Commit Graph

1255 Commits

Author SHA1 Message Date
Dennis Andersen 4abfdd70fe Merged with GameLogic and fixed merging errors, some minor justifications may be needed later on due to merging errors.. 2014-02-09 18:58:07 +01:00
Dennis Andersen 310ed3dfc5 GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
Robin Engman fb9e33fc9b Fixed warnings 2014-02-08 14:26:18 +01:00
lanariel 1121bbdebf TODO::
Fix Pixel Data to Post Pass
2014-02-07 16:51:35 +01:00
Robin Engman 92447a6352 Very cool stuff 2014-02-07 16:01:43 +01:00
lanariel 1de325c5a6 Fixed cleaning up Deffered.cpp 2014-02-07 15:52:07 +01:00
Robin Engman ab9f81ac60 Collisions work better
Still needs polishing
2014-02-07 15:38:53 +01:00
Pontus Fransson 0c4f70e400 GL - Updated loadLevelHeader() .Added Cylinder bounding volume. 2014-02-07 15:20:34 +01:00
Pontus Fransson fef40f58f9 GL - Fixed memory leaks in LevelLoader. 2014-02-07 14:44:25 +01:00
Pontus Fransson 9bdf258c5d GL - Updated LevelLoader 2.0. Bounding volume 1.0
The ObjectSpecialType enum is not correct. It has to be updated.
2014-02-07 14:12:54 +01:00
lanariel 898fc883e9 Merge branch 'Graphics2D' into Graphics 2014-02-07 13:48:46 +01:00
lanariel d9133f459a 2d Almost working 2014-02-07 13:47:09 +01:00
Tobias Grundel 016bf37459 First commit save jebuz 2014-02-07 13:46:55 +01:00
lanariel 9a0f363146 framerate double 2014-02-07 13:15:38 +01:00
Robin Engman 1633129a2c Commit to Dennis 2014-02-07 13:09:44 +01:00
lanariel 5119b287d6 Small progress 2014-02-07 11:52:51 +01:00
Robin Engman b225c53611 More cool stuff 2014-02-07 11:43:18 +01:00
lanariel bab3ab0a78 Shader Restructure 2014-02-07 11:09:59 +01:00
lanariel a7480ebf70 Proper Animation 2014-02-07 08:34:01 +01:00
Robin Engman f372d3e05b Some cool stuff 2014-02-06 21:15:28 +01:00
lanariel bfa54b9ccd Fixed Anim 2014-02-05 17:13:23 +01:00
lanariel aafbfa01f3 Calculate Graphics Memory Usage 2014-02-05 16:54:57 +01:00
lanariel 51711b86e3 Fixed Animate Skeleton, TODO Fix Skinning 2014-02-05 16:00:28 +01:00
lindaandersson 81d43b59c0 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-05 15:54:56 +01:00
lindaandersson 91db71fe0e GL - 20 boxes and a house 2014-02-05 15:54:48 +01:00
Pontus Fransson a3cea997ba Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-05 15:47:00 +01:00
Pontus Fransson b39a670347 GL - Updated LevelLoader, works with Fredricks level editor. 2014-02-05 15:46:45 +01:00
Dennis Andersen 201a07f0dc GameServer - Merged with GameLogic 2014-02-05 15:16:31 +01:00
lindaandersson 70a2cf27e3 GL - almost ok, at least on the top of the world 2014-02-05 11:53:38 +01:00
lindaandersson 426444ca34 GL - added more boxes and weaponfunctionality 2014-02-05 11:46:04 +01:00
lindaandersson 30c89ed330 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-05 09:06:44 +01:00
lindaandersson 6818dda2b9 GL - testing 2014-02-05 09:06:33 +01:00
Dennis Andersen 60736c52fe Merge branch 'Physics' of https://github.com/dean11/Danbias into GameServer 2014-02-04 22:34:07 +01:00
Dennis Andersen db822fa832 GameServer - Merged with gamelogic 2014-02-04 22:33:39 +01:00
Dennis Andersen b7f550859d GameServer - Merge with GameLogic 2014-02-04 22:13:07 +01:00
Robin Engman 98644e3fa0 Minimised to potential skinning problem 2014-02-04 17:59:04 +01:00
Dander7BD fb4025eb1a bug fix 2014-02-04 16:56:31 +01:00
lindaandersson ac278555ea Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 16:39:21 +01:00
lindaandersson b43902d31e Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 16:39:11 +01:00
lindaandersson ec4d34b131 GL - added error checking 2014-02-04 16:39:01 +01:00
Dander7BD c8e8d3510d Added debug traps 2014-02-04 16:38:42 +01:00
Dander7BD 68dc5be9cb added lost rebound deltatime compensation 2014-02-04 16:33:52 +01:00
Dennis Andersen 168539da08 Gameserver - Fixed minor merging isues 2014-02-04 16:27:18 +01:00
Erik Persson 4ad86ae83b GL - Added jumppad(implemented but not tested) 2014-02-04 16:24:48 +01:00
lanariel 4de809a952 Added Resource support 2014-02-04 16:20:42 +01:00
lindaandersson 6e0dd63d64 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 16:11:01 +01:00
Dander7BD 1952ff9aba more fixes of potential bugs in Physics collision handling 2014-02-04 16:10:18 +01:00
lindaandersson d364456189 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 16:08:53 +01:00
lindaandersson d8c7220569 GL - added some testing things in player and more objects to the world 2014-02-04 16:08:28 +01:00
Dennis Andersen de8c76f051 GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
Dennis Andersen 61178e2803 GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
Dander7BD 9622d37d3f bug fixes in Physics collision handling 2014-02-04 15:43:17 +01:00
lanariel e13410dced Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
2014-02-04 15:06:50 +01:00
lanariel 97a3792bff Anim Test Not working Joints 2014-02-04 14:59:51 +01:00
Pontus Fransson b810fa1586 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 14:31:00 +01:00
Pontus Fransson 8834f6a2ec GL - LevelLoader update. 2014-02-04 14:30:45 +01:00
Erik Persson 502d0c8586 GL - actually fixed respawning(turned off) 2014-02-04 14:07:13 +01:00
lindaandersson ad16d51f75 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 14:02:03 +01:00
Dander7BD 15798bfca9 minor bug found and fixed in rebound 2014-02-04 14:00:33 +01:00
Erik Persson bd9e4599cb GL - fixed respawning and also fixed weapon 2014-02-04 13:58:48 +01:00
Dander7BD 9efa4fcb23 Commit error fix
for some odd reason Player.cpp change followed the last one
2014-02-04 13:08:03 +01:00
Dander7BD 54deef7f2b Project file fixes for GL 2014-02-04 13:06:10 +01:00
lindaandersson f88e16c581 GL - merge 2014-02-04 11:53:40 +01:00
lindaandersson e2bac798c4 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:50:51 +01:00
lindaandersson fa02814ca0 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:50:40 +01:00
lindaandersson d54cffee8e GL - camera follows player 2014-02-04 11:50:15 +01:00
Dander7BD e39eb5fb4b RigidBody update adjusted
Spherical and Simple
2014-02-04 11:48:50 +01:00
Pontus Fransson 2897305dd0 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:36:24 +01:00
Pontus Fransson 1261ed734f GL - Updated level loader. 2014-02-04 11:36:10 +01:00
Erik Persson 3bf9f59f5a GL - Player dies and respawns 2014-02-04 11:13:16 +01:00
lindaandersson 07e8624807 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 10:39:09 +01:00
lindaandersson 00400a7d32 GL - camera testing 2014-02-04 10:38:59 +01:00
Dander7BD 42cb1dab1d API::SimpleBodyDescription API::SphericalBodyDescription fix
3 coeffs were not saved in factory constructor
2014-02-04 10:32:43 +01:00
lindaandersson fcadd5b4c3 GL - testing physics 2014-02-04 10:29:02 +01:00
Dander7BD 9817f844ef Rebound adjustment trial
Rebound had a strong friction-like effect. Testing to see if it works
better if applied before the leapfrog update
2014-02-04 10:23:14 +01:00
lindaandersson 6e9423670f Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 08:56:32 +01:00
Dander7BD d4bd72bb4a Friction fix
special case; no movement
special case; movement directly into surface
.. dealt with
2014-02-04 08:55:57 +01:00
Pontus Fransson 50d28a5784 Misc - Still having problems with template with eventhandler. 2014-02-04 08:46:20 +01:00
lindaandersson 1f28c05983 GL - added jump 2014-02-03 16:30:47 +01:00
lindaandersson 03385f486b Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 16:22:11 +01:00
lindaandersson cf73524e3b Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 16:21:57 +01:00
lindaandersson e21cfe4cd4 GL - merge with Erik 2014-02-03 16:21:48 +01:00
Erik Persson 2c3b1e5038 GL - using real dmg algorithm 2014-02-03 16:20:50 +01:00
Dander7BD 358cddfd9a SnapAngularAxis fix
floating point error there acos param could be slightly higher than 1.
Caused it to return undefined.
A clamp ought to fix it.
2014-02-03 16:20:16 +01:00
lindaandersson ab962eea99 GL - added error check 2014-02-03 16:20:05 +01:00
Erik Persson 7f29b62c6f GL - YOU CAN NOW SHOOT STUFF YAAAAY 2014-02-03 16:19:24 +01:00
lindaandersson c08c3d2b53 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 15:52:15 +01:00
lindaandersson a3886c4f1f GL - added models and started to fix camera movement 2014-02-03 15:52:00 +01:00
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Erik Persson d77b3d92d8 GL - using movetolimbo in massdriver pickup functionallity 2014-02-03 15:45:48 +01:00
Erik Persson f1f56fc769 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-02-03 15:38:36 +01:00
Erik Persson 99b041f165 GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Pontus Fransson dc5b408196 Network - Updated network api with comment. 2014-02-03 15:32:20 +01:00
Robin Engman f527d329a2 Added limbo functionality 2014-02-03 15:15:47 +01:00
Pontus Fransson e7fee8b2e7 GL - Updated LevelLoader. Added lights.
Added lights.

Changed the return type to vector<SmartPointer<ObjectTypeHeader>>

Hid the LevelParser from the outside.
2014-02-03 14:50:27 +01:00
lanariel 34f58d4140 Anim Testing 2014-02-03 12:09:11 +01:00
Robin Engman b8e6b83148 Momentum "fall-off" added
Temporary till real fluid drag is implemented.
2014-02-03 11:10:04 +01:00
Erik Persson 8f234611d2 GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
Robin Engman 50d895d37c Applied friction
Needs to be tested.
2014-02-03 10:45:25 +01:00
Erik Persson ef71b365ab asd 2014-02-03 10:42:40 +01:00
Pontus Fransson 9671eb8ee9 Misc - Having problems with template with events. 2014-02-03 10:41:54 +01:00
Dennis Andersen a673e64694 GameServer - Pre-merge with graphic 2014-01-31 22:52:52 +01:00
Dennis Andersen 5aede62af6 Gameserver - Merge with gamelogic 2014-01-31 22:36:43 +01:00
lindaandersson 83ca3c2ff2 GL - remove buttons from GL branch 2014-01-31 16:43:18 +01:00
lindaandersson 5b263caccd GL - merge with GL 2014-01-31 16:42:25 +01:00
lindaandersson 89a538e887 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 16:33:32 +01:00
lindaandersson e327f64702 GL - can play with two characters 2014-01-31 16:33:16 +01:00
lanariel 069acee8cc Anim Error 2014-01-31 16:29:50 +01:00
Dander7BD fabf471e76 Removed malign obsolete hack fix 2014-01-31 15:58:02 +01:00
Pontus Fransson 6f264f5e7b Misc - EventHandler fixed all errors. 2014-01-31 15:38:12 +01:00
lindaandersson 0ae551f2d8 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 15:31:03 +01:00
Dander7BD 8f576c9a75 Removed malign obsolete hack fix 2014-01-31 15:30:23 +01:00
lindaandersson e82e61374a Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 15:18:19 +01:00
lindaandersson 7b503bcb52 GL - working with snap 2014-01-31 15:17:09 +01:00
Dander7BD b3656a0527 Gravity fix 2014-01-31 15:15:08 +01:00
Pontus Fransson e7d592e71a Merge branch 'GameLogic-MessageHandler' of https://github.com/dean11/Danbias into GameLogic-MessageHandler
Conflicts:
	Code/Misc/EventHandler/EventButton.h
2014-01-31 15:07:55 +01:00
Pontus Fransson dbe8b4706b Misc - Changed to no template/template 2014-01-31 15:06:30 +01:00
Sam Mario Svensson e76dfc73f2 Misc - EventButton changed to inheritance 2014-01-31 15:06:25 +01:00
lindaandersson c318223bcf Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 14:41:24 +01:00
Dander7BD 2a816469d5 SnapAngularAxis fix 2014-01-31 14:40:09 +01:00
Pontus Fransson d5f285c089 Misc - Test 2014-01-31 14:31:27 +01:00
lindaandersson 26fed11910 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 14:30:53 +01:00
Sam Mario Svensson 8f83dcd413 GL- Eventbutton implemented 2014-01-31 14:29:49 +01:00
Dander7BD 22d0722dfa SnapAngularFix
compilation fix
forgot to remove a copy pasted comma
2014-01-31 14:29:49 +01:00
Dander7BD 79872a45ee SnapAngularAxis fix + added overload
compilation error fix
+ Float3 version
2014-01-31 14:27:33 +01:00
Pontus Fransson a864ad81e7 Misc - EventHandler, EventCollection updated. 2014-01-31 14:16:58 +01:00
Erik Persson 16f535bfa3 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/GameLogic/AttatchmentMassDriver.cpp
	Code/Game/GameLogic/Game_PlayerData.cpp
	Code/Game/GameLogic/Level.cpp
2014-01-31 14:16:32 +01:00
Erik Persson b753387649 asd 2014-01-31 14:14:20 +01:00
Erik Persson 16a342da49 GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network 2014-01-31 14:05:52 +01:00
lindaandersson 57c230d458 GL - will merge with physics 2014-01-31 13:56:22 +01:00
Dander7BD 7a62121fa0 SnapAngularAxis fix
accidently used asin instead of acos
2014-01-31 13:49:09 +01:00
Dander7BD ac635ccaef SnapAngularAxis fix 2014-01-31 13:47:40 +01:00
Dander7BD 190f7e2882 SnapAngularAxis introduced 2014-01-31 13:42:55 +01:00
Robin Engman c7bc7281d8 Prefix for "sinking" objects 2014-01-31 13:41:06 +01:00
Pontus Fransson d6769ac62f Misc - EventHandler, EventCollection 2014-01-31 13:06:11 +01:00
Pontus Fransson 8ee8374169 Misc - EventHandler 2014-01-31 11:28:01 +01:00
Pontus Fransson e3376eba7c Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 11:11:48 +01:00
Pontus Fransson da9b615994 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/DanBiasGame/DanBiasGame_Impl.cpp
2014-01-31 11:10:35 +01:00
Dennis Andersen 21cb7731b7 Merge with GL 2014-01-31 11:03:45 +01:00
Dennis Andersen cac38decca MISC - Fixed a bug in ResourceLoader 2014-01-31 11:00:04 +01:00
lindaandersson fa7f400c71 GL - test this robin 2014-01-31 10:58:03 +01:00
Dennis Andersen c9c562fda6 GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Pontus Fransson e718048f7f GL - Lan State 2014-01-31 10:49:52 +01:00
lindaandersson 4df6b849a6 GL - working with new models and server 2014-01-31 09:39:44 +01:00
Dennis Andersen 34b6b29fc4 GameLogic - Merged with GL 2014-01-31 09:24:16 +01:00
Erik Persson 31feccf284 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/DanBiasGame/GameClientState/GameState.cpp
	Code/Game/GameLogic/Game.cpp
2014-01-31 09:17:54 +01:00
lindaandersson a6ff6eba42 GL - merge with server 2014-01-31 09:14:55 +01:00
Erik Persson c30db71e94 GL - more testing and changes to the level and using the physics API 2014-01-31 09:12:15 +01:00
Dennis Andersen 40f0fe61f0 GameServer - Fixed Protocols not recieveing properly and fixed the resource loader. 2014-01-31 08:41:08 +01:00
Pontus Fransson cec022b381 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-30 23:24:16 +01:00
Pontus Fransson 3c1eed0f3f GL - Added LanMenuState 2014-01-30 23:23:37 +01:00
Pontus Fransson 3b8a8e9c09 Network - Fixed receiving parts of packages. 2014-01-30 23:22:46 +01:00
lindaandersson bb8e92ec36 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-30 15:20:44 +01:00
lindaandersson 0aa39275e3 GL - only client with server update server. Update recieverfunction 2014-01-30 15:20:35 +01:00
Erik Persson ae6a570a12 GL - trying to make walking nice 2014-01-30 15:12:53 +01:00
Sam Mario Svensson 4167b6a93b GL- merge fix 2014-01-30 15:02:35 +01:00
lindaandersson 2bb2d0cd56 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-30 14:58:30 +01:00
Dander7BD 0a04c1c9f1 Added document 2014-01-30 14:52:40 +01:00
lindaandersson 713dc269d1 Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameLogic 2014-01-30 14:18:00 +01:00
lindaandersson 05e24d0514 GL - uppdate server 2014-01-30 14:17:50 +01:00
Dennis Andersen 09f39ec26d GameServer - Added acces directly to clients in network session 2014-01-30 14:15:25 +01:00
Sam Mario Svensson 261421af21 Merge remote-tracking branch 'origin/GameLogic-LevelFormat' into GameLogic 2014-01-30 13:44:18 +01:00
Sam Mario Svensson c78bbba3eb GL- Removed commentet unnecessary code 2014-01-30 13:33:59 +01:00
lindaandersson 2a69af5c9f GL - merge 2014-01-30 12:01:48 +01:00
lindaandersson 1ccf98e3eb GL - added loginstate 2014-01-30 11:58:44 +01:00
lindaandersson d41ddca45d Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameLogic 2014-01-30 11:13:42 +01:00
Erik Persson 323b7322fa GL - testing 2014-01-30 11:11:45 +01:00
Dennis Andersen 05740665da GameServer - Fixed a small error regarding not reaching some data 2014-01-30 11:11:04 +01:00
lindaandersson a249e7ede9 GL - merge with new serverAPI 2014-01-30 10:57:44 +01:00
lindaandersson 09693c7f35 GL - merge 2014-01-30 09:40:58 +01:00
lindaandersson 7d9d8e4615 GL - added jump 2014-01-30 09:07:56 +01:00
Dennis Andersen fa29cd7307 GameServer - Merged with GameLogic 2014-01-30 00:19:00 +01:00
lindaandersson c593fd2225 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-29 16:02:11 +01:00
lindaandersson 44ba45bcc2 GL - added setCollisionfunc to object 2014-01-29 16:01:56 +01:00
Dennis Andersen 1e89bb4e30 Fixed protocol messaging. Known crash when recieveing protocol on server after a while... 2014-01-29 15:01:14 +01:00
Dander7BD 88e67ff876 Inertia big patch
It's ali-..WORKS! It works!
2014-01-29 14:57:39 +01:00
lindaandersson 446bdd412b GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
lindaandersson 3a9c47722a Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-29 13:18:25 +01:00
lindaandersson 16334ea2db GL - collision working, going to merge with physics 2014-01-29 13:18:17 +01:00
Robin Engman aa99742894 Added epsilon value for testing 2014-01-29 12:22:18 +01:00
Robin Engman 1d3b073e7f Added functionallity to stop collision responses 2014-01-29 11:22:04 +01:00
Robin Engman 4ccf11b5d6 Fixed vector issue 2014-01-29 10:54:59 +01:00
Dennis Andersen 36f057d2cc Broekn branch not broekn more 2014-01-29 10:18:01 +01:00
Dander7BD 60062feb07 Documentation update
Math treatises
2014-01-28 17:51:02 +01:00
Sam Mario Svensson f968adebeb GL - LevelLoader = done and done 2014-01-28 16:15:10 +01:00
lindaandersson 3b552d5361 GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
lindaandersson 9ccfebd9fd GL - merge with physics 2014-01-28 15:43:32 +01:00
lindaandersson a56fcbcb9b GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
lanariel 99a605a25b Iterpolated Animations 2014-01-28 13:48:15 +01:00
Robin Engman 15ae3675b4 Updated UML with functions 2014-01-28 13:39:15 +01:00
Sam Mario Svensson 2b63563a9b Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat 2014-01-28 11:30:59 +01:00
Sam Mario Svensson d2ebad7445 GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case 2014-01-28 11:29:35 +01:00
Pontus Fransson 4de1c1aafd GL - More Object structs, LevelLoader api comments.
Changed the LevelParser to use the new functions from ParserFunctions.
Might need to cast something to (void*).
2014-01-28 11:27:29 +01:00
Robin Engman eb27a4edfb Added ExtractForward to frustum. 2014-01-28 10:38:58 +01:00
Robin Engman 6148783fe4 Added args to ApplyEffect 2014-01-28 10:18:26 +01:00
Robin Engman f96c5a9f7e Changed float4 to float3 2014-01-28 09:52:58 +01:00
Robin Engman 018d6e3c5a Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2014-01-28 09:25:07 +01:00
Robin Engman 5d1e05cc4e Added new function to set orientation. 2014-01-28 09:24:51 +01:00
Dander7BD 6be72da03a OysterPhysics3D updated
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
2014-01-28 09:24:09 +01:00
Robin Engman a07e2911de Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2014-01-28 09:01:50 +01:00
Robin Engman 5bf92757a5 State struct fixed since last inactivation. 2014-01-28 09:01:35 +01:00
Dander7BD 201095eb41 Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics 2014-01-28 09:00:47 +01:00
Dennis Andersen 91e825dbfb Broekn stuff to tobias 2014-01-28 09:00:02 +01:00
Dander7BD 4d6cfaf046 ... part 3 -_- 2014-01-28 08:57:14 +01:00
Dander7BD 4e4aaf881a Inactivated code part 2
Matrix to angularAxis conversions in OysterMath
2014-01-28 08:56:29 +01:00
Dander7BD cbdce81b20 Inactivated code
Matrix to Angular Axis
2014-01-28 08:54:20 +01:00
lanariel 9cf82dd3b1 Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/DanBias.sln
	Code/OysterGraphics/Model/Model.h
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
	Code/Tester/Tester.vcxproj
2014-01-27 15:38:09 +01:00
Dander7BD 87793b3926 Added documentation
Timestep Impulse fix treatise / proposition
2014-01-27 15:04:48 +01:00
Sam Mario Svensson dd2b214122 GL- la in memcpy för parsing i parseFunctions 2014-01-27 14:57:18 +01:00
Erik Persson e11dc6551c GL - ? 2014-01-27 14:45:19 +01:00
lindaandersson a8dbf2a4c9 GL - added test box to level 2014-01-27 14:43:39 +01:00
lanariel 15625ac5d2 Basic Animation (NOT STABLE) 2014-01-27 14:24:13 +01:00
lindaandersson 3896514bae GL - mergecommit 2014-01-27 14:02:37 +01:00
Sam Mario Svensson 99fbef8a64 Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat 2014-01-27 13:57:42 +01:00
Sam Mario Svensson 91bf6ce901 GL- LevelFormat fix 2014-01-27 13:57:18 +01:00
lindaandersson 4085a5f5e2 GL - added shot protocol 2014-01-27 13:56:31 +01:00
Erik Persson 1ed1bab751 Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Pontus Fransson 51a1b3ecff GL - Resource get size 2014-01-27 13:55:05 +01:00
lindaandersson 5b984db9ba GL - gameState merge 2014-01-27 13:25:09 +01:00
Sam Mario Svensson d6432b2c73 Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat 2014-01-27 10:16:25 +01:00
Sam Mario Svensson 1748fe323a GL - Added Parsing functions for levelLoader and moved Packing classes to misc 2014-01-27 10:15:39 +01:00
Pontus Fransson e188794aa3 GL - Load level in LevelParser 2014-01-27 10:14:02 +01:00
Erik Persson 74ac5e2d31 Updated creation of objects 2014-01-27 08:54:25 +01:00
Dander7BD 30054a8c23 Slerp compile fix 2014-01-24 17:48:49 +01:00
Dander7BD b4eb3eb25d Slerp
Quaternion Slerp
2014-01-24 17:39:09 +01:00
Dander7BD 2da3dd29fc InterpolateOrientation_UsingNonRigidNlerp 2014-01-24 16:32:54 +01:00
Dander7BD 8f63bf637e Physics UMLET diagram
Current state under sprint 3
2014-01-24 15:03:03 +01:00
Sam Mario Svensson 3c1d66e3f8 Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
Conflicts:
	Code/Dokumentation/LevelLoader.uxf
	Code/Game/GameLogic/GameLogic.vcxproj
2014-01-24 10:42:19 +01:00
Sam Mario Svensson c84ed645f0 GameLogic - implementation of LevelLoader 2014-01-24 10:22:18 +01:00
Pontus Fransson aaf3bf30f9 GL - LevelParser half way implemented. 2014-01-24 10:01:58 +01:00
Pontus Fransson 0f5517398d GL - Update uml, LevelParser.h.cpp ObjectDefines.h 2014-01-24 09:00:59 +01:00
Dander7BD ff936133fc Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
2014-01-23 19:13:02 +01:00
Dander7BD c3ed5e78ac struct ::Oyster::Physics3D::MomentOfInertia 2014-01-23 18:45:33 +01:00
Dander7BD ee5392c60d Vector::PiecewiseMultiplicationAdd
and a few other minor changes in the math lib
2014-01-23 18:34:48 +01:00
Dander7BD 163481ce4f Documentation edit
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
2014-01-23 18:33:48 +01:00
Dander7BD ff1fbdffa1 Vector::PiecewiseMultiplication 2014-01-23 17:13:50 +01:00
Dander7BD 76e4b23f19 Added documentation
Mathematical exercise on how to convert angular momentum to angular
velocity
2014-01-23 14:54:53 +01:00
lindaandersson fb2cf714c6 GL - sending dir to server, forward and backward walking works 2014-01-23 14:28:53 +01:00
lindaandersson 07e5519850 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-23 09:25:02 +01:00
lindaandersson 8c297d1e9b GL - starting to send lookdir to server 2014-01-23 09:24:55 +01:00
Erik Persson bd739f8acb GL - Creation of objects kinda sorted 2014-01-23 09:14:04 +01:00
Erik Persson 121fd51c45 GL collision with level should worm 2014-01-23 08:57:46 +01:00
lindaandersson 3f144289ec GL - merge with gameserver, crash on collision in gameLogic 2014-01-23 08:30:26 +01:00
lindaandersson a591903d8f Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-23 08:25:10 +01:00
lindaandersson f657a58a4f GL - adding a camera on the client 2014-01-23 08:24:35 +01:00
lanariel 6b1dd34a72 Working SSAO + Read Animated .dan 2014-01-22 16:31:33 +01:00
Erik Persson 6a888cb154 GL - adjusting collisionManager 2014-01-22 15:47:44 +01:00
Robin Engman 9c18ba14b9 Fixed kinetic calculation 2014-01-22 15:29:50 +01:00
Dennis Andersen 22a5db97f8 Added final protocols, and a bit of support for them on server side 2014-01-22 15:22:52 +01:00
Erik Persson 467cf1eb68 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-22 14:41:53 +01:00
Erik Persson ce80e8155c GL - formatting mistake 2014-01-22 14:39:10 +01:00
Erik Persson 43eac4cbe3 moved ForcePushAction for massdriver to collisionManager 2014-01-22 14:26:45 +01:00
Robin Engman bcbe67b620 Made default value of onCollisionResponse null 2014-01-22 14:09:53 +01:00
Robin Engman 53961f0e88 Added new onCollisionResponse handle 2014-01-22 13:50:54 +01:00
Erik Persson 80204ecbe3 GL - Massdriver usage of applyeffect 2014-01-22 13:02:13 +01:00
Robin Engman 0cae6261e9 ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Sam Mario Svensson 0443e753e8 GameLogic, Uml for levelLoader updated 2014-01-22 11:32:11 +01:00
Erik Persson c178ec34fd Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-22 10:51:24 +01:00
Erik Persson db593f65a2 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-22 10:51:13 +01:00
Sam Mario Svensson 1b86500ab0 GameLogic - Uml for LevelLoader 2014-01-22 10:39:16 +01:00
Erik Persson 954de26b43 GL - mergeproblems 2014-01-21 16:11:02 +01:00
Erik Persson 0aae9de92b blah 2014-01-21 16:10:07 +01:00
Erik Persson ebaa668382 Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
lindaandersson 6cf5ed3a22 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-21 14:58:08 +01:00
Robin Engman 5c85580ffd Added gravity normal to state struct 2014-01-21 14:56:34 +01:00
lindaandersson 8792aab992 GL - merge with gameServer 2014-01-21 14:36:46 +01:00
Dennis Andersen 50c09547f3 GameServer - Added protocols and stuff 2014-01-21 14:32:42 +01:00
lindaandersson 561418c427 GL - gravity working 2014-01-21 14:28:27 +01:00
Robin Engman 39e4f7881b Added typedef for collision response 2014-01-21 14:24:45 +01:00
Robin Engman b0227ab513 Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2014-01-21 14:11:17 +01:00
Robin Engman 090d44b518 Added visit function to API
Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD 65db1bf90d lerp fix 3 2014-01-21 12:11:30 +01:00
Dander7BD 0d39240fc2 lerp fix 2 2014-01-21 12:08:31 +01:00
Dander7BD b422d2d509 lerp fix 2014-01-21 12:01:12 +01:00
Robin Engman 94f1c20817 Added more data to rigid body description.
Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD ea647c185c Merge branch 'LERP' into Physics 2014-01-21 11:23:32 +01:00
Dander7BD 9a2d2b9490 Interpolation methods referred in ::Oyster::Math & Math3D 2014-01-21 11:23:03 +01:00
Dander7BD 408d51e46b SnapAxisYToNormal_UsingNlerp implemented 2014-01-21 11:15:33 +01:00
lindaandersson c7b3c1ec30 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-21 10:38:03 +01:00
lindaandersson 06d468299a GL - linking problem fix 2014-01-21 10:37:45 +01:00
Dander7BD 43e5561995 Gravity fix 3 2014-01-21 10:34:22 +01:00
Dander7BD 7087421bb9 InterpolateAxisYToAxis_Nlerp implemented 2014-01-21 10:32:44 +01:00
lindaandersson a1d98b9357 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-21 10:05:03 +01:00
lindaandersson 44929f005d Merge remote-tracking branch 'origin/GameServer' into GameLogic 2014-01-21 10:03:51 +01:00
Dander7BD 76723cf2d8 Gravity fix 2 2014-01-21 09:58:33 +01:00
Dennis Andersen f7f59e8ac8 GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
Dander7BD 98563b6c33 Gravity fix 2014-01-21 09:27:52 +01:00
Dander7BD 748023bf9e Vector Nlerp fix 2014-01-21 08:57:18 +01:00
Dander7BD 2ec8662a83 Utility::Value::Clamp 2014-01-20 18:46:08 +01:00
Dander7BD 28fbcebf98 general lerp & vector nlerp 2014-01-20 18:45:34 +01:00
Dander7BD 24a6e7478e Merge remote-tracking branch 'origin/Physics' into Sprint3 2014-01-20 17:08:52 +01:00
Dennis Andersen 0a41d20099 GameLogic - Merged with graphics 2014-01-20 16:36:25 +01:00
Dennis Andersen 386b27e2f7 GameLogic - Merge with sprint2.5 2014-01-20 16:17:01 +01:00
Dennis Andersen 7cdfa726ea GameLogic - Merged with Sprint2.5, fixed physics errors 2014-01-20 16:09:58 +01:00
Dennis Andersen 1a3c63cda9 GameLogic - fixed some minor merging errors 2014-01-20 16:02:26 +01:00
Dennis Andersen ab2a3a3892 GameLogic - fixed some minor merging errors 2014-01-20 16:01:54 +01:00
Dennis Andersen 6c3c234be1 GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Dander7BD 0107745c7e Disable rotation
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD 82d1a03450 ICustomBody :: Custom Tag added 2014-01-20 13:44:12 +01:00
lindaandersson a1128986d5 Merge with Gamle Logic 2014-01-20 11:59:43 +01:00
Dander7BD 0b8ecd740a Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD a8c87273e2 Gravity normal fix
Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD 80c835be58 BoxVsBox pointOfContact fix
it was not translated
2014-01-20 11:29:42 +01:00
Dander7BD ff4a39cdac Gravity implemented 2014-01-20 11:29:41 +01:00
Dander7BD 337c92a5b8 Added Equal operators to Gravity struct
== & !=
2014-01-20 11:29:40 +01:00
Dander7BD 0f3c92cd52 Obsolete code removed
More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman acb344ca44 Added missing mass and inertia 2014-01-20 11:29:39 +01:00
Dander7BD 2dfe312e04 AngularVelocity fix 2014-01-20 11:29:38 +01:00
Dander7BD a41d53b911 Revert "Inertia tensor fix"
This reverts commit 23dab9dea6.
2014-01-20 11:29:37 +01:00
Dander7BD 461d153036 Inertia tensor fix
should produce radian anglevelocities
2014-01-20 11:29:37 +01:00
Dander7BD 34dc27655b Tangiential formula fixes 2014-01-20 11:29:36 +01:00
Dander7BD f2c6cc5306 Revert "Work asssignment split line"
This reverts commit 8ecd263318.
2014-01-20 11:29:35 +01:00
Dander7BD 2314935f48 linear coll. resp. fix add
fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD ee5e5ff8ce linear collision response fix
moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD 727b2acb82 angular collision response fix
Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD 502513d4f8 Work asssignment split line 2014-01-20 11:29:33 +01:00
Dander7BD 7834264e5f Physics proj .. show all files should be set to false
That is how we in Physics rolls
2014-01-20 11:29:32 +01:00
Erik Persson ce4c57bab3 GL - player inherits dynamicobject instead of object 2014-01-20 08:40:41 +01:00
Dennis Andersen b85439bd5e Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-01-18 18:01:23 +01:00
Dander7BD f660a5c64e Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD 7c448792dd Gravity normal fix
Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
lanariel 893934dcf4 Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/Tester/MainTest.cpp
2014-01-17 09:07:42 +01:00
lanariel ab0b9a925a /Graphics Fixed stable pipeline with no warnings 2014-01-17 09:05:18 +01:00
bladdidoo 61b8baed1b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
	Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
Erik Persson eaf0ae1479 GL - can now compile 2014-01-17 08:52:34 +01:00
bladdidoo c48f640cdf Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
lindaandersson 7b2be02113 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-16 12:26:33 +01:00
lindaandersson a168328a44 GL - movement with physics working!! 2014-01-16 12:26:14 +01:00
Erik Persson d08e999f07 Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
Erik Persson df7801336a Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 11:40:58 +01:00
Erik Persson 225d8912da GL - make rigidbody level 2014-01-16 11:40:29 +01:00
Dander7BD 36a8372072 Merge branch 'Gravity' into Physics 2014-01-16 11:36:31 +01:00
Dander7BD 2e32ac02fa Merge remote-tracking branch 'origin/CollisionResponse' into Physics 2014-01-16 11:36:18 +01:00
Dander7BD 27b6affd6a BoxVsBox pointOfContact fix
it was not translated
2014-01-16 11:28:07 +01:00
Erik Persson 0080a9f6f2 small name changes 2014-01-16 11:17:19 +01:00
Erik Persson 8f3befecf4 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 11:16:26 +01:00
Erik Persson 567fa229eb small name changes 2014-01-16 11:07:45 +01:00
lindaandersson a070e4d459 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 09:30:30 +01:00
lindaandersson aac92bc20e GL- send new player pos to client 2014-01-16 09:30:16 +01:00
lanariel 483236801f Fixed compile warnings and crash on non existing models 2014-01-16 09:30:01 +01:00
lindaandersson 0c8783ba84 GL - merge done 2014-01-15 12:02:52 +01:00
lindaandersson 8557559b9b GL - going to merge 2014-01-15 11:57:36 +01:00
Dennis Andersen 5f00aa7af7 GL - Merge with origin/Gamelogic 2014-01-15 11:45:34 +01:00
Erik Persson 208482b0ce GL merge error 2014-01-15 11:25:59 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Dander7BD 44e071fba9 Gravity implemented 2014-01-15 10:44:31 +01:00
Dander7BD 7a48e058da Added Equal operators to Gravity struct
== & !=
2014-01-15 10:44:20 +01:00
Dander7BD e9ad87507f Obsolete code removed
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
lindaandersson 9a32c44e49 GL - Merge branch 'GameLogic' 2014-01-15 08:19:35 +01:00
lindaandersson 0ffe26c134 GL - Merge client with gameserver 2014-01-15 08:18:06 +01:00
Robin Engman 8c7a17ff8f Added missing mass and inertia 2014-01-14 11:58:53 +01:00
Dander7BD 8f630125b4 AngularVelocity fix 2014-01-14 11:42:54 +01:00
Dander7BD 89ef3b830a Revert "Inertia tensor fix"
This reverts commit 23dab9dea6.
2014-01-14 11:40:47 +01:00
Dander7BD 23dab9dea6 Inertia tensor fix
should produce radian anglevelocities
2014-01-14 11:32:02 +01:00
Dennis Andersen 54babfc7c7 Gameserver - Merged with Gamelogic 2014-01-14 10:38:35 +01:00
Dander7BD 01e7614a5c Tangiential formula fixes 2014-01-14 10:34:22 +01:00
Erik Persson 4c1be4d807 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/GameLogic/Game.cpp
2014-01-14 10:33:08 +01:00
Dennis Andersen 87b8c0c7bb Gameserver - Merged with Gamelogic 2014-01-14 10:29:39 +01:00
Erik Persson 54240b217c GameLogic - game interface updated(not finnished)
förlåt dennis
2014-01-14 10:28:12 +01:00
lindaandersson 32e64c0dbb GL - moved reciever struct to a separate file 2014-01-14 10:25:49 +01:00
Dennis Andersen 82de85d1ac Fixed minor server network bug, modified shader to get visual 2014-01-14 10:15:50 +01:00
Dennis Andersen 844aa37906 Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer 2014-01-14 09:25:39 +01:00
Dennis Andersen 97cba4248d GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
lindaandersson eb6ed13cce Merge remote-tracking branch 'origin/Graphics' into GameLogic 2014-01-14 09:25:16 +01:00
lindaandersson 04c5898f4e GL - sending string and createOBJ working 2014-01-14 09:24:55 +01:00
Dander7BD 8aa5ad7723 Revert "Work asssignment split line"
This reverts commit 8ecd263318.
2014-01-14 09:16:54 +01:00
Dander7BD cc68088298 linear coll. resp. fix add
fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD 50b5b2dbf9 linear collision response fix
moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD c1c3b5e6af angular collision response fix
Incorrect formula found and corrected
2014-01-14 09:02:46 +01:00
Dennis Andersen eb9360377d GameServer - Merged with other half of GameLogic 2014-01-13 12:50:27 +01:00
Dennis Andersen ce89e6bc98 GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions 2014-01-13 12:44:33 +01:00
lindaandersson 792f78c34a GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char* 2014-01-13 12:11:45 +01:00
Dander7BD 8ecd263318 Work asssignment split line 2014-01-13 10:25:20 +01:00
Dennis Andersen 2b5a5b2fbd GameServer - Merge with gamelogic 2014-01-10 23:36:03 +01:00
Erik Persson 059b3dd5e4 GameLogic - Basic game interface made (functions not yet implemented) 2014-01-10 12:33:15 +01:00
lindaandersson f6ba81cd44 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-10 10:48:29 +01:00
lindaandersson c541d032e7 GL - can move a obj on the client via the server 2014-01-10 10:47:54 +01:00
Erik Persson 586031aa94 GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00
Dennis Andersen 40892bfee5 Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer 2014-01-10 09:28:32 +01:00
Dander7BD e575fff610 Physics proj .. show all files should be set to false
That is how we in Physics rolls
2014-01-10 08:53:20 +01:00
Dennis Andersen 7262535454 Added some more UML-stuff 2014-01-09 14:19:12 +01:00
Dennis Andersen a02a32c029 Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder 2014-01-09 14:18:01 +01:00
Erik Persson 52ba5602d5 GameLogic - player now using some of the new phys api 2014-01-09 13:06:18 +01:00
Erik Persson 48b9189a03 Revert "state"
This reverts commit 4a07586076.
2014-01-09 12:51:17 +01:00
Erik Persson 4a07586076 state 2014-01-09 12:43:32 +01:00
Dander7BD 8b85d1f539 Bug fixing 2014-01-09 11:48:21 +01:00
Dander7BD c13ed71cca post merge removed excess created files
Gravity struct commit brought excess junk files
2014-01-09 11:44:37 +01:00
Dander7BD 938447879f post merge + minor edits
derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD c39e2fe791 Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
	Bin/Content/Shaders/LightPass.cso
	Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD 687ffa4f99 struct State::GetView() overload
Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
lanariel 0a3d68a407 Small bug fix and include new SSAO shader 2014-01-09 01:08:49 +01:00
Dennis Andersen 42de421904 Master - Modified igore 2014-01-08 13:07:55 +01:00
Dennis Andersen 73302bf171 Added UML-documents 2014-01-08 12:45:48 +01:00
lanariel 7c567ec360 SSAO and frame counter 2014-01-08 07:01:59 +01:00
Dennis Andersen ed202a15a2 Worked over the holidays 2014-01-07 10:26:09 +01:00
Dennis Andersen 0065779205 Added comments where the physic generated errors due to big patch 2013-12-21 17:37:30 +01:00
Dander7BD fba52398c3 Merge remote-tracking branch 'origin/Physics' into Sprint2 2013-12-20 12:18:30 +01:00
Dander7BD 4d3032dc81 postmerge compile error fix 2013-12-20 12:13:12 +01:00
Dander7BD ca90b3ae3b OnPossibleCollision updated 2013-12-20 12:08:33 +01:00
Robin Engman a440cffb0e Added function to get delta time
Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman 66e93fbdae SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD ec0f0e0d14 SimpleRigidBody::Predict(..) added 2013-12-20 12:08:30 +01:00
Dander7BD d163b7d8cf Partial SimpleRigidBody update end 2013-12-20 12:08:30 +01:00
Dander7BD 9a67e7ef3d RigidBody::Move(..) added 2013-12-20 12:08:29 +01:00
Dander7BD 604a17056c Partial SimpleRigid update 2013-12-20 12:08:28 +01:00
Dander7BD c4bbc09a97 CustomBodyState::ApplyForwarding(..) added 2013-12-20 12:08:28 +01:00
Dander7BD 9aa584acc7 RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD ec9f2379c7 Minor bug fixes in math librrary 2013-12-20 12:08:26 +01:00
Dander7BD bbc489eac9 RigidBody improved and Gimbal lock proofed 2013-12-20 12:08:25 +01:00
Dander7BD ff52977dcf Bug fixes
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD 461fecd1d2 Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD 9b9e549a5e bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact ) 2013-12-20 12:08:22 +01:00
Dander7BD 840f000ec9 Bug fix in API_Impl OnPossibleCollision(...) 2013-12-20 12:08:22 +01:00
Dander7BD 4ebb8cd9b8 Minor edit in CustomBodyState 2013-12-20 12:08:21 +01:00
Dander7BD 4e21e2b0c0 Renamed Formula::CollisionResponse::Impulse to..
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD 24418603ad ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD 76c83add3d Added sanity check to SphericalRigidBody::GetNormalAt 2013-12-20 12:08:19 +01:00
Dander7BD 42418257cb CustomBodies now aware of it's scene
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman 59d5a3dc1e Created function for friction 2013-12-20 12:08:17 +01:00
Dander7BD 9cee69edd6 Extended friction content of the ICustomBody::State struct 2013-12-20 12:08:17 +01:00
Robin Engman 56dec6cf5d Added "alpha" friction
Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD 09e55ddc30 SimpleRigidBody::GetNormalAt Done
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD 5051a9e767 Major StateStruct and API update 2013-12-20 12:07:45 +01:00
Dander7BD 96bf20e5ae compile errors fixed 2013-12-20 12:07:43 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman 9cdbe2c861 Added algorithms for collision stubs 2013-12-20 12:01:08 +01:00
Dander7BD e8952dc739 CollideAble implementations updated 2013-12-20 12:01:07 +01:00
Dander7BD 632570f66b Updated the BoxVsBox collision alghorithm
and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD a03568e19e Updated formula for BoxVsBox point of contact
good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD ec6cd72f3c SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded 2013-12-20 12:01:05 +01:00
Dander7BD 4858f573e6 Added more collision subs 2013-12-20 12:01:04 +01:00
Robin Engman d8b323e230 Extractable collision point for SphereVSSphere 2013-12-20 12:01:03 +01:00
Dander7BD a3ced24fea Some compile error fixes 2013-12-20 12:01:02 +01:00
Robin Engman 61e1d20748 Fixed const problem 2013-12-20 12:01:02 +01:00
Robin Engman 5f305b7086 Oops 2013-12-20 11:59:38 +01:00
Robin Engman 283633c6c6 Added stub functions
More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD de0078265c Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD da996a5deb Added cirtual function to ICollideAble
Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Dander7BD c854b1af58 Stuff 2013-12-20 11:59:35 +01:00
Linda Andersson 15dc962709 Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic 2013-12-20 11:40:07 +01:00
Erik Persson d3721fcada last updates
random stuff
2013-12-20 11:10:36 +01:00
Dennis Andersen be39365a27 Gamelogic - Merged with existing stuff 2013-12-20 09:47:24 +01:00
Dennis Andersen 15d6ac8cf9 GameLogic - Final sprint2 merge 2013-12-20 09:42:02 +01:00
Linda Andersson ea5fc78817 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-20 09:04:30 +01:00
Linda Andersson 606cb10f8b GL - removed server include from gameLancher 2013-12-20 09:04:18 +01:00
Erik Persson f4232ca0b4 gamplay code in gamesession 2013-12-20 08:59:59 +01:00
Dennis Andersen 694d5576d7 GameLogic - Pre-merge with physics 2013-12-19 15:35:49 +01:00
Linda Andersson ecf1c5fc36 GL - delete timer 2013-12-19 14:32:52 +01:00
Tobias Grundel 855860d454 Gravity struct
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Linda Andersson ea59c25119 GL - mergeing error 2013-12-19 13:49:46 +01:00