Erik Persson
f9a1aaf43c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:26:16 +01:00
Erik Persson
b28a558732
fix transpose
2013-11-29 09:24:41 +01:00
Linda Andersson
04e48ec550
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:23:42 +01:00
dean11
de01d23d1d
Fixed some structure issues and commented
2013-11-29 09:23:08 +01:00
Linda Andersson
eb026cb9c7
GL more comments
2013-11-29 09:23:00 +01:00
Erik Persson
32c529feb6
converted camera class
2013-11-29 09:20:37 +01:00
Sam Mario Svensson
3c681352da
Documentation of the code done by Sam
2013-11-29 09:19:14 +01:00
Pontus Fransson
407f3c5c9a
Added documentation and removed unecessesary code.
2013-11-29 09:11:30 +01:00
Linda Andersson
d9fcec0c1c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:05:12 +01:00
Linda Andersson
017efd55e5
GL starting commenting
2013-11-29 09:05:01 +01:00
Erik Persson
8138afb6b5
object update
2013-11-29 09:00:12 +01:00
Sam Mario Svensson
1cbdb0bcfa
cleanup commented section in ClientMain
2013-11-29 08:59:36 +01:00
dean11
a3ae340a30
Merge after pull from misc branch
2013-11-28 23:22:50 +01:00
dean11
f5aa5d03db
Modified project file to include Thread in misc
2013-11-28 23:18:48 +01:00
Pontus Fransson
8dab865cb6
Changed to our own Queue
2013-11-28 16:20:50 +01:00
Dander7BD
9d92b292d9
Improved documentation of UniquePointer and UniqueArray
2013-11-28 16:18:20 +01:00
Pontus Fransson
1453d81a9d
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 16:15:41 +01:00
Pontus Fransson
1617606145
PostBox
...
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson
23fa090296
Threadsafe Queue implemented with IQueue interface
...
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD
036519f3f6
Fixed potential ambiguity bug
...
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD
045cfe28fe
Renamed Utilities-InlineImpl.h to Utilities-Impl.h
...
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11
0785e54dfd
Removed .orig files after merge
2013-11-28 15:19:52 +01:00
dean11
6e71b6ac54
Fixed merging errors
2013-11-28 15:17:25 +01:00
dean11
cc4835a97b
Merge with Physics branch
2013-11-28 15:09:09 +01:00
Dander7BD
d241298308
merging MiscBranch into Physics with conflict fixes
2013-11-28 14:52:13 +01:00
lanariel
9bf84cdc65
Stable Graphics, hard coded texture read in ObjReader.ToModel
2013-11-28 14:34:52 +01:00
Robin Engman
4672984b51
Merge remote-tracking branch 'origin/Octree' into Physics
2013-11-28 14:19:11 +01:00
Robin Engman
632d412f9c
Fixed sample and added visit.
2013-11-28 14:18:44 +01:00
Robin Engman
35f66da760
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-11-28 13:43:38 +01:00
dean11
d08644e8e1
Added a force reload feture in resource loading
2013-11-28 13:43:11 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
...
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
89fd71fb02
SimpleRigidBody factory done
...
not tested though
2013-11-28 12:08:41 +01:00
Dander7BD
3a3d6fb151
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 12:08:40 +01:00
Dander7BD
b06a03a543
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 12:08:40 +01:00
Dander7BD
39c54f4816
Moved Octree.h into the Implementation Filter
2013-11-28 12:08:39 +01:00
Dander7BD
64565b50de
Merge remote-tracking branch 'origin/GameLogicBranch' into Physics
2013-11-28 11:59:15 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Linda Andersson
5ab1c39e3a
GL stable - running from DanBiasGame
2013-11-28 11:46:20 +01:00
Linda Andersson
ac37ff90de
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-28 11:27:02 +01:00
Erik Persson
42948a1412
collision and refrence managers updated
2013-11-28 11:23:11 +01:00
Linda Andersson
bb7c635223
unstageing graphics
2013-11-28 11:20:46 +01:00
Robin Engman
6d12045df9
Merge remote-tracking branch 'origin/Physics' into Octree
2013-11-28 11:20:33 +01:00
Robin Engman
28dc57cf38
Added basic functionality for container
2013-11-28 11:18:07 +01:00
Dander7BD
23d3af21c6
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 11:15:25 +01:00
Robin Engman
ecbb606544
Added basic functionality for container.
2013-11-28 11:14:24 +01:00
Linda Andersson
4cab44063d
dll problems
2013-11-28 10:40:23 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
3a444aaae8
Moved Octree.h into the Implementation Filter
2013-11-28 10:24:32 +01:00
Erik Persson
9bddfc9ffa
changed collision manager
...
is now a namespace with functions that are to be sent to a rigidbody
2013-11-28 09:26:29 +01:00
Pontus Fransson
0c40ca1be5
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:52:22 +01:00
Pontus Fransson
00e02b6909
Removed OysterMath from OysterNetworkClient
2013-11-28 08:52:11 +01:00
Sam Mario Svensson
a59cd54688
enum type naming fixed continued.
2013-11-28 08:51:21 +01:00
Pontus Fransson
0feb4dff7e
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:41:24 +01:00
Erik Persson
b3ec2f3aa1
fix
2013-11-28 08:41:20 +01:00
Pontus Fransson
14eee7d2da
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-28 08:40:40 +01:00
Sam Mario Svensson
d29046652e
enum type naming fixed
2013-11-28 08:40:38 +01:00
Erik Persson
899e833fca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
2013-11-28 08:37:56 +01:00
Erik Persson
acd8681489
asd
2013-11-28 08:33:29 +01:00
dean11
5eec570768
Added an atomic<int> to the reference counter for thread saftey
2013-11-27 22:39:49 +01:00
dean11
fe7fd6b0b3
Fixed bugs in the threading wrapper
2013-11-27 21:47:32 +01:00
dean11
972cfa0d39
Fixed bugs with custom loading
2013-11-27 21:12:37 +01:00
Linda Andersson
01515a4d2d
merge with physics
2013-11-27 16:21:57 +01:00
Linda Andersson
c06a53addb
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-27 16:18:28 +01:00
Linda Andersson
1a5d1217a3
GL could draw an object but now adding DanBiasGame - problems with dll!
2013-11-27 16:17:47 +01:00
lanariel
8f6ca79e6b
Unstable RenderTexture
2013-11-27 15:26:29 +01:00
Dander7BD
6ba10d48c6
Some matrix constructors made explicit
2013-11-27 15:24:09 +01:00
Dander7BD
36741de19b
Evil Incompotent Compiler fix
...
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Pontus Fransson
6e24acea2b
Listener's Accept() is now threaded.
...
Added function private to Connection SetBlockingMode(bool blocking); But
it doesn't do anything yet.
Listener is now accepting clients in a thread.
GetNewClient() returns the socket that has connected. -1 if there is no
new client connected. (Can only connect 1 client at a time.)
The simple chat program is not working anymore because of changes in the
server.
2013-11-27 14:33:08 +01:00
Linda Andersson
fd1ac35c45
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-27 12:01:01 +01:00
Linda Andersson
fb3ae57bbe
GL: key input
2013-11-27 12:00:44 +01:00
Pontus Fransson
43b111f0d3
Pull MiscBranch
2013-11-27 11:28:11 +01:00
Pontus Fransson
f02a67b9b1
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-27 11:26:54 +01:00
Pontus Fransson
aeddc032d9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
Code/Network/NetworkDependencies/Connection.h
Code/Network/NetworkDependencies/IConnection.h
Code/Network/OysterNetworkClient/Client.cpp
Code/Network/OysterNetworkClient/Client.h
Code/Network/OysterNetworkClient/ClientMain.cpp
Code/Network/OysterNetworkServer/Client.cpp
Code/Network/OysterNetworkServer/Client.h
Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-27 11:06:03 +01:00
Pontus Fransson
214e29e906
OysterByte
...
Added Byte class instead of handling byte messages manually.
Converted all functions to use OysterByte.
2013-11-27 11:01:22 +01:00
Erik Persson
2ce74e74cc
fix
2013-11-27 09:14:44 +01:00
Erik Persson
61777e23df
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
lanariel
4b6cdab17b
Stable Rendering
2013-11-27 08:22:20 +01:00
dean11
48c812b033
Forgot to follow coding standard...
2013-11-26 21:51:40 +01:00
dean11
e4904870b3
Added a threading wrapper with basic functionality that needs real testing
2013-11-26 21:08:34 +01:00
lanariel
f9d9479dad
Stable Dll read, unstable Pos
2013-11-26 15:33:05 +01:00
Sam Mario Svensson
f6ade9e4fd
ErrorMessages everywhere!
2013-11-26 13:45:03 +01:00
lanariel
2de2ef9cd0
Pre merge Commit
2013-11-26 13:44:58 +01:00
lanariel
c2484a363d
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
2013-11-26 13:43:33 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
...
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11
1f27336b3f
Added filename paramater in custom load function
2013-11-26 12:09:38 +01:00
Linda Andersson
5e8e106327
add simple input class for testing
2013-11-26 11:33:16 +01:00
Erik Persson
97e92f8516
GL: debug fix
2013-11-26 11:32:00 +01:00
Erik Persson
d87e643777
lite saker + debug fönster
2013-11-26 11:30:49 +01:00
lanariel
f3be9f03a3
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-26 11:15:19 +01:00
dean11
e5cef4895e
Added support for custom loading, unloading and reloading
2013-11-26 10:55:51 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Erik Persson
5cc6ff81b5
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson
2859588d20
added collisionManager
...
also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson
abfd3116ca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-26 09:17:25 +01:00
Linda Andersson
f78027a1cf
dll - working
...
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel
973aadac2d
Engine tweaks + DefferedVertexDefinition
2013-11-26 09:09:35 +01:00
Erik Persson
220f1da8b6
added GameMode class to level
2013-11-26 08:56:31 +01:00
Pontus Fransson
45c145439a
Fixade crash och flyttade initsockets, shutdownsockets.
...
Moved initsocket and shutdownsockets to WinsockFunctions.
2013-11-25 20:27:23 +01:00
Pontus Fransson
6b57815bb8
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
2013-11-25 19:05:28 +01:00
Pontus Fransson
caabb6702e
Fixed code standard, Added packing functions
2013-11-25 19:00:33 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
...
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
...
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
311beaac14
ICollideable edited
...
For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Sam Mario Svensson
ca5e578af5
reconstruction in connection.
2013-11-25 14:03:32 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Erik Persson
e2c90a467b
reference manager for physics communication
2013-11-25 12:52:07 +01:00
Linda Andersson
0db45bd63f
game_dll_usage
2013-11-25 12:36:25 +01:00
Linda Andersson
241d1b2d3d
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:34:13 +01:00
Linda Andersson
de9a1cae56
Game_Dll_export
2013-11-25 12:33:27 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00
Sam Mario Svensson
82b8ef7b05
Fixed connection split up connect function and added initiateClient()
2013-11-25 12:14:01 +01:00
Linda Andersson
d600668df7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 12:05:23 +01:00
Dander7BD
0bee758848
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:04:07 +01:00
Dander7BD
cc67d227ab
Dll fixes
...
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson
956fbc21e7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:57:07 +01:00
Dander7BD
8ded483442
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:56:25 +01:00
Dander7BD
46abe2c8c6
namespace Physics::Error removed
...
No need for it anymore.
2013-11-25 11:55:58 +01:00
Linda Andersson
de3286306a
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:51:18 +01:00
Linda Andersson
0e2401ef69
test with physics dll
2013-11-25 11:49:40 +01:00
Dander7BD
275c1a96d9
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:48:15 +01:00
Dander7BD
4072bf50fb
Fixed DLL support for physics Engine
...
.. hopefully
2013-11-25 11:47:42 +01:00
Sam Mario Svensson
640ac2172a
checked the coding standard and changed it accordinly
2013-11-25 11:39:54 +01:00
Dander7BD
d33d1f41bc
Some documentation
2013-11-25 11:35:38 +01:00
Linda Andersson
97b599c99f
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:04:59 +01:00
Linda Andersson
15a55f76a3
test with physic
2013-11-25 11:03:06 +01:00
Robin Engman
1ff4fb6a20
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 10:55:33 +01:00
Robin Engman
c3e3f9e461
Changed API.
...
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD
dece558947
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 08:58:21 +01:00
Dander7BD
6ac4254b9d
Documentations
...
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Pontus Fransson
ad7091e520
Fixed automatic size on Messages
2013-11-22 15:48:49 +01:00
lanariel
abed0157ec
Do fix during weekend; Non stable
2013-11-22 15:18:52 +01:00
Pontus Fransson
6eff55e763
Fixed possible crash
2013-11-22 14:31:07 +01:00
Pontus Fransson
d33220f8ca
Fixed memory leaks
...
Fixed memory leaks.
2013-11-22 14:23:08 +01:00
lanariel
205c58430f
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-22 14:14:54 +01:00
lanariel
328e4777ce
Started to wrap into dll
2013-11-22 14:09:47 +01:00
dean11
7b0265db1d
Merge branch 'Graphics' of https://github.com/dean11/Danbias into MiscBranch
2013-11-22 12:05:58 +01:00
Robin Engman
3ef5a46779
Added functions to API.
...
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Pontus Fransson
623cffced6
Added protocols to an enum
...
Now we don't have to type cast
2013-11-22 11:40:55 +01:00
Dander7BD
8a9ea82d7d
Added a namespace to PhysicsAPI
...
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
lanariel
fcd88a63ae
deletedFiles
2013-11-22 11:07:14 +01:00
lanariel
08b4fb5dfd
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/Debug/Tester.ilk
Code/Debug/Tester.pdb
2013-11-22 11:05:04 +01:00
lanariel
59dcbc9729
Fixed Projection
2013-11-22 10:55:21 +01:00
Dander7BD
dad958b612
Added Math3D methods
...
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
2013-11-22 10:49:17 +01:00
dean11
15455db1b2
Added a resource handler with basic byte loading
2013-11-22 10:46:25 +01:00
Robin Engman
ba4576a07a
Fixed projection and added overload function.
...
Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD
f7240ef16b
Corrected OrientationMatrix_LookAtDirection
...
Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Sam Mario Svensson
9e6593abd1
bug med reference på typecast
2013-11-22 09:49:48 +01:00
Pontus Fransson
c5e432b566
Fixed size
2013-11-22 09:43:24 +01:00
Pontus Fransson
bacb83b084
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
Code/Network/NetworkDependencies/Connection.h
Code/Network/OysterNetworkClient/ClientMain.cpp
Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-22 09:24:44 +01:00
Dander7BD
61be10b573
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-22 09:22:17 +01:00
Pontus Fransson
5265fd1af1
Fixed merge errors
2013-11-22 09:17:07 +01:00
Robin Engman
6494bcb09e
Added more inertia functions.
2013-11-22 08:58:00 +01:00
Pontus Fransson
954a1ac669
Fixed error
...
Fixed translation
2013-11-22 08:56:00 +01:00
Sam Mario Svensson
4142688f6c
unsigned char instead of char and chat program with protocols
2013-11-22 08:54:26 +01:00
lanariel
5abaef6e86
Fixed render errors
2013-11-21 23:54:12 +01:00
lanariel
ff1695497f
Debug From Home
2013-11-21 18:31:16 +01:00
Dander7BD
91af42c0bd
Merge conflict fixed
2013-11-21 17:27:28 +01:00
Dander7BD
eba7995374
Merge remote-tracking branch 'origin/RigidBody' into Physics
2013-11-21 17:25:19 +01:00
Dander7BD
9749749748
IRigidBody done
...
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD
af2b01d975
Fixed commit errors + other stuff
2013-11-21 15:29:35 +01:00
lanariel
3ef36547a9
Merge branch 'RigidBody' of https://github.com/dean11/Danbias into Graphics
2013-11-21 15:21:03 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Pontus Fransson
dcf456ce6d
Fixed implementation of Translator
2013-11-21 14:49:30 +01:00
lanariel
b419849fd4
Merged Obj and Engine Restructure
2013-11-21 14:17:03 +01:00
lanariel
9a0206bf35
More
2013-11-21 14:14:30 +01:00
lanariel
7b31377be8
Engine Sructured
2013-11-21 13:50:43 +01:00
Pontus Fransson
7c417dd223
Merge
2013-11-21 13:46:25 +01:00
Tobias Grundel
f08e9491ed
ObjReader
2013-11-21 13:45:11 +01:00
Pontus Fransson
87e1cf0436
Added Message base class
...
Packing functions,
MessageHeader; MessageTest,
2013-11-21 13:42:38 +01:00
Sam Mario Svensson
f77efb107d
Implemented Translator
...
also fixed some coding standards with namespaces in client, connection,
listener, server.
added protocols with enums for packagetype.
2013-11-21 13:40:52 +01:00
Dander7BD
c6064887b7
Forgot to test compile RigidBody
...
Compile Errors is fixed
2013-11-21 13:15:10 +01:00
Dander7BD
4362b88a74
RigidBody DONE
...
Needs only testing for confirmations
2013-11-21 13:15:09 +01:00
Dander7BD
5aa8e07b0d
Minor changes
...
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-21 13:15:09 +01:00
Dander7BD
5cd36f1995
TangentialImpulseAcceleration
...
fixed selfexplanatory documentation
2013-11-21 13:15:08 +01:00
Robin Engman
fbeeb5f72c
Robin's fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
caa61d3ae9
Dans fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
1b2c49457c
Task assignment in RigidBody.cpp
2013-11-21 13:15:06 +01:00
Tobias Grundel
ddbc808977
Re-fixed ObjReader
2013-11-21 12:47:47 +01:00
Linda Andersson
2408bf49a1
projectfiles
2013-11-21 12:31:31 +01:00
Linda Andersson
b38545962b
GL test main project: Drawing a object
2013-11-21 12:05:39 +01:00
Robin Engman
3f518c72e8
Added inertia functions.
2013-11-21 11:47:34 +01:00
Dander7BD
938826b84e
Forgot to test compile RigidBody
...
Compile Errors is fixed
2013-11-21 11:47:20 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
...
Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Linda Andersson
a220faf7b6
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:05:48 +01:00
Linda Andersson
8f0d6ec139
core update
2013-11-21 10:05:40 +01:00
Linda Andersson
2c395807cd
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:04:47 +01:00
lanariel
a94429fd9d
Fixed Unresolved Externals from Hiarchy Flattening
2013-11-21 10:02:17 +01:00
Linda Andersson
229741e707
merge with graphics
2013-11-21 09:46:26 +01:00
lanariel
dc9c448150
Fix compile Errors
2013-11-21 09:43:53 +01:00
Dander7BD
d90074d909
Minor changes
...
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-20 17:40:12 +01:00
Dander7BD
8dee300dc8
Merge remote-tracking branch 'origin/Physics' into RigidBody
2013-11-20 17:01:12 +01:00
Dander7BD
baec4b0392
Box updated
...
orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
lanariel
16be725743
Project Include Model
2013-11-20 16:55:13 +01:00
lanariel
adfec528bf
Fixing Render Namespace, See, todo in Resources.cpp
2013-11-20 16:51:53 +01:00
Linda Andersson
96245fc52e
merged with wapon, static and dynamic
2013-11-20 16:01:39 +01:00
Linda Andersson
28da371b80
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-20 15:47:31 +01:00
Linda Andersson
68d516cc86
adding IGame interface
2013-11-20 15:47:11 +01:00
Erik Persson
717b425147
split worldObject into dynamic and static types
2013-11-20 14:25:37 +01:00
Erik Persson
abf81b7c3c
added weapon and connected it to player
...
changed player
2013-11-20 14:18:31 +01:00
Robin Engman
da6eda2a8c
Commented non-functional features.
2013-11-20 13:48:54 +01:00
Erik Persson
ce9746f10c
worldObject update
2013-11-20 12:23:45 +01:00
Dander7BD
687fb6835a
TangentialImpulseAcceleration
...
fixed selfexplanatory documentation
2013-11-20 11:58:27 +01:00
Robin Engman
80301ae02e
Robin's fix part of RigidBody.cpp DONE
2013-11-20 11:48:54 +01:00
Dander7BD
2149ca8ab5
Dans fix part of RigidBody.cpp DONE
2013-11-20 11:44:54 +01:00
Dander7BD
e41d16cc03
Task assignment in RigidBody.cpp
2013-11-20 11:36:17 +01:00
Dander7BD
b8d0a106b3
Physics branch disaster Patch
...
critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00
lanariel
3512121f52
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/OysterGraphics.vcxproj
Debug/Tester.ilk
Debug/Tester.pdb
OysterGraphics/Core/ShaderManager.cpp
OysterGraphics/OysterGraphics.vcxproj.filters
Tester/Debug/CL.read.1.tlog
Tester/Debug/CL.write.1.tlog
Tester/Debug/cl.command.1.tlog
Tester/Debug/link.command.1.tlog
Tester/Debug/link.read.1.tlog
Tester/Debug/link.write.1.tlog
Tester/Tester.vcxproj
2013-11-20 10:35:00 +01:00
Pontus Fransson
5bcc285141
Sending empty strings, prints messages on server
2013-11-20 10:34:05 +01:00
lanariel
425a838f31
Core Update
2013-11-20 10:22:01 +01:00
Erik Persson
27e5b07ef6
object and worldObject
2013-11-19 18:35:35 +01:00
Sam Mario Svensson
58efe7fdd3
getline fix in chat program
2013-11-19 14:59:00 +01:00
Pontus Fransson
816dced937
Chat test server
2013-11-19 14:24:38 +01:00
Sam Mario Svensson
1df11becf7
chat test with server
...
created simple chat program for the client to be able to chat between
client through a server
2013-11-19 14:18:34 +01:00
Pontus Fransson
ac75e178ce
Sending a message from server to client (done and done)
2013-11-19 13:42:50 +01:00
Sam Mario Svensson
adcef51227
third time is the charm
...
fixed send and recieve functions in IConnection
2013-11-19 12:55:54 +01:00
Sam Mario Svensson
89ce3dd0d1
Fixed IConnection and Connection
2013-11-19 12:41:58 +01:00
Sam Mario Svensson
56c32fcbc3
Iconnection interface
2013-11-19 12:38:13 +01:00
Erik Persson
ea0f3f05b4
added level and player
2013-11-19 11:07:14 +01:00
Erik Persson
33f9a86945
Added Game
...
cpp and h files
2013-11-19 09:52:36 +01:00
Pontus Fransson
c04593b575
Changed name on main files on server and client
2013-11-19 09:34:24 +01:00
Pontus Fransson
1022b15ea2
Removed stuff from project files
2013-11-18 16:47:57 +01:00
Pontus Fransson
32348f4cc2
Removed old stuff, and added main files for all projects
2013-11-18 16:34:50 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00