lindaandersson
d364456189
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 16:08:53 +01:00
lindaandersson
d8c7220569
GL - added some testing things in player and more objects to the world
2014-02-04 16:08:28 +01:00
Dennis Andersen
de8c76f051
GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
2014-02-04 16:07:10 +01:00
Dennis Andersen
61178e2803
GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
2014-02-04 16:06:59 +01:00
Dander7BD
9622d37d3f
bug fixes in Physics collision handling
2014-02-04 15:43:17 +01:00
lanariel
e13410dced
Fixed debug data, points in right direction
...
Matrix::m 0 index based, not math def
2014-02-04 15:06:50 +01:00
lanariel
97a3792bff
Anim Test Not working Joints
2014-02-04 14:59:51 +01:00
Pontus Fransson
b810fa1586
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 14:31:00 +01:00
Pontus Fransson
8834f6a2ec
GL - LevelLoader update.
2014-02-04 14:30:45 +01:00
Erik Persson
502d0c8586
GL - actually fixed respawning(turned off)
2014-02-04 14:07:13 +01:00
lindaandersson
ad16d51f75
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 14:02:03 +01:00
Dander7BD
15798bfca9
minor bug found and fixed in rebound
2014-02-04 14:00:33 +01:00
Erik Persson
bd9e4599cb
GL - fixed respawning and also fixed weapon
2014-02-04 13:58:48 +01:00
Dander7BD
9efa4fcb23
Commit error fix
...
for some odd reason Player.cpp change followed the last one
2014-02-04 13:08:03 +01:00
Dander7BD
54deef7f2b
Project file fixes for GL
2014-02-04 13:06:10 +01:00
lindaandersson
f88e16c581
GL - merge
2014-02-04 11:53:40 +01:00
lindaandersson
e2bac798c4
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 11:50:51 +01:00
lindaandersson
fa02814ca0
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 11:50:40 +01:00
lindaandersson
d54cffee8e
GL - camera follows player
2014-02-04 11:50:15 +01:00
Dander7BD
e39eb5fb4b
RigidBody update adjusted
...
Spherical and Simple
2014-02-04 11:48:50 +01:00
Pontus Fransson
2897305dd0
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 11:36:24 +01:00
Pontus Fransson
1261ed734f
GL - Updated level loader.
2014-02-04 11:36:10 +01:00
Erik Persson
3bf9f59f5a
GL - Player dies and respawns
2014-02-04 11:13:16 +01:00
lindaandersson
07e8624807
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 10:39:09 +01:00
lindaandersson
00400a7d32
GL - camera testing
2014-02-04 10:38:59 +01:00
Dander7BD
42cb1dab1d
API::SimpleBodyDescription API::SphericalBodyDescription fix
...
3 coeffs were not saved in factory constructor
2014-02-04 10:32:43 +01:00
lindaandersson
fcadd5b4c3
GL - testing physics
2014-02-04 10:29:02 +01:00
Dander7BD
9817f844ef
Rebound adjustment trial
...
Rebound had a strong friction-like effect. Testing to see if it works
better if applied before the leapfrog update
2014-02-04 10:23:14 +01:00
lindaandersson
6e9423670f
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-04 08:56:32 +01:00
Dander7BD
d4bd72bb4a
Friction fix
...
special case; no movement
special case; movement directly into surface
.. dealt with
2014-02-04 08:55:57 +01:00
Pontus Fransson
50d28a5784
Misc - Still having problems with template with eventhandler.
2014-02-04 08:46:20 +01:00
lindaandersson
1f28c05983
GL - added jump
2014-02-03 16:30:47 +01:00
lindaandersson
03385f486b
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-03 16:22:11 +01:00
lindaandersson
cf73524e3b
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-02-03 16:21:57 +01:00
lindaandersson
e21cfe4cd4
GL - merge with Erik
2014-02-03 16:21:48 +01:00
Erik Persson
2c3b1e5038
GL - using real dmg algorithm
2014-02-03 16:20:50 +01:00
Dander7BD
358cddfd9a
SnapAngularAxis fix
...
floating point error there acos param could be slightly higher than 1.
Caused it to return undefined.
A clamp ought to fix it.
2014-02-03 16:20:16 +01:00
lindaandersson
ab962eea99
GL - added error check
2014-02-03 16:20:05 +01:00
Erik Persson
7f29b62c6f
GL - YOU CAN NOW SHOOT STUFF YAAAAY
2014-02-03 16:19:24 +01:00
lindaandersson
c08c3d2b53
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-02-03 15:52:15 +01:00
lindaandersson
a3886c4f1f
GL - added models and started to fix camera movement
2014-02-03 15:52:00 +01:00
Dander7BD
8b0e1b2426
Big patch! New feature :)
...
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Erik Persson
d77b3d92d8
GL - using movetolimbo in massdriver pickup functionallity
2014-02-03 15:45:48 +01:00
Erik Persson
f1f56fc769
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-02-03 15:38:36 +01:00
Erik Persson
99b041f165
GL - first implementation of weapons forcepull with pickup functionallity
2014-02-03 15:32:58 +01:00
Pontus Fransson
dc5b408196
Network - Updated network api with comment.
2014-02-03 15:32:20 +01:00
Robin Engman
f527d329a2
Added limbo functionality
2014-02-03 15:15:47 +01:00
Pontus Fransson
e7fee8b2e7
GL - Updated LevelLoader. Added lights.
...
Added lights.
Changed the return type to vector<SmartPointer<ObjectTypeHeader>>
Hid the LevelParser from the outside.
2014-02-03 14:50:27 +01:00
lanariel
34f58d4140
Anim Testing
2014-02-03 12:09:11 +01:00
Robin Engman
b8e6b83148
Momentum "fall-off" added
...
Temporary till real fluid drag is implemented.
2014-02-03 11:10:04 +01:00
Erik Persson
8f234611d2
GL - mergeissues fixed
2014-02-03 10:48:12 +01:00
Robin Engman
50d895d37c
Applied friction
...
Needs to be tested.
2014-02-03 10:45:25 +01:00
Erik Persson
ef71b365ab
asd
2014-02-03 10:42:40 +01:00
Pontus Fransson
9671eb8ee9
Misc - Having problems with template with events.
2014-02-03 10:41:54 +01:00
Dennis Andersen
a673e64694
GameServer - Pre-merge with graphic
2014-01-31 22:52:52 +01:00
Dennis Andersen
5aede62af6
Gameserver - Merge with gamelogic
2014-01-31 22:36:43 +01:00
lindaandersson
83ca3c2ff2
GL - remove buttons from GL branch
2014-01-31 16:43:18 +01:00
lindaandersson
5b263caccd
GL - merge with GL
2014-01-31 16:42:25 +01:00
lindaandersson
89a538e887
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 16:33:32 +01:00
lindaandersson
e327f64702
GL - can play with two characters
2014-01-31 16:33:16 +01:00
lanariel
069acee8cc
Anim Error
2014-01-31 16:29:50 +01:00
Dander7BD
fabf471e76
Removed malign obsolete hack fix
2014-01-31 15:58:02 +01:00
Pontus Fransson
6f264f5e7b
Misc - EventHandler fixed all errors.
2014-01-31 15:38:12 +01:00
lindaandersson
0ae551f2d8
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 15:31:03 +01:00
Dander7BD
8f576c9a75
Removed malign obsolete hack fix
2014-01-31 15:30:23 +01:00
lindaandersson
e82e61374a
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 15:18:19 +01:00
lindaandersson
7b503bcb52
GL - working with snap
2014-01-31 15:17:09 +01:00
Dander7BD
b3656a0527
Gravity fix
2014-01-31 15:15:08 +01:00
Pontus Fransson
e7d592e71a
Merge branch 'GameLogic-MessageHandler' of https://github.com/dean11/Danbias into GameLogic-MessageHandler
...
Conflicts:
Code/Misc/EventHandler/EventButton.h
2014-01-31 15:07:55 +01:00
Pontus Fransson
dbe8b4706b
Misc - Changed to no template/template
2014-01-31 15:06:30 +01:00
Sam Mario Svensson
e76dfc73f2
Misc - EventButton changed to inheritance
2014-01-31 15:06:25 +01:00
lindaandersson
c318223bcf
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 14:41:24 +01:00
Dander7BD
2a816469d5
SnapAngularAxis fix
2014-01-31 14:40:09 +01:00
Pontus Fransson
d5f285c089
Misc - Test
2014-01-31 14:31:27 +01:00
lindaandersson
26fed11910
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 14:30:53 +01:00
Sam Mario Svensson
8f83dcd413
GL- Eventbutton implemented
2014-01-31 14:29:49 +01:00
Dander7BD
22d0722dfa
SnapAngularFix
...
compilation fix
forgot to remove a copy pasted comma
2014-01-31 14:29:49 +01:00
Dander7BD
79872a45ee
SnapAngularAxis fix + added overload
...
compilation error fix
+ Float3 version
2014-01-31 14:27:33 +01:00
Pontus Fransson
a864ad81e7
Misc - EventHandler, EventCollection updated.
2014-01-31 14:16:58 +01:00
Erik Persson
16f535bfa3
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/GameLogic/AttatchmentMassDriver.cpp
Code/Game/GameLogic/Game_PlayerData.cpp
Code/Game/GameLogic/Level.cpp
2014-01-31 14:16:32 +01:00
Erik Persson
b753387649
asd
2014-01-31 14:14:20 +01:00
Erik Persson
16a342da49
GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
2014-01-31 14:05:52 +01:00
lindaandersson
57c230d458
GL - will merge with physics
2014-01-31 13:56:22 +01:00
Dander7BD
7a62121fa0
SnapAngularAxis fix
...
accidently used asin instead of acos
2014-01-31 13:49:09 +01:00
Dander7BD
ac635ccaef
SnapAngularAxis fix
2014-01-31 13:47:40 +01:00
Dander7BD
190f7e2882
SnapAngularAxis introduced
2014-01-31 13:42:55 +01:00
Robin Engman
c7bc7281d8
Prefix for "sinking" objects
2014-01-31 13:41:06 +01:00
Pontus Fransson
d6769ac62f
Misc - EventHandler, EventCollection
2014-01-31 13:06:11 +01:00
Pontus Fransson
8ee8374169
Misc - EventHandler
2014-01-31 11:28:01 +01:00
Pontus Fransson
e3376eba7c
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-31 11:11:48 +01:00
Pontus Fransson
da9b615994
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/DanBiasGame/DanBiasGame_Impl.cpp
2014-01-31 11:10:35 +01:00
Dennis Andersen
21cb7731b7
Merge with GL
2014-01-31 11:03:45 +01:00
Dennis Andersen
cac38decca
MISC - Fixed a bug in ResourceLoader
2014-01-31 11:00:04 +01:00
lindaandersson
fa7f400c71
GL - test this robin
2014-01-31 10:58:03 +01:00
Dennis Andersen
c9c562fda6
GameServer - Added some functionality in windowshell
2014-01-31 10:50:38 +01:00
Pontus Fransson
e718048f7f
GL - Lan State
2014-01-31 10:49:52 +01:00
lindaandersson
4df6b849a6
GL - working with new models and server
2014-01-31 09:39:44 +01:00
Dennis Andersen
34b6b29fc4
GameLogic - Merged with GL
2014-01-31 09:24:16 +01:00
Erik Persson
31feccf284
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Code/Game/DanBiasGame/GameClientState/GameState.cpp
Code/Game/GameLogic/Game.cpp
2014-01-31 09:17:54 +01:00
lindaandersson
a6ff6eba42
GL - merge with server
2014-01-31 09:14:55 +01:00
Erik Persson
c30db71e94
GL - more testing and changes to the level and using the physics API
2014-01-31 09:12:15 +01:00
Dennis Andersen
40f0fe61f0
GameServer - Fixed Protocols not recieveing properly and fixed the resource loader.
2014-01-31 08:41:08 +01:00
Pontus Fransson
cec022b381
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-30 23:24:16 +01:00
Pontus Fransson
3c1eed0f3f
GL - Added LanMenuState
2014-01-30 23:23:37 +01:00
Pontus Fransson
3b8a8e9c09
Network - Fixed receiving parts of packages.
2014-01-30 23:22:46 +01:00
lindaandersson
bb8e92ec36
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-30 15:20:44 +01:00
lindaandersson
0aa39275e3
GL - only client with server update server. Update recieverfunction
2014-01-30 15:20:35 +01:00
Erik Persson
ae6a570a12
GL - trying to make walking nice
2014-01-30 15:12:53 +01:00
Sam Mario Svensson
4167b6a93b
GL- merge fix
2014-01-30 15:02:35 +01:00
lindaandersson
2bb2d0cd56
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-30 14:58:30 +01:00
Dander7BD
0a04c1c9f1
Added document
2014-01-30 14:52:40 +01:00
lindaandersson
713dc269d1
Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameLogic
2014-01-30 14:18:00 +01:00
lindaandersson
05e24d0514
GL - uppdate server
2014-01-30 14:17:50 +01:00
Dennis Andersen
09f39ec26d
GameServer - Added acces directly to clients in network session
2014-01-30 14:15:25 +01:00
Sam Mario Svensson
261421af21
Merge remote-tracking branch 'origin/GameLogic-LevelFormat' into GameLogic
2014-01-30 13:44:18 +01:00
Sam Mario Svensson
c78bbba3eb
GL- Removed commentet unnecessary code
2014-01-30 13:33:59 +01:00
lindaandersson
2a69af5c9f
GL - merge
2014-01-30 12:01:48 +01:00
lindaandersson
1ccf98e3eb
GL - added loginstate
2014-01-30 11:58:44 +01:00
lindaandersson
d41ddca45d
Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameLogic
2014-01-30 11:13:42 +01:00
Erik Persson
323b7322fa
GL - testing
2014-01-30 11:11:45 +01:00
Dennis Andersen
05740665da
GameServer - Fixed a small error regarding not reaching some data
2014-01-30 11:11:04 +01:00
lindaandersson
a249e7ede9
GL - merge with new serverAPI
2014-01-30 10:57:44 +01:00
lindaandersson
09693c7f35
GL - merge
2014-01-30 09:40:58 +01:00
lindaandersson
7d9d8e4615
GL - added jump
2014-01-30 09:07:56 +01:00
Dennis Andersen
fa29cd7307
GameServer - Merged with GameLogic
2014-01-30 00:19:00 +01:00
lindaandersson
c593fd2225
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-29 16:02:11 +01:00
lindaandersson
44ba45bcc2
GL - added setCollisionfunc to object
2014-01-29 16:01:56 +01:00
Dennis Andersen
1e89bb4e30
Fixed protocol messaging. Known crash when recieveing protocol on server after a while...
2014-01-29 15:01:14 +01:00
Dander7BD
88e67ff876
Inertia big patch
...
It's ali-..WORKS! It works!
2014-01-29 14:57:39 +01:00
lindaandersson
446bdd412b
GL - updated constructors to set before and after collision response functions
2014-01-29 14:33:21 +01:00
lindaandersson
3a9c47722a
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-29 13:18:25 +01:00
lindaandersson
16334ea2db
GL - collision working, going to merge with physics
2014-01-29 13:18:17 +01:00
Robin Engman
aa99742894
Added epsilon value for testing
2014-01-29 12:22:18 +01:00
Robin Engman
1d3b073e7f
Added functionallity to stop collision responses
2014-01-29 11:22:04 +01:00
Robin Engman
4ccf11b5d6
Fixed vector issue
2014-01-29 10:54:59 +01:00
Dennis Andersen
36f057d2cc
Broekn branch not broekn more
2014-01-29 10:18:01 +01:00
Dander7BD
60062feb07
Documentation update
...
Math treatises
2014-01-28 17:51:02 +01:00
Sam Mario Svensson
f968adebeb
GL - LevelLoader = done and done
2014-01-28 16:15:10 +01:00
lindaandersson
3b552d5361
GL - change gamelogic to use the new physics
2014-01-28 15:44:32 +01:00
lindaandersson
9ccfebd9fd
GL - merge with physics
2014-01-28 15:43:32 +01:00
lindaandersson
a56fcbcb9b
GL - can send object position from level objects, gravity and frustrum problems.
2014-01-28 15:04:25 +01:00
lanariel
99a605a25b
Iterpolated Animations
2014-01-28 13:48:15 +01:00
Robin Engman
15ae3675b4
Updated UML with functions
2014-01-28 13:39:15 +01:00
Sam Mario Svensson
2b63563a9b
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
2014-01-28 11:30:59 +01:00
Sam Mario Svensson
d2ebad7445
GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case
2014-01-28 11:29:35 +01:00
Pontus Fransson
4de1c1aafd
GL - More Object structs, LevelLoader api comments.
...
Changed the LevelParser to use the new functions from ParserFunctions.
Might need to cast something to (void*).
2014-01-28 11:27:29 +01:00
Robin Engman
eb27a4edfb
Added ExtractForward to frustum.
2014-01-28 10:38:58 +01:00
Robin Engman
6148783fe4
Added args to ApplyEffect
2014-01-28 10:18:26 +01:00
Robin Engman
f96c5a9f7e
Changed float4 to float3
2014-01-28 09:52:58 +01:00
Robin Engman
018d6e3c5a
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-28 09:25:07 +01:00
Robin Engman
5d1e05cc4e
Added new function to set orientation.
2014-01-28 09:24:51 +01:00
Dander7BD
6be72da03a
OysterPhysics3D updated
...
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
2014-01-28 09:24:09 +01:00
Robin Engman
a07e2911de
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-28 09:01:50 +01:00
Robin Engman
5bf92757a5
State struct fixed since last inactivation.
2014-01-28 09:01:35 +01:00
Dander7BD
201095eb41
Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics
2014-01-28 09:00:47 +01:00
Dennis Andersen
91e825dbfb
Broekn stuff to tobias
2014-01-28 09:00:02 +01:00
Dander7BD
4d6cfaf046
... part 3 -_-
2014-01-28 08:57:14 +01:00
Dander7BD
4e4aaf881a
Inactivated code part 2
...
Matrix to angularAxis conversions in OysterMath
2014-01-28 08:56:29 +01:00
Dander7BD
cbdce81b20
Inactivated code
...
Matrix to Angular Axis
2014-01-28 08:54:20 +01:00
lanariel
9cf82dd3b1
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/DanBias.sln
Code/OysterGraphics/Model/Model.h
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
Code/Tester/Tester.vcxproj
2014-01-27 15:38:09 +01:00
Dander7BD
87793b3926
Added documentation
...
Timestep Impulse fix treatise / proposition
2014-01-27 15:04:48 +01:00
Sam Mario Svensson
dd2b214122
GL- la in memcpy för parsing i parseFunctions
2014-01-27 14:57:18 +01:00
Erik Persson
e11dc6551c
GL - ?
2014-01-27 14:45:19 +01:00
lindaandersson
a8dbf2a4c9
GL - added test box to level
2014-01-27 14:43:39 +01:00
lanariel
15625ac5d2
Basic Animation (NOT STABLE)
2014-01-27 14:24:13 +01:00
lindaandersson
3896514bae
GL - mergecommit
2014-01-27 14:02:37 +01:00
Sam Mario Svensson
99fbef8a64
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
2014-01-27 13:57:42 +01:00
Sam Mario Svensson
91bf6ce901
GL- LevelFormat fix
2014-01-27 13:57:18 +01:00
lindaandersson
4085a5f5e2
GL - added shot protocol
2014-01-27 13:56:31 +01:00
Erik Persson
1ed1bab751
Created test box that should now be shot at by the player
2014-01-27 13:55:09 +01:00
Pontus Fransson
51a1b3ecff
GL - Resource get size
2014-01-27 13:55:05 +01:00
lindaandersson
5b984db9ba
GL - gameState merge
2014-01-27 13:25:09 +01:00
Sam Mario Svensson
d6432b2c73
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
2014-01-27 10:16:25 +01:00
Sam Mario Svensson
1748fe323a
GL - Added Parsing functions for levelLoader and moved Packing classes to misc
2014-01-27 10:15:39 +01:00
Pontus Fransson
e188794aa3
GL - Load level in LevelParser
2014-01-27 10:14:02 +01:00
Erik Persson
74ac5e2d31
Updated creation of objects
2014-01-27 08:54:25 +01:00
Dander7BD
30054a8c23
Slerp compile fix
2014-01-24 17:48:49 +01:00
Dander7BD
b4eb3eb25d
Slerp
...
Quaternion Slerp
2014-01-24 17:39:09 +01:00
Dander7BD
2da3dd29fc
InterpolateOrientation_UsingNonRigidNlerp
2014-01-24 16:32:54 +01:00
Dander7BD
8f63bf637e
Physics UMLET diagram
...
Current state under sprint 3
2014-01-24 15:03:03 +01:00
Sam Mario Svensson
3c1d66e3f8
Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
...
Conflicts:
Code/Dokumentation/LevelLoader.uxf
Code/Game/GameLogic/GameLogic.vcxproj
2014-01-24 10:42:19 +01:00
Sam Mario Svensson
c84ed645f0
GameLogic - implementation of LevelLoader
2014-01-24 10:22:18 +01:00
Pontus Fransson
aaf3bf30f9
GL - LevelParser half way implemented.
2014-01-24 10:01:58 +01:00
Pontus Fransson
0f5517398d
GL - Update uml, LevelParser.h.cpp ObjectDefines.h
2014-01-24 09:00:59 +01:00
Dander7BD
ff936133fc
Physics engine now using struct MomentOfInertia
...
Some API impact for the other modules.
* Desc. structs
* State struct
2014-01-23 19:13:02 +01:00
Dander7BD
c3ed5e78ac
struct ::Oyster::Physics3D::MomentOfInertia
2014-01-23 18:45:33 +01:00
Dander7BD
ee5392c60d
Vector::PiecewiseMultiplicationAdd
...
and a few other minor changes in the math lib
2014-01-23 18:34:48 +01:00
Dander7BD
163481ce4f
Documentation edit
...
Were missing a final step about the ang. momentum toang. velocity
conversion documentation.
2014-01-23 18:33:48 +01:00
Dander7BD
ff1fbdffa1
Vector::PiecewiseMultiplication
2014-01-23 17:13:50 +01:00
Dander7BD
76e4b23f19
Added documentation
...
Mathematical exercise on how to convert angular momentum to angular
velocity
2014-01-23 14:54:53 +01:00
lindaandersson
fb2cf714c6
GL - sending dir to server, forward and backward walking works
2014-01-23 14:28:53 +01:00
lindaandersson
07e5519850
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-23 09:25:02 +01:00
lindaandersson
8c297d1e9b
GL - starting to send lookdir to server
2014-01-23 09:24:55 +01:00
Erik Persson
bd739f8acb
GL - Creation of objects kinda sorted
2014-01-23 09:14:04 +01:00
Erik Persson
121fd51c45
GL collision with level should worm
2014-01-23 08:57:46 +01:00
lindaandersson
3f144289ec
GL - merge with gameserver, crash on collision in gameLogic
2014-01-23 08:30:26 +01:00
lindaandersson
a591903d8f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-23 08:25:10 +01:00
lindaandersson
f657a58a4f
GL - adding a camera on the client
2014-01-23 08:24:35 +01:00
lanariel
6b1dd34a72
Working SSAO + Read Animated .dan
2014-01-22 16:31:33 +01:00
Erik Persson
6a888cb154
GL - adjusting collisionManager
2014-01-22 15:47:44 +01:00
Robin Engman
9c18ba14b9
Fixed kinetic calculation
2014-01-22 15:29:50 +01:00
Dennis Andersen
22a5db97f8
Added final protocols, and a bit of support for them on server side
2014-01-22 15:22:52 +01:00
Erik Persson
467cf1eb68
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-22 14:41:53 +01:00
Erik Persson
ce80e8155c
GL - formatting mistake
2014-01-22 14:39:10 +01:00
Erik Persson
43eac4cbe3
moved ForcePushAction for massdriver to collisionManager
2014-01-22 14:26:45 +01:00
Robin Engman
bcbe67b620
Made default value of onCollisionResponse null
2014-01-22 14:09:53 +01:00
Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Erik Persson
80204ecbe3
GL - Massdriver usage of applyeffect
2014-01-22 13:02:13 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
...
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Sam Mario Svensson
0443e753e8
GameLogic, Uml for levelLoader updated
2014-01-22 11:32:11 +01:00
Erik Persson
c178ec34fd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-22 10:51:24 +01:00
Erik Persson
db593f65a2
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-22 10:51:13 +01:00
Sam Mario Svensson
1b86500ab0
GameLogic - Uml for LevelLoader
2014-01-22 10:39:16 +01:00
Erik Persson
954de26b43
GL - mergeproblems
2014-01-21 16:11:02 +01:00
Erik Persson
0aae9de92b
blah
2014-01-21 16:10:07 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
lindaandersson
6cf5ed3a22
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 14:58:08 +01:00
Robin Engman
5c85580ffd
Added gravity normal to state struct
2014-01-21 14:56:34 +01:00
lindaandersson
8792aab992
GL - merge with gameServer
2014-01-21 14:36:46 +01:00
Dennis Andersen
50c09547f3
GameServer - Added protocols and stuff
2014-01-21 14:32:42 +01:00
lindaandersson
561418c427
GL - gravity working
2014-01-21 14:28:27 +01:00
Robin Engman
39e4f7881b
Added typedef for collision response
2014-01-21 14:24:45 +01:00
Robin Engman
b0227ab513
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2014-01-21 14:11:17 +01:00
Robin Engman
090d44b518
Added visit function to API
...
Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD
65db1bf90d
lerp fix 3
2014-01-21 12:11:30 +01:00
Dander7BD
0d39240fc2
lerp fix 2
2014-01-21 12:08:31 +01:00
Dander7BD
b422d2d509
lerp fix
2014-01-21 12:01:12 +01:00
Robin Engman
94f1c20817
Added more data to rigid body description.
...
Friction and restitution coeffs
2014-01-21 11:48:04 +01:00
Dander7BD
ea647c185c
Merge branch 'LERP' into Physics
2014-01-21 11:23:32 +01:00
Dander7BD
9a2d2b9490
Interpolation methods referred in ::Oyster::Math & Math3D
2014-01-21 11:23:03 +01:00
Dander7BD
408d51e46b
SnapAxisYToNormal_UsingNlerp implemented
2014-01-21 11:15:33 +01:00
lindaandersson
c7b3c1ec30
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:38:03 +01:00
lindaandersson
06d468299a
GL - linking problem fix
2014-01-21 10:37:45 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
7087421bb9
InterpolateAxisYToAxis_Nlerp implemented
2014-01-21 10:32:44 +01:00
lindaandersson
a1d98b9357
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-21 10:05:03 +01:00
lindaandersson
44929f005d
Merge remote-tracking branch 'origin/GameServer' into GameLogic
2014-01-21 10:03:51 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dennis Andersen
f7f59e8ac8
GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client
2014-01-21 09:52:48 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
748023bf9e
Vector Nlerp fix
2014-01-21 08:57:18 +01:00
Dander7BD
2ec8662a83
Utility::Value::Clamp
2014-01-20 18:46:08 +01:00
Dander7BD
28fbcebf98
general lerp & vector nlerp
2014-01-20 18:45:34 +01:00
Dander7BD
24a6e7478e
Merge remote-tracking branch 'origin/Physics' into Sprint3
2014-01-20 17:08:52 +01:00
Dennis Andersen
0a41d20099
GameLogic - Merged with graphics
2014-01-20 16:36:25 +01:00
Dennis Andersen
386b27e2f7
GameLogic - Merge with sprint2.5
2014-01-20 16:17:01 +01:00
Dennis Andersen
7cdfa726ea
GameLogic - Merged with Sprint2.5, fixed physics errors
2014-01-20 16:09:58 +01:00
Dennis Andersen
1a3c63cda9
GameLogic - fixed some minor merging errors
2014-01-20 16:02:26 +01:00
Dennis Andersen
ab2a3a3892
GameLogic - fixed some minor merging errors
2014-01-20 16:01:54 +01:00
Dennis Andersen
6c3c234be1
GameLogic - pree-sprint merge
2014-01-20 15:47:52 +01:00
Dander7BD
0107745c7e
Disable rotation
...
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD
82d1a03450
ICustomBody :: Custom Tag added
2014-01-20 13:44:12 +01:00
lindaandersson
a1128986d5
Merge with Gamle Logic
2014-01-20 11:59:43 +01:00
Dander7BD
0b8ecd740a
Added ICustombody event subscription
...
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Dander7BD
a8c87273e2
Gravity normal fix
...
Forgot to update that value. Done
2014-01-20 11:29:42 +01:00
Dander7BD
80c835be58
BoxVsBox pointOfContact fix
...
it was not translated
2014-01-20 11:29:42 +01:00
Dander7BD
ff4a39cdac
Gravity implemented
2014-01-20 11:29:41 +01:00
Dander7BD
337c92a5b8
Added Equal operators to Gravity struct
...
== & !=
2014-01-20 11:29:40 +01:00
Dander7BD
0f3c92cd52
Obsolete code removed
...
More commentated out than deleted actually
2014-01-20 11:29:39 +01:00
Robin Engman
acb344ca44
Added missing mass and inertia
2014-01-20 11:29:39 +01:00
Dander7BD
2dfe312e04
AngularVelocity fix
2014-01-20 11:29:38 +01:00
Dander7BD
a41d53b911
Revert "Inertia tensor fix"
...
This reverts commit 23dab9dea6
.
2014-01-20 11:29:37 +01:00
Dander7BD
461d153036
Inertia tensor fix
...
should produce radian anglevelocities
2014-01-20 11:29:37 +01:00
Dander7BD
34dc27655b
Tangiential formula fixes
2014-01-20 11:29:36 +01:00
Dander7BD
f2c6cc5306
Revert "Work asssignment split line"
...
This reverts commit 8ecd263318
.
2014-01-20 11:29:35 +01:00
Dander7BD
2314935f48
linear coll. resp. fix add
...
fix didn't cover all cases. Now it do
2014-01-20 11:29:35 +01:00
Dander7BD
ee5e5ff8ce
linear collision response fix
...
moved improved version of Robin's implementation
2014-01-20 11:29:34 +01:00
Dander7BD
727b2acb82
angular collision response fix
...
Incorrect formula found and corrected
2014-01-20 11:29:33 +01:00
Dander7BD
502513d4f8
Work asssignment split line
2014-01-20 11:29:33 +01:00
Dander7BD
7834264e5f
Physics proj .. show all files should be set to false
...
That is how we in Physics rolls
2014-01-20 11:29:32 +01:00
Erik Persson
ce4c57bab3
GL - player inherits dynamicobject instead of object
2014-01-20 08:40:41 +01:00
Dennis Andersen
b85439bd5e
Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
2014-01-18 18:01:23 +01:00
Dander7BD
f660a5c64e
Added ICustombody event subscription
...
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD
7c448792dd
Gravity normal fix
...
Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
lanariel
893934dcf4
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/Tester/MainTest.cpp
2014-01-17 09:07:42 +01:00
lanariel
ab0b9a925a
/Graphics Fixed stable pipeline with no warnings
2014-01-17 09:05:18 +01:00
bladdidoo
61b8baed1b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
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Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
Erik Persson
eaf0ae1479
GL - can now compile
2014-01-17 08:52:34 +01:00
bladdidoo
c48f640cdf
Loading .Dan geometry and material
2014-01-17 08:51:12 +01:00
lindaandersson
7b2be02113
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-16 12:26:33 +01:00
lindaandersson
a168328a44
GL - movement with physics working!!
2014-01-16 12:26:14 +01:00
Erik Persson
d08e999f07
Create level and initiate it with a rigidbody etc
2014-01-16 12:08:24 +01:00
Erik Persson
df7801336a
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:40:58 +01:00
Erik Persson
225d8912da
GL - make rigidbody level
2014-01-16 11:40:29 +01:00
Dander7BD
36a8372072
Merge branch 'Gravity' into Physics
2014-01-16 11:36:31 +01:00
Dander7BD
2e32ac02fa
Merge remote-tracking branch 'origin/CollisionResponse' into Physics
2014-01-16 11:36:18 +01:00
Dander7BD
27b6affd6a
BoxVsBox pointOfContact fix
...
it was not translated
2014-01-16 11:28:07 +01:00
Erik Persson
0080a9f6f2
small name changes
2014-01-16 11:17:19 +01:00
Erik Persson
8f3befecf4
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 11:16:26 +01:00
Erik Persson
567fa229eb
small name changes
2014-01-16 11:07:45 +01:00
lindaandersson
a070e4d459
Merge remote-tracking branch 'origin/Physics' into GameLogic
2014-01-16 09:30:30 +01:00
lindaandersson
aac92bc20e
GL- send new player pos to client
2014-01-16 09:30:16 +01:00
lanariel
483236801f
Fixed compile warnings and crash on non existing models
2014-01-16 09:30:01 +01:00
lindaandersson
0c8783ba84
GL - merge done
2014-01-15 12:02:52 +01:00
lindaandersson
8557559b9b
GL - going to merge
2014-01-15 11:57:36 +01:00
Dennis Andersen
5f00aa7af7
GL - Merge with origin/Gamelogic
2014-01-15 11:45:34 +01:00
Erik Persson
208482b0ce
GL merge error
2014-01-15 11:25:59 +01:00
Dennis Andersen
ceac5ce31d
Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
2014-01-15 11:03:25 +01:00
Dander7BD
44e071fba9
Gravity implemented
2014-01-15 10:44:31 +01:00
Dander7BD
7a48e058da
Added Equal operators to Gravity struct
...
== & !=
2014-01-15 10:44:20 +01:00
Dander7BD
e9ad87507f
Obsolete code removed
...
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
lindaandersson
9a32c44e49
GL - Merge branch 'GameLogic'
2014-01-15 08:19:35 +01:00
lindaandersson
0ffe26c134
GL - Merge client with gameserver
2014-01-15 08:18:06 +01:00
Robin Engman
8c7a17ff8f
Added missing mass and inertia
2014-01-14 11:58:53 +01:00
Dander7BD
8f630125b4
AngularVelocity fix
2014-01-14 11:42:54 +01:00
Dander7BD
89ef3b830a
Revert "Inertia tensor fix"
...
This reverts commit 23dab9dea6
.
2014-01-14 11:40:47 +01:00
Dander7BD
23dab9dea6
Inertia tensor fix
...
should produce radian anglevelocities
2014-01-14 11:32:02 +01:00
Dennis Andersen
54babfc7c7
Gameserver - Merged with Gamelogic
2014-01-14 10:38:35 +01:00
Dander7BD
01e7614a5c
Tangiential formula fixes
2014-01-14 10:34:22 +01:00
Erik Persson
4c1be4d807
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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Conflicts:
Code/Game/GameLogic/Game.cpp
2014-01-14 10:33:08 +01:00
Dennis Andersen
87b8c0c7bb
Gameserver - Merged with Gamelogic
2014-01-14 10:29:39 +01:00
Erik Persson
54240b217c
GameLogic - game interface updated(not finnished)
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förlåt dennis
2014-01-14 10:28:12 +01:00
lindaandersson
32e64c0dbb
GL - moved reciever struct to a separate file
2014-01-14 10:25:49 +01:00
Dennis Andersen
82de85d1ac
Fixed minor server network bug, modified shader to get visual
2014-01-14 10:15:50 +01:00
Dennis Andersen
844aa37906
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer
2014-01-14 09:25:39 +01:00
Dennis Andersen
97cba4248d
GameServer - Added more protocols. Divided the code in gamesession into several .cpp files
2014-01-14 09:25:22 +01:00
lindaandersson
eb6ed13cce
Merge remote-tracking branch 'origin/Graphics' into GameLogic
2014-01-14 09:25:16 +01:00
lindaandersson
04c5898f4e
GL - sending string and createOBJ working
2014-01-14 09:24:55 +01:00
Dander7BD
8aa5ad7723
Revert "Work asssignment split line"
...
This reverts commit 8ecd263318
.
2014-01-14 09:16:54 +01:00
Dander7BD
cc68088298
linear coll. resp. fix add
...
fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD
50b5b2dbf9
linear collision response fix
...
moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD
c1c3b5e6af
angular collision response fix
...
Incorrect formula found and corrected
2014-01-14 09:02:46 +01:00
Dennis Andersen
eb9360377d
GameServer - Merged with other half of GameLogic
2014-01-13 12:50:27 +01:00
Dennis Andersen
ce89e6bc98
GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
2014-01-13 12:44:33 +01:00
lindaandersson
792f78c34a
GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char*
2014-01-13 12:11:45 +01:00
Dander7BD
8ecd263318
Work asssignment split line
2014-01-13 10:25:20 +01:00
Dennis Andersen
2b5a5b2fbd
GameServer - Merge with gamelogic
2014-01-10 23:36:03 +01:00
Erik Persson
059b3dd5e4
GameLogic - Basic game interface made (functions not yet implemented)
2014-01-10 12:33:15 +01:00
lindaandersson
f6ba81cd44
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2014-01-10 10:48:29 +01:00
lindaandersson
c541d032e7
GL - can move a obj on the client via the server
2014-01-10 10:47:54 +01:00
Erik Persson
586031aa94
GameLogic - making sure GameLogic uses the new physics api
2014-01-10 10:08:42 +01:00
Dennis Andersen
40892bfee5
Merge branch 'Network' of https://github.com/dean11/Danbias into GameServer
2014-01-10 09:28:32 +01:00
Dander7BD
e575fff610
Physics proj .. show all files should be set to false
...
That is how we in Physics rolls
2014-01-10 08:53:20 +01:00
Dennis Andersen
7262535454
Added some more UML-stuff
2014-01-09 14:19:12 +01:00
Dennis Andersen
a02a32c029
Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder
2014-01-09 14:18:01 +01:00
Erik Persson
52ba5602d5
GameLogic - player now using some of the new phys api
2014-01-09 13:06:18 +01:00
Erik Persson
48b9189a03
Revert "state"
...
This reverts commit 4a07586076
.
2014-01-09 12:51:17 +01:00
Erik Persson
4a07586076
state
2014-01-09 12:43:32 +01:00
Dander7BD
8b85d1f539
Bug fixing
2014-01-09 11:48:21 +01:00
Dander7BD
c13ed71cca
post merge removed excess created files
...
Gravity struct commit brought excess junk files
2014-01-09 11:44:37 +01:00
Dander7BD
938447879f
post merge + minor edits
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derepetifified code in struct Gravity
and some cosmetic consistency edits.
2014-01-09 11:36:55 +01:00
Dander7BD
c39e2fe791
Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
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Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
2014-01-09 11:03:25 +01:00
Dander7BD
687ffa4f99
struct State::GetView() overload
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Can now provide an offset vector as argument
2014-01-09 10:42:22 +01:00
lanariel
0a3d68a407
Small bug fix and include new SSAO shader
2014-01-09 01:08:49 +01:00
Dennis Andersen
42de421904
Master - Modified igore
2014-01-08 13:07:55 +01:00
Dennis Andersen
73302bf171
Added UML-documents
2014-01-08 12:45:48 +01:00
lanariel
7c567ec360
SSAO and frame counter
2014-01-08 07:01:59 +01:00
Dennis Andersen
ed202a15a2
Worked over the holidays
2014-01-07 10:26:09 +01:00
Dennis Andersen
0065779205
Added comments where the physic generated errors due to big patch
2013-12-21 17:37:30 +01:00
Dander7BD
fba52398c3
Merge remote-tracking branch 'origin/Physics' into Sprint2
2013-12-20 12:18:30 +01:00
Dander7BD
4d3032dc81
postmerge compile error fix
2013-12-20 12:13:12 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
...
Now in local physics API
2013-12-20 12:08:32 +01:00
Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
...
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
9a67e7ef3d
RigidBody::Move(..) added
2013-12-20 12:08:29 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
c4bbc09a97
CustomBodyState::ApplyForwarding(..) added
2013-12-20 12:08:28 +01:00
Dander7BD
9aa584acc7
RigidBody::Predict_Leapfrog(..) added
...
needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD
ec9f2379c7
Minor bug fixes in math librrary
2013-12-20 12:08:26 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
...
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
9b9e549a5e
bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
2013-12-20 12:08:22 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4ebb8cd9b8
Minor edit in CustomBodyState
2013-12-20 12:08:21 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
...
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
...
Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
...
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
96bf20e5ae
compile errors fixed
2013-12-20 12:07:43 +01:00
Dander7BD
dbb0c38432
Big patch
...
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman
9cdbe2c861
Added algorithms for collision stubs
2013-12-20 12:01:08 +01:00
Dander7BD
e8952dc739
CollideAble implementations updated
2013-12-20 12:01:07 +01:00
Dander7BD
632570f66b
Updated the BoxVsBox collision alghorithm
...
and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD
a03568e19e
Updated formula for BoxVsBox point of contact
...
good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD
ec6cd72f3c
SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
2013-12-20 12:01:05 +01:00
Dander7BD
4858f573e6
Added more collision subs
2013-12-20 12:01:04 +01:00
Robin Engman
d8b323e230
Extractable collision point for SphereVSSphere
2013-12-20 12:01:03 +01:00
Dander7BD
a3ced24fea
Some compile error fixes
2013-12-20 12:01:02 +01:00
Robin Engman
61e1d20748
Fixed const problem
2013-12-20 12:01:02 +01:00
Robin Engman
5f305b7086
Oops
2013-12-20 11:59:38 +01:00
Robin Engman
283633c6c6
Added stub functions
...
More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD
de0078265c
Stub response to new ICollideAble method
...
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD
da996a5deb
Added cirtual function to ICollideAble
...
Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Linda Andersson
15dc962709
Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 11:40:07 +01:00
Erik Persson
d3721fcada
last updates
...
random stuff
2013-12-20 11:10:36 +01:00
Dennis Andersen
be39365a27
Gamelogic - Merged with existing stuff
2013-12-20 09:47:24 +01:00
Dennis Andersen
15d6ac8cf9
GameLogic - Final sprint2 merge
2013-12-20 09:42:02 +01:00
Linda Andersson
ea5fc78817
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-20 09:04:30 +01:00
Linda Andersson
606cb10f8b
GL - removed server include from gameLancher
2013-12-20 09:04:18 +01:00
Erik Persson
f4232ca0b4
gamplay code in gamesession
2013-12-20 08:59:59 +01:00
Dennis Andersen
694d5576d7
GameLogic - Pre-merge with physics
2013-12-19 15:35:49 +01:00
Linda Andersson
ecf1c5fc36
GL - delete timer
2013-12-19 14:32:52 +01:00
Tobias Grundel
855860d454
Gravity struct
...
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
2013-12-19 14:30:16 +01:00
Linda Andersson
ea59c25119
GL - mergeing error
2013-12-19 13:49:46 +01:00
Linda Andersson
bb61b83392
GL - merge
2013-12-19 13:46:01 +01:00
Dennis Andersen
d68fd63b25
Added server launcher
2013-12-19 13:35:56 +01:00
Dennis Andersen
0570d76e24
Modified part of some player states
2013-12-19 12:41:37 +01:00
Dennis Andersen
934aa6e45a
Merge
2013-12-19 12:34:59 +01:00
Dennis Andersen
beb116e964
Fixed some threafing and stuff
2013-12-19 12:32:23 +01:00
Linda Andersson
27aad0d86f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-19 11:58:54 +01:00
Linda Andersson
ba6f7114b5
GL - added id in object, vector
2013-12-19 11:58:42 +01:00
Erik Persson
e68001da0e
testing updated
...
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Linda Andersson
057dce0aca
GL - merge errors
2013-12-19 10:31:59 +01:00
Linda Andersson
13430f31fc
GL - merge and some more protocols
2013-12-19 10:22:32 +01:00
Erik Persson
0ea08fbd54
gamesession testing
2013-12-19 10:21:03 +01:00
lanariel
341e33ee78
Rebased Lights to Use World Coordinates
2013-12-18 20:36:41 +01:00
lanariel
3139585e7b
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
Code/Tester/MainTest.cpp
2013-12-18 20:29:24 +01:00
lanariel
718b1ade2b
Proper Lighting, supports Multiple Lights
2013-12-18 20:28:06 +01:00
Linda Andersson
a4907c8e2e
GL - control protocol added
2013-12-18 15:28:47 +01:00
Dennis Andersen
92b3525587
GameLogic - Cleanup after erik ;)
2013-12-18 13:12:11 +01:00
Dennis Andersen
33d045de1a
GameLogic - Merge with Erik
2013-12-18 13:10:47 +01:00
Dennis Andersen
8721224d7c
GameLogic - Added alot of functionality to Game related parts
2013-12-18 13:07:10 +01:00
Erik Persson
f5490bf111
using a global id in object
2013-12-18 13:01:25 +01:00
Linda Andersson
0c98e2847d
GL - added some protocols
2013-12-18 12:18:01 +01:00
Linda Andersson
e16c939285
GL - using window manager, fixed consistent linking in danBiasGame
2013-12-18 10:47:30 +01:00
Dennis Andersen
e9c5a49778
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:44:18 +01:00
Dennis Andersen
347b546566
GameLogic - some minor fixes
2013-12-18 08:44:10 +01:00
Erik Persson
2daf93987a
team fix
2013-12-18 08:41:31 +01:00
Dennis Andersen
1eceb6095f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:37:55 +01:00
Dennis Andersen
bf5cc69ff7
GameLogic - Added Postbox system to netsession
2013-12-18 08:37:45 +01:00
Erik Persson
4d7be753c5
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 08:32:20 +01:00
Erik Persson
8173f3818d
gamelogic update and added some level design elements
...
teammanager, team,
2013-12-18 08:30:58 +01:00
Pontus Fransson
d4e92d4bbe
Network - Fixed clear string in Translator.
2013-12-18 00:21:00 +01:00
Pontus Fransson
745268eeed
Network - Removed line so it doesn't causes error.
2013-12-18 00:15:21 +01:00
Pontus Fransson
623267ad1b
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-18 00:10:47 +01:00
Pontus Fransson
fc8dba6610
Network - Fixed Unpackb.
...
Changed Unpackb to "*buffer" instead of "buffer".
2013-12-18 00:08:50 +01:00
Pontus Fransson
e1d0150ef1
Network - OysterByte += should now work correctly.
2013-12-18 00:07:24 +01:00
Pontus Fransson
4df33b759c
Network - char[] unpacking.
...
Fixed correct unpacking on char[].
Fixed not clearing string in translator unpack function.
2013-12-18 00:04:25 +01:00
Dennis
6f48e6a13a
Deffered Render Update
2013-12-17 14:49:45 +01:00
Dennis Andersen
8700824d12
Gamlogic - Merge with Linda
2013-12-17 14:32:57 +01:00
Dennis Andersen
097fa1da34
GameLogic - Pre merge with Linda
2013-12-17 14:15:20 +01:00
Linda Andersson
9d722bced3
GL - recieve messages from server
2013-12-17 13:39:10 +01:00
Dennis Andersen
682a28513b
Gamelogic - Merge with network
2013-12-17 11:35:34 +01:00
Pontus Fransson
7c029a5242
Network - Fixed bugs
2013-12-17 10:58:07 +01:00
dean11
8667e14afb
Merged with Linda after merge conflicts
2013-12-17 10:28:44 +01:00
dean11
4650615a61
Gamelogic - Pre merge with Linda
2013-12-17 10:25:34 +01:00
Linda Andersson
5d1d64bebb
GL - trying to send move protocol
2013-12-17 10:07:46 +01:00
Pontus Fransson
cbf3c7db8f
asd
2013-12-17 09:05:49 +01:00
Pontus Fransson
f31da90830
Network - Connection set blocking to true while connecting.
2013-12-17 09:05:32 +01:00
Pontus Fransson
23a05bf431
Network - OysterByte += operator
2013-12-17 08:45:47 +01:00
dean11
abc94e9acb
Nothing important done
2013-12-17 00:51:42 +01:00
Pontus Fransson
e4e0e1c189
Network - Fixed delay loading dll.
2013-12-16 19:58:31 +01:00
Linda Andersson
3ee25f0112
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 11:08:22 +01:00
Linda Andersson
dc3221ee11
GL - set pos function for C_models
2013-12-16 11:08:10 +01:00
dean11
ec3c5f1290
Gamelogic - Added threading functionality to NetworkClient
2013-12-16 11:05:24 +01:00
Sam Mario Svensson
1c8f9c7801
Fixed link errors with dll files
2013-12-16 11:04:21 +01:00
dean11
b351a7bac4
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 10:02:41 +01:00
dean11
6bfe7711ab
Gamelogic - Modified gameprotocol id:s
2013-12-16 10:02:30 +01:00
Linda Andersson
b60166a6e8
GL - connect to server, need right IP
2013-12-16 09:55:51 +01:00
dean11
0d5b84a7dd
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-16 09:54:05 +01:00
dean11
7cda07507a
GameLogic - Pre merge with Netowkr
2013-12-16 09:50:23 +01:00
Pontus Fransson
8a8cfcc5d6
Network - Forgot to use Initiateclient().
2013-12-16 09:48:41 +01:00
Linda Andersson
fa1473455f
GL - added C_obj files, client obj in game state to send input
2013-12-16 09:45:12 +01:00
Pontus Fransson
0c6badb749
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into Network
2013-12-16 09:11:18 +01:00
dean11
34d79d1207
Gamelogic - Forgot some stuff
2013-12-16 09:09:54 +01:00
Pontus Fransson
3a752f6b95
Network - Merge with gamelogic
2013-12-16 09:09:48 +01:00
dean11
9eb8fcba40
Gamelogic - Publication to others...
2013-12-16 09:00:11 +01:00
Pontus Fransson
7acb3a3613
Network -
2013-12-16 08:59:38 +01:00
dean11
17aa38d865
GameLogic - Merge with network, resolved 2 merging errors
2013-12-14 22:54:24 +01:00
dean11
f29f50f830
Merged with Gamelogic branch and fixed errors and added features
2013-12-14 22:04:42 +01:00
dean11
8b1c2b91e8
Fixed some craches and stuff
2013-12-13 23:47:16 +01:00
Linda Andersson
c41f5dda3f
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-13 12:03:04 +01:00
Linda Andersson
7c1d19946d
GL - Connection to network in clinet
2013-12-13 12:02:49 +01:00
Erik Persson
f1f9f4d20a
added include string in level.h
2013-12-13 11:11:51 +01:00
Erik Persson
7817003db8
updated h.files
...
description, started with level concept
2013-12-13 11:09:09 +01:00
Pontus Fransson
94ccd91828
Network - Added comments
2013-12-13 08:23:54 +01:00
Pontus Fransson
2ddb984a2b
Network - Fixed bugg, and small fixed
...
Using sizeof in MessageHeader class.
Fixed bugg in Translator.
2013-12-13 08:17:05 +01:00
dean11
4617523f8b
Gamelogic - Commit because branch switch
2013-12-12 20:32:54 +01:00
Pontus Fransson
092f83a084
Network - Id on client and == operator.
2013-12-12 15:33:11 +01:00
dean11
a3e4262c08
Merge with Other part of gamelogic(DanbiasGame)
2013-12-12 14:44:06 +01:00
dean11
71d31db884
GAMELOGIC - Fixed a minor major huge issue with no problems
2013-12-12 14:37:35 +01:00
dean11
42fa756866
GameLogic - Merge with util fixed
2013-12-12 14:29:56 +01:00
Pontus Fransson
94651ec77a
Network - Added stop in listener destructor.
2013-12-12 14:14:48 +01:00
dean11
693b9df928
Some wierd stuff is going on here
2013-12-12 12:54:08 +01:00
dean11
d0bd60c856
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 12:23:55 +01:00
Pontus Fransson
c661d26d2a
Network - Not deleting smart pointers anymore.
2013-12-12 12:23:35 +01:00
Erik Persson
c63e9f1c08
Some comments on the massdriver and player
2013-12-12 12:21:19 +01:00
dean11
a5ee468795
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 12:17:52 +01:00
dean11
9b9a92556a
Pre-merge with network, (again)
2013-12-12 12:17:39 +01:00
Erik Persson
8f36f64c4f
updated AttatchmentMassDriver and CollisionManager
...
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.
CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Pontus Fransson
e9b41f8cb8
Network - Fixed copy construct
2013-12-12 12:14:53 +01:00
dean11
2ea252919a
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 10:37:40 +01:00
dean11
af7f0e01a8
Pre-network merge, (again)
2013-12-12 10:36:55 +01:00
Pontus Fransson
49cfbbebd5
Network - Changed to CustomProtocolObject on send.
2013-12-12 10:32:43 +01:00
Erik Persson
c801ab829a
Merge remote-tracking branch 'origin/Physics' into GameLogic
...
Conflicts:
Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Erik Persson
2424b51c3e
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
...
Conflicts:
Bin/Content/Shaders/DebugVertex.cso
2013-12-12 09:39:27 +01:00
dean11
0adb831f7a
Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
2013-12-12 09:36:30 +01:00
Erik Persson
e11d7d94f7
updated the weapon system, collisionManager and redid the "object" heirarki
2013-12-12 09:36:14 +01:00
dean11
fd3776a53b
GameLogic - Pre-network merge
2013-12-12 09:33:59 +01:00
Pontus Fransson
04436258a5
Network - Non-blocking
2013-12-12 09:24:57 +01:00
Pontus Fransson
bbe59836da
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-11 21:45:51 +01:00
Pontus Fransson
5a3188d5f6
Network - NetworkServer, NetworkClient, Translator
...
First version of the NetworkAPI. It should work.
2013-12-11 21:45:43 +01:00
Linda Andersson
22665bc44b
GL - started using network and protocols for sending/recieveing
2013-12-11 12:14:00 +01:00
Linda Andersson
bb789faa67
GL - merge with network - fixed dependencies in launcher project
2013-12-11 09:00:36 +01:00
dean11
d95d771c43
Network - Merged with Gamelogic
2013-12-10 14:00:20 +01:00
dean11
eb0b5ec0ee
Network - Removing old gamelogic stuff before replacing them with new stuff
2013-12-10 13:38:25 +01:00
Linda Andersson
465ea1bd19
GL - soleved merge errors in project files
2013-12-10 11:50:35 +01:00
Linda Andersson
78f20e04a1
GL - moved object files to Obj
2013-12-10 11:27:20 +01:00
Linda Andersson
f0181ad9f4
GL - fixed defines in headers - more structure for states
2013-12-10 11:26:18 +01:00
Erik Persson
4b9f2671bf
updated weapon
2013-12-10 11:17:25 +01:00
Erik Persson
58c3371edd
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-10 09:57:13 +01:00
Erik Persson
97e0b1298a
added functionallity to player and weapon, started on the weapon design.
2013-12-10 09:57:05 +01:00
Pontus Fransson
e06ee31754
Network - First basic API.
2013-12-10 08:32:08 +01:00
dean11
226bbcc8af
MISC - Added a release feature in smartpointers
2013-12-09 22:55:22 +01:00
Pontus Fransson
d27dcbe5b6
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 22:22:40 +01:00
Pontus Fransson
2cb8bbd8a9
Network - IServer running on separate thread.
...
IServer accepting clients.
2013-12-09 22:22:05 +01:00
dean11
9d264b0d89
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-09 14:24:12 +01:00
dean11
5473c5160f
NETWORK - Modified the protocol creation structure
2013-12-09 14:23:30 +01:00
Linda Andersson
1f172b422a
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 12:05:30 +01:00
Linda Andersson
ea593743ad
GL - added UI object
2013-12-09 12:01:36 +01:00
dean11
a45ffb2e40
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-09 11:58:44 +01:00
dean11
fbd95a7109
GAMELOGIC - Added a protocol api
2013-12-09 11:57:34 +01:00
Linda Andersson
4134836405
GL - added client objects
...
- no memory leaks in client
2013-12-09 11:05:47 +01:00
Pontus Fransson
b72fb21b07
Network - Fixed all thread related crashes.
...
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Linda Andersson
5416df6d86
Merge remote-tracking branch 'origin/GameLogic' into GameLogic
2013-12-09 09:24:01 +01:00
Linda Andersson
38a1602d3f
GL - merge with graphics api. Lobby and game state.
2013-12-09 09:23:39 +01:00
Pontus Fransson
a79dc61159
Network - Stuff
2013-12-08 23:56:17 +01:00
dean11
597891acfe
Misc - Added more fetures to Smart pointers
2013-12-06 11:46:47 +01:00
Pontus Fransson
bbb79a4ba9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-06 10:46:05 +01:00
Pontus Fransson
5465ccf51a
Network - Started implementing Server,client,session.
2013-12-06 10:45:53 +01:00
Linda Andersson
b331ce1a1f
GL - started working with client application
2013-12-06 10:38:43 +01:00
dean11
cb8fee9227
NETWORK - Added network custom protocol
2013-12-06 10:00:58 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
lanariel
fb51881fab
Fixed Mem leaks on gpu and start on deffered pipeline
2013-12-05 14:56:34 +01:00
Erik Persson
63addde51e
made "interfaces" of most classes
2013-12-05 11:50:39 +01:00
dean11
1cb880a66e
GameLogic - Fixed the window class
2013-12-04 15:59:44 +01:00
Sam Mario Svensson
cc793851af
Network- set blocking mode
2013-12-04 14:59:00 +01:00
Pontus Fransson
df1594a43b
Network - Fixed small errors
2013-12-04 14:58:15 +01:00
Dander7BD
d0936f9133
InverseRotationMatrix fixed
...
Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD
7ad60969fc
Sphere Vs Box collision detect fix
...
second ed. ... Works now! :3
2013-12-04 14:12:06 +01:00
Dander7BD
e0adc0ae93
Sphere Vs Box collision detect fix
2013-12-04 13:52:07 +01:00
Pontus Fransson
e81062b875
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-12-04 12:41:37 +01:00
Pontus Fransson
f0dff0b728
Network - Starting to implement correct shutdown connection.
2013-12-04 12:41:25 +01:00
Sam Mario Svensson
79cf9df111
Network - changed from & to smartpoints
2013-12-04 12:40:49 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
080bbf68fd
Collideables fixed
...
Missing returns
2013-12-04 11:42:11 +01:00
dean11
b35ffdecfd
GameLogic - Merged with DanbiasGame project
2013-12-04 11:40:22 +01:00
dean11
64a8089e54
GameLogic - Worked on server
2013-12-04 11:37:26 +01:00
Linda Andersson
e658071643
GL- open a red window from lancher project
2013-12-04 11:32:43 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Dander7BD
f10f3b0bef
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 10:05:02 +01:00
Dander7BD
87e9d137ea
Merge remote-tracking branch 'origin/Graphics' into Physics
2013-12-04 09:58:11 +01:00
lanariel
47aa2c89a2
Quick Error fix and using .png
2013-12-04 09:56:03 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
lanariel
d03f1eaf44
Merge to sprint2
2013-12-04 09:42:52 +01:00
lanariel
f29af8b8bd
Release Now Stable
2013-12-04 09:36:43 +01:00
Pontus Fransson
df1470eb2c
Network - Send/Recv both ways.
...
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
2013-12-03 23:12:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
...
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Pontus Fransson
e837b80e43
Network - Fixed warning, made functions private.
...
Fixed warnings.
Made functions regarding the thread private in listener.
2013-12-03 13:20:50 +01:00
Sam Mario Svensson
1466c0db31
Network - projectfile fix
2013-12-03 13:16:44 +01:00
Sam Mario Svensson
aa19002cbe
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
2013-12-03 13:12:17 +01:00
Sam Mario Svensson
10c1dc57f3
merge fix
2013-12-03 13:08:04 +01:00
Sam Mario Svensson
aa4cf634d3
Client interface and class for both server and client. now using postbox system
2013-12-03 13:04:53 +01:00
dean11
3d973c16a2
Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
2013-12-03 12:09:22 +01:00
dean11
a852e8eab4
Created the game modules
2013-12-03 12:07:37 +01:00
Linda Andersson
804c5df7a9
GL uppdate game test progam for physics
2013-12-03 11:47:04 +01:00
Pontus Fransson
d78b48319d
Network - Added MessagePlayerPos
...
Added MessagePlayerPos
Fixed bugg with adding float array.
2013-12-03 11:46:46 +01:00
dean11
f0b766e37c
Something done in misc
2013-12-02 14:43:57 +01:00
dean11
c0807442a4
Fixed some minor errors with project linking
2013-11-29 11:04:52 +01:00
lanariel
07a616b252
Correct VertexShader
2013-11-29 10:44:04 +01:00
lanariel
469ccaab6c
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
...
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel
ca20a5af9e
Stable Resource Management with 4 unidentified Memory Leaks
2013-11-29 10:25:27 +01:00
Linda Andersson
2ca3cdd705
merge with sprint branch - working
2013-11-29 10:13:18 +01:00
Linda Andersson
4cb82e6396
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 10:04:59 +01:00
Linda Andersson
7a663b2e16
GL - camera movement working
2013-11-29 10:04:44 +01:00
Erik Persson
f31bf1db5f
some fixing
2013-11-29 10:03:32 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
...
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Pontus Fransson
10f8df45a8
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Network
2013-11-29 09:36:31 +01:00
Erik Persson
f9a1aaf43c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:26:16 +01:00
Erik Persson
b28a558732
fix transpose
2013-11-29 09:24:41 +01:00
Linda Andersson
04e48ec550
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:23:42 +01:00
dean11
de01d23d1d
Fixed some structure issues and commented
2013-11-29 09:23:08 +01:00
Linda Andersson
eb026cb9c7
GL more comments
2013-11-29 09:23:00 +01:00
Erik Persson
32c529feb6
converted camera class
2013-11-29 09:20:37 +01:00
Sam Mario Svensson
3c681352da
Documentation of the code done by Sam
2013-11-29 09:19:14 +01:00
Pontus Fransson
407f3c5c9a
Added documentation and removed unecessesary code.
2013-11-29 09:11:30 +01:00
Linda Andersson
d9fcec0c1c
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-29 09:05:12 +01:00
Linda Andersson
017efd55e5
GL starting commenting
2013-11-29 09:05:01 +01:00
Erik Persson
8138afb6b5
object update
2013-11-29 09:00:12 +01:00
Sam Mario Svensson
1cbdb0bcfa
cleanup commented section in ClientMain
2013-11-29 08:59:36 +01:00
dean11
a3ae340a30
Merge after pull from misc branch
2013-11-28 23:22:50 +01:00
dean11
f5aa5d03db
Modified project file to include Thread in misc
2013-11-28 23:18:48 +01:00
Pontus Fransson
8dab865cb6
Changed to our own Queue
2013-11-28 16:20:50 +01:00
Dander7BD
9d92b292d9
Improved documentation of UniquePointer and UniqueArray
2013-11-28 16:18:20 +01:00
Pontus Fransson
1453d81a9d
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 16:15:41 +01:00
Pontus Fransson
1617606145
PostBox
...
Created PostBox and IPostBox.
Listener post new clients to PostBox.
2013-11-28 16:15:28 +01:00
Sam Mario Svensson
23fa090296
Threadsafe Queue implemented with IQueue interface
...
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00
Dander7BD
036519f3f6
Fixed potential ambiguity bug
...
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD
045cfe28fe
Renamed Utilities-InlineImpl.h to Utilities-Impl.h
...
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11
0785e54dfd
Removed .orig files after merge
2013-11-28 15:19:52 +01:00
dean11
6e71b6ac54
Fixed merging errors
2013-11-28 15:17:25 +01:00
dean11
cc4835a97b
Merge with Physics branch
2013-11-28 15:09:09 +01:00
Dander7BD
d241298308
merging MiscBranch into Physics with conflict fixes
2013-11-28 14:52:13 +01:00
lanariel
9bf84cdc65
Stable Graphics, hard coded texture read in ObjReader.ToModel
2013-11-28 14:34:52 +01:00
Robin Engman
4672984b51
Merge remote-tracking branch 'origin/Octree' into Physics
2013-11-28 14:19:11 +01:00
Robin Engman
632d412f9c
Fixed sample and added visit.
2013-11-28 14:18:44 +01:00
Robin Engman
35f66da760
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-11-28 13:43:38 +01:00
dean11
d08644e8e1
Added a force reload feture in resource loading
2013-11-28 13:43:11 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
...
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
89fd71fb02
SimpleRigidBody factory done
...
not tested though
2013-11-28 12:08:41 +01:00
Dander7BD
3a3d6fb151
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 12:08:40 +01:00
Dander7BD
b06a03a543
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 12:08:40 +01:00
Dander7BD
39c54f4816
Moved Octree.h into the Implementation Filter
2013-11-28 12:08:39 +01:00
Dander7BD
64565b50de
Merge remote-tracking branch 'origin/GameLogicBranch' into Physics
2013-11-28 11:59:15 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Linda Andersson
5ab1c39e3a
GL stable - running from DanBiasGame
2013-11-28 11:46:20 +01:00
Linda Andersson
ac37ff90de
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-28 11:27:02 +01:00
Erik Persson
42948a1412
collision and refrence managers updated
2013-11-28 11:23:11 +01:00
Linda Andersson
bb7c635223
unstageing graphics
2013-11-28 11:20:46 +01:00
Robin Engman
6d12045df9
Merge remote-tracking branch 'origin/Physics' into Octree
2013-11-28 11:20:33 +01:00
Robin Engman
28dc57cf38
Added basic functionality for container
2013-11-28 11:18:07 +01:00
Dander7BD
23d3af21c6
Added comparison operators to UniquePointer and UniqueArray
...
operator ==
operator !=
2013-11-28 11:15:25 +01:00
Robin Engman
ecbb606544
Added basic functionality for container.
2013-11-28 11:14:24 +01:00
Linda Andersson
4cab44063d
dll problems
2013-11-28 10:40:23 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
3a444aaae8
Moved Octree.h into the Implementation Filter
2013-11-28 10:24:32 +01:00
Erik Persson
9bddfc9ffa
changed collision manager
...
is now a namespace with functions that are to be sent to a rigidbody
2013-11-28 09:26:29 +01:00
Pontus Fransson
0c40ca1be5
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:52:22 +01:00
Pontus Fransson
00e02b6909
Removed OysterMath from OysterNetworkClient
2013-11-28 08:52:11 +01:00
Sam Mario Svensson
a59cd54688
enum type naming fixed continued.
2013-11-28 08:51:21 +01:00
Pontus Fransson
0feb4dff7e
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
2013-11-28 08:41:24 +01:00
Erik Persson
b3ec2f3aa1
fix
2013-11-28 08:41:20 +01:00
Pontus Fransson
14eee7d2da
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-28 08:40:40 +01:00
Sam Mario Svensson
d29046652e
enum type naming fixed
2013-11-28 08:40:38 +01:00
Erik Persson
899e833fca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/GameLogic/Object.cpp
Code/GameLogic/Object.h
2013-11-28 08:37:56 +01:00
Erik Persson
acd8681489
asd
2013-11-28 08:33:29 +01:00
dean11
5eec570768
Added an atomic<int> to the reference counter for thread saftey
2013-11-27 22:39:49 +01:00
dean11
fe7fd6b0b3
Fixed bugs in the threading wrapper
2013-11-27 21:47:32 +01:00
dean11
972cfa0d39
Fixed bugs with custom loading
2013-11-27 21:12:37 +01:00
Linda Andersson
01515a4d2d
merge with physics
2013-11-27 16:21:57 +01:00
Linda Andersson
c06a53addb
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-27 16:18:28 +01:00
Linda Andersson
1a5d1217a3
GL could draw an object but now adding DanBiasGame - problems with dll!
2013-11-27 16:17:47 +01:00
lanariel
8f6ca79e6b
Unstable RenderTexture
2013-11-27 15:26:29 +01:00
Dander7BD
6ba10d48c6
Some matrix constructors made explicit
2013-11-27 15:24:09 +01:00
Dander7BD
36741de19b
Evil Incompotent Compiler fix
...
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Pontus Fransson
6e24acea2b
Listener's Accept() is now threaded.
...
Added function private to Connection SetBlockingMode(bool blocking); But
it doesn't do anything yet.
Listener is now accepting clients in a thread.
GetNewClient() returns the socket that has connected. -1 if there is no
new client connected. (Can only connect 1 client at a time.)
The simple chat program is not working anymore because of changes in the
server.
2013-11-27 14:33:08 +01:00
Linda Andersson
fd1ac35c45
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-27 12:01:01 +01:00
Linda Andersson
fb3ae57bbe
GL: key input
2013-11-27 12:00:44 +01:00
Pontus Fransson
43b111f0d3
Pull MiscBranch
2013-11-27 11:28:11 +01:00
Pontus Fransson
f02a67b9b1
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Network
2013-11-27 11:26:54 +01:00
Pontus Fransson
aeddc032d9
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
...
Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
Code/Network/NetworkDependencies/Connection.h
Code/Network/NetworkDependencies/IConnection.h
Code/Network/OysterNetworkClient/Client.cpp
Code/Network/OysterNetworkClient/Client.h
Code/Network/OysterNetworkClient/ClientMain.cpp
Code/Network/OysterNetworkServer/Client.cpp
Code/Network/OysterNetworkServer/Client.h
Code/Network/OysterNetworkServer/ServerMain.cpp
2013-11-27 11:06:03 +01:00
Pontus Fransson
214e29e906
OysterByte
...
Added Byte class instead of handling byte messages manually.
Converted all functions to use OysterByte.
2013-11-27 11:01:22 +01:00
Erik Persson
2ce74e74cc
fix
2013-11-27 09:14:44 +01:00
Erik Persson
61777e23df
Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
...
Conflicts:
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
lanariel
4b6cdab17b
Stable Rendering
2013-11-27 08:22:20 +01:00
dean11
48c812b033
Forgot to follow coding standard...
2013-11-26 21:51:40 +01:00
dean11
e4904870b3
Added a threading wrapper with basic functionality that needs real testing
2013-11-26 21:08:34 +01:00
lanariel
f9d9479dad
Stable Dll read, unstable Pos
2013-11-26 15:33:05 +01:00
Sam Mario Svensson
f6ade9e4fd
ErrorMessages everywhere!
2013-11-26 13:45:03 +01:00
lanariel
2de2ef9cd0
Pre merge Commit
2013-11-26 13:44:58 +01:00
lanariel
c2484a363d
Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics
2013-11-26 13:43:33 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
...
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
dean11
1f27336b3f
Added filename paramater in custom load function
2013-11-26 12:09:38 +01:00
Linda Andersson
5e8e106327
add simple input class for testing
2013-11-26 11:33:16 +01:00
Erik Persson
97e92f8516
GL: debug fix
2013-11-26 11:32:00 +01:00
Erik Persson
d87e643777
lite saker + debug fönster
2013-11-26 11:30:49 +01:00
lanariel
f3be9f03a3
Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics
2013-11-26 11:15:19 +01:00
dean11
e5cef4895e
Added support for custom loading, unloading and reloading
2013-11-26 10:55:51 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Erik Persson
5cc6ff81b5
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
...
Conflicts:
Code/GameLogic/Player.cpp
2013-11-26 09:26:04 +01:00
Erik Persson
2859588d20
added collisionManager
...
also some changes around the place
2013-11-26 09:19:59 +01:00
Linda Andersson
abfd3116ca
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-26 09:17:25 +01:00
Linda Andersson
f78027a1cf
dll - working
...
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
lanariel
973aadac2d
Engine tweaks + DefferedVertexDefinition
2013-11-26 09:09:35 +01:00
Erik Persson
220f1da8b6
added GameMode class to level
2013-11-26 08:56:31 +01:00
Pontus Fransson
45c145439a
Fixade crash och flyttade initsockets, shutdownsockets.
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Moved initsocket and shutdownsockets to WinsockFunctions.
2013-11-25 20:27:23 +01:00
Pontus Fransson
6b57815bb8
Merge branch 'Network' of https://github.com/dean11/Danbias into Network
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Conflicts:
Code/Network/NetworkDependencies/Connection.cpp
2013-11-25 19:05:28 +01:00
Pontus Fransson
caabb6702e
Fixed code standard, Added packing functions
2013-11-25 19:00:33 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
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Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
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Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
311beaac14
ICollideable edited
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For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Sam Mario Svensson
ca5e578af5
reconstruction in connection.
2013-11-25 14:03:32 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Erik Persson
e2c90a467b
reference manager for physics communication
2013-11-25 12:52:07 +01:00
Linda Andersson
0db45bd63f
game_dll_usage
2013-11-25 12:36:25 +01:00
Linda Andersson
241d1b2d3d
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:34:13 +01:00
Linda Andersson
de9a1cae56
Game_Dll_export
2013-11-25 12:33:27 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00
Sam Mario Svensson
82b8ef7b05
Fixed connection split up connect function and added initiateClient()
2013-11-25 12:14:01 +01:00
Linda Andersson
d600668df7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 12:05:23 +01:00
Dander7BD
0bee758848
Merge remote-tracking branch 'origin/Physics' into GameLogicBranch
2013-11-25 12:04:07 +01:00
Dander7BD
cc67d227ab
Dll fixes
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API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Linda Andersson
956fbc21e7
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
2013-11-25 11:57:07 +01:00