28 lines
511 B
C++
28 lines
511 B
C++
#ifndef ATTATCHMENTMASSDRIVER_H
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#define ATTATCHMENTMASSDRIVER_H
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#include "IAttatchment.h"
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namespace GameLogic
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{
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class AttatchmentMassDriver : public IAttatchment
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{
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public:
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AttatchmentMassDriver(void);
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AttatchmentMassDriver(Player &owner);
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~AttatchmentMassDriver(void);
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void UseAttatchment(const WEAPON_FIRE &fireInput);
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private:
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void ForcePush(const WEAPON_FIRE &fireInput);
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void ForcePull(const WEAPON_FIRE &fireInput);
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private:
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struct PrivateData;
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PrivateData *myData;
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};
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}
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#endif
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