f7e
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Changed float4 to float3
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2014-01-28 09:52:58 +01:00 |
Robin Engman
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018d6e3c5a
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-28 09:25:07 +01:00 |
Robin Engman
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5d1e05cc4e
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Added new function to set orientation.
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2014-01-28 09:24:51 +01:00 |
Dander7BD
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6be72da03a
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OysterPhysics3D updated
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
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2014-01-28 09:24:09 +01:00 |
Robin Engman
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a07e2911de
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Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
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2014-01-28 09:01:50 +01:00 |
Robin Engman
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5bf92757a5
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State struct fixed since last inactivation.
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2014-01-28 09:01:35 +01:00 |
Dander7BD
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201095eb41
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Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics
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2014-01-28 09:00:47 +01:00 |
Dander7BD
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4d6cfaf046
|
... part 3 -_-
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2014-01-28 08:57:14 +01:00 |
Dander7BD
|
4e4aaf881a
|
Inactivated code part 2
Matrix to angularAxis conversions in OysterMath
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2014-01-28 08:56:29 +01:00 |
Dander7BD
|
cbdce81b20
|
Inactivated code
Matrix to Angular Axis
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2014-01-28 08:54:20 +01:00 |
Dander7BD
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87793b3926
|
Added documentation
Timestep Impulse fix treatise / proposition
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2014-01-27 15:04:48 +01:00 |
Erik Persson
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e11dc6551c
|
GL - ?
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2014-01-27 14:45:19 +01:00 |
lindaandersson
|
a8dbf2a4c9
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GL - added test box to level
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2014-01-27 14:43:39 +01:00 |
lindaandersson
|
3896514bae
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GL - mergecommit
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2014-01-27 14:02:37 +01:00 |
lindaandersson
|
4085a5f5e2
|
GL - added shot protocol
|
2014-01-27 13:56:31 +01:00 |
Erik Persson
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1ed1bab751
|
Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
lindaandersson
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5b984db9ba
|
GL - gameState merge
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2014-01-27 13:25:09 +01:00 |
Erik Persson
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74ac5e2d31
|
Updated creation of objects
|
2014-01-27 08:54:25 +01:00 |
Dander7BD
|
30054a8c23
|
Slerp compile fix
|
2014-01-24 17:48:49 +01:00 |
Dander7BD
|
b4eb3eb25d
|
Slerp
Quaternion Slerp
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2014-01-24 17:39:09 +01:00 |
Dander7BD
|
2da3dd29fc
|
InterpolateOrientation_UsingNonRigidNlerp
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2014-01-24 16:32:54 +01:00 |
Dander7BD
|
8f63bf637e
|
Physics UMLET diagram
Current state under sprint 3
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2014-01-24 15:03:03 +01:00 |
Dander7BD
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ff936133fc
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Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
|
2014-01-23 19:13:02 +01:00 |
Dander7BD
|
c3ed5e78ac
|
struct ::Oyster::Physics3D::MomentOfInertia
|
2014-01-23 18:45:33 +01:00 |
Dander7BD
|
ee5392c60d
|
Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
|
2014-01-23 18:34:48 +01:00 |
Dander7BD
|
163481ce4f
|
Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
|
2014-01-23 18:33:48 +01:00 |
Dander7BD
|
ff1fbdffa1
|
Vector::PiecewiseMultiplication
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2014-01-23 17:13:50 +01:00 |
Dander7BD
|
76e4b23f19
|
Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
|
2014-01-23 14:54:53 +01:00 |
lindaandersson
|
fb2cf714c6
|
GL - sending dir to server, forward and backward walking works
|
2014-01-23 14:28:53 +01:00 |
lindaandersson
|
07e5519850
|
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
|
2014-01-23 09:25:02 +01:00 |
lindaandersson
|
8c297d1e9b
|
GL - starting to send lookdir to server
|
2014-01-23 09:24:55 +01:00 |
Erik Persson
|
bd739f8acb
|
GL - Creation of objects kinda sorted
|
2014-01-23 09:14:04 +01:00 |
Erik Persson
|
121fd51c45
|
GL collision with level should worm
|
2014-01-23 08:57:46 +01:00 |
lindaandersson
|
3f144289ec
|
GL - merge with gameserver, crash on collision in gameLogic
|
2014-01-23 08:30:26 +01:00 |