Commit Graph

330 Commits

Author SHA1 Message Date
Robin Engman 1a06c7c7e6 Changed from pointer to reference
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman c31ea9730b Added overloads for visitor and sample functions
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD 5d5f684ad6 minor compilation error fix
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD ec7185f463 Bunch of implementations 2013-11-29 10:00:03 +01:00
Pontus Fransson 10f8df45a8 Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network 2013-11-29 09:36:31 +01:00
Erik Persson f9a1aaf43c Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:26:16 +01:00
Erik Persson b28a558732 fix transpose 2013-11-29 09:24:41 +01:00
Linda Andersson 04e48ec550 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:23:42 +01:00
dean11 de01d23d1d Fixed some structure issues and commented 2013-11-29 09:23:08 +01:00
Linda Andersson eb026cb9c7 GL more comments 2013-11-29 09:23:00 +01:00
Erik Persson 32c529feb6 converted camera class 2013-11-29 09:20:37 +01:00
Sam Mario Svensson 3c681352da Documentation of the code done by Sam 2013-11-29 09:19:14 +01:00
Pontus Fransson 407f3c5c9a Added documentation and removed unecessesary code. 2013-11-29 09:11:30 +01:00
Linda Andersson d9fcec0c1c Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:05:12 +01:00
Linda Andersson 017efd55e5 GL starting commenting 2013-11-29 09:05:01 +01:00
Erik Persson 8138afb6b5 object update 2013-11-29 09:00:12 +01:00
Sam Mario Svensson 1cbdb0bcfa cleanup commented section in ClientMain 2013-11-29 08:59:36 +01:00
dean11 a3ae340a30 Merge after pull from misc branch 2013-11-28 23:22:50 +01:00
dean11 f5aa5d03db Modified project file to include Thread in misc 2013-11-28 23:18:48 +01:00
Pontus Fransson 8dab865cb6 Changed to our own Queue 2013-11-28 16:20:50 +01:00
Dander7BD 9d92b292d9 Improved documentation of UniquePointer and UniqueArray 2013-11-28 16:18:20 +01:00
Pontus Fransson 1453d81a9d Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 16:15:41 +01:00
Pontus Fransson 1617606145 PostBox
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson 23fa090296 Threadsafe Queue implemented with IQueue interface
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD 036519f3f6 Fixed potential ambiguity bug
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD 045cfe28fe Renamed Utilities-InlineImpl.h to Utilities-Impl.h
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11 0785e54dfd Removed .orig files after merge 2013-11-28 15:19:52 +01:00
dean11 6e71b6ac54 Fixed merging errors 2013-11-28 15:17:25 +01:00
dean11 cc4835a97b Merge with Physics branch 2013-11-28 15:09:09 +01:00
Dander7BD d241298308 merging MiscBranch into Physics with conflict fixes 2013-11-28 14:52:13 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
Robin Engman 4672984b51 Merge remote-tracking branch 'origin/Octree' into Physics 2013-11-28 14:19:11 +01:00
Robin Engman 632d412f9c Fixed sample and added visit. 2013-11-28 14:18:44 +01:00
Robin Engman 35f66da760 Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2013-11-28 13:43:38 +01:00
dean11 d08644e8e1 Added a force reload feture in resource loading 2013-11-28 13:43:11 +01:00
Dander7BD f379ed49e5 inertiaTensor removed from API::SphericalBodyDescription
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD 2928e08252 SphericalRigidBody factory done
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD 89fd71fb02 SimpleRigidBody factory done
not tested though
2013-11-28 12:08:41 +01:00
Dander7BD 3a3d6fb151 Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
2013-11-28 12:08:40 +01:00
Dander7BD b06a03a543 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 12:08:40 +01:00
Dander7BD 39c54f4816 Moved Octree.h into the Implementation Filter 2013-11-28 12:08:39 +01:00
Dander7BD 64565b50de Merge remote-tracking branch 'origin/GameLogicBranch' into Physics 2013-11-28 11:59:15 +01:00
Dander7BD 3a6cb98b08 SimpleRigidBody factory done
not tested though
2013-11-28 11:58:46 +01:00
Linda Andersson 5ab1c39e3a GL stable - running from DanBiasGame 2013-11-28 11:46:20 +01:00
Linda Andersson ac37ff90de Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-28 11:27:02 +01:00
Erik Persson 42948a1412 collision and refrence managers updated 2013-11-28 11:23:11 +01:00
Linda Andersson bb7c635223 unstageing graphics 2013-11-28 11:20:46 +01:00
Robin Engman 6d12045df9 Merge remote-tracking branch 'origin/Physics' into Octree 2013-11-28 11:20:33 +01:00
Robin Engman 28dc57cf38 Added basic functionality for container 2013-11-28 11:18:07 +01:00
Dander7BD 23d3af21c6 Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
2013-11-28 11:15:25 +01:00
Robin Engman ecbb606544 Added basic functionality for container. 2013-11-28 11:14:24 +01:00
Linda Andersson 4cab44063d dll problems 2013-11-28 10:40:23 +01:00
Dander7BD 07e3aa1697 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD 3a444aaae8 Moved Octree.h into the Implementation Filter 2013-11-28 10:24:32 +01:00
Erik Persson 9bddfc9ffa changed collision manager
is now a namespace with functions that are to be sent to a rigidbody
2013-11-28 09:26:29 +01:00
Pontus Fransson 0c40ca1be5 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 08:52:22 +01:00
Pontus Fransson 00e02b6909 Removed OysterMath from OysterNetworkClient 2013-11-28 08:52:11 +01:00
Sam Mario Svensson a59cd54688 enum type naming fixed continued. 2013-11-28 08:51:21 +01:00
Pontus Fransson 0feb4dff7e Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 08:41:24 +01:00
Erik Persson b3ec2f3aa1 fix 2013-11-28 08:41:20 +01:00
Pontus Fransson 14eee7d2da Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network 2013-11-28 08:40:40 +01:00
Sam Mario Svensson d29046652e enum type naming fixed 2013-11-28 08:40:38 +01:00
Erik Persson 899e833fca Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Code/GameLogic/Object.cpp
	Code/GameLogic/Object.h
2013-11-28 08:37:56 +01:00
Erik Persson acd8681489 asd 2013-11-28 08:33:29 +01:00
dean11 5eec570768 Added an atomic<int> to the reference counter for thread saftey 2013-11-27 22:39:49 +01:00
dean11 fe7fd6b0b3 Fixed bugs in the threading wrapper 2013-11-27 21:47:32 +01:00
dean11 972cfa0d39 Fixed bugs with custom loading 2013-11-27 21:12:37 +01:00
Linda Andersson 01515a4d2d merge with physics 2013-11-27 16:21:57 +01:00
Linda Andersson c06a53addb Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-27 16:18:28 +01:00
Linda Andersson 1a5d1217a3 GL could draw an object but now adding DanBiasGame - problems with dll! 2013-11-27 16:17:47 +01:00
lanariel 8f6ca79e6b Unstable RenderTexture 2013-11-27 15:26:29 +01:00
Dander7BD 6ba10d48c6 Some matrix constructors made explicit 2013-11-27 15:24:09 +01:00
Dander7BD 36741de19b Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Pontus Fransson 6e24acea2b Listener's Accept() is now threaded.
Added function private to Connection SetBlockingMode(bool blocking); But
it doesn't do anything yet.
Listener is now accepting clients in a thread.
GetNewClient() returns the socket that has connected. -1 if there is no
new client connected. (Can only connect 1 client at a time.)
The simple chat program is not working anymore because of changes in the
server.
2013-11-27 14:33:08 +01:00
Linda Andersson fd1ac35c45 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-27 12:01:01 +01:00
Linda Andersson fb3ae57bbe GL: key input 2013-11-27 12:00:44 +01:00
Pontus Fransson 43b111f0d3 Pull MiscBranch 2013-11-27 11:28:11 +01:00
Pontus Fransson f02a67b9b1 Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network 2013-11-27 11:26:54 +01:00
Pontus Fransson aeddc032d9 Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/Connection.cpp
	Code/Network/NetworkDependencies/Connection.h
	Code/Network/NetworkDependencies/IConnection.h
	Code/Network/OysterNetworkClient/Client.cpp
	Code/Network/OysterNetworkClient/Client.h
	Code/Network/OysterNetworkClient/ClientMain.cpp
	Code/Network/OysterNetworkServer/Client.cpp
	Code/Network/OysterNetworkServer/Client.h
	Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-27 11:06:03 +01:00
Pontus Fransson 214e29e906 OysterByte
Added Byte class instead of handling byte messages manually.
Converted all functions to use OysterByte.
2013-11-27 11:01:22 +01:00
Erik Persson 2ce74e74cc fix 2013-11-27 09:14:44 +01:00
Erik Persson 61777e23df Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
lanariel 4b6cdab17b Stable Rendering 2013-11-27 08:22:20 +01:00
dean11 48c812b033 Forgot to follow coding standard... 2013-11-26 21:51:40 +01:00
dean11 e4904870b3 Added a threading wrapper with basic functionality that needs real testing 2013-11-26 21:08:34 +01:00
lanariel f9d9479dad Stable Dll read, unstable Pos 2013-11-26 15:33:05 +01:00
Sam Mario Svensson f6ade9e4fd ErrorMessages everywhere! 2013-11-26 13:45:03 +01:00
lanariel 2de2ef9cd0 Pre merge Commit 2013-11-26 13:44:58 +01:00
lanariel c2484a363d Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics 2013-11-26 13:43:33 +01:00
Dander7BD 62b1c68479 Created SphericalRigidBody
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD 29362c8c60 Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11 1f27336b3f Added filename paramater in custom load function 2013-11-26 12:09:38 +01:00
Linda Andersson 5e8e106327 add simple input class for testing 2013-11-26 11:33:16 +01:00
Erik Persson 97e92f8516 GL: debug fix 2013-11-26 11:32:00 +01:00
Erik Persson d87e643777 lite saker + debug fönster 2013-11-26 11:30:49 +01:00
lanariel f3be9f03a3 Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics 2013-11-26 11:15:19 +01:00
dean11 e5cef4895e Added support for custom loading, unloading and reloading 2013-11-26 10:55:51 +01:00
Robin Engman 2890c2a9ea Added beginning of Octree class. 2013-11-26 10:21:20 +01:00
Erik Persson 5cc6ff81b5 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
	Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson 2859588d20 added collisionManager
also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson abfd3116ca Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-26 09:17:25 +01:00
Linda Andersson f78027a1cf dll - working
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel 973aadac2d Engine tweaks + DefferedVertexDefinition 2013-11-26 09:09:35 +01:00
Erik Persson 220f1da8b6 added GameMode class to level 2013-11-26 08:56:31 +01:00
Pontus Fransson 45c145439a Fixade crash och flyttade initsockets, shutdownsockets.
Moved initsocket and shutdownsockets to WinsockFunctions.
2013-11-25 20:27:23 +01:00
Pontus Fransson 6b57815bb8 Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/Connection.cpp
2013-11-25 19:05:28 +01:00
Pontus Fransson caabb6702e Fixed code standard, Added packing functions 2013-11-25 19:00:33 +01:00
Dander7BD 26e5fde8b0 Some PhysicsAPI implementations
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD a869771ffa Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD 311beaac14 ICollideable edited
For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.

Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Sam Mario Svensson ca5e578af5 reconstruction in connection. 2013-11-25 14:03:32 +01:00
Dander7BD bc988eff0d ICustomBody Documented 2013-11-25 13:46:05 +01:00
Erik Persson e2c90a467b reference manager for physics communication 2013-11-25 12:52:07 +01:00
Linda Andersson 0db45bd63f game_dll_usage 2013-11-25 12:36:25 +01:00
Linda Andersson 241d1b2d3d Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 12:34:13 +01:00
Linda Andersson de9a1cae56 Game_Dll_export 2013-11-25 12:33:27 +01:00
Dander7BD bf3dcd088b Moar dll fixes for Physics 2013-11-25 12:21:44 +01:00
Sam Mario Svensson 82b8ef7b05 Fixed connection split up connect function and added initiateClient() 2013-11-25 12:14:01 +01:00
Linda Andersson d600668df7 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 12:05:23 +01:00
Dander7BD 0bee758848 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 12:04:07 +01:00
Dander7BD cc67d227ab Dll fixes
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson 956fbc21e7 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:57:07 +01:00
Dander7BD 8ded483442 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 11:56:25 +01:00
Dander7BD 46abe2c8c6 namespace Physics::Error removed
No need for it anymore.
2013-11-25 11:55:58 +01:00
Linda Andersson de3286306a Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:51:18 +01:00
Linda Andersson 0e2401ef69 test with physics dll 2013-11-25 11:49:40 +01:00
Dander7BD 275c1a96d9 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 11:48:15 +01:00
Dander7BD 4072bf50fb Fixed DLL support for physics Engine
.. hopefully
2013-11-25 11:47:42 +01:00
Sam Mario Svensson 640ac2172a checked the coding standard and changed it accordinly 2013-11-25 11:39:54 +01:00
Dander7BD d33d1f41bc Some documentation 2013-11-25 11:35:38 +01:00
Linda Andersson 97b599c99f Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:04:59 +01:00
Linda Andersson 15a55f76a3 test with physic 2013-11-25 11:03:06 +01:00
Robin Engman 1ff4fb6a20 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 10:55:33 +01:00
Robin Engman c3e3f9e461 Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD dece558947 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 08:58:21 +01:00
Dander7BD 6ac4254b9d Documentations
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Pontus Fransson ad7091e520 Fixed automatic size on Messages 2013-11-22 15:48:49 +01:00
lanariel abed0157ec Do fix during weekend; Non stable 2013-11-22 15:18:52 +01:00
Pontus Fransson 6eff55e763 Fixed possible crash 2013-11-22 14:31:07 +01:00
Pontus Fransson d33220f8ca Fixed memory leaks
Fixed memory leaks.
2013-11-22 14:23:08 +01:00
lanariel 205c58430f Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics 2013-11-22 14:14:54 +01:00
lanariel 328e4777ce Started to wrap into dll 2013-11-22 14:09:47 +01:00
dean11 7b0265db1d Merge branch 'Graphics' of https://github.com/dean11/Danbias into MiscBranch 2013-11-22 12:05:58 +01:00
Robin Engman 3ef5a46779 Added functions to API.
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Pontus Fransson 623cffced6 Added protocols to an enum
Now we don't have to type cast
2013-11-22 11:40:55 +01:00
Dander7BD 8a9ea82d7d Added a namespace to PhysicsAPI
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
lanariel fcd88a63ae deletedFiles 2013-11-22 11:07:14 +01:00
lanariel 08b4fb5dfd Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/Debug/Tester.ilk
	Code/Debug/Tester.pdb
2013-11-22 11:05:04 +01:00
lanariel 59dcbc9729 Fixed Projection 2013-11-22 10:55:21 +01:00
Dander7BD dad958b612 Added Math3D methods
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos

as requested by Pär
2013-11-22 10:49:17 +01:00