Commit Graph

880 Commits

Author SHA1 Message Date
lindaandersson f6ba81cd44 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-10 10:48:29 +01:00
lindaandersson c541d032e7 GL - can move a obj on the client via the server 2014-01-10 10:47:54 +01:00
Erik Persson 586031aa94 GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00
Dennis Andersen 40892bfee5 Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer 2014-01-10 09:28:32 +01:00
Dander7BD e575fff610 Physics proj .. show all files should be set to false
That is how we in Physics rolls
2014-01-10 08:53:20 +01:00
Dennis Andersen 7262535454 Added some more UML-stuff 2014-01-09 14:19:12 +01:00
Dennis Andersen a02a32c029 Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder 2014-01-09 14:18:01 +01:00
Erik Persson 52ba5602d5 GameLogic - player now using some of the new phys api 2014-01-09 13:06:18 +01:00
Erik Persson 48b9189a03 Revert "state"
This reverts commit 4a07586076.
2014-01-09 12:51:17 +01:00
Erik Persson 4a07586076 state 2014-01-09 12:43:32 +01:00
Dander7BD 8b85d1f539 Bug fixing 2014-01-09 11:48:21 +01:00
Dander7BD c13ed71cca post merge removed excess created files
Gravity struct commit brought excess junk files
2014-01-09 11:44:37 +01:00
Dander7BD 938447879f post merge + minor edits
derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD c39e2fe791 Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
	Bin/Content/Shaders/LightPass.cso
	Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD 687ffa4f99 struct State::GetView() overload
Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
lanariel 0a3d68a407 Small bug fix and include new SSAO shader 2014-01-09 01:08:49 +01:00
Dennis Andersen 42de421904 Master - Modified igore 2014-01-08 13:07:55 +01:00
Dennis Andersen 73302bf171 Added UML-documents 2014-01-08 12:45:48 +01:00
lanariel 7c567ec360 SSAO and frame counter 2014-01-08 07:01:59 +01:00
Dennis Andersen ed202a15a2 Worked over the holidays 2014-01-07 10:26:09 +01:00
Dennis Andersen 0065779205 Added comments where the physic generated errors due to big patch 2013-12-21 17:37:30 +01:00
Dander7BD fba52398c3 Merge remote-tracking branch 'origin/Physics' into Sprint2 2013-12-20 12:18:30 +01:00
Dander7BD 4d3032dc81 postmerge compile error fix 2013-12-20 12:13:12 +01:00
Dander7BD ca90b3ae3b OnPossibleCollision updated 2013-12-20 12:08:33 +01:00
Robin Engman a440cffb0e Added function to get delta time
Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman 66e93fbdae SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD ec0f0e0d14 SimpleRigidBody::Predict(..) added 2013-12-20 12:08:30 +01:00
Dander7BD d163b7d8cf Partial SimpleRigidBody update end 2013-12-20 12:08:30 +01:00
Dander7BD 9a67e7ef3d RigidBody::Move(..) added 2013-12-20 12:08:29 +01:00
Dander7BD 604a17056c Partial SimpleRigid update 2013-12-20 12:08:28 +01:00
Dander7BD c4bbc09a97 CustomBodyState::ApplyForwarding(..) added 2013-12-20 12:08:28 +01:00
Dander7BD 9aa584acc7 RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD ec9f2379c7 Minor bug fixes in math librrary 2013-12-20 12:08:26 +01:00
Dander7BD bbc489eac9 RigidBody improved and Gimbal lock proofed 2013-12-20 12:08:25 +01:00
Dander7BD ff52977dcf Bug fixes
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD 461fecd1d2 Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD 9b9e549a5e bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact ) 2013-12-20 12:08:22 +01:00
Dander7BD 840f000ec9 Bug fix in API_Impl OnPossibleCollision(...) 2013-12-20 12:08:22 +01:00
Dander7BD 4ebb8cd9b8 Minor edit in CustomBodyState 2013-12-20 12:08:21 +01:00
Dander7BD 4e21e2b0c0 Renamed Formula::CollisionResponse::Impulse to..
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD 24418603ad ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD 76c83add3d Added sanity check to SphericalRigidBody::GetNormalAt 2013-12-20 12:08:19 +01:00
Dander7BD 42418257cb CustomBodies now aware of it's scene
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman 59d5a3dc1e Created function for friction 2013-12-20 12:08:17 +01:00
Dander7BD 9cee69edd6 Extended friction content of the ICustomBody::State struct 2013-12-20 12:08:17 +01:00
Robin Engman 56dec6cf5d Added "alpha" friction
Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD 09e55ddc30 SimpleRigidBody::GetNormalAt Done
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD 5051a9e767 Major StateStruct and API update 2013-12-20 12:07:45 +01:00
Dander7BD 96bf20e5ae compile errors fixed 2013-12-20 12:07:43 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman 9cdbe2c861 Added algorithms for collision stubs 2013-12-20 12:01:08 +01:00
Dander7BD e8952dc739 CollideAble implementations updated 2013-12-20 12:01:07 +01:00
Dander7BD 632570f66b Updated the BoxVsBox collision alghorithm
and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD a03568e19e Updated formula for BoxVsBox point of contact
good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD ec6cd72f3c SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded 2013-12-20 12:01:05 +01:00
Dander7BD 4858f573e6 Added more collision subs 2013-12-20 12:01:04 +01:00
Robin Engman d8b323e230 Extractable collision point for SphereVSSphere 2013-12-20 12:01:03 +01:00
Dander7BD a3ced24fea Some compile error fixes 2013-12-20 12:01:02 +01:00
Robin Engman 61e1d20748 Fixed const problem 2013-12-20 12:01:02 +01:00
Robin Engman 5f305b7086 Oops 2013-12-20 11:59:38 +01:00
Robin Engman 283633c6c6 Added stub functions
More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD de0078265c Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD da996a5deb Added cirtual function to ICollideAble
Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Dander7BD c854b1af58 Stuff 2013-12-20 11:59:35 +01:00
Linda Andersson 15dc962709 Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic 2013-12-20 11:40:07 +01:00
Erik Persson d3721fcada last updates
random stuff
2013-12-20 11:10:36 +01:00
Dennis Andersen be39365a27 Gamelogic - Merged with existing stuff 2013-12-20 09:47:24 +01:00
Dennis Andersen 15d6ac8cf9 GameLogic - Final sprint2 merge 2013-12-20 09:42:02 +01:00
Linda Andersson ea5fc78817 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-20 09:04:30 +01:00
Linda Andersson 606cb10f8b GL - removed server include from gameLancher 2013-12-20 09:04:18 +01:00
Erik Persson f4232ca0b4 gamplay code in gamesession 2013-12-20 08:59:59 +01:00
Dennis Andersen 694d5576d7 GameLogic - Pre-merge with physics 2013-12-19 15:35:49 +01:00
Linda Andersson ecf1c5fc36 GL - delete timer 2013-12-19 14:32:52 +01:00
Tobias Grundel 855860d454 Gravity struct
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Linda Andersson ea59c25119 GL - mergeing error 2013-12-19 13:49:46 +01:00
Linda Andersson bb61b83392 GL - merge 2013-12-19 13:46:01 +01:00
Dennis Andersen d68fd63b25 Added server launcher 2013-12-19 13:35:56 +01:00
Dennis Andersen 0570d76e24 Modified part of some player states 2013-12-19 12:41:37 +01:00
Dennis Andersen 934aa6e45a Merge 2013-12-19 12:34:59 +01:00
Dennis Andersen beb116e964 Fixed some threafing and stuff 2013-12-19 12:32:23 +01:00
Linda Andersson 27aad0d86f Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-19 11:58:54 +01:00
Linda Andersson ba6f7114b5 GL - added id in object, vector 2013-12-19 11:58:42 +01:00
Erik Persson e68001da0e testing updated
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Linda Andersson 057dce0aca GL - merge errors 2013-12-19 10:31:59 +01:00
Linda Andersson 13430f31fc GL - merge and some more protocols 2013-12-19 10:22:32 +01:00
Erik Persson 0ea08fbd54 gamesession testing 2013-12-19 10:21:03 +01:00
lanariel 341e33ee78 Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
lanariel 3139585e7b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
	Code/Tester/MainTest.cpp
2013-12-18 20:29:24 +01:00
lanariel 718b1ade2b Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
Linda Andersson a4907c8e2e GL - control protocol added 2013-12-18 15:28:47 +01:00
Dennis Andersen 92b3525587 GameLogic - Cleanup after erik ;) 2013-12-18 13:12:11 +01:00
Dennis Andersen 33d045de1a GameLogic - Merge with Erik 2013-12-18 13:10:47 +01:00
Dennis Andersen 8721224d7c GameLogic - Added alot of functionality to Game related parts 2013-12-18 13:07:10 +01:00
Erik Persson f5490bf111 using a global id in object 2013-12-18 13:01:25 +01:00
Linda Andersson 0c98e2847d GL - added some protocols 2013-12-18 12:18:01 +01:00
Linda Andersson e16c939285 GL - using window manager, fixed consistent linking in danBiasGame 2013-12-18 10:47:30 +01:00
Dennis Andersen e9c5a49778 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-18 08:44:18 +01:00
Dennis Andersen 347b546566 GameLogic - some minor fixes 2013-12-18 08:44:10 +01:00
Erik Persson 2daf93987a team fix 2013-12-18 08:41:31 +01:00
Dennis Andersen 1eceb6095f Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-18 08:37:55 +01:00
Dennis Andersen bf5cc69ff7 GameLogic - Added Postbox system to netsession 2013-12-18 08:37:45 +01:00
Erik Persson 4d7be753c5 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-18 08:32:20 +01:00
Erik Persson 8173f3818d gamelogic update and added some level design elements
teammanager, team,
2013-12-18 08:30:58 +01:00
Pontus Fransson d4e92d4bbe Network - Fixed clear string in Translator. 2013-12-18 00:21:00 +01:00
Pontus Fransson 745268eeed Network - Removed line so it doesn't causes error. 2013-12-18 00:15:21 +01:00
Pontus Fransson 623267ad1b Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-18 00:10:47 +01:00
Pontus Fransson fc8dba6610 Network - Fixed Unpackb.
Changed Unpackb to "*buffer" instead of "buffer".
2013-12-18 00:08:50 +01:00
Pontus Fransson e1d0150ef1 Network - OysterByte += should now work correctly. 2013-12-18 00:07:24 +01:00
Pontus Fransson 4df33b759c Network - char[] unpacking.
Fixed correct unpacking on char[].
Fixed not clearing string in translator unpack function.
2013-12-18 00:04:25 +01:00
Dennis 6f48e6a13a Deffered Render Update 2013-12-17 14:49:45 +01:00
Dennis Andersen 8700824d12 Gamlogic - Merge with Linda 2013-12-17 14:32:57 +01:00
Dennis Andersen 097fa1da34 GameLogic - Pre merge with Linda 2013-12-17 14:15:20 +01:00
Linda Andersson 9d722bced3 GL - recieve messages from server 2013-12-17 13:39:10 +01:00
Dennis Andersen 682a28513b Gamelogic - Merge with network 2013-12-17 11:35:34 +01:00
Pontus Fransson 7c029a5242 Network - Fixed bugs 2013-12-17 10:58:07 +01:00
dean11 8667e14afb Merged with Linda after merge conflicts 2013-12-17 10:28:44 +01:00
dean11 4650615a61 Gamelogic - Pre merge with Linda 2013-12-17 10:25:34 +01:00
Linda Andersson 5d1d64bebb GL - trying to send move protocol 2013-12-17 10:07:46 +01:00
Pontus Fransson cbf3c7db8f asd 2013-12-17 09:05:49 +01:00
Pontus Fransson f31da90830 Network - Connection set blocking to true while connecting. 2013-12-17 09:05:32 +01:00
Pontus Fransson 23a05bf431 Network - OysterByte += operator 2013-12-17 08:45:47 +01:00
dean11 abc94e9acb Nothing important done 2013-12-17 00:51:42 +01:00
Pontus Fransson e4e0e1c189 Network - Fixed delay loading dll. 2013-12-16 19:58:31 +01:00
Linda Andersson 3ee25f0112 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-16 11:08:22 +01:00
Linda Andersson dc3221ee11 GL - set pos function for C_models 2013-12-16 11:08:10 +01:00
dean11 ec3c5f1290 Gamelogic - Added threading functionality to NetworkClient 2013-12-16 11:05:24 +01:00
Sam Mario Svensson 1c8f9c7801 Fixed link errors with dll files 2013-12-16 11:04:21 +01:00
dean11 b351a7bac4 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-16 10:02:41 +01:00
dean11 6bfe7711ab Gamelogic - Modified gameprotocol id:s 2013-12-16 10:02:30 +01:00
Linda Andersson b60166a6e8 GL - connect to server, need right IP 2013-12-16 09:55:51 +01:00
dean11 0d5b84a7dd Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-16 09:54:05 +01:00
dean11 7cda07507a GameLogic - Pre merge with Netowkr 2013-12-16 09:50:23 +01:00
Pontus Fransson 8a8cfcc5d6 Network - Forgot to use Initiateclient(). 2013-12-16 09:48:41 +01:00
Linda Andersson fa1473455f GL - added C_obj files, client obj in game state to send input 2013-12-16 09:45:12 +01:00
Pontus Fransson 0c6badb749 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into Network 2013-12-16 09:11:18 +01:00
dean11 34d79d1207 Gamelogic - Forgot some stuff 2013-12-16 09:09:54 +01:00
Pontus Fransson 3a752f6b95 Network - Merge with gamelogic 2013-12-16 09:09:48 +01:00
dean11 9eb8fcba40 Gamelogic - Publication to others... 2013-12-16 09:00:11 +01:00
Pontus Fransson 7acb3a3613 Network - 2013-12-16 08:59:38 +01:00
dean11 17aa38d865 GameLogic - Merge with network, resolved 2 merging errors 2013-12-14 22:54:24 +01:00
dean11 f29f50f830 Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
dean11 8b1c2b91e8 Fixed some craches and stuff 2013-12-13 23:47:16 +01:00
Linda Andersson c41f5dda3f Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-13 12:03:04 +01:00
Linda Andersson 7c1d19946d GL - Connection to network in clinet 2013-12-13 12:02:49 +01:00
Erik Persson f1f9f4d20a added include string in level.h 2013-12-13 11:11:51 +01:00
Erik Persson 7817003db8 updated h.files
description, started with level concept
2013-12-13 11:09:09 +01:00
Pontus Fransson 94ccd91828 Network - Added comments 2013-12-13 08:23:54 +01:00
Pontus Fransson 2ddb984a2b Network - Fixed bugg, and small fixed
Using sizeof in MessageHeader class.
Fixed bugg in Translator.
2013-12-13 08:17:05 +01:00
dean11 4617523f8b Gamelogic - Commit because branch switch 2013-12-12 20:32:54 +01:00
Pontus Fransson 092f83a084 Network - Id on client and == operator. 2013-12-12 15:33:11 +01:00
dean11 a3e4262c08 Merge with Other part of gamelogic(DanbiasGame) 2013-12-12 14:44:06 +01:00
dean11 71d31db884 GAMELOGIC - Fixed a minor major huge issue with no problems 2013-12-12 14:37:35 +01:00
dean11 42fa756866 GameLogic - Merge with util fixed 2013-12-12 14:29:56 +01:00
Pontus Fransson 94651ec77a Network - Added stop in listener destructor. 2013-12-12 14:14:48 +01:00
dean11 693b9df928 Some wierd stuff is going on here 2013-12-12 12:54:08 +01:00
dean11 d0bd60c856 Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 12:23:55 +01:00
Pontus Fransson c661d26d2a Network - Not deleting smart pointers anymore. 2013-12-12 12:23:35 +01:00
Erik Persson c63e9f1c08 Some comments on the massdriver and player 2013-12-12 12:21:19 +01:00
dean11 a5ee468795 Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 12:17:52 +01:00
dean11 9b9a92556a Pre-merge with network, (again) 2013-12-12 12:17:39 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Pontus Fransson e9b41f8cb8 Network - Fixed copy construct 2013-12-12 12:14:53 +01:00
dean11 2ea252919a Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 10:37:40 +01:00
dean11 af7f0e01a8 Pre-network merge, (again) 2013-12-12 10:36:55 +01:00
Pontus Fransson 49cfbbebd5 Network - Changed to CustomProtocolObject on send. 2013-12-12 10:32:43 +01:00
Erik Persson c801ab829a Merge remote-tracking branch 'origin/Physics' into GameLogic
Conflicts:
	Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
Robin Engman c740bd5935 Added some data to PhysicsAPI
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Erik Persson 2424b51c3e Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Bin/Content/Shaders/DebugVertex.cso
2013-12-12 09:39:27 +01:00
dean11 0adb831f7a Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 09:36:30 +01:00
Erik Persson e11d7d94f7 updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
dean11 fd3776a53b GameLogic - Pre-network merge 2013-12-12 09:33:59 +01:00
Pontus Fransson 04436258a5 Network - Non-blocking 2013-12-12 09:24:57 +01:00
Pontus Fransson bbe59836da Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-11 21:45:51 +01:00
Pontus Fransson 5a3188d5f6 Network - NetworkServer, NetworkClient, Translator
First version of the NetworkAPI. It should work.
2013-12-11 21:45:43 +01:00
Linda Andersson 22665bc44b GL - started using network and protocols for sending/recieveing 2013-12-11 12:14:00 +01:00
Linda Andersson bb789faa67 GL - merge with network - fixed dependencies in launcher project 2013-12-11 09:00:36 +01:00
dean11 d95d771c43 Network - Merged with Gamelogic 2013-12-10 14:00:20 +01:00
dean11 eb0b5ec0ee Network - Removing old gamelogic stuff before replacing them with new stuff 2013-12-10 13:38:25 +01:00
Linda Andersson 465ea1bd19 GL - soleved merge errors in project files 2013-12-10 11:50:35 +01:00
Linda Andersson 78f20e04a1 GL - moved object files to Obj 2013-12-10 11:27:20 +01:00
Linda Andersson f0181ad9f4 GL - fixed defines in headers - more structure for states 2013-12-10 11:26:18 +01:00
Erik Persson 4b9f2671bf updated weapon 2013-12-10 11:17:25 +01:00
Erik Persson 58c3371edd Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-10 09:57:13 +01:00
Erik Persson 97e0b1298a added functionallity to player and weapon, started on the weapon design. 2013-12-10 09:57:05 +01:00
Pontus Fransson e06ee31754 Network - First basic API. 2013-12-10 08:32:08 +01:00
dean11 226bbcc8af MISC - Added a release feature in smartpointers 2013-12-09 22:55:22 +01:00
Pontus Fransson d27dcbe5b6 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-09 22:22:40 +01:00
Pontus Fransson 2cb8bbd8a9 Network - IServer running on separate thread.
IServer accepting clients.
2013-12-09 22:22:05 +01:00
dean11 9d264b0d89 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-09 14:24:12 +01:00
dean11 5473c5160f NETWORK - Modified the protocol creation structure 2013-12-09 14:23:30 +01:00
Linda Andersson 1f172b422a Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-09 12:05:30 +01:00
Linda Andersson ea593743ad GL - added UI object 2013-12-09 12:01:36 +01:00
dean11 a45ffb2e40 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-09 11:58:44 +01:00
dean11 fbd95a7109 GAMELOGIC - Added a protocol api 2013-12-09 11:57:34 +01:00
Linda Andersson 4134836405 GL - added client objects
-  no memory leaks in client
2013-12-09 11:05:47 +01:00
Pontus Fransson b72fb21b07 Network - Fixed all thread related crashes.
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Linda Andersson 5416df6d86 Merge remote-tracking branch 'origin/GameLogic' into GameLogic 2013-12-09 09:24:01 +01:00
Linda Andersson 38a1602d3f GL - merge with graphics api. Lobby and game state. 2013-12-09 09:23:39 +01:00
Pontus Fransson a79dc61159 Network - Stuff 2013-12-08 23:56:17 +01:00
dean11 597891acfe Misc - Added more fetures to Smart pointers 2013-12-06 11:46:47 +01:00
Pontus Fransson bbb79a4ba9 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-06 10:46:05 +01:00
Pontus Fransson 5465ccf51a Network - Started implementing Server,client,session. 2013-12-06 10:45:53 +01:00
Linda Andersson b331ce1a1f GL - started working with client application 2013-12-06 10:38:43 +01:00
dean11 cb8fee9227 NETWORK - Added network custom protocol 2013-12-06 10:00:58 +01:00
Dander7BD 5835a72acc Setstruct introduction done
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
lanariel fb51881fab Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
Erik Persson 63addde51e made "interfaces" of most classes 2013-12-05 11:50:39 +01:00
dean11 1cb880a66e GameLogic - Fixed the window class 2013-12-04 15:59:44 +01:00
Sam Mario Svensson cc793851af Network- set blocking mode 2013-12-04 14:59:00 +01:00
Pontus Fransson df1594a43b Network - Fixed small errors 2013-12-04 14:58:15 +01:00
Dander7BD d0936f9133 InverseRotationMatrix fixed
Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD 7ad60969fc Sphere Vs Box collision detect fix
second ed. ... Works now! :3
2013-12-04 14:12:06 +01:00
Dander7BD e0adc0ae93 Sphere Vs Box collision detect fix 2013-12-04 13:52:07 +01:00
Pontus Fransson e81062b875 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-04 12:41:37 +01:00
Pontus Fransson f0dff0b728 Network - Starting to implement correct shutdown connection. 2013-12-04 12:41:25 +01:00
Sam Mario Svensson 79cf9df111 Network - changed from & to smartpoints 2013-12-04 12:40:49 +01:00
Dander7BD 202ee23b25 Octtree::leafData Container should be kept updated now 2013-12-04 11:49:33 +01:00
Dander7BD 080bbf68fd Collideables fixed
Missing returns
2013-12-04 11:42:11 +01:00
dean11 b35ffdecfd GameLogic - Merged with DanbiasGame project 2013-12-04 11:40:22 +01:00
dean11 64a8089e54 GameLogic - Worked on server 2013-12-04 11:37:26 +01:00
Linda Andersson e658071643 GL- open a red window from lancher project 2013-12-04 11:32:43 +01:00
Dander7BD 1d94ed0ddc Fixed MomentOfInertia methods 2013-12-04 11:30:56 +01:00
Dander7BD f10f3b0bef Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2013-12-04 10:05:02 +01:00
Dander7BD 87e9d137ea Merge remote-tracking branch 'origin/Graphics' into Physics 2013-12-04 09:58:11 +01:00
lanariel 47aa2c89a2 Quick Error fix and using .png 2013-12-04 09:56:03 +01:00
Robin Engman f2548c43ce Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2013-12-04 09:52:03 +01:00
Robin Engman b03e9af027 Fixed octree and API
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
lanariel d03f1eaf44 Merge to sprint2 2013-12-04 09:42:52 +01:00
lanariel f29af8b8bd Release Now Stable 2013-12-04 09:36:43 +01:00
Pontus Fransson df1470eb2c Network - Send/Recv both ways.
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
2013-12-03 23:12:48 +01:00
Dander7BD e4476f7757 Added function for ICustomBody
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Pontus Fransson e837b80e43 Network - Fixed warning, made functions private.
Fixed warnings.
Made functions regarding the thread private in listener.
2013-12-03 13:20:50 +01:00
Sam Mario Svensson 1466c0db31 Network - projectfile fix 2013-12-03 13:16:44 +01:00
Sam Mario Svensson aa19002cbe Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
2013-12-03 13:12:17 +01:00
Sam Mario Svensson 10c1dc57f3 merge fix 2013-12-03 13:08:04 +01:00
Sam Mario Svensson aa4cf634d3 Client interface and class for both server and client. now using postbox system 2013-12-03 13:04:53 +01:00
dean11 3d973c16a2 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-03 12:09:22 +01:00
dean11 a852e8eab4 Created the game modules 2013-12-03 12:07:37 +01:00
Linda Andersson 804c5df7a9 GL uppdate game test progam for physics 2013-12-03 11:47:04 +01:00
Pontus Fransson d78b48319d Network - Added MessagePlayerPos
Added MessagePlayerPos
Fixed bugg with adding float array.
2013-12-03 11:46:46 +01:00
dean11 f0b766e37c Something done in misc 2013-12-02 14:43:57 +01:00
dean11 c0807442a4 Fixed some minor errors with project linking 2013-11-29 11:04:52 +01:00
lanariel 07a616b252 Correct VertexShader 2013-11-29 10:44:04 +01:00
lanariel 469ccaab6c Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Bin/DLL/DebugCameraVertex.cso
	Bin/DLL/DebugPixel.cso
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Bin/DLL/OysterGraphics_x86D.dll
	Bin/DLL/OysterGraphics_x86D.exp
	Bin/DLL/OysterGraphics_x86D.ilk
	Bin/DLL/OysterGraphics_x86D.pdb
	Bin/DLL/TextureDebug.cso
	Bin/DLL/VertexGatherData.cso
	Code/OysterGraphics/FileLoader/ObjReader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.h
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/Render/Resources/Resources.cpp
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
	Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel ca20a5af9e Stable Resource Management with 4 unidentified Memory Leaks 2013-11-29 10:25:27 +01:00
Linda Andersson 2ca3cdd705 merge with sprint branch - working 2013-11-29 10:13:18 +01:00
Linda Andersson 4cb82e6396 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 10:04:59 +01:00
Linda Andersson 7a663b2e16 GL - camera movement working 2013-11-29 10:04:44 +01:00
Erik Persson f31bf1db5f some fixing 2013-11-29 10:03:32 +01:00
Dander7BD 026b427deb Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman 1a06c7c7e6 Changed from pointer to reference
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman c31ea9730b Added overloads for visitor and sample functions
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD 5d5f684ad6 minor compilation error fix
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD ec7185f463 Bunch of implementations 2013-11-29 10:00:03 +01:00
Pontus Fransson 10f8df45a8 Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network 2013-11-29 09:36:31 +01:00
Erik Persson f9a1aaf43c Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:26:16 +01:00
Erik Persson b28a558732 fix transpose 2013-11-29 09:24:41 +01:00
Linda Andersson 04e48ec550 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:23:42 +01:00
dean11 de01d23d1d Fixed some structure issues and commented 2013-11-29 09:23:08 +01:00
Linda Andersson eb026cb9c7 GL more comments 2013-11-29 09:23:00 +01:00
Erik Persson 32c529feb6 converted camera class 2013-11-29 09:20:37 +01:00
Sam Mario Svensson 3c681352da Documentation of the code done by Sam 2013-11-29 09:19:14 +01:00
Pontus Fransson 407f3c5c9a Added documentation and removed unecessesary code. 2013-11-29 09:11:30 +01:00
Linda Andersson d9fcec0c1c Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-29 09:05:12 +01:00
Linda Andersson 017efd55e5 GL starting commenting 2013-11-29 09:05:01 +01:00
Erik Persson 8138afb6b5 object update 2013-11-29 09:00:12 +01:00
Sam Mario Svensson 1cbdb0bcfa cleanup commented section in ClientMain 2013-11-29 08:59:36 +01:00
dean11 a3ae340a30 Merge after pull from misc branch 2013-11-28 23:22:50 +01:00
dean11 f5aa5d03db Modified project file to include Thread in misc 2013-11-28 23:18:48 +01:00
Pontus Fransson 8dab865cb6 Changed to our own Queue 2013-11-28 16:20:50 +01:00
Dander7BD 9d92b292d9 Improved documentation of UniquePointer and UniqueArray 2013-11-28 16:18:20 +01:00
Pontus Fransson 1453d81a9d Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 16:15:41 +01:00
Pontus Fransson 1617606145 PostBox
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson 23fa090296 Threadsafe Queue implemented with IQueue interface
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD 036519f3f6 Fixed potential ambiguity bug
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD 045cfe28fe Renamed Utilities-InlineImpl.h to Utilities-Impl.h
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11 0785e54dfd Removed .orig files after merge 2013-11-28 15:19:52 +01:00
dean11 6e71b6ac54 Fixed merging errors 2013-11-28 15:17:25 +01:00
dean11 cc4835a97b Merge with Physics branch 2013-11-28 15:09:09 +01:00
Dander7BD d241298308 merging MiscBranch into Physics with conflict fixes 2013-11-28 14:52:13 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
Robin Engman 4672984b51 Merge remote-tracking branch 'origin/Octree' into Physics 2013-11-28 14:19:11 +01:00
Robin Engman 632d412f9c Fixed sample and added visit. 2013-11-28 14:18:44 +01:00
Robin Engman 35f66da760 Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics 2013-11-28 13:43:38 +01:00
dean11 d08644e8e1 Added a force reload feture in resource loading 2013-11-28 13:43:11 +01:00
Dander7BD f379ed49e5 inertiaTensor removed from API::SphericalBodyDescription
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD 2928e08252 SphericalRigidBody factory done
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD 89fd71fb02 SimpleRigidBody factory done
not tested though
2013-11-28 12:08:41 +01:00
Dander7BD 3a3d6fb151 Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
2013-11-28 12:08:40 +01:00
Dander7BD b06a03a543 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 12:08:40 +01:00
Dander7BD 39c54f4816 Moved Octree.h into the Implementation Filter 2013-11-28 12:08:39 +01:00
Dander7BD 64565b50de Merge remote-tracking branch 'origin/GameLogicBranch' into Physics 2013-11-28 11:59:15 +01:00
Dander7BD 3a6cb98b08 SimpleRigidBody factory done
not tested though
2013-11-28 11:58:46 +01:00
Linda Andersson 5ab1c39e3a GL stable - running from DanBiasGame 2013-11-28 11:46:20 +01:00
Linda Andersson ac37ff90de Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-28 11:27:02 +01:00
Erik Persson 42948a1412 collision and refrence managers updated 2013-11-28 11:23:11 +01:00
Linda Andersson bb7c635223 unstageing graphics 2013-11-28 11:20:46 +01:00
Robin Engman 6d12045df9 Merge remote-tracking branch 'origin/Physics' into Octree 2013-11-28 11:20:33 +01:00
Robin Engman 28dc57cf38 Added basic functionality for container 2013-11-28 11:18:07 +01:00
Dander7BD 23d3af21c6 Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
2013-11-28 11:15:25 +01:00
Robin Engman ecbb606544 Added basic functionality for container. 2013-11-28 11:14:24 +01:00
Linda Andersson 4cab44063d dll problems 2013-11-28 10:40:23 +01:00
Dander7BD 07e3aa1697 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD 3a444aaae8 Moved Octree.h into the Implementation Filter 2013-11-28 10:24:32 +01:00
Erik Persson 9bddfc9ffa changed collision manager
is now a namespace with functions that are to be sent to a rigidbody
2013-11-28 09:26:29 +01:00
Pontus Fransson 0c40ca1be5 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 08:52:22 +01:00
Pontus Fransson 00e02b6909 Removed OysterMath from OysterNetworkClient 2013-11-28 08:52:11 +01:00
Sam Mario Svensson a59cd54688 enum type naming fixed continued. 2013-11-28 08:51:21 +01:00
Pontus Fransson 0feb4dff7e Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-28 08:41:24 +01:00
Erik Persson b3ec2f3aa1 fix 2013-11-28 08:41:20 +01:00
Pontus Fransson 14eee7d2da Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network 2013-11-28 08:40:40 +01:00
Sam Mario Svensson d29046652e enum type naming fixed 2013-11-28 08:40:38 +01:00
Erik Persson 899e833fca Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Code/GameLogic/Object.cpp
	Code/GameLogic/Object.h
2013-11-28 08:37:56 +01:00
Erik Persson acd8681489 asd 2013-11-28 08:33:29 +01:00
dean11 5eec570768 Added an atomic<int> to the reference counter for thread saftey 2013-11-27 22:39:49 +01:00
dean11 fe7fd6b0b3 Fixed bugs in the threading wrapper 2013-11-27 21:47:32 +01:00
dean11 972cfa0d39 Fixed bugs with custom loading 2013-11-27 21:12:37 +01:00
Linda Andersson 01515a4d2d merge with physics 2013-11-27 16:21:57 +01:00
Linda Andersson c06a53addb Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-27 16:18:28 +01:00
Linda Andersson 1a5d1217a3 GL could draw an object but now adding DanBiasGame - problems with dll! 2013-11-27 16:17:47 +01:00
lanariel 8f6ca79e6b Unstable RenderTexture 2013-11-27 15:26:29 +01:00
Dander7BD 6ba10d48c6 Some matrix constructors made explicit 2013-11-27 15:24:09 +01:00
Dander7BD 36741de19b Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Pontus Fransson 6e24acea2b Listener's Accept() is now threaded.
Added function private to Connection SetBlockingMode(bool blocking); But
it doesn't do anything yet.
Listener is now accepting clients in a thread.
GetNewClient() returns the socket that has connected. -1 if there is no
new client connected. (Can only connect 1 client at a time.)
The simple chat program is not working anymore because of changes in the
server.
2013-11-27 14:33:08 +01:00
Linda Andersson fd1ac35c45 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-27 12:01:01 +01:00
Linda Andersson fb3ae57bbe GL: key input 2013-11-27 12:00:44 +01:00
Pontus Fransson 43b111f0d3 Pull MiscBranch 2013-11-27 11:28:11 +01:00
Pontus Fransson f02a67b9b1 Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network 2013-11-27 11:26:54 +01:00
Pontus Fransson aeddc032d9 Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/Connection.cpp
	Code/Network/NetworkDependencies/Connection.h
	Code/Network/NetworkDependencies/IConnection.h
	Code/Network/OysterNetworkClient/Client.cpp
	Code/Network/OysterNetworkClient/Client.h
	Code/Network/OysterNetworkClient/ClientMain.cpp
	Code/Network/OysterNetworkServer/Client.cpp
	Code/Network/OysterNetworkServer/Client.h
	Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-27 11:06:03 +01:00
Pontus Fransson 214e29e906 OysterByte
Added Byte class instead of handling byte messages manually.
Converted all functions to use OysterByte.
2013-11-27 11:01:22 +01:00
Erik Persson 2ce74e74cc fix 2013-11-27 09:14:44 +01:00
Erik Persson 61777e23df Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
lanariel 4b6cdab17b Stable Rendering 2013-11-27 08:22:20 +01:00
dean11 48c812b033 Forgot to follow coding standard... 2013-11-26 21:51:40 +01:00
dean11 e4904870b3 Added a threading wrapper with basic functionality that needs real testing 2013-11-26 21:08:34 +01:00
lanariel f9d9479dad Stable Dll read, unstable Pos 2013-11-26 15:33:05 +01:00
Sam Mario Svensson f6ade9e4fd ErrorMessages everywhere! 2013-11-26 13:45:03 +01:00
lanariel 2de2ef9cd0 Pre merge Commit 2013-11-26 13:44:58 +01:00
lanariel c2484a363d Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics 2013-11-26 13:43:33 +01:00
Dander7BD 62b1c68479 Created SphericalRigidBody
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD 29362c8c60 Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11 1f27336b3f Added filename paramater in custom load function 2013-11-26 12:09:38 +01:00
Linda Andersson 5e8e106327 add simple input class for testing 2013-11-26 11:33:16 +01:00
Erik Persson 97e92f8516 GL: debug fix 2013-11-26 11:32:00 +01:00
Erik Persson d87e643777 lite saker + debug fönster 2013-11-26 11:30:49 +01:00
lanariel f3be9f03a3 Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics 2013-11-26 11:15:19 +01:00
dean11 e5cef4895e Added support for custom loading, unloading and reloading 2013-11-26 10:55:51 +01:00
Robin Engman 2890c2a9ea Added beginning of Octree class. 2013-11-26 10:21:20 +01:00
Erik Persson 5cc6ff81b5 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
Conflicts:
	Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson 2859588d20 added collisionManager
also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson abfd3116ca Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-26 09:17:25 +01:00
Linda Andersson f78027a1cf dll - working
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel 973aadac2d Engine tweaks + DefferedVertexDefinition 2013-11-26 09:09:35 +01:00
Erik Persson 220f1da8b6 added GameMode class to level 2013-11-26 08:56:31 +01:00
Pontus Fransson 45c145439a Fixade crash och flyttade initsockets, shutdownsockets.
Moved initsocket and shutdownsockets to WinsockFunctions.
2013-11-25 20:27:23 +01:00
Pontus Fransson 6b57815bb8 Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/Connection.cpp
2013-11-25 19:05:28 +01:00
Pontus Fransson caabb6702e Fixed code standard, Added packing functions 2013-11-25 19:00:33 +01:00
Dander7BD 26e5fde8b0 Some PhysicsAPI implementations
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD a869771ffa Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD 311beaac14 ICollideable edited
For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.

Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Sam Mario Svensson ca5e578af5 reconstruction in connection. 2013-11-25 14:03:32 +01:00
Dander7BD bc988eff0d ICustomBody Documented 2013-11-25 13:46:05 +01:00
Erik Persson e2c90a467b reference manager for physics communication 2013-11-25 12:52:07 +01:00
Linda Andersson 0db45bd63f game_dll_usage 2013-11-25 12:36:25 +01:00
Linda Andersson 241d1b2d3d Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 12:34:13 +01:00
Linda Andersson de9a1cae56 Game_Dll_export 2013-11-25 12:33:27 +01:00
Dander7BD bf3dcd088b Moar dll fixes for Physics 2013-11-25 12:21:44 +01:00
Sam Mario Svensson 82b8ef7b05 Fixed connection split up connect function and added initiateClient() 2013-11-25 12:14:01 +01:00
Linda Andersson d600668df7 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 12:05:23 +01:00
Dander7BD 0bee758848 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 12:04:07 +01:00
Dander7BD cc67d227ab Dll fixes
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson 956fbc21e7 Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:57:07 +01:00
Dander7BD 8ded483442 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 11:56:25 +01:00
Dander7BD 46abe2c8c6 namespace Physics::Error removed
No need for it anymore.
2013-11-25 11:55:58 +01:00
Linda Andersson de3286306a Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:51:18 +01:00
Linda Andersson 0e2401ef69 test with physics dll 2013-11-25 11:49:40 +01:00
Dander7BD 275c1a96d9 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 11:48:15 +01:00
Dander7BD 4072bf50fb Fixed DLL support for physics Engine
.. hopefully
2013-11-25 11:47:42 +01:00
Sam Mario Svensson 640ac2172a checked the coding standard and changed it accordinly 2013-11-25 11:39:54 +01:00
Dander7BD d33d1f41bc Some documentation 2013-11-25 11:35:38 +01:00
Linda Andersson 97b599c99f Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch 2013-11-25 11:04:59 +01:00
Linda Andersson 15a55f76a3 test with physic 2013-11-25 11:03:06 +01:00
Robin Engman 1ff4fb6a20 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 10:55:33 +01:00
Robin Engman c3e3f9e461 Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD dece558947 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-25 08:58:21 +01:00
Dander7BD 6ac4254b9d Documentations
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Pontus Fransson ad7091e520 Fixed automatic size on Messages 2013-11-22 15:48:49 +01:00
lanariel abed0157ec Do fix during weekend; Non stable 2013-11-22 15:18:52 +01:00
Pontus Fransson 6eff55e763 Fixed possible crash 2013-11-22 14:31:07 +01:00
Pontus Fransson d33220f8ca Fixed memory leaks
Fixed memory leaks.
2013-11-22 14:23:08 +01:00
lanariel 205c58430f Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics 2013-11-22 14:14:54 +01:00
lanariel 328e4777ce Started to wrap into dll 2013-11-22 14:09:47 +01:00
dean11 7b0265db1d Merge branch 'Graphics' of https://github.com/dean11/Danbias into MiscBranch 2013-11-22 12:05:58 +01:00
Robin Engman 3ef5a46779 Added functions to API.
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Pontus Fransson 623cffced6 Added protocols to an enum
Now we don't have to type cast
2013-11-22 11:40:55 +01:00
Dander7BD 8a9ea82d7d Added a namespace to PhysicsAPI
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
lanariel fcd88a63ae deletedFiles 2013-11-22 11:07:14 +01:00
lanariel 08b4fb5dfd Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/Debug/Tester.ilk
	Code/Debug/Tester.pdb
2013-11-22 11:05:04 +01:00
lanariel 59dcbc9729 Fixed Projection 2013-11-22 10:55:21 +01:00
Dander7BD dad958b612 Added Math3D methods
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos

as requested by Pär
2013-11-22 10:49:17 +01:00
dean11 15455db1b2 Added a resource handler with basic byte loading 2013-11-22 10:46:25 +01:00
Robin Engman ba4576a07a Fixed projection and added overload function.
Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD f7240ef16b Corrected OrientationMatrix_LookAtDirection
Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Sam Mario Svensson 9e6593abd1 bug med reference på typecast 2013-11-22 09:49:48 +01:00
Pontus Fransson c5e432b566 Fixed size 2013-11-22 09:43:24 +01:00
Pontus Fransson bacb83b084 Merge branch 'Network' of https://github.com/dean11/Danbias into Network
Conflicts:
	Code/Network/NetworkDependencies/Connection.cpp
	Code/Network/NetworkDependencies/Connection.h
	Code/Network/OysterNetworkClient/ClientMain.cpp
	Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-22 09:24:44 +01:00
Dander7BD 61be10b573 Merge remote-tracking branch 'origin/Physics' into GameLogicBranch 2013-11-22 09:22:17 +01:00
Pontus Fransson 5265fd1af1 Fixed merge errors 2013-11-22 09:17:07 +01:00
Robin Engman 6494bcb09e Added more inertia functions. 2013-11-22 08:58:00 +01:00
Pontus Fransson 954a1ac669 Fixed error
Fixed translation
2013-11-22 08:56:00 +01:00
Sam Mario Svensson 4142688f6c unsigned char instead of char and chat program with protocols 2013-11-22 08:54:26 +01:00
lanariel 5abaef6e86 Fixed render errors 2013-11-21 23:54:12 +01:00
lanariel ff1695497f Debug From Home 2013-11-21 18:31:16 +01:00
Dander7BD 91af42c0bd Merge conflict fixed 2013-11-21 17:27:28 +01:00
Dander7BD eba7995374 Merge remote-tracking branch 'origin/RigidBody' into Physics 2013-11-21 17:25:19 +01:00
Dander7BD 9749749748 IRigidBody done
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD af2b01d975 Fixed commit errors + other stuff 2013-11-21 15:29:35 +01:00
lanariel 3ef36547a9 Merge branch 'RigidBody' of https://github.com/dean11/Danbias into Graphics 2013-11-21 15:21:03 +01:00
Dander7BD dc9f4597e2 Added OrientationMatrix build methods + other stuff 2013-11-21 15:19:32 +01:00
Pontus Fransson dcf456ce6d Fixed implementation of Translator 2013-11-21 14:49:30 +01:00
lanariel b419849fd4 Merged Obj and Engine Restructure 2013-11-21 14:17:03 +01:00
lanariel 9a0206bf35 More 2013-11-21 14:14:30 +01:00
lanariel 7b31377be8 Engine Sructured 2013-11-21 13:50:43 +01:00
Pontus Fransson 7c417dd223 Merge 2013-11-21 13:46:25 +01:00
Tobias Grundel f08e9491ed ObjReader 2013-11-21 13:45:11 +01:00
Pontus Fransson 87e1cf0436 Added Message base class
Packing functions,
MessageHeader; MessageTest,
2013-11-21 13:42:38 +01:00
Sam Mario Svensson f77efb107d Implemented Translator
also fixed some coding standards with namespaces in client, connection,
listener, server.
added protocols with enums for packagetype.
2013-11-21 13:40:52 +01:00
Dander7BD c6064887b7 Forgot to test compile RigidBody
Compile Errors is fixed
2013-11-21 13:15:10 +01:00
Dander7BD 4362b88a74 RigidBody DONE
Needs only testing for confirmations
2013-11-21 13:15:09 +01:00
Dander7BD 5aa8e07b0d Minor changes
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-21 13:15:09 +01:00
Dander7BD 5cd36f1995 TangentialImpulseAcceleration
fixed selfexplanatory documentation
2013-11-21 13:15:08 +01:00
Robin Engman fbeeb5f72c Robin's fix part of RigidBody.cpp DONE 2013-11-21 13:15:07 +01:00
Dander7BD caa61d3ae9 Dans fix part of RigidBody.cpp DONE 2013-11-21 13:15:07 +01:00
Dander7BD 1b2c49457c Task assignment in RigidBody.cpp 2013-11-21 13:15:06 +01:00
Tobias Grundel ddbc808977 Re-fixed ObjReader 2013-11-21 12:47:47 +01:00
Linda Andersson 2408bf49a1 projectfiles 2013-11-21 12:31:31 +01:00
Linda Andersson b38545962b GL test main project: Drawing a object 2013-11-21 12:05:39 +01:00
Robin Engman 3f518c72e8 Added inertia functions. 2013-11-21 11:47:34 +01:00
Dander7BD 938826b84e Forgot to test compile RigidBody
Compile Errors is fixed
2013-11-21 11:47:20 +01:00
Dander7BD f51d2312dd RigidBody DONE
Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Linda Andersson a220faf7b6 Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch 2013-11-21 10:05:48 +01:00
Linda Andersson 8f0d6ec139 core update 2013-11-21 10:05:40 +01:00
Linda Andersson 2c395807cd Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch 2013-11-21 10:04:47 +01:00
lanariel a94429fd9d Fixed Unresolved Externals from Hiarchy Flattening 2013-11-21 10:02:17 +01:00
Linda Andersson 229741e707 merge with graphics 2013-11-21 09:46:26 +01:00
lanariel dc9c448150 Fix compile Errors 2013-11-21 09:43:53 +01:00
Dander7BD d90074d909 Minor changes
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-20 17:40:12 +01:00
Dander7BD 8dee300dc8 Merge remote-tracking branch 'origin/Physics' into RigidBody 2013-11-20 17:01:12 +01:00
Dander7BD baec4b0392 Box updated
orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
lanariel 16be725743 Project Include Model 2013-11-20 16:55:13 +01:00