lindaandersson
c541d032e7
GL - can move a obj on the client via the server
2014-01-10 10:47:54 +01:00
Erik Persson
586031aa94
GameLogic - making sure GameLogic uses the new physics api
2014-01-10 10:08:42 +01:00
Dennis Andersen
40892bfee5
Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer
2014-01-10 09:28:32 +01:00
Dander7BD
e575fff610
Physics proj .. show all files should be set to false
...
That is how we in Physics rolls
2014-01-10 08:53:20 +01:00
Dennis Andersen
7262535454
Added some more UML-stuff
2014-01-09 14:19:12 +01:00
Dennis Andersen
a02a32c029
Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder
2014-01-09 14:18:01 +01:00
Erik Persson
52ba5602d5
GameLogic - player now using some of the new phys api
2014-01-09 13:06:18 +01:00
Erik Persson
48b9189a03
Revert "state"
...
This reverts commit 4a07586076
.
2014-01-09 12:51:17 +01:00
Erik Persson
4a07586076
state
2014-01-09 12:43:32 +01:00
Dander7BD
8b85d1f539
Bug fixing
2014-01-09 11:48:21 +01:00
Dander7BD
c13ed71cca
post merge removed excess created files
...
Gravity struct commit brought excess junk files
2014-01-09 11:44:37 +01:00
Dander7BD
938447879f
post merge + minor edits
...
derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD
c39e2fe791
Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
...
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD
687ffa4f99
struct State::GetView() overload
...
Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
lanariel
0a3d68a407
Small bug fix and include new SSAO shader
2014-01-09 01:08:49 +01:00
Dennis Andersen
42de421904
Master - Modified igore
2014-01-08 13:07:55 +01:00
Dennis Andersen
73302bf171
Added UML-documents
2014-01-08 12:45:48 +01:00
lanariel
7c567ec360
SSAO and frame counter
2014-01-08 07:01:59 +01:00
Dennis Andersen
ed202a15a2
Worked over the holidays
2014-01-07 10:26:09 +01:00
Dennis Andersen
0065779205
Added comments where the physic generated errors due to big patch
2013-12-21 17:37:30 +01:00
Dander7BD
fba52398c3
Merge remote-tracking branch 'origin/Physics' into Sprint2
2013-12-20 12:18:30 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
...
Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
...
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
9a67e7ef3d
RigidBody::Move(..) added
2013-12-20 12:08:29 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
c4bbc09a97
CustomBodyState::ApplyForwarding(..) added
2013-12-20 12:08:28 +01:00
Dander7BD
9aa584acc7
RigidBody::Predict_Leapfrog(..) added
...
needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD
ec9f2379c7
Minor bug fixes in math librrary
2013-12-20 12:08:26 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
...
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
9b9e549a5e
bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
2013-12-20 12:08:22 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4ebb8cd9b8
Minor edit in CustomBodyState
2013-12-20 12:08:21 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
...
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
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Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
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implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
96bf20e5ae
compile errors fixed
2013-12-20 12:07:43 +01:00
Dander7BD
dbb0c38432
Big patch
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Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman
9cdbe2c861
Added algorithms for collision stubs
2013-12-20 12:01:08 +01:00
Dander7BD
e8952dc739
CollideAble implementations updated
2013-12-20 12:01:07 +01:00
Dander7BD
632570f66b
Updated the BoxVsBox collision alghorithm
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and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD
a03568e19e
Updated formula for BoxVsBox point of contact
...
good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD
ec6cd72f3c
SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
2013-12-20 12:01:05 +01:00
Dander7BD
4858f573e6
Added more collision subs
2013-12-20 12:01:04 +01:00
Robin Engman
d8b323e230
Extractable collision point for SphereVSSphere
2013-12-20 12:01:03 +01:00
Dander7BD
a3ced24fea
Some compile error fixes
2013-12-20 12:01:02 +01:00
Robin Engman
61e1d20748
Fixed const problem
2013-12-20 12:01:02 +01:00
Robin Engman
5f305b7086
Oops
2013-12-20 11:59:38 +01:00
Robin Engman
283633c6c6
Added stub functions
...
More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD
de0078265c
Stub response to new ICollideAble method
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Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD
da996a5deb
Added cirtual function to ICollideAble
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Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Linda Andersson
15dc962709
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 11:40:07 +01:00
Erik Persson
d3721fcada
last updates
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random stuff
2013-12-20 11:10:36 +01:00
Dennis Andersen
be39365a27
Gamelogic - Merged with existing stuff
2013-12-20 09:47:24 +01:00
Dennis Andersen
15d6ac8cf9
GameLogic - Final sprint2 merge
2013-12-20 09:42:02 +01:00
Linda Andersson
ea5fc78817
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 09:04:30 +01:00
Linda Andersson
606cb10f8b
GL - removed server include from gameLancher
2013-12-20 09:04:18 +01:00
Erik Persson
f4232ca0b4
gamplay code in gamesession
2013-12-20 08:59:59 +01:00
Dennis Andersen
694d5576d7
GameLogic - Pre-merge with physics
2013-12-19 15:35:49 +01:00
Linda Andersson
ecf1c5fc36
GL - delete timer
2013-12-19 14:32:52 +01:00
Tobias Grundel
855860d454
Gravity struct
...
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Linda Andersson
ea59c25119
GL - mergeing error
2013-12-19 13:49:46 +01:00
Linda Andersson
bb61b83392
GL - merge
2013-12-19 13:46:01 +01:00
Dennis Andersen
d68fd63b25
Added server launcher
2013-12-19 13:35:56 +01:00
Dennis Andersen
0570d76e24
Modified part of some player states
2013-12-19 12:41:37 +01:00
Dennis Andersen
934aa6e45a
Merge
2013-12-19 12:34:59 +01:00
Dennis Andersen
beb116e964
Fixed some threafing and stuff
2013-12-19 12:32:23 +01:00
Linda Andersson
27aad0d86f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-19 11:58:54 +01:00
Linda Andersson
ba6f7114b5
GL - added id in object, vector
2013-12-19 11:58:42 +01:00
Erik Persson
e68001da0e
testing updated
...
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Linda Andersson
057dce0aca
GL - merge errors
2013-12-19 10:31:59 +01:00
Linda Andersson
13430f31fc
GL - merge and some more protocols
2013-12-19 10:22:32 +01:00
Erik Persson
0ea08fbd54
gamesession testing
2013-12-19 10:21:03 +01:00
lanariel
341e33ee78
Rebased Lights to Use World Coordinates
2013-12-18 20:36:41 +01:00
lanariel
3139585e7b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
Code/Tester/MainTest.cpp
2013-12-18 20:29:24 +01:00
lanariel
718b1ade2b
Proper Lighting, supports Multiple Lights
2013-12-18 20:28:06 +01:00
Linda Andersson
a4907c8e2e
GL - control protocol added
2013-12-18 15:28:47 +01:00
Dennis Andersen
92b3525587
GameLogic - Cleanup after erik ;)
2013-12-18 13:12:11 +01:00
Dennis Andersen
33d045de1a
GameLogic - Merge with Erik
2013-12-18 13:10:47 +01:00
Dennis Andersen
8721224d7c
GameLogic - Added alot of functionality to Game related parts
2013-12-18 13:07:10 +01:00
Erik Persson
f5490bf111
using a global id in object
2013-12-18 13:01:25 +01:00
Linda Andersson
0c98e2847d
GL - added some protocols
2013-12-18 12:18:01 +01:00
Linda Andersson
e16c939285
GL - using window manager, fixed consistent linking in danBiasGame
2013-12-18 10:47:30 +01:00
Dennis Andersen
e9c5a49778
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:44:18 +01:00
Dennis Andersen
347b546566
GameLogic - some minor fixes
2013-12-18 08:44:10 +01:00
Erik Persson
2daf93987a
team fix
2013-12-18 08:41:31 +01:00
Dennis Andersen
1eceb6095f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:37:55 +01:00
Dennis Andersen
bf5cc69ff7
GameLogic - Added Postbox system to netsession
2013-12-18 08:37:45 +01:00
Erik Persson
4d7be753c5
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:32:20 +01:00
Erik Persson
8173f3818d
gamelogic update and added some level design elements
...
teammanager, team,
2013-12-18 08:30:58 +01:00
Pontus Fransson
d4e92d4bbe
Network - Fixed clear string in Translator.
2013-12-18 00:21:00 +01:00
Pontus Fransson
745268eeed
Network - Removed line so it doesn't causes error.
2013-12-18 00:15:21 +01:00
Pontus Fransson
623267ad1b
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 00:10:47 +01:00
Pontus Fransson
fc8dba6610
Network - Fixed Unpackb.
...
Changed Unpackb to "*buffer" instead of "buffer".
2013-12-18 00:08:50 +01:00
Pontus Fransson
e1d0150ef1
Network - OysterByte += should now work correctly.
2013-12-18 00:07:24 +01:00
Pontus Fransson
4df33b759c
Network - char[] unpacking.
...
Fixed correct unpacking on char[].
Fixed not clearing string in translator unpack function.
2013-12-18 00:04:25 +01:00
Dennis
6f48e6a13a
Deffered Render Update
2013-12-17 14:49:45 +01:00
Dennis Andersen
8700824d12
Gamlogic - Merge with Linda
2013-12-17 14:32:57 +01:00
Dennis Andersen
097fa1da34
GameLogic - Pre merge with Linda
2013-12-17 14:15:20 +01:00
Linda Andersson
9d722bced3
GL - recieve messages from server
2013-12-17 13:39:10 +01:00
Dennis Andersen
682a28513b
Gamelogic - Merge with network
2013-12-17 11:35:34 +01:00
Pontus Fransson
7c029a5242
Network - Fixed bugs
2013-12-17 10:58:07 +01:00
dean11
8667e14afb
Merged with Linda after merge conflicts
2013-12-17 10:28:44 +01:00
dean11
4650615a61
Gamelogic - Pre merge with Linda
2013-12-17 10:25:34 +01:00
Linda Andersson
5d1d64bebb
GL - trying to send move protocol
2013-12-17 10:07:46 +01:00
Pontus Fransson
cbf3c7db8f
asd
2013-12-17 09:05:49 +01:00
Pontus Fransson
f31da90830
Network - Connection set blocking to true while connecting.
2013-12-17 09:05:32 +01:00
Pontus Fransson
23a05bf431
Network - OysterByte += operator
2013-12-17 08:45:47 +01:00
dean11
abc94e9acb
Nothing important done
2013-12-17 00:51:42 +01:00
Pontus Fransson
e4e0e1c189
Network - Fixed delay loading dll.
2013-12-16 19:58:31 +01:00
Linda Andersson
3ee25f0112
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 11:08:22 +01:00
Linda Andersson
dc3221ee11
GL - set pos function for C_models
2013-12-16 11:08:10 +01:00
dean11
ec3c5f1290
Gamelogic - Added threading functionality to NetworkClient
2013-12-16 11:05:24 +01:00
Sam Mario Svensson
1c8f9c7801
Fixed link errors with dll files
2013-12-16 11:04:21 +01:00
dean11
b351a7bac4
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 10:02:41 +01:00
dean11
6bfe7711ab
Gamelogic - Modified gameprotocol id:s
2013-12-16 10:02:30 +01:00
Linda Andersson
b60166a6e8
GL - connect to server, need right IP
2013-12-16 09:55:51 +01:00
dean11
0d5b84a7dd
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 09:54:05 +01:00
dean11
7cda07507a
GameLogic - Pre merge with Netowkr
2013-12-16 09:50:23 +01:00
Pontus Fransson
8a8cfcc5d6
Network - Forgot to use Initiateclient().
2013-12-16 09:48:41 +01:00
Linda Andersson
fa1473455f
GL - added C_obj files, client obj in game state to send input
2013-12-16 09:45:12 +01:00
Pontus Fransson
0c6badb749
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into Network
2013-12-16 09:11:18 +01:00
dean11
34d79d1207
Gamelogic - Forgot some stuff
2013-12-16 09:09:54 +01:00
Pontus Fransson
3a752f6b95
Network - Merge with gamelogic
2013-12-16 09:09:48 +01:00
dean11
9eb8fcba40
Gamelogic - Publication to others...
2013-12-16 09:00:11 +01:00
Pontus Fransson
7acb3a3613
Network -
2013-12-16 08:59:38 +01:00
dean11
17aa38d865
GameLogic - Merge with network, resolved 2 merging errors
2013-12-14 22:54:24 +01:00
dean11
f29f50f830
Merged with Gamelogic branch and fixed errors and added features
2013-12-14 22:04:42 +01:00
dean11
8b1c2b91e8
Fixed some craches and stuff
2013-12-13 23:47:16 +01:00
Linda Andersson
c41f5dda3f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-13 12:03:04 +01:00
Linda Andersson
7c1d19946d
GL - Connection to network in clinet
2013-12-13 12:02:49 +01:00
Erik Persson
f1f9f4d20a
added include string in level.h
2013-12-13 11:11:51 +01:00
Erik Persson
7817003db8
updated h.files
...
description, started with level concept
2013-12-13 11:09:09 +01:00
Pontus Fransson
94ccd91828
Network - Added comments
2013-12-13 08:23:54 +01:00
Pontus Fransson
2ddb984a2b
Network - Fixed bugg, and small fixed
...
Using sizeof in MessageHeader class.
Fixed bugg in Translator.
2013-12-13 08:17:05 +01:00
dean11
4617523f8b
Gamelogic - Commit because branch switch
2013-12-12 20:32:54 +01:00
Pontus Fransson
092f83a084
Network - Id on client and == operator.
2013-12-12 15:33:11 +01:00
dean11
a3e4262c08
Merge with Other part of gamelogic(DanbiasGame)
2013-12-12 14:44:06 +01:00
dean11
71d31db884
GAMELOGIC - Fixed a minor major huge issue with no problems
2013-12-12 14:37:35 +01:00
dean11
42fa756866
GameLogic - Merge with util fixed
2013-12-12 14:29:56 +01:00
Pontus Fransson
94651ec77a
Network - Added stop in listener destructor.
2013-12-12 14:14:48 +01:00
dean11
693b9df928
Some wierd stuff is going on here
2013-12-12 12:54:08 +01:00
dean11
d0bd60c856
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 12:23:55 +01:00
Pontus Fransson
c661d26d2a
Network - Not deleting smart pointers anymore.
2013-12-12 12:23:35 +01:00
Erik Persson
c63e9f1c08
Some comments on the massdriver and player
2013-12-12 12:21:19 +01:00
dean11
a5ee468795
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 12:17:52 +01:00
dean11
9b9a92556a
Pre-merge with network, (again)
2013-12-12 12:17:39 +01:00
Erik Persson
8f36f64c4f
updated AttatchmentMassDriver and CollisionManager
...
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.
CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Pontus Fransson
e9b41f8cb8
Network - Fixed copy construct
2013-12-12 12:14:53 +01:00
dean11
2ea252919a
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 10:37:40 +01:00
dean11
af7f0e01a8
Pre-network merge, (again)
2013-12-12 10:36:55 +01:00
Pontus Fransson
49cfbbebd5
Network - Changed to CustomProtocolObject on send.
2013-12-12 10:32:43 +01:00
Erik Persson
c801ab829a
Merge remote-tracking branch 'origin/Physics' into GameLogic
...
Conflicts:
Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Erik Persson
2424b51c3e
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Bin/Content/Shaders/DebugVertex.cso
2013-12-12 09:39:27 +01:00
dean11
0adb831f7a
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 09:36:30 +01:00
Erik Persson
e11d7d94f7
updated the weapon system, collisionManager and redid the "object" heirarki
2013-12-12 09:36:14 +01:00
dean11
fd3776a53b
GameLogic - Pre-network merge
2013-12-12 09:33:59 +01:00
Pontus Fransson
04436258a5
Network - Non-blocking
2013-12-12 09:24:57 +01:00
Pontus Fransson
bbe59836da
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-11 21:45:51 +01:00
Pontus Fransson
5a3188d5f6
Network - NetworkServer, NetworkClient, Translator
...
First version of the NetworkAPI. It should work.
2013-12-11 21:45:43 +01:00
Linda Andersson
22665bc44b
GL - started using network and protocols for sending/recieveing
2013-12-11 12:14:00 +01:00
Linda Andersson
bb789faa67
GL - merge with network - fixed dependencies in launcher project
2013-12-11 09:00:36 +01:00
dean11
d95d771c43
Network - Merged with Gamelogic
2013-12-10 14:00:20 +01:00
dean11
eb0b5ec0ee
Network - Removing old gamelogic stuff before replacing them with new stuff
2013-12-10 13:38:25 +01:00
Linda Andersson
465ea1bd19
GL - soleved merge errors in project files
2013-12-10 11:50:35 +01:00
Linda Andersson
78f20e04a1
GL - moved object files to Obj
2013-12-10 11:27:20 +01:00
Linda Andersson
f0181ad9f4
GL - fixed defines in headers - more structure for states
2013-12-10 11:26:18 +01:00
Erik Persson
4b9f2671bf
updated weapon
2013-12-10 11:17:25 +01:00
Erik Persson
58c3371edd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-10 09:57:13 +01:00
Erik Persson
97e0b1298a
added functionallity to player and weapon, started on the weapon design.
2013-12-10 09:57:05 +01:00
Pontus Fransson
e06ee31754
Network - First basic API.
2013-12-10 08:32:08 +01:00
dean11
226bbcc8af
MISC - Added a release feature in smartpointers
2013-12-09 22:55:22 +01:00
Pontus Fransson
d27dcbe5b6
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 22:22:40 +01:00
Pontus Fransson
2cb8bbd8a9
Network - IServer running on separate thread.
...
IServer accepting clients.
2013-12-09 22:22:05 +01:00
dean11
9d264b0d89
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 14:24:12 +01:00
dean11
5473c5160f
NETWORK - Modified the protocol creation structure
2013-12-09 14:23:30 +01:00
Linda Andersson
1f172b422a
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 12:05:30 +01:00
Linda Andersson
ea593743ad
GL - added UI object
2013-12-09 12:01:36 +01:00
dean11
a45ffb2e40
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 11:58:44 +01:00
dean11
fbd95a7109
GAMELOGIC - Added a protocol api
2013-12-09 11:57:34 +01:00
Linda Andersson
4134836405
GL - added client objects
...
- no memory leaks in client
2013-12-09 11:05:47 +01:00
Pontus Fransson
b72fb21b07
Network - Fixed all thread related crashes.
...
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Linda Andersson
5416df6d86
Merge remote-tracking branch 'origin/GameLogic' into GameLogic
2013-12-09 09:24:01 +01:00
Linda Andersson
38a1602d3f
GL - merge with graphics api. Lobby and game state.
2013-12-09 09:23:39 +01:00
Pontus Fransson
a79dc61159
Network - Stuff
2013-12-08 23:56:17 +01:00
dean11
597891acfe
Misc - Added more fetures to Smart pointers
2013-12-06 11:46:47 +01:00
Pontus Fransson
bbb79a4ba9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-06 10:46:05 +01:00
Pontus Fransson
5465ccf51a
Network - Started implementing Server,client,session.
2013-12-06 10:45:53 +01:00
Linda Andersson
b331ce1a1f
GL - started working with client application
2013-12-06 10:38:43 +01:00
dean11
cb8fee9227
NETWORK - Added network custom protocol
2013-12-06 10:00:58 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
lanariel
fb51881fab
Fixed Mem leaks on gpu and start on deffered pipeline
2013-12-05 14:56:34 +01:00
Erik Persson
63addde51e
made "interfaces" of most classes
2013-12-05 11:50:39 +01:00
dean11
1cb880a66e
GameLogic - Fixed the window class
2013-12-04 15:59:44 +01:00
Sam Mario Svensson
cc793851af
Network- set blocking mode
2013-12-04 14:59:00 +01:00
Pontus Fransson
df1594a43b
Network - Fixed small errors
2013-12-04 14:58:15 +01:00
Dander7BD
d0936f9133
InverseRotationMatrix fixed
...
Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD
7ad60969fc
Sphere Vs Box collision detect fix
...
second ed. ... Works now! :3
2013-12-04 14:12:06 +01:00
Dander7BD
e0adc0ae93
Sphere Vs Box collision detect fix
2013-12-04 13:52:07 +01:00
Pontus Fransson
e81062b875
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-04 12:41:37 +01:00
Pontus Fransson
f0dff0b728
Network - Starting to implement correct shutdown connection.
2013-12-04 12:41:25 +01:00
Sam Mario Svensson
79cf9df111
Network - changed from & to smartpoints
2013-12-04 12:40:49 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
080bbf68fd
Collideables fixed
...
Missing returns
2013-12-04 11:42:11 +01:00
dean11
b35ffdecfd
GameLogic - Merged with DanbiasGame project
2013-12-04 11:40:22 +01:00
dean11
64a8089e54
GameLogic - Worked on server
2013-12-04 11:37:26 +01:00
Linda Andersson
e658071643
GL- open a red window from lancher project
2013-12-04 11:32:43 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Dander7BD
f10f3b0bef
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 10:05:02 +01:00
Dander7BD
87e9d137ea
Merge remote-tracking branch 'origin/Graphics' into Physics
2013-12-04 09:58:11 +01:00
lanariel
47aa2c89a2
Quick Error fix and using .png
2013-12-04 09:56:03 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
lanariel
d03f1eaf44
Merge to sprint2
2013-12-04 09:42:52 +01:00
lanariel
f29af8b8bd
Release Now Stable
2013-12-04 09:36:43 +01:00
Pontus Fransson
df1470eb2c
Network - Send/Recv both ways.
...
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
2013-12-03 23:12:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
...
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Pontus Fransson
e837b80e43
Network - Fixed warning, made functions private.
...
Fixed warnings.
Made functions regarding the thread private in listener.
2013-12-03 13:20:50 +01:00
Sam Mario Svensson
1466c0db31
Network - projectfile fix
2013-12-03 13:16:44 +01:00
Sam Mario Svensson
aa19002cbe
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
2013-12-03 13:12:17 +01:00
Sam Mario Svensson
10c1dc57f3
merge fix
2013-12-03 13:08:04 +01:00
Sam Mario Svensson
aa4cf634d3
Client interface and class for both server and client. now using postbox system
2013-12-03 13:04:53 +01:00
dean11
3d973c16a2
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-03 12:09:22 +01:00
dean11
a852e8eab4
Created the game modules
2013-12-03 12:07:37 +01:00
Linda Andersson
804c5df7a9
GL uppdate game test progam for physics
2013-12-03 11:47:04 +01:00
Pontus Fransson
d78b48319d
Network - Added MessagePlayerPos
...
Added MessagePlayerPos
Fixed bugg with adding float array.
2013-12-03 11:46:46 +01:00
dean11
f0b766e37c
Something done in misc
2013-12-02 14:43:57 +01:00
dean11
c0807442a4
Fixed some minor errors with project linking
2013-11-29 11:04:52 +01:00
lanariel
07a616b252
Correct VertexShader
2013-11-29 10:44:04 +01:00
lanariel
469ccaab6c
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel
ca20a5af9e
Stable Resource Management with 4 unidentified Memory Leaks
2013-11-29 10:25:27 +01:00
Linda Andersson
2ca3cdd705
merge with sprint branch - working
2013-11-29 10:13:18 +01:00
Linda Andersson
4cb82e6396
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 10:04:59 +01:00
Linda Andersson
7a663b2e16
GL - camera movement working
2013-11-29 10:04:44 +01:00
Erik Persson
f31bf1db5f
some fixing
2013-11-29 10:03:32 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
...
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Pontus Fransson
10f8df45a8
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network
2013-11-29 09:36:31 +01:00
Erik Persson
f9a1aaf43c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:26:16 +01:00
Erik Persson
b28a558732
fix transpose
2013-11-29 09:24:41 +01:00
Linda Andersson
04e48ec550
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:23:42 +01:00
dean11
de01d23d1d
Fixed some structure issues and commented
2013-11-29 09:23:08 +01:00
Linda Andersson
eb026cb9c7
GL more comments
2013-11-29 09:23:00 +01:00
Erik Persson
32c529feb6
converted camera class
2013-11-29 09:20:37 +01:00
Sam Mario Svensson
3c681352da
Documentation of the code done by Sam
2013-11-29 09:19:14 +01:00
Pontus Fransson
407f3c5c9a
Added documentation and removed unecessesary code.
2013-11-29 09:11:30 +01:00
Linda Andersson
d9fcec0c1c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:05:12 +01:00
Linda Andersson
017efd55e5
GL starting commenting
2013-11-29 09:05:01 +01:00
Erik Persson
8138afb6b5
object update
2013-11-29 09:00:12 +01:00
Sam Mario Svensson
1cbdb0bcfa
cleanup commented section in ClientMain
2013-11-29 08:59:36 +01:00
dean11
a3ae340a30
Merge after pull from misc branch
2013-11-28 23:22:50 +01:00
dean11
f5aa5d03db
Modified project file to include Thread in misc
2013-11-28 23:18:48 +01:00
Pontus Fransson
8dab865cb6
Changed to our own Queue
2013-11-28 16:20:50 +01:00
Dander7BD
9d92b292d9
Improved documentation of UniquePointer and UniqueArray
2013-11-28 16:18:20 +01:00
Pontus Fransson
1453d81a9d
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 16:15:41 +01:00
Pontus Fransson
1617606145
PostBox
...
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson
23fa090296
Threadsafe Queue implemented with IQueue interface
...
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD
036519f3f6
Fixed potential ambiguity bug
...
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD
045cfe28fe
Renamed Utilities-InlineImpl.h to Utilities-Impl.h
...
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11
0785e54dfd
Removed .orig files after merge
2013-11-28 15:19:52 +01:00
dean11
6e71b6ac54
Fixed merging errors
2013-11-28 15:17:25 +01:00
dean11
cc4835a97b
Merge with Physics branch
2013-11-28 15:09:09 +01:00
Dander7BD
d241298308
merging MiscBranch into Physics with conflict fixes
2013-11-28 14:52:13 +01:00
lanariel
9bf84cdc65
Stable Graphics, hard coded texture read in ObjReader.ToModel
2013-11-28 14:34:52 +01:00
Robin Engman
4672984b51
Merge remote-tracking branch 'origin/Octree' into Physics
2013-11-28 14:19:11 +01:00
Robin Engman
632d412f9c
Fixed sample and added visit.
2013-11-28 14:18:44 +01:00
Robin Engman
35f66da760
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-11-28 13:43:38 +01:00
dean11
d08644e8e1
Added a force reload feture in resource loading
2013-11-28 13:43:11 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
...
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
89fd71fb02
SimpleRigidBody factory done
...
not tested though
2013-11-28 12:08:41 +01:00
Dander7BD
3a3d6fb151
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 12:08:40 +01:00
Dander7BD
b06a03a543
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 12:08:40 +01:00
Dander7BD
39c54f4816
Moved Octree.h into the Implementation Filter
2013-11-28 12:08:39 +01:00
Dander7BD
64565b50de
Merge remote-tracking branch 'origin/GameLogicBranch' into Physics
2013-11-28 11:59:15 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Linda Andersson
5ab1c39e3a
GL stable - running from DanBiasGame
2013-11-28 11:46:20 +01:00
Linda Andersson
ac37ff90de
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-28 11:27:02 +01:00
Erik Persson
42948a1412
collision and refrence managers updated
2013-11-28 11:23:11 +01:00
Linda Andersson
bb7c635223
unstageing graphics
2013-11-28 11:20:46 +01:00
Robin Engman
6d12045df9
Merge remote-tracking branch 'origin/Physics' into Octree
2013-11-28 11:20:33 +01:00
Robin Engman
28dc57cf38
Added basic functionality for container
2013-11-28 11:18:07 +01:00
Dander7BD
23d3af21c6
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 11:15:25 +01:00
Robin Engman
ecbb606544
Added basic functionality for container.
2013-11-28 11:14:24 +01:00
Linda Andersson
4cab44063d
dll problems
2013-11-28 10:40:23 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
3a444aaae8
Moved Octree.h into the Implementation Filter
2013-11-28 10:24:32 +01:00
Erik Persson
9bddfc9ffa
changed collision manager
...
is now a namespace with functions that are to be sent to a rigidbody
2013-11-28 09:26:29 +01:00
Pontus Fransson
0c40ca1be5
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:52:22 +01:00
Pontus Fransson
00e02b6909
Removed OysterMath from OysterNetworkClient
2013-11-28 08:52:11 +01:00
Sam Mario Svensson
a59cd54688
enum type naming fixed continued.
2013-11-28 08:51:21 +01:00
Pontus Fransson
0feb4dff7e
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:41:24 +01:00
Erik Persson
b3ec2f3aa1
fix
2013-11-28 08:41:20 +01:00
Pontus Fransson
14eee7d2da
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-28 08:40:40 +01:00
Sam Mario Svensson
d29046652e
enum type naming fixed
2013-11-28 08:40:38 +01:00
Erik Persson
899e833fca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
2013-11-28 08:37:56 +01:00
Erik Persson
acd8681489
asd
2013-11-28 08:33:29 +01:00
dean11
5eec570768
Added an atomic<int> to the reference counter for thread saftey
2013-11-27 22:39:49 +01:00
dean11
fe7fd6b0b3
Fixed bugs in the threading wrapper
2013-11-27 21:47:32 +01:00
dean11
972cfa0d39
Fixed bugs with custom loading
2013-11-27 21:12:37 +01:00
Linda Andersson
01515a4d2d
merge with physics
2013-11-27 16:21:57 +01:00
Linda Andersson
c06a53addb
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-27 16:18:28 +01:00
Linda Andersson
1a5d1217a3
GL could draw an object but now adding DanBiasGame - problems with dll!
2013-11-27 16:17:47 +01:00
lanariel
8f6ca79e6b
Unstable RenderTexture
2013-11-27 15:26:29 +01:00
Dander7BD
6ba10d48c6
Some matrix constructors made explicit
2013-11-27 15:24:09 +01:00
Dander7BD
36741de19b
Evil Incompotent Compiler fix
...
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Pontus Fransson
6e24acea2b
Listener's Accept() is now threaded.
...
Added function private to Connection SetBlockingMode(bool blocking); But
it doesn't do anything yet.
Listener is now accepting clients in a thread.
GetNewClient() returns the socket that has connected. -1 if there is no
new client connected. (Can only connect 1 client at a time.)
The simple chat program is not working anymore because of changes in the
server.
2013-11-27 14:33:08 +01:00
Linda Andersson
fd1ac35c45
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-27 12:01:01 +01:00
Linda Andersson
fb3ae57bbe
GL: key input
2013-11-27 12:00:44 +01:00
Pontus Fransson
43b111f0d3
Pull MiscBranch
2013-11-27 11:28:11 +01:00
Pontus Fransson
f02a67b9b1
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-27 11:26:54 +01:00
Pontus Fransson
aeddc032d9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
Code/Network/NetworkDependencies/Connection.h
Code/Network/NetworkDependencies/IConnection.h
Code/Network/OysterNetworkClient/Client.cpp
Code/Network/OysterNetworkClient/Client.h
Code/Network/OysterNetworkClient/ClientMain.cpp
Code/Network/OysterNetworkServer/Client.cpp
Code/Network/OysterNetworkServer/Client.h
Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-27 11:06:03 +01:00
Pontus Fransson
214e29e906
OysterByte
...
Added Byte class instead of handling byte messages manually.
Converted all functions to use OysterByte.
2013-11-27 11:01:22 +01:00
Erik Persson
2ce74e74cc
fix
2013-11-27 09:14:44 +01:00
Erik Persson
61777e23df
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
lanariel
4b6cdab17b
Stable Rendering
2013-11-27 08:22:20 +01:00
dean11
48c812b033
Forgot to follow coding standard...
2013-11-26 21:51:40 +01:00
dean11
e4904870b3
Added a threading wrapper with basic functionality that needs real testing
2013-11-26 21:08:34 +01:00
lanariel
f9d9479dad
Stable Dll read, unstable Pos
2013-11-26 15:33:05 +01:00
Sam Mario Svensson
f6ade9e4fd
ErrorMessages everywhere!
2013-11-26 13:45:03 +01:00
lanariel
2de2ef9cd0
Pre merge Commit
2013-11-26 13:44:58 +01:00
lanariel
c2484a363d
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
2013-11-26 13:43:33 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
...
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11
1f27336b3f
Added filename paramater in custom load function
2013-11-26 12:09:38 +01:00
Linda Andersson
5e8e106327
add simple input class for testing
2013-11-26 11:33:16 +01:00
Erik Persson
97e92f8516
GL: debug fix
2013-11-26 11:32:00 +01:00
Erik Persson
d87e643777
lite saker + debug fönster
2013-11-26 11:30:49 +01:00
lanariel
f3be9f03a3
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-26 11:15:19 +01:00
dean11
e5cef4895e
Added support for custom loading, unloading and reloading
2013-11-26 10:55:51 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Erik Persson
5cc6ff81b5
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson
2859588d20
added collisionManager
...
also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson
abfd3116ca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-26 09:17:25 +01:00
Linda Andersson
f78027a1cf
dll - working
...
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel
973aadac2d
Engine tweaks + DefferedVertexDefinition
2013-11-26 09:09:35 +01:00
Erik Persson
220f1da8b6
added GameMode class to level
2013-11-26 08:56:31 +01:00
Pontus Fransson
45c145439a
Fixade crash och flyttade initsockets, shutdownsockets.
...
Moved initsocket and shutdownsockets to WinsockFunctions.
2013-11-25 20:27:23 +01:00
Pontus Fransson
6b57815bb8
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
2013-11-25 19:05:28 +01:00
Pontus Fransson
caabb6702e
Fixed code standard, Added packing functions
2013-11-25 19:00:33 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
...
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
...
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
311beaac14
ICollideable edited
...
For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Sam Mario Svensson
ca5e578af5
reconstruction in connection.
2013-11-25 14:03:32 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Erik Persson
e2c90a467b
reference manager for physics communication
2013-11-25 12:52:07 +01:00
Linda Andersson
0db45bd63f
game_dll_usage
2013-11-25 12:36:25 +01:00
Linda Andersson
241d1b2d3d
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:34:13 +01:00
Linda Andersson
de9a1cae56
Game_Dll_export
2013-11-25 12:33:27 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00
Sam Mario Svensson
82b8ef7b05
Fixed connection split up connect function and added initiateClient()
2013-11-25 12:14:01 +01:00
Linda Andersson
d600668df7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 12:05:23 +01:00
Dander7BD
0bee758848
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:04:07 +01:00
Dander7BD
cc67d227ab
Dll fixes
...
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson
956fbc21e7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:57:07 +01:00
Dander7BD
8ded483442
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:56:25 +01:00
Dander7BD
46abe2c8c6
namespace Physics::Error removed
...
No need for it anymore.
2013-11-25 11:55:58 +01:00
Linda Andersson
de3286306a
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:51:18 +01:00
Linda Andersson
0e2401ef69
test with physics dll
2013-11-25 11:49:40 +01:00
Dander7BD
275c1a96d9
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 11:48:15 +01:00
Dander7BD
4072bf50fb
Fixed DLL support for physics Engine
...
.. hopefully
2013-11-25 11:47:42 +01:00
Sam Mario Svensson
640ac2172a
checked the coding standard and changed it accordinly
2013-11-25 11:39:54 +01:00
Dander7BD
d33d1f41bc
Some documentation
2013-11-25 11:35:38 +01:00
Linda Andersson
97b599c99f
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:04:59 +01:00
Linda Andersson
15a55f76a3
test with physic
2013-11-25 11:03:06 +01:00
Robin Engman
1ff4fb6a20
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 10:55:33 +01:00
Robin Engman
c3e3f9e461
Changed API.
...
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD
dece558947
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 08:58:21 +01:00
Dander7BD
6ac4254b9d
Documentations
...
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Pontus Fransson
ad7091e520
Fixed automatic size on Messages
2013-11-22 15:48:49 +01:00
lanariel
abed0157ec
Do fix during weekend; Non stable
2013-11-22 15:18:52 +01:00
Pontus Fransson
6eff55e763
Fixed possible crash
2013-11-22 14:31:07 +01:00
Pontus Fransson
d33220f8ca
Fixed memory leaks
...
Fixed memory leaks.
2013-11-22 14:23:08 +01:00
lanariel
205c58430f
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-22 14:14:54 +01:00
lanariel
328e4777ce
Started to wrap into dll
2013-11-22 14:09:47 +01:00
dean11
7b0265db1d
Merge branch 'Graphics' of https://github.com/dean11/Danbias into MiscBranch
2013-11-22 12:05:58 +01:00
Robin Engman
3ef5a46779
Added functions to API.
...
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Pontus Fransson
623cffced6
Added protocols to an enum
...
Now we don't have to type cast
2013-11-22 11:40:55 +01:00
Dander7BD
8a9ea82d7d
Added a namespace to PhysicsAPI
...
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
lanariel
fcd88a63ae
deletedFiles
2013-11-22 11:07:14 +01:00
lanariel
08b4fb5dfd
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/Debug/Tester.ilk
Code/Debug/Tester.pdb
2013-11-22 11:05:04 +01:00
lanariel
59dcbc9729
Fixed Projection
2013-11-22 10:55:21 +01:00
Dander7BD
dad958b612
Added Math3D methods
...
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
2013-11-22 10:49:17 +01:00
dean11
15455db1b2
Added a resource handler with basic byte loading
2013-11-22 10:46:25 +01:00
Robin Engman
ba4576a07a
Fixed projection and added overload function.
...
Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD
f7240ef16b
Corrected OrientationMatrix_LookAtDirection
...
Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Sam Mario Svensson
9e6593abd1
bug med reference på typecast
2013-11-22 09:49:48 +01:00
Pontus Fransson
c5e432b566
Fixed size
2013-11-22 09:43:24 +01:00
Pontus Fransson
bacb83b084
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
Code/Network/NetworkDependencies/Connection.h
Code/Network/OysterNetworkClient/ClientMain.cpp
Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-22 09:24:44 +01:00
Dander7BD
61be10b573
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-22 09:22:17 +01:00
Pontus Fransson
5265fd1af1
Fixed merge errors
2013-11-22 09:17:07 +01:00
Robin Engman
6494bcb09e
Added more inertia functions.
2013-11-22 08:58:00 +01:00
Pontus Fransson
954a1ac669
Fixed error
...
Fixed translation
2013-11-22 08:56:00 +01:00
Sam Mario Svensson
4142688f6c
unsigned char instead of char and chat program with protocols
2013-11-22 08:54:26 +01:00
lanariel
5abaef6e86
Fixed render errors
2013-11-21 23:54:12 +01:00
lanariel
ff1695497f
Debug From Home
2013-11-21 18:31:16 +01:00
Dander7BD
91af42c0bd
Merge conflict fixed
2013-11-21 17:27:28 +01:00
Dander7BD
eba7995374
Merge remote-tracking branch 'origin/RigidBody' into Physics
2013-11-21 17:25:19 +01:00
Dander7BD
9749749748
IRigidBody done
...
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD
af2b01d975
Fixed commit errors + other stuff
2013-11-21 15:29:35 +01:00
lanariel
3ef36547a9
Merge branch 'RigidBody' of https://github.com/dean11/Danbias into Graphics
2013-11-21 15:21:03 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Pontus Fransson
dcf456ce6d
Fixed implementation of Translator
2013-11-21 14:49:30 +01:00
lanariel
b419849fd4
Merged Obj and Engine Restructure
2013-11-21 14:17:03 +01:00
lanariel
9a0206bf35
More
2013-11-21 14:14:30 +01:00
lanariel
7b31377be8
Engine Sructured
2013-11-21 13:50:43 +01:00
Pontus Fransson
7c417dd223
Merge
2013-11-21 13:46:25 +01:00
Tobias Grundel
f08e9491ed
ObjReader
2013-11-21 13:45:11 +01:00
Pontus Fransson
87e1cf0436
Added Message base class
...
Packing functions,
MessageHeader; MessageTest,
2013-11-21 13:42:38 +01:00
Sam Mario Svensson
f77efb107d
Implemented Translator
...
also fixed some coding standards with namespaces in client, connection,
listener, server.
added protocols with enums for packagetype.
2013-11-21 13:40:52 +01:00
Dander7BD
c6064887b7
Forgot to test compile RigidBody
...
Compile Errors is fixed
2013-11-21 13:15:10 +01:00
Dander7BD
4362b88a74
RigidBody DONE
...
Needs only testing for confirmations
2013-11-21 13:15:09 +01:00
Dander7BD
5aa8e07b0d
Minor changes
...
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-21 13:15:09 +01:00
Dander7BD
5cd36f1995
TangentialImpulseAcceleration
...
fixed selfexplanatory documentation
2013-11-21 13:15:08 +01:00
Robin Engman
fbeeb5f72c
Robin's fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
caa61d3ae9
Dans fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
1b2c49457c
Task assignment in RigidBody.cpp
2013-11-21 13:15:06 +01:00
Tobias Grundel
ddbc808977
Re-fixed ObjReader
2013-11-21 12:47:47 +01:00
Linda Andersson
2408bf49a1
projectfiles
2013-11-21 12:31:31 +01:00
Linda Andersson
b38545962b
GL test main project: Drawing a object
2013-11-21 12:05:39 +01:00
Robin Engman
3f518c72e8
Added inertia functions.
2013-11-21 11:47:34 +01:00
Dander7BD
938826b84e
Forgot to test compile RigidBody
...
Compile Errors is fixed
2013-11-21 11:47:20 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
...
Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Linda Andersson
a220faf7b6
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:05:48 +01:00
Linda Andersson
8f0d6ec139
core update
2013-11-21 10:05:40 +01:00
Linda Andersson
2c395807cd
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
2013-11-21 10:04:47 +01:00
lanariel
a94429fd9d
Fixed Unresolved Externals from Hiarchy Flattening
2013-11-21 10:02:17 +01:00
Linda Andersson
229741e707
merge with graphics
2013-11-21 09:46:26 +01:00
lanariel
dc9c448150
Fix compile Errors
2013-11-21 09:43:53 +01:00
Dander7BD
d90074d909
Minor changes
...
Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-20 17:40:12 +01:00
Dander7BD
8dee300dc8
Merge remote-tracking branch 'origin/Physics' into RigidBody
2013-11-20 17:01:12 +01:00
Dander7BD
baec4b0392
Box updated
...
orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
lanariel
16be725743
Project Include Model
2013-11-20 16:55:13 +01:00
lanariel
adfec528bf
Fixing Render Namespace, See, todo in Resources.cpp
2013-11-20 16:51:53 +01:00
Linda Andersson
96245fc52e
merged with wapon, static and dynamic
2013-11-20 16:01:39 +01:00
Linda Andersson
28da371b80
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-20 15:47:31 +01:00
Linda Andersson
68d516cc86
adding IGame interface
2013-11-20 15:47:11 +01:00
Erik Persson
717b425147
split worldObject into dynamic and static types
2013-11-20 14:25:37 +01:00
Erik Persson
abf81b7c3c
added weapon and connected it to player
...
changed player
2013-11-20 14:18:31 +01:00
Robin Engman
da6eda2a8c
Commented non-functional features.
2013-11-20 13:48:54 +01:00
Erik Persson
ce9746f10c
worldObject update
2013-11-20 12:23:45 +01:00
Dander7BD
687fb6835a
TangentialImpulseAcceleration
...
fixed selfexplanatory documentation
2013-11-20 11:58:27 +01:00
Robin Engman
80301ae02e
Robin's fix part of RigidBody.cpp DONE
2013-11-20 11:48:54 +01:00
Dander7BD
2149ca8ab5
Dans fix part of RigidBody.cpp DONE
2013-11-20 11:44:54 +01:00
Dander7BD
e41d16cc03
Task assignment in RigidBody.cpp
2013-11-20 11:36:17 +01:00
Dander7BD
b8d0a106b3
Physics branch disaster Patch
...
critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00
lanariel
3512121f52
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/OysterGraphics.vcxproj
Debug/Tester.ilk
Debug/Tester.pdb
OysterGraphics/Core/ShaderManager.cpp
OysterGraphics/OysterGraphics.vcxproj.filters
Tester/Debug/CL.read.1.tlog
Tester/Debug/CL.write.1.tlog
Tester/Debug/cl.command.1.tlog
Tester/Debug/link.command.1.tlog
Tester/Debug/link.read.1.tlog
Tester/Debug/link.write.1.tlog
Tester/Tester.vcxproj
2013-11-20 10:35:00 +01:00
Pontus Fransson
5bcc285141
Sending empty strings, prints messages on server
2013-11-20 10:34:05 +01:00
lanariel
425a838f31
Core Update
2013-11-20 10:22:01 +01:00
Erik Persson
27e5b07ef6
object and worldObject
2013-11-19 18:35:35 +01:00
Sam Mario Svensson
58efe7fdd3
getline fix in chat program
2013-11-19 14:59:00 +01:00
Pontus Fransson
816dced937
Chat test server
2013-11-19 14:24:38 +01:00
Sam Mario Svensson
1df11becf7
chat test with server
...
created simple chat program for the client to be able to chat between
client through a server
2013-11-19 14:18:34 +01:00
Pontus Fransson
ac75e178ce
Sending a message from server to client (done and done)
2013-11-19 13:42:50 +01:00
Sam Mario Svensson
adcef51227
third time is the charm
...
fixed send and recieve functions in IConnection
2013-11-19 12:55:54 +01:00
Sam Mario Svensson
89ce3dd0d1
Fixed IConnection and Connection
2013-11-19 12:41:58 +01:00
Sam Mario Svensson
56c32fcbc3
Iconnection interface
2013-11-19 12:38:13 +01:00
Erik Persson
ea0f3f05b4
added level and player
2013-11-19 11:07:14 +01:00
Erik Persson
33f9a86945
Added Game
...
cpp and h files
2013-11-19 09:52:36 +01:00
Pontus Fransson
c04593b575
Changed name on main files on server and client
2013-11-19 09:34:24 +01:00
Pontus Fransson
1022b15ea2
Removed stuff from project files
2013-11-18 16:47:57 +01:00
Pontus Fransson
32348f4cc2
Removed old stuff, and added main files for all projects
2013-11-18 16:34:50 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00